Here are the categories and category groups in the computer science arXiv listed with sample
topics. Please use restraint when cross-listing new submissions.
The moderators for each category are listed in parentheses.
- cs.** All Computer Science
- cs.AI Artificial Intelligence (Erik Sandewall)
- Expert systems, theorem proving, knowledge representation,
planning, and uncertainty in AI. Roughly includes ACM Subject Classes
I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
- cs.AR Architecture (Richard Muntz)
- Systems organization and architecture. Roughly includes ACM
Subject Classes C.0, C.1, and C.5.
- cs.CC Computational Complexity (Lane Hemaspaandra)
- Models of computation, complexity classes, structural complexity,
complexity tradeoffs, upper and lower bounds. Roughly includes ACM
Subject Classes F.1, F.2.3, and F.4.3. Some material in F.2.1 and F.2.2
may also be appropriate here, but is more likely to have Data Structures
and Algorithms as the primary subject area. Some material in F.4.3 may
have Logic in Computer Science as the primary subject area.
- cs.CE Computational Science (Richard Muntz)
- Use of computational methods in all areas of science (including
computational biology and computational chemistry), engineering, and
finance. Roughly includes material in ACM Subject Classes J.2, J.3, and
J.4.
- cs.CG Computational Geometry (Richard Muntz)
- Roughly includes material in ACM Subject Classes I.3.5 and
F.2.2.
- cs.CL Computation and Language (Stuart M. Shieber)
- Covers natural language processing. Roughly includes material in
ACM Subject Class I.2.7.
- cs.CR Cryptography and Security (Mihir Bellare)
- Authentication, private and public key cryptosytems,
proof-carrying code, etc. Roughly includes material in ACM Subject
Classes D.4.6 and E.3.
- cs.CV Computer Vision (Gio Wiederhold and Oscar Firschein)
- Image processing, computer vision, pattern recognition, and scene
understanding. Roughly includes material in ACM Subject Classes I.2.10,
I.4, and I.5.
- cs.CY Computers and Society (Lorrie Cranor)
- Impact of computers on society, computer ethics, information
technology and public policy, legal aspects of computing, computers and
education. Roughly includes material in ACM Subject Classes K.0, K.2,
K.3, K.4, K.5, and K.7.
- cs.DB Databases (Jim Gray)
- Database management, datamining, and data processing. Roughly
includes material in ACM Subject Classes E.2, E.5, H.0, H.2, and
J.1.
- cs.DC Distributed Computing (Rajkumar Buyya and Tushar Chandra)
- Fault-tolerance, distributed algorithms, stabilility, parallel
computation, and cluster computing. Roughly includes material in ACM
Subject Classes C.1.2, C.1.4, C.2.4, D.1.3, D.4.5, D.4.7, E.1.
- cs.DL Digital Libraries (Michael Lesk)
- All aspects of the digital library design and document and text
creation. Roughly includes material in ACM Subject Classes H.3.5, H.3.6,
H.3.7, I.7.
- cs.DM Discrete Mathematics (Joe O'Rourke)
- Combinatorics, graph theory, applications of probability. Roughly
includes material in ACM Subject Classes G.2 and G.3.
- cs.DS Data Structures and Algorithms (David Karger)
- Data structures and analysis of algorithms. Roughly includes
material in ACM Subject Classes E.1, E.2, F.2.1, and F.2.2.
- cs.ET Emerging Technologies (Computer science advisory committee)
- Approaches to information processing (computing,
communication, sensing) and bio-chemical analysis based on
alternatives to silicon technologies
- cs.GL General Literature (Computer science advisory committee)
- Introductory material, survey material, predictions of future
trends, biographies, and miscellaneous computer-science related
material. Roughly includes all of ACM Subject Class A, except conference
proceedings.
- cs.GR Graphics (Stephen Spencer, David Salesin)
- Covers all aspects of computer graphics. Roughly includes material
in ACM Subject Class I.3, except I.3.5
- cs.FL Formal Languages and Automata Theory (Jeffrey Shallit)
- Covers automata theory, formal language theory,
grammars, and combinatorics on words. This roughly corresponds to
ACM Subject Classes F.1.1, and F.4.3.
- cs.GT Game Theory (Moshe Tennenholtz)
- Mechanism design, learning in games, foundations of agent modeling
in games, coordination, specification and formal methods for
non-cooperative computational environments
- cs.HC Human-Computer Interaction (Terry Winograd)
- Human factors, user interfaces, and collaborative computing.
Roughly includes material in ACM Subject Classes H.1.2 and H.5, except
for H.5.1.
