At E3 2016, Microsoft announced Project Scorpio — the beastly next Xbox.
While we know a decent amount about Project Scorpio, the next Xbox is still somewhat of a mystery, and some of the information we have unearthed has raised more questions than answers.
Will all of my Xbox One games work on Scorpio? What will Scorpio's price be? Is Project Scorpio simply an Xbox One with boosted internals, or something more? Here's everything we know so far, and a collection of educated guesses.
What is Project Scorpio and what can it do?
Unveiled at E3 2016, Project Scorpio is the next Xbox, but this will be a generational leap like no other. Project Scorpio is slated for a Holiday 2017 launch.
Project Scorpio will be the most powerful console ever made. Microsoft claims that Scorpio will rock 6 teraflops of computational power and 320 GB/s of memory bandwidth, Microsoft is aiming for uncompromising 4K UHD resolution gaming with Project Scorpio. The current Xbox One has a peak throughput of only 1.3 teraflops with a theoretical maximum of 200 GB/s of memory bandwidth, making Scorpio potentially over 4.5 times more powerful than the Xbox One.
Project Scorpio will power high-fidelity virtual reality experiences. Microsoft is also making a VR play with Scorpio, noting that the next Xbox will power high-fidelity VR gaming. Presumably, the "high-fidelity" part of this statement alludes to bigger games more befitting of Oculus Rift, PSVR, and HTC Vive, rather than the VR "experiences" seen on mobile devices. It remains to be seen whether Microsoft will provide its own VR headset or simply defer to third-party headsets, as seen by the partnerships revealed in October 2016.

Unlike previous console upgrades, Project Scorpio will be fully backwards and forwards compatible with the Xbox One, including accessories, all games, and Xbox 360 backward compatibility. Besides VR experiences, Microsoft confirmed to me at E3 2016 that Project Scorpio will have no exclusive games. Instead, games will scale dynamically between Xbox One and Project Scorpio, unpacking more complex assets when the game detects it's being installed for Project Scorpio.
Project Scorpio will share an operating system with the Xbox One, leveraging all the same features, including UWP, Cortana, background music support, and beyond. We know that Microsoft is working behind the scenes on tweaking the dashboard even further, and may introduce changes to snap mode, the Guide menu, and perhaps even the dashboard UX itself.

- Utilizing what Microsoft calls "Project Helix," Project Scorpio will power game development for both Xbox and Windows 10 Store games. Microsoft is streamlining the process by which developers create games for the Windows 10 Store, with dev kits that allow them to mimic the environments of the original Xbox One, Project Scorpio, and all sorts of PC hardware. The Universal Windows Platform will power games on Scorpio, and titles like Gears of War 4, ReCore, and Forza Horizon 3 are already built to scale between Xbox One, Project Scorpio, and Windows 10 PCs.
Microsoft has really stepped up its hardware game in recent years, seeing devices like the Surface Studio, HoloLens, and Xbox One S emerge from the labs at Redmond. We don't know every feature Scorpio will have. Will there be a new Kinect? Will there be an Amazon Echo-like voice play? IoT devices using Microsoft Homehub? I think it's safe to say Microsoft still has a few secrets up its sleeve, and Scorpio could get a Surface-like plot twist that differentiates it against its chief competitor, the PS4 Pro.
What does Project Scorpio mean for games?
Console generations as we know them are officially over. In an age where digital licenses are becoming more and more prevalent, Microsoft and Sony are leading us into a future where your content is king, transferring between devices and scaling as appropriate. This shift is primarily to allow for shorter console cycles to take advantage of the rapid march of technology. The gulf between current-gen console and PC hardware should, in theory, be a little smaller for those willing to spend the cash.

Forza Horizon 3 looks stunning in 4K on capable PC hardware, and we know the game is 4K Scorpio-ready.
