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Space ship art thread.

Space monsters and other space things like megastructures or planets also welcome.
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>>56863455
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>>56845019
>If you had to choose a ship design to mass produce for a galactic war, which ship design would you choose and why?

done.
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>>56863469

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Good morrow to all you hepcats out there!

Some of my friends are getting together a Fate Core group. I know nothing about it, can someone give me the Readers Digest version? Strengths weaknesses of it and the system as an RPG?
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>>56858185
It can do _some_ things quite well. For starters, pick-up games and ensembles of varying power levels.
>>
>>56862426
It's no more gimmicky than any other TTRPG's rulesets. Honestly, Fate is pretty honest with you about what it is. It's a bare-bones system that lets you do just about anything with it with very little effort.

What that anon isn't telling you is that to change the game-world in some way, you have to spend Fate points. While they're in no way limited because you get them back fairly often, you only have 3. So in his example with that knife, that's at least one Fate point from two different characters, who now only have 2 more each for getting bonuses, and they have no idea what else the thing they're fighting does.
Other than that, the game is very rules-lite in the way that the skills are the only REAL central mechanic of the game. Aspects? They modify skills. Stunts? Special ways you can use skills. Skills? They're your skills. In that way, Fate is very easy to learn. It's when you start to realize how versatile and useful Fate points are that you go deeper. And that can go very deep indeed.

I wouldn't say it's an 'easy to learn, hard to master' system, exactly, but it's definitely more complicated than it seems at first glance just because of how you can use Fate points. I think the best way Fate's ever been described here on /tg/ is that Fate is a TTRPG made by GMs for GMs. It expects you to create and build the world alongside the GM, rather than just playing in it. That might seem gimmicky, but it's literally something that TTRPGs have been basically trying to tell players in every 'so what is an RPG' chapter ever.
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>>56862426
>>56858849
>If your GM sends you a setting document and expects you to show up with a character sheet then it's time to worry, homie don't know Fate

Not necessarily. Rather, it means the DM needs to understand that their precious setting IS going to be altered. As long as they get that, it's fine. For example, I was playing as said DM for one campaign based in a medieval fantasy setting. The PCs were tired and cranky from finding no clues in their investigation of some weird magical phenomena, and being in transit between two towns. With no villages or anything nearby on the map. So one player finally said, "Fuck it, my character remembers that there was a small village around here, it's not on the map because it's a little remote." So he spent a fate point, and the village totally existed despite not being a part of the pre-made game world. They went there, and it was sadly abandoned... But in a very suspicious way. And that's how they got the clues they needed AND a good rest in decent beds.

TL;DR: A DM can have a pre-made setting for a Fate campaign as long as they understand that it's not and never can be a railroad. Fate's mechanics make it very rail-road resistant.
>>
Can some point me on cool recent FATE settings, without FATE Accelerated?
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>>56857350
Fate is like freeform, everybody better have a good instinct for "what should happen next" and roll with it, otherwise nothing happens.
One way to handle aspects is to list them on big index cards in front of everyone and enforce the attitude that you MUST reference an aspect in order to attempt to change the scene. Keeps everything itemized to affset the vagueness of the freeform.
I also suggest make sure you encode into your back and forth dialogue exchange, some mechanical method to have CONSTANT compell fate point exchange, otherwise it's easy to forget about it.

Good luck.

How outraged does a devil/baatezu get when you call them a "demon"?

How infuriated does a demon/tanar'ri become when you say that they come from "hell," or refer to them as a "devil"?
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>>56854987
Not at all. They love it.

It means the prey knows nothing.

Easy meat.
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>>56861883
Read Hellbound - The Blood War. Then fuck off.
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>>56854987
Depends on what Demon/Devil they are, their involvement in the blood war, and if they've personal enemies from each side.

Best to use roll tables for Planar/Ally/Gate rituals.
>>
>another thread in which OP references demon/succubus/monstergirl ostensibly in relation to D&D/pathfinder but posts anime image and asks irrelevant question which presupposes that demon is treated sympathetically, dogwhistling other anime posters to infest the thread and whine about waifuism
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>>56863071
And yet, you're the only one whining in this thread. Really makes you think.