- cs.IR Information Retrieval (Bruce Croft)
- Indexing, dictionaries, retrieval, content and analysis. Roughly
includes material in ACM Subject Classes H.3.0, H.3.1, H.3.2, H.3.3, and
H.3.4.
- cs.IT Information Theory (Madhu Sudan, Joachim Rosenthal)
- Covers theoretical and experimental aspects of information theory
and coding. Includes material in ACM Subject Class E.4 and intersects with
H.1.1.
- cs.LG Learning (Tom Dieterrich)
- Machine learning and computational (PAC) learning. Roughly
includes material in ACM Subject Class I.2.6.
- cs.LO Logic in Computer Science (Richard Muntz)
- Finite model theory, logics of programs, modal logic, and program
verification. Roughly includes material in ACM Subject Classes D.2.4,
F.3.1, F.4.0, F.4.1, and F.4.2.
- cs.MA Multiagent Systems (Michael Huhns and Jose Vidal)
- Multiagent systems, distributed artificial intelligence,
intelligent agents, coordinated interactions. and practical
applications. Roughly covers ACM Subject Class I.2.11.
- cs.MM Multimedia (Richard Muntz)
- Roughly includes material in ACM Subject Class H.5.1.
- cs.MS Mathematical Software (Ron Boisvert)
- Roughly includes material in ACM Subject Class G.4.
- cs.NA Numerical Analysis (Richard Muntz)
- Numerical algorithms for problems in analysis and algebra,
scientific computation
- cs.NE Neural and Evolutionary Computation (Jordan Pollack)
- Neural networks, connectionism, genetic algorithms, artificial
life, adaptive behavior. Roughly includes some material in ACM Subject
Class C.1.3, I.2.6, I.5.
- cs.NI Networking and Internet Architecture (Scott Shenker)
- Network architecture and design, network protocols, internetwork
standards (like TCP/IP), data caching. Roughly includes ACM Subject
Class C.2, except C.2.4.
- cs.OH Other (Computer science advisory committee)
- This is the classification to use for documents that do not fit
anywhere else.
- cs.OS Operating Systems (William Waite)
- Roughly includes material in ACM Subject Classes D.4.1, D.4.2.,
D.4.3, D.4.4, D.4.5, D.4.7, and D.4.9.
- cs.PF Performance (Richard Muntz)
- Performance measurement and evaluation, queueing, and simulation.
Roughly includes material in ACM Subject Classes D.4.8 and
K.6.2.
- cs.PL Programming Languages (Nadathur Gopalan)
- Programming language semantics, language features, programming
approaches (such as object-oriented programming, functional programming,
logic programming). Roughly includes material in ACM Subject Classes D.1
and D.3.
- cs.RO Robotics (Bruce Donald)
- Roughly includes material in ACM Subject Class I.2.9.
- cs.SC Symbolic Computation (Rich Zippel)
- Roughly includes material in ACM Subject Class I.1.
- cs.SD Sound (Michael O'Donnell)
- Models of sound, analysis and synthesis, audio user interfaces,
sonification of data, computer music, and sound signal processing.
Includes ACM Subject Class H.5.5, and intersects with H.1.2, H.5.1,
H.5.2, I.2.7, I.5.4, I.6.3, J.5, K.4.2.
- cs.SE Software Engineering (Peter Wegner)
- Design tools, software metrics, testing and debugging, programming
environments. Roughly includes material in ACM Subject Class D.2, except
D.2.4.
- cs.SI Social and Information Networks
- Covers the design, analysis, and modeling of social and
information networks, including their applications for on-line
information access, communication, and interaction, and their roles as
datasets in the exploration of questions in these and other domains,
including connections to the social and biological sciences. Analysis
and modeling of such networks includes topics in ACM Subject classes
F.2, G.2, G.3, H.2, and I.2; applications in computing include
topics in H.3, H.4, and H.5; and applications at the interface of
computing and other disciplines include topics in J.1--J.7. Papers
on computer communication systems and network protocols (e.g. TCP/IP)
are generally a closer fit to the Networking and Internet Architecture
(cs.NI) category.
- cs.SY Systems and Control
- This section includes theoretical and experimental research
covering all facets of automatic control systems, having as focal
point analysis and design methods using tools of modeling, simulation
and optimization. Specific areas of research include nonlinear,
distributed, adaptive, stochastic and robust control, hybrid and
discrete event systems. Application areas include automotive,
aerospace, process control, network control, biological systems,
multiagent and cooperative control, sensor networks, control of
cyberphysical and energy-related systems, control of computing
systems.