Games on Scorpio will run better, and look nicer. They will take advantage of advanced anti-aliasing techniques, with higher quality shadows, lighting, and of course, resolution. Textures will load faster, the scenery will look sharper, and the density of foliage should be higher. Switching between the Xbox One and Project Scorpio versions of a game should be akin to switching a game like Forza Horizon 3 and Gears of War 4 from medium to ultra settings. That said, there have been suggestions that Project Scorpio and Xbox One games will forcibly share frame rates to prevent competitive advantages, we've received some indication that it could be a misquote. We've asked Microsoft for clarification and will let you know if it comes.
When a game is installed on an Xbox console, it will detect what hardware is present and unpack the correct visual assets and features. Developers will have to enable those experiences, of course, and many of them might not see it as a worthwhile effort to make. Todd Howard of Bethesda and Fallout 4 fame and Patrick Bach from DICE of Battlefield fame both featured in the Scorpio reveal trailer, indicating that at the very least, Fallout 4 and Battlefield 1 will receive 4K versions on Project Scorpio. All first-party games will receive the Scorpio treatment; expect Gears 4, Forza, Halo Wars 2, and more to look stunning on Scorpio.
Making sure Scorpio has a solid launch line-up of enhanced games should be high on Microsoft's agenda.
However, in an interview, Mass Effect Andromeda's Michael Gamble said there are no plans for BioWare to support Project Scorpio, which will come as a blow considering how heavily the game is featured in the PS4 Pro's marketing.
It remains to be seen just how many titles will get patches to support Scorpio's hardware, and making sure Scorpio has a solid launch line-up of enhanced games should be high on Microsoft's agenda.
Do you need a 4K TV?
Yes, mostly. To see the benefit of sharper resolutions above 1080p, you will need a 4K television. We've rounded up some of the best 4K TVs right here.
Phil Spencer has noted that Project Scorpio developers won't necessarily be required to hit a 4K resolution with their games. They could opt for sub-4K resolutions, perhaps targeting 1080p, choosing to use the extra flops to pile on more intensive visual effects and techniques instead, at which point people without a 4K TV will see some benefits. It seems unlikely that developers will go down this route, though.

Project Scorpio will also probably be much faster for running apps, multi-tasking, and navigating the dashboard in general, although I'm not sure many will find it worthwhile to buy an entirely new console to gain a bit of speed in these areas.
We know that UWP games like Forza Horizon 3, Gears of War 4, and ReCore are 4K-ready for Project Scorpio, thanks to the unified development platform between Windows 10 and Xbox. At the very least, you should expect all Microsoft Studios games to target a full 4K resolution, and thus, a 4K TV.
Project Scorpio should mean closer ties between Xbox and Windows 10
Windows 10 and Xbox will get even closer with the launch of Scorpio. Microsoft began to bridge the divide between the Xbox One and PC at the start of this generation and completed the convergence in 2016 by allowing developers to target Xbox One with their apps and games as part of the Universal Windows Platform. The Xbox app for Windows 10 already gives us the majority of the social features available on the console, with Beam.pro streaming, deeper customization in the form of new avatars, and much more on the horizon for Windows 10, Xbox One, and Project Scorpio.

If Microsoft achieves its goals with Project Helix, Xbox-integrated games should be hitting the Windows 10 Store in greater numbers. As far as third-party developers are concerned, only a few indie outlets have really taken advantage of the integration between Windows 10 and Xbox One, allowing owners of Everspace and Astroneer to roam between devices.
As UWP becomes the central mechanism for developing games that scale between Xbox One and Project Scorpio, Microsoft hopes developers will also see this as an opportunity to target the Windows 10 Store, as it will be a comparatively trivial task to bring a 4K Project Scorpio title to the Windows 10 Store for PC.
What about Project Scorpio's price?
Microsoft has described Scorpio a number of times as a "premium product," leading some to speculate that the console will have high-end PC-like pricing, but Xbox head Phil Spencer slapped down some of the more insane estimates.