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Has anyone played this? if so how is it
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>>56846597
>Run 5e instead
Get the fuck out of here and back to your containment general.
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>>56862934
If you don't like Firefly then something is wrong with you.
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>>56863278
That was Joss Whedon

Wil Wheaton is the guy who annoyed everyone half to death as Wesley Crusher on Star Trek, wiggled his way back into everyone's good graces with a few Op Ed pieces regarding his experiences on set, and then promptly annoyed everyone the second half to death by being a loud obnoxious asshole who tried to crown himself king of all nerddom.
>>
>>56863356
Oh. Wesley Crusher.
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>>56863250
Try as i might, i'm not really seeing a problem.
They take the same slot in the setting as orcs typically would, they share some characteristics with orcs, which is fine, but they also have some other non-orc stuff added to them.
Are they the most imaginative monsters? No, but so what?

Santa Grot Edition

Previous Thread: >>56834813

Resources
>pastebin.com/RcYLw0az

Core rules
>games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules
General's Handbook 2017
>mega.nz/#!C5BSgTDK!Sx74f87D86frlU0NZ1XKyGP0WEgar52X1Hatj1OA5y0
Skirmish
>mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

Army and Skirmish Warband builder

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>>56863283
We know. Most noobs do.
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>>56863095
>>56863212
>>56863273
>>56863283
I think its a foregone conclusion that AOS2.0 will incorporate most of the changes in 40k 8th. for better of worse. The one from 40k I like is that units that completed a successful charge get to pile in and attack first before alternating picks in the combat phase.
>>
>>56863068
>It wasn't
Anon, I posted mega link here 3 times
>>
>>56859544
What are you working on AoSG? I am currently working on my Bullgors, namely trying to figure out what colour to paint their cloth and banner in. So far I have chosen to try out the Catachan fatigues from the painting app
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>>56863367
>Noobs
>Been playing since 2015.

Nigga, let me tell you there's nothing more tedious than a double turn from a freeguild player who's going full horde AND spacing out that frigging pair of screens of 40 swordsmen each up to their maximum possibility each turn just so he can do proper zone of denial to his wall of guns.

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Titan Fall Edition

>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here

>Figure painter magazine issues 1-36
https://mega.nz/#F!0AIGDAxL!xOT6MK3oiGpBB1pQaNy5lg

>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart

>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA

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>>56861869
does anyone have this image larger/better quality? these schemes are amazing
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>>56863261
Dude on the left looks like the joker.
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>>56863484
>larger/better quality
>2048x1431
it's pretty big.
You could try looking into scans of Rogue Trader though. Not sure if the pdf's floating around have higher resolutions though.
>>
>>56863261
love the colors and youve got some sweet highlighting going on. are infinity monopose? the guy on the right has a cool "yessss" pose going on, but the guy on the left looks like he's had a stroke/just been tased
>>
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>>56861268
ANONS I AM DONE! getting this guys arms in place was a fucking hassle, But he's done. Hands and spear all come off as one piece so he can be cast.

2 sculpts over a weekend seems a pretty good rate for me.

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Tell me about that character that you haven't got the opportunity to play but desperately want to:
>Game
>Concept
>Why you haven't play it yet
And remember, dreams do come true
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I've a couple
>fantasy game
>A tiefling warrior on a crusade to kill tieflings. He hides his true nature by pretending to be a leper and having his mask look very real so the horns that protrude from the holes don't seem too odd. He fights his own because he's only known suffering and disrespect as a tiefling, and believes he should suffer not his kind to live in an unwelcoming world.
>Seems more like a bbeg concept

>Another fantasy game
>Barbarian who is on a quest to find something worth living, fighting, and dying for, in some last-ditch effort to avoid killing themselves. Eager to divulge in any and all of life's luxuries, she is trying to be happy, but these things provide only momentary abatement, not genuine fulfillment.
>Finals have cancelled the next few sessions

>Cyberpunk game, maybe Shadowrun
>Hard-boiled 60's style renegade detective who lost an eye and had it replaced with a mechanical one, which streams his life to HQ. To get some privacy, he wears an eye-patch, which he switches eyes when he's on and off duty. He sports a personal .44 Magnum, officially so he has a backup when hackers disable his police-issue firearm, but also so he can shoot people without using police resources and thus making him seem unsuspicious during investigations about people he's killed.
>No one wants to play a cyberpunk game
>>
>>56839137

