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Date/Time Author Posted On Comment
Jul 19, 2017
5:47 AM
Random Talking Bush Sheet:
Mega Man and Friendly NPCs
@SuperS192: Fixed it now.
Jul 19, 2017
5:26 AM
Dolphman Sheet:
King Dedede
He did. "Jermungandr" is what he's now known as.
Jul 19, 2017
4:49 AM
Deep Weeb Game:
Bubsy 2
@DigitalDiamal No, this is an official port
Jul 19, 2017
4:15 AM
SuperS192 Sheet:
Mega Man and Friendly NPCs
Top spin and Spark shot are switched...
Jul 19, 2017
3:23 AM
Raimbowyosh123 Sheet:
King Dedede
Wait... didn't Drshnaps create this?
Jul 19, 2017
3:18 AM
Raimbowyosh123 Sheet:
Enemies 3
Was that Starfy?
Jul 19, 2017
2:40 AM
AzadcanMation Sheet:
Everything
Thanks you :D
Jul 19, 2017
2:14 AM
EndercreeperMugen Sheet:
Vibe Scepter
Kinky ( ͡° ͜ʖ ͡°)
Jul 19, 2017
1:07 AM
DigitalDiamal Game:
Bubsy 2
Is this a fan game of Bubsy if he had a Game Boy port?
Jul 19, 2017
12:38 AM
Deep Weeb Game:
Takeshi no Chosenjo / Takeshi's Challenge (JPN)
I feel that Takeshi's Challenge would actually work very well in modern gaming as an indie game
Jul 19, 2017
12:33 AM
jackj106 Sheet:
Shovel Knight
the image with the chalice looks so out of place that i thought the chalice was somthing on my screen.
Jul 19, 2017
12:32 AM
Deep Weeb Game:
Super Princess Peach
If you think about it.
This is a game where you're literally playing with people's emotions.
That's pretty f*cked up.

Also, I think that the artwork style for this game is excellent, makes you wonder why they never used it again.
Jul 19, 2017
12:30 AM
Deep Weeb Sheet:
Vibe Scepter
"Somewhere, someone might possibly be using it right now...
...What?
Your mom's been laughing happily a lot?
Maybe... Just maybe... The Vibe Scepter is hidden away in your house somewhere..."

I know that it's talking about the DS stylus and it also mentions the player's dad being mad, meaning that it's the player who has the Vibe Scepter and has the power to change people emotions, but, come on, it's a joke
Jul 18, 2017
7:44 PM
Snessy the duck Sheet:
Bubsy
I must say that the amount of animations here is pretty impressive for a Gameboy game.
Jul 18, 2017
7:15 PM
Doc von Schmeltwick Sheet:
Galoomba (SMB3 NES + Allstars)
That's great! I like the style. I had wondered about trying the sidestep with them, but then I thought it would look too odd, so I didn't. I guess it works pretty well after all.
Jul 18, 2017
7:13 PM
Doc von Schmeltwick Sheet:
Pokey
I just wonder why they didn't use the beta face, this one's utterly demonic and horrifying. Now the reason it's not on here is that it only existed in the prototype, which was never publicly released, and the graphics in the final were overwritten.
Interesting thing though, is that in this game, you can beat them by jumping on them, while in DS, which used the floral Double Dash design, you'll get hurt if you do that.
Jul 18, 2017
6:59 PM
jackj106 Game:
Undertale
i have it, just not formatted
Jul 18, 2017
6:02 PM
Gaia Sheet:
Bubsy
Oh man, so much compression going on here from the console games, eugh...
Jul 18, 2017
5:33 PM
ittan-momen Sheet:
Blocky (Kirby Advance Style)
You should smooth his mouth out a little. His face is a little weird, but his body is quite good.
Jul 18, 2017
4:34 PM
Animacreep Sheet:
Drawing Page
@Ashley Yeah, it looks bad.
Jul 18, 2017
3:53 PM
HM2000 Game:
Bubsy 2
This is because of the reboot, isn't it?
Jul 18, 2017
3:04 PM
Ayumi Shinto Sheet:
Enemies
More like Linkaluigi
Jul 18, 2017
2:40 PM
Deep Weeb Game:
Bubsy 2
>Take a game with floaty crontrols and big open levels
>Port it to the Gameboy, with a very small screen, and make all the backgrounds monochrome without any detail
WHAT COULD "PAWS"-SIBLY GO WRONG?!
Jul 18, 2017
2:00 PM
EpicLuigi Sheet:
Intro
@beanluv i forgot to rip the second part of the screen when toad tells mario about wario kidnapping peach
Jul 18, 2017
12:54 PM
smykoleg Game:
New Super Mario Bros.
since luigi is not here, though he's a playable character, we need a game called "Luigi Is Missing!"
Jul 18, 2017
12:50 PM
DogeMayo Sheet:
Galoomba (SMB3 NES + Allstars)
@Dolphman. Yeah. I made it sidestep like the original SMB3 Goomba, and tried to make it look more like the modern Galoomba (As seen in 3D World)
Jul 18, 2017
12:35 PM
DogeMayo Sheet:
Forest Tileset (SMB3)
@Kewlzonic There is already a SMB3 Forest background.
Jul 18, 2017
11:56 AM
kendotlibero Game:
Oneshot (Steam Version)
they're already in the queque
EDIT:they got accepted
Jul 18, 2017
11:52 AM
IanBoy141 Game:
Oneshot (Steam Version)
Will stuff from the freeware version get added too? (If there's even any difference.)
Jul 18, 2017
10:21 AM
Dolphman Sheet:
Galoomba (SMB3 NES + Allstars)
Interesting take on the Galoomba. Normally, people recolour/reshade the SMW ones.
Jul 18, 2017
9:28 AM
Random Talking Bush Sheet:
Carol Tea
Added some sprites of Carol flying one of the planes (same one Torque uses).
Jul 18, 2017
9:14 AM
Random Talking Bush Sheet:
Milla Basset
Fixed the duplicate "↓ + Y" command (should've been "↓ + B").
Jul 18, 2017
9:00 AM
Random Talking Bush Sheet:
Commander Torque
@GensokyoZXRedAce: Yep, that is indeed all combinations of them. Most only have one sprite apiece, which is probably why it seems like it could've been lacking.