"When we designed Scorpio we really thought about this balanced rig that could come together at a price-point. Like, I want Scorpio to be at a console price-point, I'm not trying to go and compete with a high-end rig. And because we're building one spec, we're able to look at the balance between all the components and make sure that it's something we really hit that matters to consumers and gamers."

Outspoken Wedbush analyst Michael Pachter places Scorpio's price at $399, putting it in-line with a Kinect-less launch Xbox One. Pachter cites the PS4 Pro as the main driving force behind this price estimate, as Sony's console will likely get further price cuts to compete with Scorpio when it launches in 2017.
"The Xbox Scorpio is priced at $399. This might not be low enough, particularly if PS4 Pro drops before holiday 2017, but Microsoft has to price competitively or fall farther behind."
Microsoft will probably be willing to sell Scorpio at a loss as it attempts to make up for lost ground from the Xbox One's botched 2013 reveal. Considering Microsoft's plan to make Scorpio the standard for game development, Scorpio has significant implications not just for Xbox, but also Microsoft's gaming efforts for Windows 10 and UWP, making it all the more necessary to sell as many units as possible. We'll probably find out Project Scorpio's price at E3 during June 2017.
It will very probably be awesome
As noted, Microsoft has punched at the heart of the gadgetry landscape in recent years, taking the industrial design spotlight from the likes of Apple and others. Project Scorpio will likely be an excellent piece of hardware, but it only matters if the games follow suit.

Microsoft will have to ensure Scorpio has a wide range of 4K games available, both first and third-party, if they want to justify the upgrade to consumers. It also wouldn't hurt to announce Scorpio alongside some projects slated for 2018 and beyond, and show how the games will differ between Xbox One and Scorpio (and the competition). We're moving away from a console war and into an ecosystem war, and 6TF of computational power is only as good as the games that run on it.
Scorpio is potentially a more complex product for Microsoft than the PS4 Pro is for Sony, given how Microsoft wants to leverage Xbox and Scorpio to promote UWP as a gaming platform. Microsoft should exercise care not to alienate developers with their insistence on building games for UWP, and also be mindful of the weak consumer messaging surrounding the launch of the original Xbox One. When it comes to the consumer experience, the Windows 10 Store lags far behind Steam.
Under Phil Spencer, Xbox has shown itself to be very pro-consumer, offering thousands of dollars in free games on Games with Gold and with its prioritizing of new features based on user feedback, such as the landmark backward compatibility emulator. Project Scorpio is likely to continue the trend, and the hype train will begin kicking into high gear as we head through 2017.
Reader comments
Everything we know about the next Xbox: Project Scorpio
This sounds great, especially if it is 399. The backwards compatibility is icing on the cake.
1) Is it confirmed that Xbox Scorpio uses the new ZEN/RYZEN AMD APU?
2) Is it confirmed that Xbox Scorpio uses the new RADEON VEGA GPU?
3) Is it confirmed that Xbox Scorpio uses HIGH BANDWIDTH MEMORY 2 (HBM2) ?
4) Does it have USB 3.1 ports or higher with thunderbolt?
5) Will it still use Kinect?
6) Will games come in UHD-Blu Ray Disks of 100GB or more?
Xbox One Soc currently using 100 GB/s move engines like the Zen is going to use. The 'Esram' is already a type of HBM at 1024 bit. Xbox One already has Zen like features. Remember Zen was being developed over the last four years and is modular in design. So tech from that design could be used with older Jaguer CPU's and the custom GPU. I say custom because the Xbox One GPU has twice the amount of individual processors within each CU when looking at the die pic.
So a four core, 8 thread ZEN APU with full HBM and ESRAM would have 320 GB/s of bandwidth. Could use gddr5x as well, but interesting to note that AMD APU's with HBM come out when Xbox Scorpio Project comes out. Also TSMC 10nm will be in full production with 7nm coming out two years later (delays for 7nm).
