NVIDIA DesignWorks™ is a unique suite of tools and technologies designed specifically for developers creating professional graphics and advanced rendering applications. Now, developers of CAD, AEC, and rendering applications can have a wide range of development tools, sample code, and advanced libraries to do their best work.
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Platforms and Technologies
Rendering
Solutions for creating realistic images using ray tracing, or real time rendering techniques with OpenGL®, DirectX®, or Vulkan™
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Iray SDK rendering by simulating the physical behavior of light and materials
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MDL SDK description language for materials and lights that can be shared across renderers
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vMaterials library with hundreds of ready to use real world materials
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OptiX programmable ray tracing framework
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GVDB Sparse Volumes a GPU-based framework for VBD data structures inspired by OpenVDB used for motion picture visual effects and modelling.
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VXGI real-time global illumination
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Path Rendering GPU-acceleration for 2D vector graphics
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NVIDIA Pro Pipeline high performance rendering pipeline for scenes with complex scene graphs
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Rendering Methods optimized sampling algorithms for faster image convergence, modified shading and more
Display
Technologies for visualizing your designs with high fidelity at any scale
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Mosaic multi-display scaling and synchronization
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Warp & Blend adjust geometry and intensity for multi-projector systems
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Capture SDK capture and video compression software development kit
Virtual Reality
Immersive design applications can benefit tremendously from the latest virtual reality technology.
- VRWorks is NVIDIA’s set of APIs, libraries, and features that enable both VR headset and application developers to deliver amazing VR experiences.
Vulkan
As a developer of professional graphics applications you now have a choice between two Khronos standards: OpenGL, a higher level API, or Vulkan a new explicit API which will give you more control of the GPU hardware.
- Vulkan is the first new generation, low-level API that is cross platform. It has a simpler, thinner driver meaning less latency and overhead than traditional OpenGL or Direct3D.
Physics
Rigid bodies, cloth, destruction, particles and fluids:
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PhysX Scalable physics solution
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Clothing Quickly generate dynamic clothing
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Destruction Enables artists to quickly generate pervasive destruction
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Particles & Fluids Physical particles which can interact with wind and other forces. Particles can also be used to simulate fluids
Video
Incorporate live video streams at low latency
Core SDK
Access and manage NVIDIA Hardware through an application interface
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NVAPI full access to NVIDIA GPUs and drivers in any UI and non-UI application
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NVWMI graphics/display management through Microsoft Windows Management Instrumentation
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NVML API for monitoring and managing various states of NVIDIA GPUs
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GRID Software Management SDK build monitoring and management solutions optimized for NVIDIA GRID
Graphics and compute samples for developers of professional design applications.
Tools
Tools for debugging, profiling and optimizing graphics and compute applications: