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>>586113Not scanned, the servers just melted.
>>586066smoothing group: 1
>>587675the lofi filter is faggotry
>>573349Absolutely, look how very obviously genuine this footage of the lander's take off is.
>>597424But what of the cameraman? Did he died?
Let's please ignore moralities and ethics here and make this thread an objective discussion. We all know that it's illegal and against morals, but the question is: is it traceable?If an indie developer used pirated tools to make game assets (for example, ZBrush for sculpting characters and generating maps, and Maya for modeling and animations) and released the game on Steam and consoles like Xbox and PS, could developers like Autodesk and Pixologic find out that the indie used pirated tools just by "reverse engineering" the game (or making use of some other sort of computer black magic)? Let's suppose that the game got really famous and profitable.I mean, is it possible that Autodesk and Pixologic (or any other companies) get some metadata out of the game files, and therefore conclude that pirated tools were used?If so, is there a way that indie developers can get rid of the metadata and be safe? If one would export from Maya as .OBJ or .FBX and import it in a free software like Blender, then just re-export it, would it be fine?
>>597258Worth mentioning Redshift is a perm license actually, and Substance payments go towards a perm license too
I got a somewhat related question to the thread;If I made some assets in educational version, and them bought the full license, can I use the assets made in the educational/notforprofit version commercially? Do I need to re-export them from the commercially licensed version, or do I need to make them from scratch?random pic to get attention
>>597081>could developers like Autodesk and Pixologic find out that the indie used pirated tools just by "reverse engineering" the gamethose companies would be in more trouble for reverse engineering the game. no, they can not trace it.
>>597264Seconded. I'm broke but I've made a point of purchasing a couple things, quixel suite, Substance indie, world-creator 2 pro, geoglyph 2.0 pro, and a few other things that aren't crazy expensive and are made by ambitious little companies. I want to own everything I use eventually but in order to get there I need to get good with those tools and start making money with them first.Expecting a kid with no skills and no money to pony up thousands and thousands for a suite of software he can't even use yet is some unrealistic idealistic bullshit.
>>597081>>597269I think that if there is metadata that can be used to trace cracked versions, probably there is metadata to trace educational versions being used commercially as well.But, at this point, it seems that nobody knows if there REALLY is metadata embedded in the files that can be used to trace piracy. Just to be safe, it is better to re-export every file generated by a pirated software using a free software. For example, re-export JPG files generated by Photoshop using Gimp or Krita, and OBJ/FBX files generated by Maya using Blender. Also, check files for metadata as ASCII.Also, some people are concerned that these companies may hide information using Steganography (https://en.wikipedia.org/wiki/Steganography), automatically moving some vertices by an unnoticeable amount, in a way that the last digits can transmit a meaningful message. If you're paranoid, you can write some simple script (in Python, for example), that can read an OBJ/FBX and randomly mess up the last digits of vertice points.I THINK that if you take these precautions, you should be fine.
Face weighted normals editionPrevious: >>595494
>>597324>ever actually seen bendable bricks
>>597364>Thanks for calling me a snowflake for thanking you for calling me an autist
1 fps in viewport ffs
How is this topology for a finalized mesh? I feel like I've messed up with this extra belt around the neck.
>>597324>What are cut bricks for archways?
All you will ever need.
>>593968To collect welfare
I would legit consider paying to be able to see personal projects of every commenter and where they work at. If I have to guess, I wouldn't be suprised if the work of those guys who constantly shit on blender and talk about "industry standard software" is equal trash to the work of blender users. It's pathetic and I'm also pathetic for managing to get my day ruined every time I come across one of these threads.
>>5971444chan is at this point a website almost exclusively for children. they don't work anywhere, they don't have personal projects, they just watch youtube and shitpost. when they argue about 3d software they're simply arguing over which one they imagine they WOULD be using if they knew how to use one. it's the same with programming/gamedev threads on other boards where no one actually programs or makes games but they all have extremely strong opinions about which programming language they WOULD be using if they were actually capable of doing anything other that watching someone else play a video game.
>>597144>Reee stop calling my garbage software shitty, I can absolutely produce equal results to Maya once I used 500 user made plugins to fix the piece of shit
>>593968>People waste weeks, months, or even years trying to do a donut in Blender, wishing they would somehow find a job.>Finish bitter and resentful.>>593992>You can pose your waifu in a sexually compromising position in twelve minutes.>You can sell your waifu posing to sexually frustrated teenagers for billion of dollars.>Become rich and successful.Daz3D is really all you'll ever need.
We've been shitposting in these generals for at least a year.>>544997Last thread:>>586883
>>597395Nice. I've been using a 980 for a while. While it renders default settings at 1080 pretty well, I'd like to upgrade soon so I can do 4k faster.
>>597396You gonna get a 1070 or 1080?
>>597398Considering a Titan with my tax return, lol.https://www.youtube.com/watch?v=5yGKy4hTZKU
>>597399Wow, cool beans! Enjoy BLAZING fast render speeds.
>>596892well it is a blue board so
http://cgpress.org/archives/mental-ray-eol-announced.html>Nvidia attributes the reason for retiring the seminal renderer as a change in focus. Under the question “Why is Mental Ray being discontinued” they will that “NVidia will focus on bringing GPU accelerated ray tracing technology to every rendering product out there”, listing OptiX, MDL, IndeX, and IRay for CAD as technologies that will benefit from further investment.