You are being kind of unreasonable, how much space would ESRAM + HBM take? Then how much would it cost, why would MS lock themselves into GDDR5X when there's only one other customer for it and price not going down like it is for GDDR5?
MS already showed in the video that there are 12 ram chips on board which puts it at 12GB of GDDR5 @ 384bit bus(bus width confirmed/leaked by Panello). With that bus only options are 8GB of GDDR5X or 12GB of GDDR5 (goes with video) to achieve 320GB/s. Don't forget that 4K will require more ram!
As for guys question regarding games being 100GB, he should only look at PCs and notice that 4k games are actually no larger thancurrent console games being sub 50gb. Also note that 90% of the game size is uncompressed audio.
@Kazekage1981
would be nice to have all of that but my question is why would you need thunderbolt on it? ZEN just released and HBM2 wasn't even in rumors until now. the rumors are very vague. it could actually end up with an i7 as far as we know.
No I7. AMD have the deal. And produce faster chips for leass heat cost.
I really hope that developers don't just aim for 4k and ignore actual visual improvements. I'd much rather 1080p with greater poly counts and improved effects than a resolution bump.
So, where can one get the Windows Central Enamel Pin?
Who cares, in the end we are all going to die
:(
There's more than just a console war riding on this. UWP needs to be a huge success to keep windows relevant and relied on. So there's a good chance Microsoft may go to match the PS Pro on price and really push all of Windows features into the home, outperforming and out functioning the PS4 Pro by a wide margin. The concern is that Sony and Nintendo don't or can't fight back, and it becomes that feared one horse race that we don't need!
I'm still being stalked online but hopefully that's coming to an end, and Scorpio will be awesome.
It will never come to an end... I'm watching you...
nooooooooooo
FAN-LESS, INTERNAL POWER SUPPLY
MAKE IT SO!!!
I think the teaser video already showed a fan haha. I'm not sure they'll be able to pull off internal PSU.
The Microsoft team building the Scorpio apparently won of the AMD future design award this year. I heard it was a very powerful and small device. Of course, they were using cutting edge tech or unreleased Zen and/or Vega chipsets in the winning design and might be too expensive of device for console. But, knowing many in that same group are invovled in this console I suspect they will be able to do a lot within a small space.
Source? Can't find it on the web.
I've heard from ... someone I know can't say who but it's likely to be around £600+ with possibility for upgradeable parts . And it's planned to last on a 15+ year cycle. It was heavily implied that it will be around that price. But not much more was said other than that.
Better find better friend to talk to because none of what they said is even close to true. They are just pulling your leg. There are of plenty consoles that have removable parts. They are called desktop PCs. Microsoft (Spencer and others) have said several times they not making such a device. Spencer has also said more times than I have fingers (and yes I have 10 digits by the way) that the Scorpio will priced within this generation console prices. So,$ 399 to $499 is probably the target price range for any lowend model (not $740+ as you say)
Purely conjecture on my part but, definitely more likely then anything your informant has stated. I suspect we will see multiple SKUS. I base this on what they did with Xbox One S. If I were Microsoft I would definitely try to get a basic model down to $399. Doing so might mean removing any Blu-ray drive and make it a digital only device. It would help them also by forcing people to only be digital purchases. It also sounds better advertising "starting and $399" for the Scorpio Digital. As opposed to only one device priced at $499. Or course, another SKU would have the 4KHDR drive and maybe bigger 2TB instead of base 1TB.
Well the info is based on heavily implied information from Microsoft xbox devision employees them self so take it or leave it. And by that I mean "this is it" but without directly saying it
I hope "scorpio" becomes the platform for developing UWP games for all w10 devices, and they can refresh it every 2 years to keep up with 4k and all that, then scale the games down to xbox one, laptops and lower end pc's, they can simply keep the "one" as the de facto microsoft console, with the "scorpio" being the workhorse and enthusiast grade experience, a bit like insiders for hardware
I think Project Scorpio will be called "Xbox One Ultra" or "Xbox One Pro".
