Adaptational Attractiveness / Video Games


  • Following on the Minority Report example: If you really want to see Clone Degeneration in action, look at the Licensed Game of The Movie of the short story. Here, the female mutant has breasts which were not in the original. Why? You can probably guess.
  • In Romance of the Three Kingdoms, Zhuge Liang's wife (for all of the one paragraph she appears in) is described as "singularly plain". When Yue Ying got included as a playable character in the Dynasty Warriors series, she looks like this. Given how many liberties Koei takes with the source material, you wouldn't think they'd address this, but they do - her reputation as unattractive is the result of rumors she spread about herself as a Secret Test of Character to prospective husbands.
    • Almost everyone in that series applies. Just Google Zhuge Liang's traditional depictions and his character design in the game.
  • In FusionFall just about every Cartoon Network character was re-drawn into a more older or animesque version in this game, which often made them appear more mature or more attractive than in the cartoons. For example, Dexter from Dexter's Laboratory is older, taller, and more bishonen than in the cartoon.
  • Fire Emblem:
  • Final Fantasy:
    • Final Fantasy:
      • White Wizard in the NES Final Fantasy is depicted with long, flat red hair, angry eyebrows and a prominent lantern jaw. In the Wonderswan/PSX/GBA remakes they are somewhat cuter, with blond hair and softer features, though still fearsomely glaring forward; and in the PSP version they look like a conventionally pretty girl giving a doe-eyed look to the camera. While both fans and many official sources tend to imagine the White Wizard as female, there is still some controversy over whether White Wizard's Girliness Upgrade makes it less easy to give them a male name (even though the game will still suggest masculine names like Noah and Sherko for the White Mage). Other fans simply think the tough-looking NES White Wizard is a cooler and less stereotypical design for a female character.
      • Fighter in the NES version is stocky and bulky, with spiky red hair and black, glaring eyebrows; their evolution Knight has short spiky hair with sideburns. In later versions their hair was brown, eventually blond, and more styled in appearance; in the FMV cutscene included with the Dawn of Souls release, they're depicted as a truly gorgeous White-Haired Pretty Boy. Dissidia: Final Fantasy and Mobius Final Fantasy also both use various white-haired prettyboy designs for their Cipher Scything, Composite Character versions of Fighter. (The Dissidia version has an alternate outfit that is a pretty good translation of the original NES look into the new art style, though some heavy eyebrow plucking was involved at some point.)
    • The Emperor in Final Fantasy II is always a gorgeous Bishounen (a Comic-Book Fantasy Casting of David Bowie!!), but in the original game and art, and in Dissidia: Final Fantasy, he has more piercing, adult-looking features, and unsettling biomechanical armour that gives him an insect-like quality. In the PSX FMVs, he has a much softer, prettier and more boyish appearance, with neater and smoother hair, a darker and less flashy outfit, and seriously on-point nail art.
    • Tina/Terra's esper form from Final Fantasy VI is intimidating and feral-looking, but players couldn't tell from the in-game sprite - it makes it look cute. In Dissidia: Final Fantasy, her esper form is far more ethereal and beautiful.
    • Final Fantasy VII:
      • Many fans were surprised at how attractive certain characters were made in Final Fantasy VII: Advent Children. Particular mention goes to: The grizzly middle-aged Cid was turned into a handsome, well-muscled man, while the hunched, lanky and gangly Reno was turned into a fanservicey Bishōnen. Barret goes from a huge, comical and intimidating Scary Black Man to a softer, hunkier look with a handsome face and a less severe haircut.
      • More passively, the Compilation Of Final Fantasy VII focuses on the more attractive members of the cast, even when relatively minor or, in several cases, dead. Less conventionally sexy cast members are pushed Out of Focus. Red XIII is given only a cameo role, Barret is pushed out of the picture and his role as a parent to Marlene is taken by Cloud and Tifa, and Cait Sith is rejigged to focus on his secret identity as the human Reeve (who also gets a handsome makeover). Meanwhile, optional character Vincent gets his own game.