>Any fantasy game
> Male Dwarven Rogue or Bard: Part of a Gypsy exiled dwarf clan that shaved their beards in protest. trying to find their own mountain home
> haven't found a game yet and pretty new to most systems
>>
>fantasy setting
>non-magical magic user
>doesn't have an ounce of magic in him, couldn't be wizard or sorcerer
>still studied magic theory and magic item structure, know abouts as much if not more than the average wizard.
>cannot make magic items yet but it is trying really hard
>can only "cheat" by using magical items made by others and tricking them into working (think Use magic item skill)
>gets really miffed when talked down by actual wizards

It could work with a rogue basis, maybe.
Can't play it because forever DM, and even then my group tend to look down on unoptimized characters. Why have a lot of theorical knowledge and no practical skill when a wizard can do both?
>>
>>56858433
Similarly I wanna play a Maori-themed Kiwi Aaracockra Druid that uses mostly earth, stone, and dirt spells.
>>
A warlock who only made a deal with his patron because they're childhood friends and she was sad she hadn't made a contract yet [spolier also he kinda wants do dick her down [/spoiler]

I want some hot opions on this.

What do you like, what do you hate?

Also post some examples.
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>>56862799

Despite the system being terribly explained, the Priests Arts in Legends of the Wulin are very neat.

The system uses the concept of 'Discovery' for Secret Arts, basically letting a PC argue for a condition already existing, citing evidence they've noticed, the better the argument and evidence the lower the DC. OOC, this is basically the same as creating a condition, but IC it's just finding something that's already there.

For Priests, working with Curse and Influence conditions, this takes on a much much more abstract and metaphorical light, pointing out ways fortune favoured them in certain circumstances, patterns of their behaviour, coincidences that lead to their victory or defeat, etc etc.

If you notice an enemy always seems to make their most dramatic boasts or bravado driven statements just before failure, you could use that as evidence to say that they're suffering from a Curse of Pride's Fall, giving them a mechanical penalty whenever they're overtaken by their ego. Before you create that condition, it might just have been a coincidence or the GM playing up the dramatic irony, but the Priests Arts enable you to take something like that and turn it into a mechanical advantage you can exploit.
>>
>>56862883
Hmn. Intresting. Is this rules light or heavy?
>>
>>56863042

Rules medium, but badly explained enough to seem way heavier than it actually is. It's a game full of really good ideas, but none of them are executed particularly well.
>>
>>56863070

It does have some good shit though. Might as well post one of my favourite examples of a Curse from the Priests Arts section.

>A young courtier is cursed by good luck. He wins money that makes his friends envy him, the King’s concubines flutter their eyelashes at him, and his lord consider making him one of his eunuchs. A thousand and one good fortunes alienates him from life at the court, driving him out on the road as a penniless (but well-fed!) beggar.
>>
>>56862724
Mythras has amazing magic. Not only are there five different systems that are all unique and cover a wide range of genre tropes, it allows for a GM to make things customizable down to a priest or sorcerer needing to make sacrifices to fuel their magic.

As for the types:
>Folk Magic - the cantrips and basic finctional magic anyone can learn easily, usually a type of spell to help with everyday life in a fantasy world.
>Sorcery - spells that are then expanded on to combine spells or make them have a long reach or last a long time. The bigger the spell the longer and more strenuous it is to cast.
>Miracles - this is discrete spells granted by a deity that have to be prepared while praying before casting. Depending on the strength of the caster the more and stronger the the spells can be.
>Mysticism - this is the eastern mystic magic stuff, where you can enhance your abilities or walk on walls or vanish into shadows. Sort of the warrior’s magic.
>Animism - this is binding spirits to fetishes and then using he spirits’ power with your will. You can let the spirit operate separately or allow yourself be possessed. For example I had a player with a gnome, and the gnome dug trenches in the earth or spy for him or he would possess him and give the player the ability to quickly manipulate earth to make walls or whatever.

At so well thought out and enjoyable. I like that anyone could access any of these, even later into the campaign, and that they are more based on the genre tropes rather than focused on balanced versus an equivalent action. Magic and fighting are typically balanced by their speed anyways. Melee fighting is much faster than using a bow effectively which is faster than trying to cast spells on the spot, but if a magician prepares ahead of time they are extra dangerous.

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Anger of the Hellenes Edition

Talk about botes, bote based wargaming and RPGs, and maybe even a certain bote based vidya that tickles our autism in just the right way.

