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File: 1512167864679.jpg (70 KB, 960x542)
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Where can I get an Adobe Photoshop CC torrent
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>piracy
>>
Download it directly from adobe, you moron.
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>>594648
It's okay when it's not Nintendo.
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thepiratebay has everything
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>>594696
When it comes to programs as widely used as photoshop, yes.

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Does anyone have a guide for creating textures for cutesy models like this? I can make the model just fine, but I have no idea where to go from there to the point where I just quit.

I'm using Maya and have access to Zbrush
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>>594525
try mari, non comercial is free
https://www.foundry.com/products/mari/non-commercial
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>>594578
Mari is overkill for hand-painting textures.
Its also slow.
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>>594577
>texturing theory doesn't care what software you use
/thread
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>>594426
>blender can do the same shit
This part is actually correct. In terms of doing stuff like procedural textures that you control / tweak, you can do that with Blender but you're going to have to paint the mask yourself (which is really what you're doing with Substance it's just hidden or more intuitive).

>with very little effort
It's going to take a ton of extra effort. All those programs come with huge libraries of procedural textures, general purpose textures, etc which Blender has none of.
You can make your own or download other people's stuff or carefully assemble a library of shit off the internet, but it's going to take a lot of effort compared to clicking on "Leather -> Shiny Leather -> Finger Print Smudges" in Quixel / Substance / Mari / Whatever

>and for free.
You'll have to spend a prodigious amount of time assembling that shit, or you can buy libraries of stuff. You're also going to have to learn all the ins and outs of Blender's node system and all the texture painting hotkeys and shit.

>>594490
You can achieve a kind of faux layer system via Slots and Nodes, it's just not intuitive or friendly at all.
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>>594577
>>594630
agreed, /thread

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Me and ten other people are working on a talkshow and one segment includes a 3D modeled version of the host and co-host. We have a fair budget.

If you have any experience creating human models from images please email [email protected]

Thanks!
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>>591700
contact me at [email protected]
>>
Do you still need the job?
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>>591700
10 people and I

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I'm currently working on a outdoor scene and I find myself having a hard time locating a reference with the different trees in the regions of the world.

I'm looking for good websites or books that can be used as a quick reference of the common plants, trees and general flora of different regions around the world.

Thanks for any help you can offer!
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>>591057
>>
DO YOUR OWN FUCKING WORK
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>>591026
that picture looks like the congo.
>>
https://en.wikipedia.org/wiki/Antarctica
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>>591026
Search for Geobotanic books, it should help.

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I'm not an artist of any kind, but I thought some of you might have some discussion to share about the Mind's Eye series from the 90s.

I used to see these shorts on YTV in Canada as a child between shows. They introduced me to surrealism, and I have extremely vivid memoreis of watching them. Many I actually thought were dreams I had, but it turns out they were actual childhood memories I had of creepy early 90s CGI. Rewatching these as an adult was a crazy experience.

Cool stuff.

https://youtu.be/cbG34c1qorQ

https://youtu.be/oKJzZQ9Ln-Y
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kek
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>>581830
That shit is lit
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>>590601
yeah i love it
>>
It actually had a few 60fps segments, starting at 11:30: https://www.youtube.com/watch?v=274jArPROnk
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>>588744
>aesthetics is a dictionary definition
>not an incredibly nuanced branch of philosophy with many interpretations and modes of thinking

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I'm using keyshot for rendering & trying to achieve a realistic vehicle paint look.
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>>594551
Get better at lighting and try the HDR Light Studio plug in if possible. The default glossy paints and Axalta are pretty close to just drag and drop. The metallic and matte colors will need adjustments in the metal flakes / mattes usually need less roughness and refraction, metals/textures can take more adjustments and of course a lot longer render times.

There's too much to get into in general. Every type of paint takes practice to learn how to set the colors and also your scene/lighting to show them the best possible. Adding your own real floor plane and sometimes simple objects to become lights will help with shadows / reflections for cars a lot of the time. Start watching tutorials for every type of material / lighting.
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>>594551
Alright. Thanks m8.
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>>594551
car paint tints white light reflection very slightly.
so if you can get that to be a thing in your program i would look into that.

and even though unrelated to your question, the plastics require more roughness/less reflectivity.
vehicle body plastic like bumpers and sideview mirrors absorb light.

your tires, the tread should be flat shaded, the walls should be smooth shaded, rubber absorbs more light than the plastic.

the parts around the door windows (the black frame) should not have any shine as they're matte finish.