Anyway, updated his sheet with a couple of extra (unused?) cutscene sprites, and his easter-egg animation.
Jul 18, 2017
8:20 AM
Random Talking Bush Sheet:
Spade
@GensokyoZXRedAce: I think they're meant for his special attacks, but I don't think they're actually used at the moment. And as for the missing sprites, since they're very incomplete (no shading, older designs, etc.), I'll be including those on a "Beta" sheet for Spade later.

That being said, I've added his Character Select portraits now, so that's something at least.
Jul 18, 2017
8:16 AM
Random Talking Bush Sheet:
Enemies (Stage 1B: Aqua Tunnel)
Added the revised sprites for Firefly, Slime and Chomper.
Jul 18, 2017
8:16 AM
Random Talking Bush Sheet:
Enemies (Stage 6A: Trap Hideout)
Added some more Biker Ninja sprites that I'd missed earlier.
Jul 18, 2017
7:00 AM
kewlzonic Sheet:
Forest Tileset (SMB3)
Also, is there a background to go with this? If not, I could probably link it together with some other 16-bit ones.
Jul 18, 2017
6:57 AM
smykoleg Sheet:
Pokey
what about the beta pokey face? xD
Jul 18, 2017
6:28 AM
LydiaPurp105 Game:
Whomp 'Em
*Saiyuki World 2. the first is very similar to kid niki but i'm unsure as to whether or not it was the localized version.

the controls in the first game are super slow and stiff but the second game is pretty fun to play for a bit. far more enjoyable than Dragon Power/Dragon Ball. not to mention the sprites in both SW2 and Whomp 'Em are pretty great
Jul 18, 2017
6:23 AM
LydiaPurp105 Sheet:
Battle Mode Select Screen
nice bonus krystal sprites
Jul 18, 2017
6:18 AM
LydiaPurp105 Sheet:
Sonic 3 HUD
these looks great, almost as if you could use them in a rom hack!
Jul 18, 2017
2:15 AM
Y2K Game:
BlazBlue: Central Fiction
OskeinO Got you covered! Naoto, Nine, along with others were approved and are now available!
Jul 18, 2017
1:42 AM
GensokyoZXRedAce Sheet:
Spade
And another thing I'd like to add, I think a few of his sprites are missing. Specifically his rolling and victory animations.
Jul 18, 2017
1:03 AM
Deathbringer Game:
Super Mario RPG: Legend of the Seven Stars
Magidragon could have been a seperate enemy.
Jul 18, 2017
12:54 AM
Fawfulthegreat64 Sheet:
Lord Crump
I'm wondering why the texture for his collar is smaller than the rest and resized by the game to fit.
Jul 18, 2017
12:22 AM
ElGordoPija Game:
Metal Slug Attack
XD
Jul 18, 2017
12:17 AM
Doc von Schmeltwick Game:
Super Mario RPG: Legend of the Seven Stars
@Raimbowyosh123 No one said it was. Also missing from the game is the King Bomb landing on the "BB Bombs," as the coding calls them. It also calls the Czar Dragon in the intro "Magidragon."
Jul 18, 2017
12:15 AM
Doc von Schmeltwick Sheet:
Countdown Bubbles
@TheGreenDev Still inappropriate.
Jul 17, 2017
11:26 PM
Raimbowyosh123 Game:
Super Mario RPG: Legend of the Seven Stars
The part in the intro where the Magikoopa attacks Mario, is actually not seen in game.
Jul 17, 2017
11:22 PM
Raimbowyosh123 Game:
Iggy's Reckin' Balls
I have no words.
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