- Media & Advertising›
- Video Games & Gaming›
Video Gaming Industry
Video Game Industry - Statistics & Facts
Read more
Top 100 Companies: Toys & Games
Statista Toplist 2018
- all top companies in a given industry or region
- Includes contact details and key figures
- available to download in Excel format for a seamless workflow
Video games market in the U.S. - Important statistics
- 1. Global overview
+Value of the global video games market 2012-2021Value of the global video games market from 2012 to 2021 (in billion U.S. dollars)
Video game consumer market value worldwide 2011-2020, by distributionVideo game consumer market value worldwide from 2011 to 2020, by distribution type (in billion U.S. dollars)
Games industry M&A transactions cumulative value worldwide 2010-2016Cumulative value of games market mergers and acquisitions (M&A) worldwide from 2010 to 2016 (in million U.S. dollars)
Customer preferred gaming platforms according to gaming companies worldwide 2016Customer preferred gaming platforms according to gaming companies worldwide as of August 2016
+Number of video gamers worldwide 2014-2021Number of active video gamers worldwide from 2014 to 2021 (in millions)
+Number of video gamers worldwide 2016, by regionNumber of video gamers worldwide in 2016, by region (in millions)
- 2. U.S. overview
+U.S., Canada and Mexico gaming revenue in 2017Leading gaming markets in North America as of December 2017, by revenue (in billion U.S. dollars)
+Value of the video game market in the U.S. from 2011-2020Value of the video game market in the United States from 2011 to 2020 (in million U.S. dollars)
+Annual revenue of the U.S. video game industry 2016-2017, by segmentTotal and segment revenue of the U.S. video game industry from 2016 to 2017 (in billion U.S. dollars)
Revenue of the U.S. video game industry 2016-2018Retail revenue of the U.S. video game industry from October 2016 to October 2018 (in billion U.S. dollars)
+Consumer spending on gaming in the U.S. from 2010 to 2017, by segmentConsumer spending on gaming in the United States from 2010 to 2017, by segment (in billion U.S. dollars)
+Number of game console users in the U.S. 2012-2017Monthly number of game console users in the United States from 2nd quarter 2012 to 2nd quarter 2017 (in millions)
+Digital games industry revenue in the U.S. 2016, by categoryDigital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)
+Gaming subscription reach in the U.S. 2016Gaming services and platform subscription penetration among gamers in the United States as of December 2016
- 3. Market leaders
+Game revenues of global companies 2014-2017Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars)
+Tencent: segment revenue distribution 2014-2017Annual revenue of Tencent from 2014 to 2017, by segment (in billion yuan)
Sales and revenue of Sony worldwide by business segment 2012-2017Sony's revenue worldwide by segment fiscal years 2012 to 2017 (in billion U.S. dollars)
+Activision Blizzard's revenue from 2015-2017, by platformActivision Blizzard's revenue from 2015 to 2017, by platform/segment (in million U.S. dollars)
+Revenue of Microsoft broken down by segment 2012-2018Microsoft's revenue from 2012 to 2018 financial years, by segment (in billion U.S. dollars)
Apple, Google, and Microsoft: revenue comparison 2008-2017Revenue comparison of Apple, Google/Alphabet, and Microsoft from 2008 to 2017 (in billion U.S. dollars)
+EA quarterly digital revenue Q3 2013-Q2 2019, by platformDigital revenue generated by Electronic Arts from fiscal 3rd quarter 2013 to 2nd quarter 2019, by platform (in million U.S. dollars)
+NetEase online game revenue China 2013-2016Annual online game revenue generated by NetEase Inc. from 2013 to 2016 (in billion yuan)
+Net sales of Namco Bandai by segment worldwide from 2015 to 2018Namco Bandai's net sales by segment from FY2015 to FY2018 (in million U.S. dollars)*
+Nintendo: revenue 2016-2018, by productNintendo's revenue from fiscal 2016 to 2018, by product (in million Japanese yen)
+Gaming brand recall in the U.S. 2016Gaming brand recognition among gamers in the United States as of December 2016
- 4. Hardware market and ownership
+Global home consoles hardware sales 2014-2018Global revenue of the home consoles hardware market from 2014 to 2018 (in billion euros)
+Global handheld consoles hardware sales 2014-2018Global revenue of the handheld consoles hardware market from 2014 to 2018 (in billion euros)
+Gaming peripherals market revenue in 2016, by componentGaming peripherals market revenue worldwide in 2016, by component (in million U.S. dollars)
Lifetime global unit sales of video game consoles as of September 2017Video game console sales worldwide for products total lifespan as of September 2017 (in million units)