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N-not him please :((
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>>594172
Why he simply didn´t fired everyone who talked shit about him and hired the most gorgeous girls to work in their place, and made them first sign a contract where they were allowed to be ass grabbed, kissed, hugged and fucked in front of everyone during all times? God, he´s being a pussy.
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>>594216
>Make content for kids
>Work almost exclusive with kids on a lot of projects
>The acting field is all about "pretending" whatever the director tells you to "pretend"
It's the best way for pedos to get their fix.
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>>594230
>25 years ago he changed art by creating this movie
>And he had absolutely no help from anyone in anyway whatsoever
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>>594378
Doesn't apply to Lasseter tho
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>>594611
It's Hollywood though, connections are still a thing. I'm sure one of your pals will let you borrow his cumbucket for tonight if you ask nicely.

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Posthe any storts
>>
>be me
>want to make big tiddies in 3d
>learn how complex 3d world is
>actually get invested
>learning 3d
>forgotten tiddie
>>
>Make money pile render for school project
>have trouble printing
>dad comes over and tries to google search for the picture I made
>Thank you Andrew Price
>>
>Get hired freelance for a know company
>They ask the usual "we want high quality for a good price"
>I tell them it'll take me around 150-200hrs to finish
>I try to meet my quality standards, create a good looking project
>Contract ends, i get paid and leave
>Then i hear from a friend that went there 3 months later that they talked behind my back "it was way too expensive" "he ripped us off" "we could've got it alot cheaper from someone else" etc.
>They hire some rookie for their next project... that ended up looking like shit
>They come back to me asking for another project
>They tell me they only have a fixed budget even though everyone in the industrie knows they basically shit money...
>I tell them i only work on an hourly basis and that i wont sell myself below value
>They say theyll have to think about it

People dont want to pay artists shit anymore cuz they think anyone can make it cheaper...

>still came back in the end and accepted my offer...

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>>594574
>still came back
You shouldn't hate your job. I mean, they have a right to complain about prices. AND they came back. That proves you're just that good. Feel good anon, you proved to a bunch of chimps that you are worth it.
>>
>>594574
I run a business that deals with 3D a lot, and even being in the managerial side I try to do artist stuff as much as I can, because that shit is just built into me. Anyway, that kind of business practice is pretty much the standard. The highest praise you can get as an outsource is the fact that they come back and pay the bill. So take pride in that!
I know as an artist, what we really really want deep down is recognition, so as long as NDAs and contractwork allows, do show off in artstation or wherever as much as you like. That's the icing on the cake after all

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Hi /3/. I made this. It took about 5 hours total. Unfortunately it doesn't have any bump maps or anything on it, just the textures.

Is this good? I'm trying to create a portfolio so that maybe i can get hired to make assets for games or whatever. I'm planning on doing at least one of these a month because i'm sort of busy.
>>
it's not the worst thing i've ever seen (it's not even the worst thing on this board) but there's some glaring issues.
Scale wise it doesn't work, look at the size of the grass its sitting on, it would be a kids playhouse except no kid could get through that door. If you want to put it in an environment make it look like its part of it, anything slapped on top of grass looks awful.
The wall on the left has an obvious texture seam that doesn't line up, that's sloppy.
The texture on the front and side of the deck is wonky and doesn't line up, again, sloppy.
The corrugated iron(?) on the roof sticks out each side quite far and if it is corrugated iron its waay too thick.
Overall it looks over saturated.
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>>594337
thanks for the tips. I'll touch it up when i have the time.
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>>594335
>Is this good?
You already described all the ways it already fails, you KNOW it isn't good.

>I'm trying to create a portfolio so that maybe i can get hired
Look at the work on sites like ArtStation and ask yourself if you would hire you when there's people without a job on AS.

>one of these a month
You don't learn a job "once a month", you should be doing tutorials and DVDs (Gnomon, PIRATE THEM) any time you aren't doing your school work (as you're obviously still in high school)

>i'm sort of busy.
Then this is just a hobby for you and it's pointless to think of it in terms of "getting hired" but then again you are a non-committal piece of shit that does substandard work (and KNOWS IT) and then asks people "is this good".

Does what I said sound harsh? Good faggot, get upset and change your ways. Either double down on your commitment or find something else to do, but change your fucking ways. Right now you're on the slow track to mediocrity, the amateur "I'll never be as good as the pros so why should I even try, I'll just do this for fun every now and again while wishing I was better but not getting better" catch 22 amateur shitter cycle that ensnares many a faggot.
>>
>>594590
I'm sorry we're not able to give upboats on this website, but so much THIS! We need more roasts on /3/, otherwise lazy ass faggots will always stay mediocre at best. It is for their/our own good. Maybe like /p/, but with a bit less shitpost roasts.