Xbox One X
Wish list:
- Surface design on the box itself, so it looks neat on my shelf.
- Keyboard and mouse support, enabling developers to create RTS games with complex UIs.
- (Unlikely) support for running old 32-bit PC games, including Blizzard and Steam games.
- More UWAs enabled, both first party and third party.
- Better OneDrive support.
Could one of the reasons they would reduce the cost of the console be because of the shift to digital media? The fact that games bought on their own store instead of else were may make MS/Sony more money than the consoles themselves.
That too. It helps drive market share for W10 Store too on TVs potentially.
I just hope there is a model with 4Tb of storage.
Now that seagate has a 2.5" 4Tb model it would be stupid for MS to not use that in the top SKU.
Multiple HDD sizes are a given, Spencer has said as much. 4TB is unlikely though. Would push the price too high, if only because the extra size always comes at a premium.
What I'm wishing instead is the easy hard drive replacement in the console itself. Though this seems unlikely, especially that external hard drive seems okay enough. Though still would be better to actually replace internal storage to SSD to give more performance boost on app performance and loading times.
I would like to see ssd inside, but cost may mean they don't.
Yeah it's unlikely for now, SSD price points need to come down a lot. But the solution really is to either make the hard drive a plug and play type swap and sell official Xbox SSD drive as an accessory or to just have different SKUs like they do with Surface, cheapest model with HDD and then premium models with SSD. I've only had a week with Xbox One S (My first console in like 15 years) and the only thing that disappoints me is loading times, even for small tutorial missions its like 60+ seconds to load, very frustrating and from what I understand an SSD would solve that bottle neck.
Having another SKU for SSD sounds good, though the added cost of the unit, though the problem is how much will it sell since the cost would be higher. I don't think many console buyers know the benefit of SSD. Still better to have an option at least.
This is why I find the self-service replacement of internal HDD to SSD would be better solution for enthusiast and savvy enough to enhance their console. The problem though is that for MS, there is less incentive for console buyers to buy higher capacity options since user can just upgrade it later. Though people know how to replace component are not that common for most console users I bet.
Anyways Happy New Year!
I have Samsung T1 SSD plugged into my day one xbox one and it cuts loading times in half. So there's an option if you want performance.
Well they don't have to have it SSD out of the box. Just an easy way to replace internal HDD. Let just the use have a tool to install Xbox OS into it from their PC, or if possible designed the way Xbox Scorpio that its firmware have basic functionality to download the OS when you install new storage.
Anyways, Happy New Year!
OS on xbox is not limited by hdd speed, but instead by internet.
Besides you are able to plug in 3+ HDDs/SSDs into xbox if you want faster loading times for games/apps.
Can't wait to see Project Scorpio and wonder if I'll have to mortgage the house or sell a kid to get one, Microsoft have been known to go over the top in pricing, and another thing is the 4K while it's great I assume, but if you are buying a 4K Flat Screen UHDTV just to play games ... ARE YOU NUTS! The Television industry has yet to embrace 4K, there is no real reason to buy 4K, and for me, playing games, isn't enough. I have seen a 5K system, and there is talk of going to 8K, so as the TV makers increase the technology, the TV industry broadcasters aren't showing 4K content. They so far have ignored 4K pretty much like they KILLED 3D, so again, if you buy a UHDTV just to play games... ARE YOU FREAKIN' NUTS !!!! I'm really waiting for the announcement of "Hologram" so the player of a game can actually be a part of the game, playing from the inside out. Time will tell about Project Scorpio.
Well that's the thing about Xbox One S and Scorpio, it will output media in 4K as well, so it's not like it's just for games. I agree that it's niche, though.
A niche that is growing fast. 2 years ago I knew noone with a 4K tv and content. Now I know 3 as well as myself as 4. I jumped on a 4Ktv this year and a One S. Loads of 4K content on Netflix, Amazon and of course 4K bluray and HDR content to. It's growing quite rapidly.