+U.S. consumer awareness of selected current generation console brands as of 2017Share of consumers aware of selected current generation console brands in the United States as of 2017
+Preferred video game platforms in the U.S. 2016Favorite video game platforms according to gamers in the United States as of March 2016
+Home console brand ownership among gamers in the U.S. 2016Which home consoles do you have?
+Amount spent on gaming hardware according to U.S. gamers 2016How much did you spend on hardware/consoles over the last 12 months?
+Monthly hardware revenue of the U.S. video game industry 2016-2018Hardware revenue of the U.S. video game industry from October 2016 to October 2018 (in million U.S. dollars)
+Nintendo Wii and Wii U console sales 2007-2018Console unit sales of the Nintendo Wii and Wii U from 2007 to 2018 (in million units)
Sony unit sales of hardware entertainment systems 2011-2017, by quarterUnit sales of Sony's gaming entertainment systems worldwide from 2011 to 2017 (in millions), by quarter*
- 5. Software
+Software revenue of the U.S. video game industry 2016-2018Software revenue of the U.S. video game industry from October 2016 to October 2018 (in million U.S. dollars)
Genre breakdown of U.S. video game sales in 2017Genre breakdown of video game sales in the United States in 2017
All-time best selling console games worldwide 2018, based on unit salesAll-time best-selling console games based on global unit sales as of March 2018 (in million units)
+Best selling PC games of all time worldwide as of June 2018Unit sales of the best selling PC games of all time worldwide as of June 2018 (in million units)
Top selling Nintendo Wii games worldwide in 2018Top selling Nintendo Wii game titles worldwide as of March 2018 (in million units)
Top selling Nintendo DS games worldwide in 2018Top selling Nintendo DS game titles worldwide as of March 2018 (in million units)
Top selling Nintendo 3DS games worldwide in 2018Top selling Nintendo 3DS game titles worldwide as of March 2018 (in million units)
Most played games on Steam 2017, by peak player countMost played games on Steam in 2017, by peak number of concurrent players (in 1,000s)
Global all time unit sales of Call of Duty franchise games as of January 2018All time unit sales of selected games in Call of Duty franchise worldwide as of January 2018 (in millions)
Global all time unit sales of Fallout franchise games as of February 2018All time unit sales of selected games in Fallout franchise worldwide as of February 2018 (in millions)
+Global all time unit sales of Grand Theft Auto franchise games as of February 2018All time unit sales of selected games in Grand Theft Auto franchise worldwide as of February 2018 (in millions)
- 6. Consumer behavior
+Frequency of gaming in the U.S. 2017Frequency of playing video games on any device according to adults in the United States as of April 2017
+Share of U.S. adults frequently playing video games 2017, by genderPercentage of adults who often and sometimes play video games in the United States as of April 2017, by gender
+Share of U.S. adults frequently playing video games 2017, by age groupPercentage of adults who often and sometimes play video games in the United States as of April 2017, by age group
+Share of U.S. adults frequently playing video games 2017, by ethnicityPercentage of adults who often and sometimes play video games in the United States as of April 2017, by ethnicity
+Time spent with a game console in the U.S. 2014-2017Monthly time spent per capita with a game console in the United States from 2nd quarter 2014 to 2nd quarter 2017 (in minutes)
+Leading locations for video game purchases in the U.S. 2016Leading sources used to purchase or download video games according to gamers in the United States as of December 2016
+Paid PC games possession in the U.S. 2016Number of paid PC games owned by gamers in the United States as of December 2016
+Paid home console games possession in the U.S. 2016Number of paid home console games owned by gamers in the United States as of December 2016
+Favorite genres of console games played in the U.S. 2016Most played genres of home console games according to gamers in the United States as of December 2016
+Amount spent on gaming accessories according to U.S. gamers 2016How much did you spend on gaming accessories over the last 12 months?'
+Amount spent on gaming merchandise according to U.S. gamers 2016Amount spent on gaming merchandise according to gamers in the United States as of December 2016
+Amount spent on in-game purchases according to U.S. gamers 2016Amount spent on in-game purchases according to gamers in the United States as of December 2016
Video games market in the U.S. - Important statistics
1. Global overview
- Value of the global video games market 2012-2021
- Video game consumer market value worldwide 2011-2020, by distribution
- Games industry M&A transactions cumulative value worldwide 2010-2016