Games, Ospreys and References (Courtesy of /hwg/)
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming

Models and Manufacturers
https://pastebin.com/LcD16k7s

Rule the Waves
https://mega.nz/#!EccBTJIY!MqKZWSQqNv68hwOxBguat1gcC_i28O5hrJWxA-vXCtI

Previous: >>56565332
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>>56859837
>searchlight on top of your bridge
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>>56859837
What destroyers were the most aesthetic?
>>
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>>56860742
Guess that >>56861897 that answers that.
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>>56860742
Tribals, Four Stackers, Aigle/Guepard, most any Italian DD.

Let me axe you a question edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or people's homebrew wargames. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove

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>>56863281
https://www.dakkadakka.com/dakkaforum/posts/list/482195.page

The 1996 one is the shit. As that poster notes, it's more primitive, but primitive has its charm and it's definitely a good read.
>>
>>56863281
>>56863373
See also: https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA!epxDgbCZ

Has both editions.
>>
>>56863423
Also don't forget Warhammer Townscapes - it was just printed cardboard models, but some good inspiration.
>>
>>56863423
My nigga
>>
>>56863437
>but some good inspiration.
Not just that, you can still use the templates of the buildings even if you recreate them with foamboard and coffestirrers instead of cardboard.
That's something I've actually been thinking about.

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pls respond edition. Why is the best general always so dead?

>The classics that started it all
http://www.eldritchdark.com
http://www.hplovecraft.com/writings/texts/

>Call of Cthulhu Trove
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu
https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

>Pulp Cthulhu
https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4


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>>56863145
that's stupid. everything adjacent to lovecraft that isn't actually lovecraft is fucking stupid, except ligotti and a few contemporaries
>>
>>56863239
Why are you here?
>>
>>56863321
to tell you the stuff you like is bad, rather than post in a thread about games i like

did you get here yesterday or something?
>>
>>56863350
Fair enough shitposter, fair enough. Thanks for the bump I guess.
>>
>>56862021
You oblivious fuck, you're the one replying to easy bait with a long fucking paragraph talking about politics. Go to /pol/ if you want to talk about politics.

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>First try with gurps dungeon fantasy.
>First combat
>My knight dies after a blow to the head.

That damage.
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>>56861767
>>56861880
Yeah, GURPS' modular rule set can let it due heroic fantasy very well. That's what makes it universal after all.
Change the rules, go 250 point buy in beginning, and let magic and martials be powerhouses among the mooks till they get to the BBEG.
>>
>>56849945
>my character is a knight and will be charging into battle
>why would he need armor?
>why would he need DR?
>why would he need to protect his head?
Also,
>should have fucking knew better I guess
That your head houses your brain and it might be important to protect that? Yeah, you really fucking should have. I'm not sure how you've managed to last this long without grasping this concept.
>>
>>56836531
>but attacks to your vials

oh shit not my wine
>>
>>56843705
I strongly disagree. If I die I want it to be for a more or less complex reason, not just ""he attacked first because of one single roll lol"
>>
>>56849503
If a celt or a german had means to get a helmet, he got a helmet. Unless he's one of those insecure fags who has to get naked to show how much of a man he is, but it's kinda the point to do stupid unsafe shit if you're already fighting naked.

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Riotminds finally started shipping the books around the world. They are sending the PDF files to all the backers and pre-orders will soon follow. That been said I still haven't received mine. It has been a long time since I felt like a child waiting for christmas gifts. SO TRUDVANG THREAD!

> What is Trudvang ?
"Trudvang Chronicles is an award-winning fantasy roleplaying game based on the mysterious and dark Nordic and Celtic sagas and myths. Enter a world of enchanted forests, trolls, dragons, spirits of nature, heroes and adventures. Trudvang is both grim and dark, epic and yet down to earth, with a melancholic tone of an ancient age when nature was a living creature and magic was wild and strong. Above all, Trudvang is a saga…"

You can find more about it on their website or Kickstarter
> http://www.riotminds.se/games/trudvang-chronicles/
> https://www.kickstarter.com/projects/1256540796/trudvang-chronicles

So, what do you think It's important to focus about celtic and norse mythology when playing this kind of fantasy setting ?
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Remember the first time I played Trudvang a few years ago
>roll up a thronelander priest guy
>roll max strength
>roll garbage charisma and intelligence
>proceed to play Conan the Cleric
It was a good time.
>>
Worst part as a backer was finding out that the fucking spell lists are i seperate books while the players guide refers to a non existent chapter in the players guide.
>>
>>56861258
>conan
>low cha & int
I think you're confused anon
>>
>>56862634
I'm thinking of Arnold's performance, anon. He only really convinced me in the strength department.