      • Vincent's Limit Breaks underwent this treatment. Originally, they were supposed to be parodies of classic horror movie monsters: Vincent himself resembles a vampire, Galian Beast resembles a hideous, purple beast, Death Gigas resembles Frankenstein's monster, Hellmasker resembles various slasher-movie killers, and Chaos resembles a winged demon. However, in Dirge of Cerberus, Galian Beast was changed to look much more like an oversized, humanoid dog. And Chaos was changed to look like a winged Vincent in bondage gear. Presumably, the other two limits were too absurd or ugly to be included in the game.
      • Cloud has gone back and forth a lot in his various cameos, from extremely beautiful (Advent Children, Crisis Core, Last Order) to more beefy and boyish (Ehrgeiz, Dissidia: Final Fantasy, Super Smash Bros.) to downright unsettling (the original Kingdom Hearts, Final Fantasy VII Remake). A lot of this flexibility connects to the fact that his physical appearence wasn't even consistent in the original game, where his hi-res battle sprite looked noticeably squarer-jawed and more muscular than his prettier-looking regular battle sprite, his FMV appearence was somewhere in the middle, and his field model was just abstract blocks.
  • Not exactly this trope, but strongly related: In the western version of Tenchu: Wrath of Heaven, the female enemies with the horned samurai masks, manly chins, and messy hair are replaced by white-haired, gray-kimono'd versions of the cuter kunoichi enemies.
  • Peter Pepper from BurgerTime was originally a fat chef, but he seemed to lose a lot of weight for the home versions.
  • Pauline originally was a blonde girl with '80s Hair, and while she was pretty she looked quite (and understandably) distressed. By the Game Boy remake of Donkey Kong, she had been completely revamped (With emphasis on the "vamp!").
  • Remake Adaptational Attractiveness happens in many Pokémon titles. The male protagonists and their rivals for example became more bishonen, with all of them in general seeming to undergo an Age Lift; this is particulary noticeable in the remakes of the first two generations because of the dramatic shift in artstyle from generation III onwards, with Ethan and Silver losing weight for one, actually visible irises (as opposed to the somewhat Dragon Ball-esque artstyle of the first two generations), Red looking less scrawny despite actually becoming narrower, and everyone generally looking less scruffy. Several Gym Leaders became more attractive in all three remakes so far as well, as well as Archie and Maxie. Weirdly inverted with Team Magma Admin Tabitha, who went from tall, lean, and handsome to stocky and chubby with Eyes Always Closed. Even the Pokemon themselves undergo this sometimes, with some official art from generation one depicting them much differently from the ones that would be standardized by the anime and go on to be used in future generations, some of which were rather strange-looking.
  • Compare Chell in-game to Chell in the Lab Rat comic. The change carries over to Portal 2.
  • Alucard from Castlevania III: Dracula's Curse was originally modeled after Lon Chaney Jr.'s character of the same name from the 1943 movie The Son of Dracula, which gave the NES game's Alucard a bit of a middle aged man look. When Alucard was brought back for Castlevania: Symphony of the Night, illustrator Ayami Kojima redesigned the character and made him into a handsome long-haired nobleman.
  • In The Warriors (1979), Mercy (Deborah Van Valkenburgh), while not ugly in the truest sense of the word, does look like a more-attractive-than-average gutterslut, with a slight gap in her teeth to boot. In the 2005 adaptation by Rockstar Games, Mercy still has her trashy South Bronx accent, but the animation of her now looks a whole lot like Mila Kunis and has perfect teeth.
  • Batman: Arkham Origins and Batman: Arkham Origins Blackgate sees Amanda Waller take on a similar appearance to her New 52 incarnation. However, the tie-in film, Batman: Assault on Arkham sees her as Formerly Fit, having gained weight and become more of the classic obese Waller.
  • Super Robot Wars V: Hamada underwent the unrecognizable-leveled beauty treatment did not go unnoticed by fans. But before fans can even figure how to react, developers have both Might's secretary, Izumi and butler, Aoki lampshading to their boss in Chapter 28, 28-B, indicating Hamada was so worried about him, "he lost 5 kilos."
  • Middle-earth: Shadow of War features Shelob, who is usually depicted as a horrible giant spider, as a sexy woman in a black dress with a posh English accent. This did not escape mockery and Fetish Retardant reactions from the games press.

http://tvtropes.org/pmwiki/pmwiki.php/AdaptationalAttractiveness/VideoGames