- Customer preferred gaming platforms according to gaming companies worldwide 2016
- Number of video gamers worldwide 2014-2021
- Number of video gamers worldwide 2016, by region
2. U.S. overview
- U.S., Canada and Mexico gaming revenue in 2017
- Value of the video game market in the U.S. from 2011-2020
- Annual revenue of the U.S. video game industry 2016-2017, by segment
- Revenue of the U.S. video game industry 2016-2018
- Consumer spending on gaming in the U.S. from 2010 to 2017, by segment
- Number of game console users in the U.S. 2012-2017
- Digital games industry revenue in the U.S. 2016, by category
- Gaming subscription reach in the U.S. 2016
3. Market leaders
- Game revenues of global companies 2014-2017
- Tencent: segment revenue distribution 2014-2017
- Sales and revenue of Sony worldwide by business segment 2012-2017
- Activision Blizzard's revenue from 2015-2017, by platform
- Revenue of Microsoft broken down by segment 2012-2018
- Apple, Google, and Microsoft: revenue comparison 2008-2017
- EA quarterly digital revenue Q3 2013-Q2 2019, by platform
- NetEase online game revenue China 2013-2016
- Net sales of Namco Bandai by segment worldwide from 2015 to 2018
- Nintendo: revenue 2016-2018, by product
- Gaming brand recall in the U.S. 2016
4. Hardware market and ownership
- Global home consoles hardware sales 2014-2018
- Global handheld consoles hardware sales 2014-2018
- Gaming peripherals market revenue in 2016, by component
- Lifetime global unit sales of video game consoles as of September 2017
- U.S. consumer awareness of selected current generation console brands as of 2017
- Preferred video game platforms in the U.S. 2016
- Home console brand ownership among gamers in the U.S. 2016
- Amount spent on gaming hardware according to U.S. gamers 2016
- Monthly hardware revenue of the U.S. video game industry 2016-2018
- Nintendo Wii and Wii U console sales 2007-2018
- Sony unit sales of hardware entertainment systems 2011-2017, by quarter
5. Software
- Software revenue of the U.S. video game industry 2016-2018
- Genre breakdown of U.S. video game sales in 2017
- All-time best selling console games worldwide 2018, based on unit sales
- Best selling PC games of all time worldwide as of June 2018
- Top selling Nintendo Wii games worldwide in 2018
- Top selling Nintendo DS games worldwide in 2018
- Top selling Nintendo 3DS games worldwide in 2018
- Most played games on Steam 2017, by peak player count
- Global all time unit sales of Call of Duty franchise games as of January 2018
- Global all time unit sales of Fallout franchise games as of February 2018
- Global all time unit sales of Grand Theft Auto franchise games as of February 2018
6. Consumer behavior
- Frequency of gaming in the U.S. 2017
- Share of U.S. adults frequently playing video games 2017, by gender
- Share of U.S. adults frequently playing video games 2017, by age group
- Share of U.S. adults frequently playing video games 2017, by ethnicity
- Time spent with a game console in the U.S. 2014-2017
- Leading locations for video game purchases in the U.S. 2016
- Paid PC games possession in the U.S. 2016
- Paid home console games possession in the U.S. 2016
- Favorite genres of console games played in the U.S. 2016
- Amount spent on gaming accessories according to U.S. gamers 2016
- Amount spent on gaming merchandise according to U.S. gamers 2016
- Amount spent on in-game purchases according to U.S. gamers 2016
You may also be interested in these statistics
Topic: Gaming monetization
Topic: Online gaming
Topic: Mobile gaming in the U.S.
Topic: Gaming in the U.S.
Recommended searches related to Video Gaming Industry
Recommended searches related to Video Gaming Industry
More interesting topics from the industry "Video Games & Gaming"
More interesting topics from the industry "Video Games & Gaming"
About Statista
Statista offers dossiers and reports on over 170 industries. With Statista you are always able to make informed decisions and boost your work efficiency.
Internet & Telecommunications
- Social Media
- E-Commerce
- Online Video & Entertainment
- Advertising & Marketing
Consumer Goods & FMCG
- Alcoholic Beverages
- Cleaning Products
- Cosmetics & Personal Care
- Food & Nutrition
Retail & Trade
- Health & Hygiene
- International Trade
- Shopping Behavior
- Sports & Leisure
Travel, Tourism & Hospitality
- Business Travel
- Leisure Travel
- Accomodation
- Restaurants
Society
- Demographics
- Economy
- Education & Science
- Politics & Government
Transportation & Logistics
- Aviation
- Rail Transport
- Vehicles & Road Traffic
- Water Transport
Any more questions?
Any more questions?
Get in touch with us quickly and easily. We are happy to help!
Get in touch with us quickly and easily. We are happy to help!
Feel free to contact us anytime using our contact form or visit our FAQ page.

