
In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization.
In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars.
The basis for this incredible technology was a force that controlled the very fabric of space and time.
They called it the greatest discovery in human history.
The civilizations of the galaxy call it...
MASS EFFECT
Mass Effect is a Space Opera multimedia franchise, originating as an RPG/third person shooter. It was developed by BioWare, which also developed Star Wars: Knights of the Old Republic, Baldur's Gate, Jade Empire, and Neverwinter Nights.The series takes place in the near future. Mars turned out to have an outpost of the franchise's Precursors, the "Protheans," which yielded up advanced technology, including "element zero," a substance that can be used to alter the mass of anything near it. By utilizing this "mass effect," mankind was able develop fancy new technologies like personal Deflector Shields, Faster-Than-Light Travel and Artificial Gravity. Amongst the stars, humans found themselves to be just one sentient species amongst an entire panoply of civilization: the mono-gendered asari, the amphibian-descended salarians, the militant turians, the hard-to-hurt krogan, and more.There have been four main titles in the series:In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars.
The basis for this incredible technology was a force that controlled the very fabric of space and time.
They called it the greatest discovery in human history.
The civilizations of the galaxy call it...
MASS EFFECT
- Mass Effect Was released for the Xbox 360 in November 2007 and PC in May/June 2008. The PlayStation 3 version was released in late 2012 as part of the Mass Effect Trilogy, and as a standalone digital download for the Play Station Network. Taking place in 2183, it introduces the main character, Lt. Cmdr. Shepard, and the beginning of that character's journey to stop The Reapers, a race of alien Eldritch Abominations that sweep through the Milky Way Galaxy every 50,000 years to destroy all sentient life. Shepard is aided by a diverse band of companions, as well as technology left behind by the Protheans, who were the Reapers' last victims.
- Mass Effect 2 was released for the Xbox 360 and PC in 2010, and for PlayStation 3 in January 2011. After a two-year Time Skip largely covered by the opening credits, it takes place in 2185 and centers on Shepard's attempts to stop an alien species, the Collectors, who are working for the Reapers. It shifted the gameplay engine from an indecisive third-person-RPG-with-shooting to a streamlined cover-based shooter. It was somewhat controversial for its story decisions, in which Shepard gets Railroaded into helping Cerberus, a group of militant pro-human space racists led by The Illusive Man.
- Mass Effect 3 was released on all 3 platforms on in early March 2012, with a Wii U port being released at the console's launch in November 2012. It concludes the trilogy by having the Reapers invade in the year 2186, with Shepard attempting to forge alliances left and right to stop them. It refined the gameplay further, to the point that BioWare felt confident in introducing a Co-Op Multiplayer mode, but featured an extremely controversial ending.
- Mass Effect: Andromeda was released in March 2017 for PlayStation 4, Xbox One and PC. The "Andromeda Initiative" is a multi-species effort to colonize the nearest galaxy over, sending starships full of Human Popsicles (not to mention asari, salarians, turians and krogan) on a 600-year journey. This allows the game to essentially function as an interquel to Mass Effect 2 (the Initiative's starships depart during that two-year Time Skip), whilst simultaneously insulating it from the effects of that extremely controversial ending. The player takes on the role of Scott or Sara Ryder, Half-Identical Twins who take on a leadership position within the Initiative when their ship arrives in 2819 and things go From Bad to Worse. The gameplay was further built on, but the game had a very Troubled Production, and after it was released the game's controversial aspects outnumbered the non-controversial ones across the board (including some of the gameplay).
- Adept: Full Biotic, based on manipulating gravity and providing crowd-control. Signature powers include the stunners Stasis and Singularity, but the basics are things like Pull and Throw.
- Soldier: Full Combat, powers are focused on dealing as much raw damage through the use of weapons and grenades, as well as maximum damage protection. Bullet Time skills and a huge arsenal are typical. The second game gave them access to many elemental bullets they could swap out quickly, letting them adapt to enemy weaknesses.
- Engineer: Full Tech, very useful in stripping away enemy defenses and distracting them via automated turrets and drones. They can also reprogram enemy technology and (in the first game) get bonuses to unlocking minigames or (in the second game) cheaper research projects.
- Sentinel: The Tech/Biotic combo. In the second game, they got their signature power, Tech Armor, which: doubles shields but also cooldowns, staggers nearby enemies when depleted, and lets the Sentinel alternate between frontal assault (when it's on) and support spellcasting (when it's not).
- Infiltrator: The Tech/Combat hybrid has a variety of debuffs and offensive abilities. In the second game they got their signature abilities: an Invisibility Cloak and a Bullet Time that activates automatically when they use the scope on their Sniper Rifle.
- Vanguard: The Biotic/Combat class. Formerly bland, the second game gave them the signature power "Biotic Charge", a Flash Step cannonball move that also recharges their shields. This encourages them to stay in the fight.
- Explorer: Introduced in Mass Effect: Andromeda, this class is a hybrid of all three affinities due to the gameplay altering the Classes into "Profiles" with identical names and purposes. As you level up you can do a freeform selection of any power from Combat, Tech and Biotics however you see fit. The Profiles offer bonuses independent of how your points are allocated. The ultimate Jack-of-All-Stats, it also guarantees a Master of None. The Explorer Profile specifically is designed to keep you mobile anticipating you to be a Fragile Speedster.
- The Paragon is the more humane, compassionate, diplomatic end of the spectrum, one who tries to solve problems and disputes as peacefully as possible, or at least with the motive of protecting the innocent, but shows little if any pity towards corruption or immoral actions. Paragon dialogue also tends to take a more cooperative, egalitarian stance to the other sentient species of the galaxy and the Citadel Council. Succinctly, this path is The Fettered.
- The Renegade is a more ruthless hero who believes in solving problems and disputes by force, intimidation, and an "I Did What I Had to Do" philosophy, preferring to kill the enemy at all costs and allowing petty immoral acts to slip by to achieve the bigger goal. Renegade conversation options tend to show little regard for the council and more of a "humans first" position. To put it simply, this path is The Unfettered.
The Mass Effect universe encompasses:
Games
Books
- Revelation
- Ascension
- Retribution
- Deception
- Nexus Uprising
- Initiation (TBR November 28, 2017)
- Annihilation (TBR June 26, 2018)
Comics
- Redemption
- Incursion: can be downloaded here

- Inquisition: can be read here

- Evolution
- Conviction
- Invasion
- Homeworlds
- Blasto: Eternity Is Forever
- Foundation
- Discovery
Rides
Films
The Mass Effect series as a whole contains the following tropes:
- Tropes A to D
- Tropes E to H
- Tropes I to L
- Tropes M to P
- Tropes Q to T
- Tropes U to Z
- Mass Effect Race Tropes
"It's been a good ride."
"...the best."