I haven't gotten around to actually reading the books, sorry.
>>
>>56862481
The Kickstarter version was just separated books so that the player's could use it better on the table. But in the end I think that the pre-order version that will be just one book will be better. What are your thought on the phycal books ?

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With the last thread having only just entered the archives, the seemingly eternal Storythread continues - because what would /tg/ do without us?

This is a thread for creative writing of /tg/-related fiction, so epic campaign greentexts and other non-fiction go elsewhere. If you have /tg/ related stories to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

What counts as /tg/-related? Anything someone could plausibly use in a campaign (which means basically anything if you have enough imagination).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building you may want to head over to the dedicated world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

There is a discord for writers:
https://discord.gg/6AwKHGF


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>>56861632
Continued

I want the players to have some agency in the outcome of the campaign so I want every faction to have a "win condition". The main factions are

>Karkand, the largest human kingdom
They are currently besieged on all sides by extra-dimensional horrors. Many of their outlying hamlets have been abandoned, razed to ruin or met worse fates. Miles of battle lines and earthworks surround their capital city as they fight off invaders from afield and (more recently) from beneath their feet. Hundreds die each week holding the front or in vicious house to house fighting down in the cities lower quarters. The nearly year long siege has left the air itself crackling with magic as evocations have flown back and forth like artillery barrages for hours at a time.

They are initially going to be the mundane 'big bad' kingdom until the players meet the really ugly stuff. Their desperate situation has left them looking farther afield for fresh bodies and they readily "requisition" a years crop yields to feed their massive army. Stopping them from press-ganging villagers, exploiting "tolls" on roads and protection money, etc is going to be a prominent feature of the early plots.

Their win condition is securing a legitimate claim on the entirety of the island chain and uniting it under the crown.

>Hursk Raiders
Terrible bandits hailing from """not""" Mongolia.


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One second after coming out of G-LOC, a small thought crossed my tired mind.
>Why is the missile alert so annoying, anyway? Bloody hell.
The tortured mass of flesh screaming towards me was no missile, of course, but at least the DASS detected it, and I did not complain too much. The targets didn't have RAM coating or shapes suitable for LO, and the system didn't discriminate between old Soviet shitboxes and abominations from beyond nightmares. To be fair, the targets didn't really have coherent shapes at all, so it had a rather easy job to do.
Anyway, after getting some sense back in me, I increased thrust to minimum afterburner, rolling and launching flares and chaff. The dispenser fired ten miniature suns every second, threw aluminium all around my craft, and illuminated things that I, fortunately, never saw with my own eyes. This was enough to fool the horror following me, which absorbed a decoy before fading back to its hellish realm. Its parent craft, still behind me, tried to get to a good angle, shifting its tissues under unknown forces, murdering the air with its every movement. However, its plan was spoiled when I pitched up, yanking the stick as hard as I could, before returning to a ten-degree AoA as I saw the monstrosity pass to my left. I laughed a bit, as I, a complete BVRfag, just used a Pugachev's Cobra in combat successfully. I laughed a bit, as Jack, the world's most polite buddy, radioed up to tell me to stop being a fucking showoff. I laughed a bit, as I stared down the horror's exhaust, and lined up a shot with the BK-27. I laughed a bit, and opened up the radio to say three words:
>Guns, guns, guns.
The Mauser launched its shells, and they ripped the beast from the inside out. Its agonised screams pierced my mind, and it belched thick, black smoke.
This battle was far from finished, of course. However, as I saw the eldritch flames consume the nightmare, I couldn't help but feel hope. Hope for this fight. Hope for this war. Hope for humanity.
>>
>>56861964
>The Solari
A fanatical cult of sun worshippers. Though unfamiliar with the nature of their foes the effects of sunlight on mindflayers and their creations is well known. On their barren, rocky island the Sun never sets and the beasts from the far ends of the kingdom never come near.

