
Yes, they've named their engines after this series.
One of the most iconic FPS franchises, made by Epic Games. it started as a primarily single-player game, but its multi-player successor, Unreal Tournament, saw such great success that the series has essentially split into three branches:Single player games:- Unreal
- Unreal: Return to Na Pali, an Expansion Pack
- Unreal II: The Awakening
- Unreal Tournament
- Unreal Tournament 2003 (redirect to Unreal Tournament 2004)
- Unreal Tournament 2004
- Unreal Tournament III
- Unreal Tournament 4 (A reboot developed by Epic Games, alongside their own mapping/modding community, using the Unreal Engine 4)
- Unreal Championship (redirect to Unreal Tournament 2004)
- Unreal Championship 2: The Liandri Conflict
Recurring tropes for the series include:
- Abnormal Ammo: Many of the weapons use such unconventional ammo.
- Alien Blood: Some creatures bled differently from humans.
- Alien Sky: Considering the saga as a whole takes part in an universe...
- Artificial Brilliance: Most of the franchise's AIs are a challenge even by today's standards.
- Artificial Limbs: Some characters feature this.
- Awesome, but Impractical: At least one weapon per game falls into this.
- Blatant Item Placement: Especially in the multiplayer games.
- Body Armor as Hit Points.
- Convection Schmonvection: Lava is deadly only when touching it in this series.
- Crapsack World: Well... let's just say that, across the series, the Unreal universe's setting it's the Earth extremely Darker and Edgier, and that's being generous.
- Difficult but Awesome: At least one weapon per game falls into this.
- Ending Tropes: Normally of the bittersweet variant. Comes with an universe based on Grey and Gray Morality.
- Energy Ball: What some of your guns fire.
- Excuse Plot
- Gangsta Style: Mostly done with the starter weapon or a weaker one.
- Gatling Good: At least one weapon per game falls into this.
- Hit Scan: At least one weapon per game falls into this.
- Lazy Artist: In spite of the newer engines' features, there are many old stuff taken from previous games.
- Loads and Loads of Characters
- More Dakka: At least many weapons per game fall into this.
- No OSHA Compliance: Many of the factories and buildings visited across the saga.
- Painfully Slow Projectile: Some weapons fall into this, even in the multiplayer games.
- Proud Warrior Race Guy: Normally, the Skaarj. As vicious as they are, they have a code of honor.
- Quad Damage: One per game.
- Rocket Jump: Possible across the series; in most cases you can do it with a weapon you spawn with.
- Scenery Porn: Even the older games have such breathtaking scenery in today's era.
- Secondary Fire: A staple of the series, with each weapon having it's own use depending on the situation.
- The Many Deaths of You: Especially with the multiplayer games, what with the players being able to shoot themselves in the foot, being crushed or drowned in water, lava, slime.
- Updated Re-release: Sans some games.
Tropes found across the series include:
- Art Evolution: Comes with an evolving engine. Compare, for example, the Unreal
◊ and UT
◊ (both running on the Unreal Engine 1) versions of the Deck map with UT2004
◊ (running in Unreal Engine 2) and UT3
◊ (running in the Unreal Engine 3) versions of the same map. - Compilation Re-release:
- Totally Unreal: Unreal + Unreal Tournament
- Unreal Gold: Unreal + Return To Na Pali
- Unreal Anthology: Unreal Gold + Unreal Tournament GOTY Edition + Unreal II (plus the multiplayer expansion XMP) + Unreal Tournament 2004: ECE Edition. note
- Unreal Deal Pack: Unreal Gold + Unreal Tournament GOTY + Unreal II (without XMP this time) + Unreal Tournament 2004: ECE Edition (again without the mods, but with the community bonus pack maps) + Unreal Tournament III Black.
- Game Mod: THE series for mods outside of Half-Life. Both the Singleplayer and multiplayer side of the franchise have seen a large quantity of high-quality releases, due largely to the fact that it was the first game that didn't require knowledge of C programming to make a mod. Unreal 1 featured UnrealScript, which was simpler and less complex than C, and the main game itself was written in UnrealScript, which gave people a strong example to look at. In short, there will be at least one person using a custom model on your map.
And if your mod is good enough, this goes even farther, since Epic Games has made in the past many Updated Rereleases which included many community-made mods, and, starting from 2003, the 1 Million Dollar Make Something Unreal modding contests that have spawned several commercial games like Killing Floor and Red Orchestra. - Grey and Gray Morality: A common topic on the franchise as a whole. There's no such thing as "100% good" or "100% evil" characters; all of them are guided by their own interests.
- Trope Overdosed: Just so you know, this page had to be broke onto several different pages. Now imagine how big this page was. Wiki Magic at its finest!
- Woman of a Thousand Voices: Sioux "UnrealGrrl" Blue, who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.