Aye, but the TV requirement is a barrier the PS4 and Xbox One didn't have to contend with. It'll have an impact.
Most content isn't even available in 1080P
What's your point? :0
Well I'm not sure where you are from. But in the UK, every single movie released is in 1080p or 4K now. All of them. All Netflix Original tv series and movies are shot and available in 4K . And they have Imo the best tv series out there. Daredevil, Jessica Jones, Luke Cage, Orange Is the New Black, Stranger Things and loads more. Amazon 1080p and 4K. Gaming and 4K bluray. The only content that isn't 4K here is what people used to call tv. Like old school TV. Which I Ditched 6 months ago. Watching live TV and recording things off a cable box is something many are moving away from. They are behind the curve and their tv series Imo are getting stomped on by Netflix and Amazon.
and BBC iPlayer is going 4K in Q1 2017 too.
Don't mortgage the house, if you fall behind, you'll have nowhere to play, best to start picking your least favourite child. In terms of the 4k, it is coming steadily. 4k Netflix and Amazon Tv are likely to take major advantage of the horsepower. BT Sport offer 4k now, I think. It will only increase. I see this as a far more palletable shift than 3D. That often require the specs, which for me was a pain. Not least because many sets only had 2 pairs. Not much use for many families, or pubs. Streamed content including sport and possibly gaming, if it looks good enough, will help adoption. UHD will help too.
Aye, and it'll just drive regular TV into obscurity even further. BBC iPlayer is going to experiment with 4K in 2017. Most UK TV isn't worth watching outside of BBC iPlayer heh.
iPlayer gets some serious use in my house. As long as channel 5 sort their app for 4k too, I'll be happy. World's Strongest Man comps are where my love is at! But will we see 60fps at 4k? I don't reckon so at a reasonable price. I think your $399 is unlikely, but subsidising it with Gold membership etc is one reason I never want them to make Gold membership free. I wonder if they will offer gold 4K, for higher end offerings, I doubt it, but you never know.
The bandwidth alone shows the Scorpio will be 4K native. Confirmed. The bandwidth is the important part. Way more important than TF. And clearly it outperforms 98% of GPU bandwidth in the PC market GPUs today.
Amen. To that. But even the BBC are pretty bad. They only promote Pro EU news now. Completely not even bothering to report on non faveourable EU stuff. Pretty bad.
Who cares about the news in 4K... lol. Planet Earth II ftw.
Haha to true. That sh*t is insane in 1080p. Imagine 4K:0
4K is coming. Broadcasters in the UK are already looking at it and I cannot believe US broadcasters are not doing the same thing.
Considering you can buy a 4K tv now what you would pay for a 1080P TV a few years ago, your point is moot when it comes to the cost of the TV. As for Content availibility, you're incorrect. I won't list all the sources you can get it from, but Direct TV I KNOW is one. You troll the facebook page enough with misinformation, don't bring it to the comments section of the website too.
Yep, 4k TVs are comparable in price, or possibly a touch cheaper than the 1080p ones from 3yrs ago. There will be several between £500 and £1000 that will do very nicely. Gonna be an expensive year for me in 2017.
The television industry has yet to embrace 4K...? I bought my present Samsung 55" a year ago, as a last year's product at about half price compared to launch price. That has 4K resolution, as did most of the alternatives from LG, Sony, Panasonic etc. Big sellers all... 4K screens are everywhere right now by default, begging for content. A console offering 4K games would be much appreciated!
Xeongui. No not nuts. An adult who has a job and enjoys gaming. I will buy a 2000 pounds TV and Scorpio when it's available. Yes just for 4K gaming. People spend more per year on cigarettes. I chose this much healthier option :)
Amen to that, I really need to quit!
4k is laughable in a 10' gaming arena. Perceive resolution is higher because of distance. Main reason why HDR is so important for 4k gaming. It's not the resolution, but the quality of pixels (HDR)that is making 4k upgrade worth it.
