Where can I find one? if theres not one, can I make a request?
>>593530We have reached the point where people are willing to pay for surrealist memes. What a fucking time to be alive
>>593532That karma on /r/surrealmemes, though...
>>593506I'd make it but how do I give you the model
>>593530get in contact with special meme fresh or slick and trendy avian memes (fb)special meme fresh has been using it in his memelads video: https://youtu.be/QHN92zBBlqM?t=2m3sslick and trendy avian memes had plans to sell 3d prints of meme man as cupsi'm 99% sure they have the original model, if it's not the original, it's damn close.
>>593797>>593530it's real and it's out there
I made a 3D model of sackboy from little big planet, constructive criticism is well appreciated
>>593772You could fuck off
>>593772
If you haven't mastered and/or outgrown the features offered in Blender, then you have no business using paid, professional tools.
>>593321Blender offers no features.
>>593624Congratulations, you're ready to move away from blender.>/3/ offers no constructive feedbackLooks like you can go ahead and leave this board, as well.
I model and sculpt so much faster with Blender, it's not even funny. But for everything else, of course I don't use it.
>>593606And that's the sad part of it all, we'll never get rid of the shills. Even in the threads that are supposed to be constructive and what not, the shills come invading.If the mods actually did their job, /3/, and by extension 4Chan as a whole, would be a much better place.
>>593580>posts the same rules that no board on 4chan has followed or has really even enforced since its founding>posts a rule that is so obvious that it doesn't even need to be a rule, and doesn't sound like a rule to most sane peopleYou almost sounded like you had a point.>>593599Oh man, how do you not cut yourself on that edge?You don't have to try so hard to fit in here.>>593606Have you forgotten that more than one type of person exists? It's almost as if there are people who are not you who have their own preferences and are their own person. But to you, these people are "shills" because they don't agree with you.Call me back when you sensitive sissies are done sucking each other off.
I made this yesterday while experimenting with MSPAINT 3D, constructive criticism is well appreciated!
>>593746Not meme enough, needs that hand doing the okay sign.
I tried to make one of those but I failed
>>593746>constructive criticism is well appreciated!render it at a higher resolution
Hi, I have 2 PC's with both 4 core CPU's, can I combine them together to bake my fluid simulations faster because using only one 4 core CPU takes ages to bake ?
>>593529>>593531>PhotoshopGross. Why not use something that was designed to paint directly on the models, rather than having the support slapped on?
>>593400>renicelinux is worse than mac.quit fagging around and get a real computer that runs a real os.
>>593717>Not using TempleOSWhy live?
>>593717>linux is worse than mac.It isn't you retard. Have fun in your walled garden and never stop sucking that apple flavored corporate dick in your mouth.
>>593717Are you retard mac fanboy?, o wait, why even wondering you that?, surely you are, as long as you're a user of Apple shit or Winfag.
im learning blender and i just made my very first donut.
>>592981>tfw trying to defuse blender/autodesk posts/threads is pointless/3/ can be good at times, but we need an actual mod/janitor who cares.
>>592727ugly ass nigger mcdoodle fuckstick lookin ape tpouilet paper smelling asss fuicknigga
>>593050
>>592921so, what you are saying is... you don't have million dollars.
>>592727Shut up Andrew I'm not subscribing to your fucking site.
ok
thats a good saturn, OP. Keep it up!
That's some good rendering.
Hey,Anyone that uses a tablet so sculpt in Blender (or any program, really) able to offer advice on setup/key bindings?Currently sculpting with a mouse and I find my fingers start to hurt close to the end of my work (about 8-10 hours). The only thing putting me off using my tablet/stylus is that it's a bit wonky trying to operate camera angles and stuff; just wondering if anyone else experienced that and/or has any solutions.Thanks in advance.Pic related.
>>592851Not really sure how this is relevant at all.Guess you're just trying to be funny. Or something. Have a pity (You).>>592846OP here, I've been playing around with setups and really the only thing that seems to be worthwhile is putting the camera controls onto the thumb/shaft buttons and assigning shift, ctrl and alt to the side buttons.Will keep experimenting with other setups though. Trial and error takes a while since you gotta use any given setup a few times before you can really make any kind of reasonable judgement.
>>592836>anyone that uses a tablet to sculptshould stop and learn to code.
>>593718>Model with codeIs this the new "just use blender" meme?>>592837Don't see the point in these. My hand is already on the mouse. Why would I need this?
>>593719>Don't see the point in these. My hand is already on the mouse. Why would I need this?Common misconception. If you’re right-handed and the mouse is in your right hand, then this thing goes in your left hand. You use both the joystick and the mouse simultaneously. https://youtu.be/C9lIYmkYrXkThe models with the hotkeys seem pretty useful as you don’t have to use the keyboard much if you map a lot of your usually functionality to them.
>>593736And here’s a video of someone messing around in Blender, which supports simultaneous manipulation and sculpting: https://youtu.be/ytWcCc58mKA
Hey /3/, i'm learning 3D and my objective is to reach the level of Zigor Samaniego.i have a long road yet, but some questions pop on my head while following his lessons on domestika:In the course files and his videos, he let the scene files on a folder, but when i open and try to render it, it says that octane render is necessary...is it possible to reach the same render results without fucking octane?
>>593602
>>593600Sure, Octane is just a GPU renderer, so you can use any rendering engine you want, but it means you’ll have to apply your own knowledge of that renderer’s shaders to get the same result, rather than following on with what’s in the example files. Having to rebuild shaders for another engine would probably make for good exercise anyway.
