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Media Player .NET NEW VERSION 2.48.0 / 1.29.0 Extensions |
MPDN - Media Player .NET is a modern extensible media player written in .NET (with performance critical parts in ASM/SSE2) featuring a fully integrated high quality Direct3D 9, 10, 11 video renderer that is equally extensible. In fact, its most powerful features come from its open source community contributed extensions called MPDN Extensions hosted on GitHub.
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Free software
OS:Windows Version:2.48.0 / 1.29.0 Extensions Released:20161106 File size:18.3MB Portable version Old versions available Version history available |
9.5/10 1 votes Similar tools |
Read 1 comments |
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Latest versionDownload sitesDownload beta, portable and other versions Download old versions Supported operating systems More information and other downloads
Be sure to download latest MPDN Extensions from https://github.com/zachsaw/MPDN_Extensions/releases/ or from our MPDN Extensions mirror. |
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Version history / Release notes / Changelog
MPDN - Media Player .NET:
View full changelog v2.48.0 Changelog: Improved fluid motion by timing frames more accurately Improved dithering methods (especially ordered dithering) Fixed: Pixels were misaligned when there was an unequal number of blank lines on either side of the image. All features / Full description Features:
Direct3D Custom Renderer via Pixel Shader Option of Direct3D 9Ex / Direct3D 10 / Direct3D 11 renderer (some graphics card drivers work better with one or the other) Fluid Motion Supports 8- or 10- or 16-bit input and 8- or 10- or 16- bit output for maximum image quality Various Pixel Shader scaling algorithms: Nearest Neighbour / Box Bilinear / Triangle Softcubic (w/ softness setting) Bicubic (w/ sharpness setting, anti-ringing option) Lanczos (4, 6, 8, 12 or 16 taps, anti-ringing option) Spline (4, 6 or 8 taps, anti-ringing option) Jinc (4, 6, 8, 12 or 16 taps, anti-ringing option) Custom scalers (from GitHub - e.g. Gaussian, Sinc-Blackman) Linear light scaling via render script Output dithering (None, ordered, random with noise strength adjustments) Deep color (10-bit and 16-bit) output support (read this first) Improved chroma reconstruction [1] [2] 3DLUT via render script Fully integrated renderer (no .ax file to install) Customizable by adding postprocessing filters (e.g. AC3Filter, ffdshow, SVP) MadVR style CTRL+J renderer stats Volume control Playback rate control Audio track selection Video track selection 2 methods of Reclock: Reclock via Audio Script (similar to how the old SlySoft Reclock works) Reclock via the RateTuner player extension OSD Subtitle support Subtitle track selection Chapter selection Full / Minimalist UI mode (or anything in between) Close-source freeware with open source extensions MPDN Extensions MPDN Extensions consist of Custom Linear Scalers, Render Scripts, Audio Scripts and Player Extensions. For more information, see MPDN Extensions wiki page. Custom Linear Scalers These custom linear scalers extend MPDN by adding Sinc-Blackman, Gaussian etc. scaling options. If there's a new scaler you want to add, give it a kernel function and MPDN will do the rest. The same custom scalers can also be used in the EWA scaler (via Render Script). Render Scripts Render Scripts are quite similar to AviSynth scripts and plugins except they run fully on the GPU. You can script Render Scripts in a similar fashion to AviSynth with a C# syntax, or an AviSynth-like syntax with the full power of JavaScript behind it. As opposed to madVR's mostly closed source nature, MPDN's Render Scripts are fully open source and are hosted on GitHub. Can be used to add post processing pixel shader files; or write your own custom multi-staged scaler or anything in between Supports compiled assemblies (.dll) or plain C# text file (.cs) Easily configured to behave like legacy pre-/post-processing filters (chain of legacy pixel shaders) Or write your own chain script - if Downscaling, use X scaler, if Upscaling, use Y scaler, with or without linear light etc. Or stack image doublers based on your own set of criteria Choose from a combination of Shader Model 3.0 (Direct3D 9), Shader Model 4.x/5.0, DirectCompute (Direct3D 11) and OpenCL! Super-xBR + SuperRes NEDI (New Edge-Directed Interpolation) + SuperRes NNEDI3 (Neural-Network Edge-Directed Interpolation) 16/32/64/128/256 neurons + SuperRes (Requires DX11 or OpenCL hardware) SuperChromaRes with Bilateral Prescaler EWA (Elliptical Weighted Average) Scaler with Jinc or any CustomLinearScalers Debanding DXVA HD scaler Any legacy pixel shader pre/post-scale filters such as FineSharp and more... with presets via hotkeys Audio Scripts Audio Scripts are similar in concept to Render Scripts except they operate on audio samples. Audio Scripts can run purely on the CPU, interface with third party audio libraries or with OpenCL via Cudafy. See this 2x Audio Gain example. Reclock Dynamic Range Compressor (Night Mode) Player Extensions Player Extensions allows the player to be extended via C# script. In fact MPDN's playlist is fully implemented via this extension. See this post for a getting started example. Modify or extend MPDN Supports compiled assemblies (.dll) or plain C# text file (.cs) A huge collection of extensions on GitHub
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It is like having Potplayer, MadVR and Reclock all in one package. Great player with a bunch of useful opensource extensions. Even SVP 4 is playing really nice with it. Interface is a little crude and minimalistic without skin support but personally, I only care about performance. It would be nice if it came with some predefined script chains/groups for less tech-savvy people.
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