No. Sony have been knownw to go over the top in pricing. PS3 anyone???? All MS consoles have been priced really well. The base model Scorpio will be $399. And it will blow PS4 so far out of the water, Sony will scramble like crazy to get a new PS out. How they didn't make Pro a 4K machine is beyond me.
Really? 4Ks are cheap now... WTF wouldn't you buy one if you are getting a new TV?
TV broadcasters are heavily limited due to bandwidth of their hardware (cables) in the ground unable to support such. Most TV providers are not even able to support 1080p, as 99% of channels are 720p or less with 70% of those actually 480p.
We shouldn't have cable tv providers holding us back, there's plenty of streaming services that have 4k content (youtube, netflix, amazon, 4kflix etc.)
What killed 3D was silly glasses and headache nothing else.
There is actually even 12K gaming rigs out there, 4K HDR is here to stay and will replace 1080p. TVs have dropped in price thousands and manufacturers are making them faster, very smart, and improved in every way.
Alot of PC gamers only look at the gpu terraflops performance and staye they can build easily better for cheap. Not true. Most Nvidia cards don't match the bandwidth of 320gb/sec.
Also if you count the memory dies on the Scorpio reveal you will notice 12 memory modules. Likely 1gb each. Meaning 12gb GDDR5 running at 320gb/sec bandwidth. This is massive. Historically there has always been a bottle neck in consoles somewhere. Scorpio seems to be an incredible balance between raw power and memory. The only thing we don't really know is what CPU from AMD they have. Here's hoping for Zen. Building a PC to even match its balanced overall performance will cost £1000 right now. Cheaper next Xmas sure. But Scorpio will beat PS4Pro extremely easily.
Oh and Bethesda confirmed at E3 Fallout 4 VR is being made a console exclusive for Scorpio. Because as Bethesda stated. Scorpio is the only console capable of handling that VR.
Aye, and subsidization is a factor rarely considered by PC gamers as well. Consoles are cheaper because they're partially subsidized by the services and licenses (and advertising bux) sold through the dashboard.
Nether the PS4 or Xbox one was sold at a subsidised cost this time around.
Both were sold at RRP for a slight profit, a nice round up price for the retailers.
Sure, but the margins are still wafer thin.
Do you reckon those nock up images were relevant? They could show anything. I hope you are right though, I hope that Scorpio is a monster.
I am guessing that Scorpio will be Zen. http://www.reddit.com/r/Amd/comments/58buph/scorpio_will_be_balanced_did...
Console UWP titles between PC and Xbox One show that 4 times the paper specs are needed on the PC gaming side. PC gaming spec whores don't take in effect the efficiencies' that console hardware allows.
Console UWP titles between PC and Xbox One show that 4 times the paper specs are needed on the PC gaming side. PC gaming spec whores don't take in effect the efficiencies' that console hardware allows.
Seems like you lack much knowledge on the subject. Bandwidth can be subsidized by bus width! Besides bandwidth is not a limiting factor and computational performance is more important. Most GPUs that released this year are 320GB/s or more (see HBM memory).
Historically there has always been a bottleneck with every system ever made and that's ever going to be made! Bottleneck just means that one component has reached it's maximum treshold and can't operate faster. So even if you had 100TF machine with 5000GB/s bandwidth and 20GHz CPU you would still have a bottleneck somewhere as something has to be weakest component.
I just want to know when we will get a native USB Kinect.
The Windows 10 version of Kinect is USB native, right? Perhaps that can't be used with the Xbox One though...
No, it still needs that spaghetti cable mess of wires and adaptors and power packs.
Ok guys. I haven't read the whole article yet. But big issues in the first paragraph. Xbox one has 1.3 tf. Correct. It's bandwidth though is miles off. It has 68gb/sec on the DDR3 8gb ram. The 200gb/sec you refer to is only on the 64 mb edram. this lowly 68gb/sec bandwidth is the reason why developers struggle to hit 1080p native. Without some seriously impressive tiling techniques going on with the frames fitting into the 64mb edram.