To escape the corruption that has twisted the bodies of 'lesser' men their leaders have managed to transcend corporeal flesh. Through magics divine and arcane they have become sentient clouds of energy, feeding off heat and solar radiation to maintain themselves.

Their win condition is a merger of their Elder Council with the reactor from the Illithids ship. The amount of energy produced is unimaginable and will be used to create a second sun from the consciousness of their Elders. This will be a mixed blessing for everyone since the monsters and their masters will be burned from existence by the watchful eyes of a sentient solar body. Two suns (and no night) is really, really awful for most ecosystems though.

Given that "ending" the campaign is ideally going to involve leaving in the Illithids ship this makes the end scenario kind of unique to this faction. I have no idea where to go with it but extraplanar adventures with an actual sun as one of your allies will probably be pretty fun.

>Elves
They arrived all at once, settled a densely wooded isle, say little to their neighbors and less of themselves. All bear a terrible brand below their left eye. After the meteor struck they entered some treaty with the dwarven kingdoms on the main island. Many saw them march off into the sunset with a great host of dwarves and march back alone.

They are traitors to their own kind who wished for life and power greater than the gifts they were given already. To this end they attempted to elevate their leader to godhood. Their efforts were discovered and would have failed terribly, likely to worse consequences, even left to their own devices.
cont (map next post)
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>>56862198
The elves have given up on the dream of creating a new god and now wish desperately to return to "normal" elfhood. To that end they fed the greatest host of dwarfdom to the Illithids on the promise of altering reality itself to forcibly return them to the Undying Lands.

They don't have an actual win condition since their dream is impossible - even the Illithids were telling them the truth they would simply be expelled (or worse) as easily as the first time.

>Mercury Men
A race of sentient, silvery metal slimes that impersonate other sapient species. They have had previous contact with the Illithids and "escaped" by morphing into a form of life alien even to them. They are largely neutral but actively work against the mindflayers at every turn.

They impersonate powerful figures, make nearly undetectable spies, are immune to psionic intrusions and most forms of damage. I am trying to keep them from being mary sues by having them take a largely passive role in the plot and having a mono focused goal of "fuck mindflayers" to the exclusion of all else.
cont
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>>56861632
>>56861964
>>56862198
>>56862448
Really nice setting. Some questions:
>How advanced are the factions? Magic, magitech, or tech?
>what about this Port Victory? What does it house?
>What's the name of the Karkandian capital? How big is it? What architectural style does it use?

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Star-Made Knight Edition

>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[TES 5E Conversion] https://uestrpg.wixsite.com/home

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

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>>56862068
>>56862127
Huh, shows what I know.

>ranging from identical to housecats to identical to Bosmer
But doesn't that imply they actually are Mer?
>>
>>56862185
The Khajiit religion believes that they were originally elves that could not control their shape, so the goddess Azurah tied their form to the phases of the moons.
>>
>>56862363
So in other words then,
>going off on the Khajiit for awhile thinking they were mer
makes perfect sense.
>>
>>56853092
Nerevar. The Tribunal kinda pissed on the Velothi religion by making it more about themselves and pushing the Psijic Endeavor aside. Vivec's sermons, while teaching about the Psijic Endeavor, added an extra layer of confusion to an already hard-to-grasp concept by filling it with egotistical stories, tales of his sex life, and having it switch from bullshit to allegory to apology letter to Nerevar.

Not only that but reading the Sermons required the ability to read and Morrowind has a huge illiteracy problem the Tribunal failed to fix. Ashlanders followed Velothi teachings and the Psijic Endeavor and used verbal tradition to teach. Ashlanders remained so small a populace thanks to the Tribunal and House Elves that the chance of anyone achieving CHIM was reduced greatly. Meanwhile in Tribunal society the only person who achieved it was Vivec who had the help of Molag Bal, Lorkhan Heart powers, and worldly travels.

So in terms of the Psijic Endeavor, the Tribunal is one of the worst things to happen to Morrowind's people and they actively fucked up Lorkhan's plans. Only Vivec and his husband in c0da profited in a spiritual way in the end.
>>
Would daughters be worth more than sons to royal families in Tamriel due to racial phylogeny? If a Breton noble family and a Nordic noble family married, the family of the daughter would likely be able to claim more direct relations with her child, as they would be of the same race.



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