>>595103Looks like another retarded Blendlet can't comprehend, as usual. SI|3D was a godlike piece of software. First thing I learned, together with Alias. It's next incarnation -XSI- shat all over Autodicks puny efforts. Autodick knew that and killed it.Ergo: fuck Autodick. wank software by wankers for wankers
>>592736Everything about this is extremely aesthetic.
>>592438You're joking right? We're talking about Nvidia here...
>>592789a new characters for rule 34
>>592789I'm still mad that it's not done by Toei https://www.youtube.com/watch?v=FlwV3scCgAM
Anyone able to explain (sans memes and corporate white knighting) why adding a pole target to an IK chain in Blender makes bones in that chain ignore their constraints?Are there any work arounds?
For some reason, Clover defaults to 3DCG. I usually browse /g, /b, and /v...Every damn day I open this app, and the first thing I see is either a Blender shill or a Blender hate thread...Now I don't know what the hell blender is, but can't you bastards just get along?
>>597352I get your analogy but at the same time its kind of ironic cause every Blockbuster gets rendered on Linux renderfarms, a lot of VFX pipelines are on Linux, and basically every 3D DCC running on Linux runs better than on Win/Mac.
>>597353That's like saying why is Windows vs Linux even a thing when almost every server, supercomputer or corporate mainframe is running some form of Linux. Reality is that most 3d artists, like most desktop users, use Autodesk products (aka the Microsoft of 3d). Autodesk products are expensive and sort of clunky and ineffecient. They've become bloated from years of hacked-on features and bugfixes, but they have the best industry support and the newest features. Does that sound familiar?
>>597043>For some reason, Clover defaults to 3DCG. I usually browse /g, /b, and /v...Well that explains why we get random /v/ fags every now and then begging us to make their game.
>>597357I only go to /v when there are Steam sales so they can tell me the best deals. Kek. I don't actually browse that place. Its too much. They're too invested.
>>597043>Clover
Justify this, blendershills
>>597040>gun barrel blasts are forceless
>>596921When selling on gum road, you entire prices in whole. If I had to guess, I'd say he meant $50.00 but didn't put the period.
>>596927found an owner of this shit
>>597040if a point blank gunshot wound to the head was the same as brain surgery then a lot of people would be phineas gage right now instead of dead
>>596959>tutorials that are really worth the moneyi reiterate,>if you actually would pay for tutorials at all (with any software) you're mentally challenged
What is the worst vidya controller. Hardmode: No Chainsaw/N64/Madcatz
This is now a thread about 3D modeling computer/console input devices
>>597380Bonus points if you model the insides.https://www.flickr.com/photos/ravanderende/sets/72157594368940565/
>Atari 5200 controller>Coleco Vision>Any controller in the 80's that had a keypad
>>597259Intellivision
>>597259turbo touch 360.you're welcome.
>watching tutorial>they keep hitting the enter key or lmb way too fucking hard
>>597363they fail with 90%
>>597243I'm not saying they're a bad thing. I'm saying the people behing them, ironically, seem unprofessional s fuck.
>>597243Tutorials are fine, it's just that sometimes we want them to be a bit more streamlined.
>>597363Ghost in the Shell was just dumb, really dumb. Boring Antagonist, boring plot, no suspense, thrill, anything...They copied pieces from all over the franchise but with no sense of taste or plan...Everything they copied was half-assed, everything new they put in was just bad.It is a cash-grab from an untalented director. 3/10 would not recommend.
>>596461was that really fucking necessary?he could make a whole pullover for winter out of all that muff
No one has reuploded them. IDK if anyone remembers them but one was about Franklin trying to get a coding job and another one involved Mr. Computer and Franklin in Japanese class.I really really want to re watch them.If anyone hasn't seen this show before, here is episode one:https://www.youtube.com/watch?v=MGS0KYkO2H8
>>592369He posted weird pictures of himself as a trap.
>>594694Who doesn't?
>>594741People who aren't artists and/or actually care about their image.
>>590426I've been looking for them too. He took them off of youtube quite a while ago, so I don't know how good the chances are.If you do find them, make sure to post the link here.
>>590426there was an archive on mega I found on an 8ch /cow/ thread that is no longer up, you can ask in the current one tho. not sure if that board has an archive, but it's worth checking
im learning blender and i just made my very first donut.
>>592986"Lol the beginner blender guide from that American guy""Canadian""Same thing"
>>593410I'm on /3/, I don't even have a fucking job
>>592727>Please credit tutorials when you follow themAHAHAHAHAHAAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHA cuck
Im learning render and just made my first cloth in cup :^)heres the tutorial: https://www.youtube.com/watch?v=2zd1AI198I8
I'm learning THAT tutorial too!>>596939I'm probably going to learn that next.feels good learning cycles instead of trying to make something look good in Mental Ray. Not to knock down mental ray but it does feel nice hitting that render button and things magically look decent with cycles.
what is this ?is from a 2009 lancer but I don't know where it goes
>>597403oh shit hahahaha truee
>>597402Needs more anatomy. At least 5 more.
>>597401What renderer is that?
>>597409Cycles of course