Yes, let me download!
...and make my research life easier.
Latest News
E-Commerce Spain: Online Stores Ranking Update
Did you know that the top 3 online stores in Spain achieved a market share of over 20 percent in 2017? Understand the e-commerce market in Spain and get to know the top online stores. eCommerceDB offers detailed online store profiles with key data on the largest ecommerce players worldwide.
European Banking Sector
This extended statistical dossier takes an in-depth look at the current health of the European banking sector as well as its ability to meet the demands of a digital future.

New Dossier: Latin American Online Shopping Events
With consistent growth in recent years, e-commerce is rapidly becoming a part of the shopping culture in Latin America. Often offering important discounts, online shopping events represent a major push to online sales in the region.
Updated Brexit analysis available now!
Statista has updated its outline of potential impacts of the Brexit on UK industries, which is included in our 41 UK Industry Reports. Furthermore, the reports feature statistics, forecasts, survey results, and analyses in a form that is easy to read and adopt.

New Dossier: Digital Marketing in Italy
Italian enterprises invest significantly in digital marketing to enhance their presence, yet the potential strategies to follow are extremely diverse. This dossier presents key aspects of the industry according to professionals and marketers, including new trends in content and e-mail marketing.

Statista European Football Benchmark
The European Football Benchmark compares the big 5 European leagues. Find out which league and club have the largest foreign fan potential? Who are the biggest stars? And how expensive it is to be a fan? Read all this and more with Statista’s report: “European Football Benchmark – the big 5 leagues”

New metric unit: Payments in eCommerce
The payment options available for eCommerce customers have long moved beyond simple cash or card payments. The Digital Market Outlook now offers an analysis of payment methods used by customers in online shopping in 50 countries and forecasts for this metric unit up to 2023.

New Dossier: Foreign conflicts of Saudi Arabia
Recently, the kingdom of Saudi Arabia has faced some foreign political challenges with its Middle Eastern neighbors. The kingdom's current conflicts with Yemen, Iran, Qatar, and Turkey are all different in their nature, however, they all bear consequences for the geopolitical dynamic of the region.

New Dossier: Fintech in Italy
The Fintech sector in Italy is developing steadily. Thanks to young entrepreneurs and new platforms, Fintech is gaining recognition as an alternative and as a complement to the traditional financial system. This dossier presents an overview about the scale and ambitions of this innovative sector.

Statista survey on the U.S. motorcycle market
With a market share of 31% Harley-Davidson is the top-dog on the U.S motorcycle market. On top of that the U.S. manufacturer can prevail against the competition in terms of customer loyalty and brand image. Find out which brands come close to the market leader in the Statista motorcycle Report.
Updated Industry Reports France available now!
Statista has updated its 41 Industry Reports for France with the most recent data. They feature statistics, forecasts, survey results, and analyses in a form that is easy to read and adopt. Understand and assess industries with a report that includes the most important key figures!

New Study: The Brexit Factbook
With the UK set to leave the EU in March next year and negotiations stalling, the chance of a no-deal Brexit is increasing. The Brexit Factbook combines the most important statistics about the UK exiting the EU from the lead-up to the referendum to the economic, financial and political consequences.

New Dossier: Avocado market in Latin America
Latin America is one of the main regions producing avocados, a large share of which are exported to the U.S. and Europe. This dossier provides key information about the avocado’s agricultural production, cultivation area, imports and exports in countries such as Brazil, Mexico, Chile, and Colombia.

New Dossier: Gig economy in the U.S.
The gig economy is a section of the economy which consists of independent contractors and freelancers who perform temporary, flexible jobs. This dossier provides key data on the gig economy in the United States, including information on income and earnings, and access to benefits.

New Dossier: Food trends in the Netherlands
From organic and sustainable food to ‘free from’ products and alternative diets: this new Statista dossier about food trends in the Netherlands covers all you might want to know about what is hot and happening in the Dutch food market.

New Dossier: Direct selling market worldwide
The direct selling market refers to a business model in which products are sold without a 'Brick and Mortar' retail establishment, such as online or person-to-person. This dossier provides key data about this market, with a focus on the United States and the leading companies, such as Amway.

New Dossier: E-commerce in Argentina
Argentina is the second largest e-commerce market in Latin America as of 2017. This dossier provides key information about the different aspects of the e-commerce market in Argentina, including the main retailers, customers, mobile commerce, and more.
New Dossier: Mobile device usage in Belgium
Recent studies showed that Belgium has the highest prices when it comes to mobile data in Europe, with Proximus, Orange and Telenet as the main actors in this market. This dossier provides information on two of these main players and also features data on mobile commerce, video and apps.
We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. For details, please see your browser’s Help section (by pressing F1). Please see our privacy statement for details about how we use data.















