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Hey /tg/, I'm starting up a third tabletop group as a DM, and want to do something more sci-fi flavoured rather than the usual sword and sorcery stuff. Unfortunately, I've got no idea where to really start. I've played a lot of games in D&D 3.5 and 5E, although I thought 3.5 was kinda sluggish and modified the hell out of 5E's rules.

What's your favorite sci-fi system? Would you recommend any for a party that's got a mix between newbies and more experienced players?
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>>56860995
Also would like to know this. I'm planning a cartoony starship crew game soon.
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>>56860995
starfinder is pretty solid
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>>56860995
Rifts and other Palladium games all run on the same system, which is a trainwreck in terms of formatting and ancient rules, but damn if it's not fun. Rifts itself is a post-apoc science-fantasy Earth where full conversion heavy combat borgs team up with dragons to fight power armored nazis with feral psychic slaves that eat magic, and then both sides have to deal with demonic bugmen invasions and horrors that man was not meant to know.

Mutants in Orbit, Rifts: Space and Phaseworld open up some more stuff for actual space adventures too.

Eclipse Phase is a transhuman horror sci-fi game, players are special operatives dealing with all sorts of government and corporate factions, trying not to think about the fact that they're only copies of copies by now, their memories and attitudes easily tampered with by their employers.

The Fantasy Flight Games version of Star Wars requires special dice, and probably several books, but it can be fun if you want to play specifically in that setting.




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