India is now home to one-tenth of the world's gamers and has the second-largest smartphone user base in the world. This year, 387 million Indian consumers will use smartphones, double that of two years ago and growing to 585 million in 2020. While the sheer size of India's population and...
View Full article
For February’s deep dive into our PC Game Tracker, we took a look at Epic Games’ Fortnite and its increasing popularity. According to our PC Game Tracker, based on data from 42 countries, Fortnite was the fourth most popular title in February, with 16.3% of core PC gamers playing it. This...
View Full article
Counter-Strike: Global Offensive retained the #1 spot in February’s Most Watched Games on Twitch by esports hours. An impressive 61% of all CS:GO hours watched were esports hours, driven by the CS Summit 2, StarLadder’s StarSeries i-League, and the start of IEM Katowice. League of Legends was #2, mainly bolstered...
View Full article
The gaming peripheral market is booming with an estimated $2.7 billion dollars in global sales in 2017. As competition increases and more and more companies are vying for consumers’ attention and money, gaming peripheral manufacturers have to focus on building brand loyalty among their consumers and, more importantly, transforming this...
View Full article
Newzoo, the global leader in esports, games, and mobile intelligence, is today announcing the release of its 2018 Global Esports Market Report. This is the fourth edition of Newzoo’s annual report, which provides an in-depth look at the esports economy, globally and per region, and a realistic estimate of its...
View Full article
Nintendo ended 2017 in style as it posted record-breaking revenues of $9.2 billion for the full year, growing 172% year on year. This performance is enough to push Nintendo back into the top 10 gaming companies by software revenues for 2017 after an absence of three years. The Switch was the...
View Full article