For comparison the PS4pro has 214gb/sec bandwidth with its 8gb GDDR5 ram. And the original PS4 at around the 180gb/sec bandwidth.
That figure factors in correct use of the ESRAM, as claimed by Microsoft. The figure seems controversial in practice, though.
I've edited the language to explain where I pulled that figure from.
MS are BS there. You cannot fit 8gb of data into 64 mb. And as literally all developers have stated its the sole reason resolution suffers on Xbox One. MS had to introduce a tiling system into the devkits because developers wouldn't take the extra time to write it into their code.
There is alot of data the Edram never sees. And is a massive bottleneck for the original Xbox One.
Otherwise according to MS the original memory on the Xbox One outperforms the GDDR5 ram on the original PS4. And we know for a fact that ain't true.
I love MS. But pre Phil Spencer they lied alot on Xbox One release.
Fair enough, but why don't MS exclusives seem to suffer the same problems as multiplats?
They utilize tiling to its limit. Even then they would sacrifice other things. It's a fact FH3 would look better on a PS4. It's more a case that exclusives are made with 1 system in mind. So the developer can spend 100% of its resources making 1 machine max out. Even Halo 5 has a resolution that changes on the fly. And that's one of the best looking Xbox One titles. Exclusives are always the exception. Exclusives will always outperform Third party titles for the reason i stated above.
Why i always find it funny if a third party game wins graphics awards with low resolution and glitchy framerates.
Microsoft wants games to be developed for Scorpio/UWP first with Project Helix (Scorpio XDK), so hopefully that'll go some way to improving things. PS4 Pro seems to have some issues with the way games scale between devices atm.
Largely I also believe its because of the kinda fake implementation of 4K gaming they use. It goes through an extra process. Essentially software driven. Not hardware. Due alot to its bandwidth. There's alot of neat tricks with the Pro but it's costing resources because it's code driven.
first. A lot. Next, they tried the light bulb game and they saw it was kicking their butts. They will not botch this release. It's critical not to
...And tiling (Granite) uses less than the "Esram" size in order to render textures larger than what normal PC games can run. Xbox One titles have hit 1080p 60 fps while PS4 has yet to hit that. Even the Pro is having a hard time getting to 4k.
Xbox One had issues before Directx 12.x, but current title coming out have been easier to make according to devs. The tech is newer and more efficient while the ps4 and pro use older non HSA techniques.
...And tiling (Granite) uses less than the "Esram" size in order to render textures larger than what normal PC games can run. Xbox One titles have hit 1080p 60 fps while PS4 has yet to hit that. Even the Pro is having a hard time getting to 4k.
Xbox One had issues before Directx 12.x, but current title coming out have been easier to make according to devs. The tech is newer and more efficient while the ps4 and pro use older non HSA techniques.
Who said that you need to fit 8GB of data onto 32MB? Especially when you have 1024 lanes to move traffic compared to 256 lanes.
How is it that xbox360 with only like 12MB of EDRAM could do 1080p and only 27GB/s bandwidth?
...and Sony told devs that using CPU and GPU at the same time puts GPU bandwidth under 130 GB/s on the normal PS4 with the Pro having the same issues and work arounds.
Again you have no clue what you are talking about! 68GB/s of DDR3 8GB and 32MB of ESRAM (EDRAM is completelly different and there isn't 64mb of it) ESRAM can operate up to 209GB/s on 1024 bit bus (massive usually 256 is as high as they go)but combined with slower ddr3 overall system operates equaly to 8GB of 200GB/s ram. Original PS4 had sustained 176GB/s.
Ram speed is not a limiting factor! Plenty of games are at 1080p and there were games even on xbox360 that were 1080p!
Please stop spreading missinformation!