But I just want to say that ArtStation actually has plenty of garbage on it. Let's not ignore that.

>will enter 3Danimation college soon , feel fresh
>asking my (+9 triple neck nerdy overweight)
big bro about which laptop i should buy
>he interrupts me and says ....
>MAC ..
>bu..but ...
>MAC!!
>but its has...
>MAC!!!
>Wait...
>Macandcheese.jpg
>he explain me, windows laptop won't be capable doing animation works, macbook does better job otherwise is should buy Desktop PC

anyone here has experience doing decent animation with windows laptop, if yes can you share what kind of laptop i should buy?
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>>
Generally speaking Macs are overpriced for their hardware. And worse yet Apple knows their audience preferences so Apple laptops are often under dimensioned. One of the easiest places to skimp to slim computers is in cooling. Which won't be an issue for a normal browser user (as their 'load' usage is intermittent at best, really I'm quite pissed by how lazy software is forcing them to buy overpowered machines).
A person wishing to use a general set of 3D tools with arbitrarily detailed models is not gonna have such a gentle use case. So even if we could deem the Macs specs fitting they might not be suitable under load. If you didn't know, any performance critical device in a computer nowadays will heat throttle to not destroy itself. Worst case you get crashes if the throttling is insufficient.
And there's plenty of components in then that suffer from increased heat regardless. But that's less catastrophic failure and more of a computer life expectancy issue.

Personally, and I know this is rough, if my university work depended on my computer working well I'd go with a desktop machine (Mac or PC). They're much less pricy for what you get and I'm not feeling like throwing 2000+$ at a laptop for an arts college. I'm not careful enough to not have it stolen.

An option which is a bit out there and untested but I have reason to believe it's a good idea is to buy a desktop and remotely connect to it with screen sharing tools if you want the mobility and the convenience of a laptop.
The latency for these aren't bad at all now. And almost any network can handle them as they're usually less stress than steaming YouTube. What really sucks though is that a network outage will just give you a complete production stop. Hopefully not a major issue but you never know.

Another thing to consider is that a laptop enables you to be more social. Lack of social contact is a major factor in why capable people drop out. A desktop keeps you in your room which may not be a good idea.
>>
>>593993
Also I don't know about your college but the one I went to offered machines to use. They were contested though. Perhaps it's different now that users have embraced the personalized aspects of computers more.
>>
go buy a chromebook!
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>>594026
Great idea. So he can use the professional 3D suite known as Sketch up.
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>>593446
Literally every legitimate university (don't know about burgeria) recommends a not mac

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I bought 3D Coat during the black friday discount, intending to use it primarily for texture painting, and I'm pretty satisfied with it just for that task. I was wondering, though, if anyone here's used it for sculpting/retopo/UV/other such tasks and could comment on how it handles those, whether it's worth trying (Since I now own it legally), & any general comments on pros & cons of the other features it has. I was entirely sold on the texture painting function, having trialed it for that purpose and known a few other artists that use it for stylized texturing, and don't know much about where it stands in regards to its other features. If anyone's tried the other features, I'd like to hear about your experiences with it, positive or negative.

Not looking for shit like "Pirate x instead", I don't want a software wars thread, but objective comparisons to existing software is fine with me. I want to know more about 3DCoat, not about why ZBrush is teh k00lest and I should pirate that instead.
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>>594515
>(I assume it's rule 63 Link)

I was curious about what it would be like if Zelda was a girl.
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>>594527
>blue board
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>>594535
... but Zelda IS the girl in the story.
>>
>>594543

really....
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>>594552
Darn, I've been tricked. I got conditioned in telling people Zelda is a girl/Link is a boy for so many years, that it's a reflex to me now. I feel embarrassed.


Back on track with the thread.
You can make in 3D-Coat whatever you want
my posts from another thread on making lewds
>>594558
>>594561

I mainly use 3 tools for sculpting; Move tool, Airbrush, Pose tool.
I love pose tool, you can do so much with it.

Of course you wouldn't want to limit yourself to just 3 tools, but as a beginner I think those are the ones that should be part of your sculpting experience as soon as possible.