>>593613is it possible to achieve these results with blender?
>>593616Why not, those renders don't look anything special anyway.
>>593600From the technical point of view, his artwork is pretty simple. The "level" is quite easy to reach. The imagination and vision is what makes him unique.
https://www.youtube.com/watch?v=RGjyWqgcS_8how much money can you make off the asset store?
>>593543just use blender
>>593543Loads.>>593548Enough to buy yourself a gun and a single bullet.
>>593548I feel like your a /g/ user telling me to install gentoo
Do you think this looks like fluid ?
>>593608Why is /3/ such anti-piracy?Fuck the man, eat the rich
>>593612We're not. Just a few trolls who shit on the paid programs by pointing at their price tag because they can't think of a legitimate argument.If you're not making money off of something, why should you be putting money into it, either?
>>592997>Wallpaper paste
>>593615How is that different from video games and movies, though? Should you not pay for them either?
>>593618It's not.Only pay for stuff you think deserves the money or you're making money off of.
so i got a logitech g13,and i want to know if i can have some custom hotkeys,or hot key suggestions for 3ds max
>>593405Depends on the functions you often use. For modeling I’d throw on swift loop, cut, target weld, ring & loop select, preview end result, and maybe some basic poly operations like extrude, inset and bridge.
>>593405just use blender
>>593449And here's the 50 yrs old failed modder loser who spends his day posting anti blender memes and shitting on the software with no arguments. You need to get laid faggot.
>>593405To be sincere I think it depends on your workflow.Just map the keys to what you most use, look for the more comfy combination, you archive this by try and error. Good luck mate.
>>593405I have one of their G600 gaming mice.What I did for my setup was set some hotkeys that were useful/commonly used but I had to look down at the keyboard to use.Such as (Blender user, so different hotkeys from Max) K, for knife, Alt + M for merge, O for Proportional editing, etc.If you're using this as a replacement for a keyboard, I'd just go with the keys you use most and maybe a few extras.>>593546I think this is probably your best answer, since you have a keyboard-replacement, rather than a mouse with extra buttons.
Daz has made Hexagon free again, and one of the employees has said on the forum that there's a private beta of a new version of Hexagon that's going to go public soon and there's going to a a first quarter upgrade to Hexagon that will include 64bit support (which will no doubt fix a lot of the stability issues) as well as updated features.Dynamics for Daz Studio and now Hexagon is getting some much needed love. Holy shit, it's like someone at Daz suddenly remembered they make software. I wonder what new features the new Hexagon will have. I hope they improve the UV tools.
>>592945There he is, That Guy.
why the FUCK do they waste the little programmer resources they have on fucking DEAD Hexagon?!how about unfucking Studio first?
>>593279They're probably planning to combine the two so that Daz will be a full function package.Besides, Hexagon has one of the best UIs of any modelling software. It was killer stuff back in 2008 but it's sadly lacking in features and stability now. Bringing it up to date would mean they'd have software they could actually sell instead of just giving stuff away for free.
>>593335>They're probably planning to combine the two so that Daz will be a full function package.That would be too good to be true. We're talking about DAZ here.Being able to do morphs inside Studio by moving around vertices directly without morph targets or even just "sculpt" the morphs would be fucking fantastic.Doing morphs externally is a fucking pain due to the idiotic shit you have to keep in mind all the time when exporting and importing (measurements, turning off subdivs, resetting the whole figure, later turning the subdivs back on etc etc). Even if you think you did everything right there's still a high chance of the model suddenly distorting into an imploding planet and you don't know what the fuck went wrong.
>>593483Using Hexagon to make morphs is pretty easy though since Hex and Daz have built in bridges to each other.
Here let's share good texture ( seamless or not ) websites, including deviantart etc...Interresting textures who can be used for concept art, 3DCG or website design.Here's mines :http://www.wildtextures.com/http://webtreats.mysitemyway.com/https://jojo-ojoj.deviantart.com/
I'm sort of confused here, are normal maps often used? because I can find a lot of free textures but almost no normal maps.There is any website besides Poliigon that has free normal maps of textures?
>>593507You can easily generate normal map and all the other maps by importing your diffuse texture into a program like xNormal or CrazyBump.
>>593508what's the difference between a texture and a diffuse texture? also, thanks
>>593509Diffuse is that normal colored texture that you see on the internet. It's basically a normal photo. Texture is a texture, they're not separate, but when I'm talking about a diffuse, I'm talking about a specific texture map. You have diffuse, normal, specular, roughness, displacement map etc.Just watch some of BlenderGuru tutorials and he will explain everything:https://www.youtube.com/watch?v=rzXNZkEoTAkhttps://www.youtube.com/watch?v=W07H7xeUnGEhttps://www.youtube.com/watch?v=V3wghbZ-Vh4
>>593518I see, thanks a lot!
>have the greatest idea>were actually lying in bed for 20 minutes trying to fall asleep
>>577367This board is one of the less populated 4Chan boards, meaning you'll be seeing the same damn threads that were weeks old from time & time again...
>>581154Just like increase the samples?Are you retarded?
>>581204The reason why they're not doing that is because you literally can't in Maya.You'd have to create some cluster at the center point and then use that as a constraint, and then unbind the constraint... for every single joint placement.
>>581673>most softwareYou mean Maya?I've never really ahd troubles with any other 3D software.