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Imagine
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>>594078
>tfw she probably had multiple artists who couldn't decide what the ideal princess look was
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>>593995
I thought Elsa model was leaked ffs
>>
>no see through moment

how disappointing
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>>594193
me too
the fuck is the point of this
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>>594193
>>594274
Its showing the updated model used in the new frozen short before coco.

From Frozen 2014 to the short 2017.

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>>591417

This. As someone who used to work with Source engine for over 6 years, FUCK source engine modelling workflow. Its absolutely godawful and the time spent learning how to rig ,compile and troubleshoot for source engine would be better spent elsewhere.
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>>591431
You can use Crowbar and plug-ins to convert them, although it's a fucking pain and I wish people would just distribute the raw file so I could just import it to Blender without Crowbar and the other shit
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>>591415
as others have said, don't. it's not worth it.
if it's for you, there are saner programs you could use that don't require jumping through valve's bullshit pipeline.
if it's for the "community" the community will not be grateful. the SFM community is a bag of shit.
>>
>>591431
sfm is not 3d software, it's a toy for making tf2 meme videos. the intended workflow, as explained in the official tutorials, was to record replays of yourself playing tf2 and then use sfm's tools to tweak the replays, add dialogue etc. yes, you can import arbitrary assets and animate them from scratch but the software is awkward, unstable and very light on features. valve, being valve, rapidly lost interest and stopped supporting it. yes, people make a lot of porn with it but don't expect to ever see another update. i think they don't even have the contest for tf2 videos anymore. sfm's deader than half life 3.

and yes, there is a huge database of character models but the quality is mostly horrible. the ugly materials, the fucked-up weight painting, the crappy facial flexes... i'd consider about 90% of what's available to be unusable without putting serious work into fixing it, which of course requires dealing with an arcane asset pipeline, the origins of which predate valve itself. i hope you'll enjoy learning a special scripting language just to convert models! the language is called qc. the q stands for quake. yes, valve in 2017 are still relying on code written by john carmack for the first quake game, 21 years ago.

don't fucking get into this shit, seriously. it would be more productive to rip the models straight out of the relevant games into blender/maya/whatever and do all the work there because at least you're practicing actual skills that have other uses and not wasting your life memorizing this:

developer.valvesoftware.com/wiki/QC_Commands
developer.valvesoftware.com/wiki/Category:List_of_Shader_Parameters
>>
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>>591415
If you already have the character models and such, it would honestly be so much better to use proper cg software. SFM is praised for being this easy to use miracle software and it's easy to use because it's fucking horrible with everything. It doesn't take too much at all to rig up an environment in blender, if you're willing to use SFM I think blender would be a step in the right direction for you.

ofc, very off topic reply and I'm probably going to get fucking crucified for saying anything than a Gaben meme or some juvenile shit. Just felt it was somewhat important that I rant about how bad SFM is on the SFM thread.

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Hi I'm working on a project in university where we have to conceptualize a product launch and then present it. We need a 3D model of our product ASAP and I'm willing to pay someone to make it for me. I have all the sketches done already I just don't know how to use Blender effectively and dont have the time to learn. The 3D model isn't in our brief so this isn't cheating, we just think it will add to our presentation. For someone who knows how to use Blender it should be no more than an hours work tops as the design is not complicated. I have used CAD programs lie Solid Works in high school but now I have no access to it and forget how to use it anyways. It would be such a help if someone can help me out.
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>>594235
>Lower arm 15-20 degrees
HEIL!
>>
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>>594235
What's your email to contact? Got bored and made a quick CAD/Printable version. I'll finish the arm up and render when I have some more free time later.
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>>594289
>CAD
Why don't the big 3D packages have some of the same tools as CAD?
Doing bevels and cutouts and such are so much more intuitive, and you don't have to spend time working about poly flow or moving points around.
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>>594281
Wrong hand though
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>>594367
"If physical disability prevented raising the right arm, it was acceptable to raise the left.[8] "
:^)

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Fuck it, I'm opening this thread because there have been too many times I didn't want to open a whole new thread for something stupid I wanted to say or ask, and I didn't know where else to post. So let this be a thread where we can just talk about 3DCG in general.

Post literally whatever - shitpost, ask questions, post WIPs, ask for feedback - it's up to you. If there is no thread where your post really fits, just post it here.
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>>585576
What are the best resources for learning to make grass and other basic environment particle systems?
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>>590523
it's a fucking egg from alien
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why is my node editor blank? shouldn't it show 3 polysphere nodes?
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>>595367
Hit the button below Bookmark
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>>595371
thanks i love you no homo though



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