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118

Be Me: Death Cleric in a slightly insane evil campaign.

Be Not Me: A mimic the size of a house....also in the form of a house.

Party comes across a tiny village of 4 houses with people mindlessly walking around chatting.

Party is told to enter biggest house where "the village elder" is. "Village Elder" is full of knowledge party wants.

Party realizes that some of these people are duplicates. Obviously a trap. Insane evil party does not care, curious as to what is going on here.

Unseen voice ushers party into the house.

"Okay Mr Elder what is going on here" Cleric says as he enters the house first.

Wall shuts down in spot where door was locking Cleric in the "house". "House's" inside looks dark and cave like. Floor is spongy and sticky.

Cleric no long able to move as party tries to pry open wall.

Teeth chomp down on Cleric taking piercing and acid damage.

"House" is trying to eat cleric.

Cleric start to hurt. Cleric angered at attempt to eat him. Cleric casts Vampiric Touch and starts to eat house back.

Party eventually able to pry open hole in "house" find cleric kneeling at the floor with wooden plank hanging out his mouth.

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1.1k

be me; LizarDM

be not me; lizardfolk fighter, lizardfolk cleric, lizardfolk sorcerer, lizardfolk paladin, goblin rogue

the party leave the ruins that almost claimed their lives, pockets full of gold and trinkets

the sorcerer’s magic fatigue has passed but he’s now heavily invested in trying to figure out just what each of the sticks do

spends almost every single rest looking over as many as possible

so far, he’s identified 5 sticks, though not necessarily the spells attached

2 are healing, 1 is necromancy, 1 is abjuration and 1 contains a magic he doesn’t know of

party making their way to Noxver Keep, getting closer with each passing day

in fact, as they get closer, they begin to notice changes in the land around them

villages are becoming less and less frequent

the days seem to be going past faster, the nights stretching far longer than natural

the vegetation has a sickly, decayed look about it and everything from the water to the air itself has a horrible aftertaste

needless to say, the party are fairly confident they’re getting close

the party are making their watches more and more vigilant, and their dreams are disturbed by distant sounds of howls and shifting in nearby woods

they continue through this dead land, heading West where they know Noxver Keep resides

as the sun of the 4th day in this land falls below the horizon, the party set up their watch while trying their best to sleep

on the second watch, the cleric sits with the paladin, scanning the featureless land around them

a patch of mostly dead trees resides about 200 meters away, a potential escape route if things should go south

the cleric is looking around when he hears the sound of snapping branches

he looks over, but his eyes are unable to pierce the darkness

he grabs the ranger’s crossbow out of his pack and loads a bolt, just in case

the paladin scans around, occasionally checking over the rest of the sleeping party

which is when they hear it

the crunching of dead grass under heavy feet

moving fast

headed right for them

the cleric casts light on the crossbow bolt and raises it in the direction of the sound, the paladin lifting his axe

the paladin reaches down and grabs a rock, casting light on it before tossing it in the direction of the running

the light passes over a dark shape, low to the ground and moving fast

just before the cleric pulls the trigger, the creature comes into the light

he yanks his hand to the side just in time to barely avoid hitting the wolf that stood in front of them

the paladin looks cautiously at the cleric, who slowly kneels down

“hello friend. Are you okay?”

he slowly reaches out a hand towards the wolf’s head

he stops his hand when it begins growling, fur puffing up and teeth baring

“friend. You are not okay”

the player looks at me and pauses

“I’d like to cast animal friendship”

he raises his hand, and the faintest smell of pine nettles and a soft breeze passes through the air between them

the wolf tilts its head, its fur slowly flattening

the cleric smiles and goes to extend his hand

he nearly gets to it when the wolf suddenly twitches, as if struck by electricity, and its eyes suddenly cloud

he realizes a split second too late that something is incredibly wrong before the wolf is suddenly on him, pushing him to the ground and trying to tear out his throat with its teeth

he shoves it off of him, but it snarls, rushing in again and sinking its teeth into his arm

the paladin rushes in, swinging his axe before the cleric can even say a word

the axe buries itself in the wolf’s side, and the cleric yells out ooc as the paladin hits it with a smite

with a high-pitched whine of pain, the wolf is thrown off of the cleric, and hits the ground, its body heaving with unstable breaths and blood pouring out of it

the cleric runs over to it, putting his hand on its fur

the wolf, too injured to fight back, whines in pain

the paladin steps forward, raising his axe

“we should put it out of its misery”

the cleric turns to him

“no his fault. Help him”

paladin sighs

“I thought you were supposed to lack empathy. It’s clearly dying, and it would be cruel to let it die slowly”

the cleric shakes his head and goes to cast cure wounds at 2nd level

the wounds don’t close

he looks over, seeing that the eyes have gone misty and its body has stopped heaving

the wolf is dead

the cleric player, absolutely distraught, begins looking through his inventory, desperately searching for a diamond

he doesn’t have one

he puts his hand on the wolf and, ignoring the paladin’s stares, repeatedly casts healing spells on it

nothing works

the cleric slowly rises to his feet, where the rest of the party now gathers, having been woken by the commotion

the rogue slowly walks past the cleric and looks at the still body of the wolf

he turns to the paladin

“what did you do?”

the paladin slowly looks down at his axe, covered in blood

“it was going to kill him, I had to stop it”

he looks at the cleric

“I’m so sorry. I had to do it”

cleric shakes his head

“do nothing now. Soul hunt in beastlands. I help before. Help again”

the cleric looks at the rest of the party

“no eat. I use him”

party nod

they only watch as the cleric slowly picks up the body of the wolf and walks away to the woods

the paladin goes to follow him, but the rogue grabs his arm

“don’t. Let him do this”

the cleric walks deep into the woods before stopping at what looks like an old tree

he kneels next to it, placing the body in front of him

he takes a leaf out of a pocket and chews it

he places his hands on the wolf and closes his eyes

“Ancient One. I call upon you now. Ensure this warrior’s passage to the beastlands. Give me the strength to fight the monsters that hurt your children. My friends, they serve different beings, but do not let that sway you. Do not take revenge on the one who struck down your child. Take revenge on the one who forced him to land the blow. Let me be your vessel in this”

after a few moments, the cleric feels a warm breeze on his face, and the smell of pine around him

he opens his eyes, seeing the land around him has changed

the once dead trees are now alive, the ground beneath him is full of lush grass, the sky that once held the moon now holds a bright spring’s sun and he can hear the sounds of birds in the trees

he looks in front of him, seeing the wolf gone

he looks around, and besides one of the trees, sees it standing, looking up at a figure beside it

the figure stands well over 12 feet tall. Made of gnarled wood, the figure is humanoid in nature, but with overly long arms and horns that curve up from its head and down beside its elongated face. Its hands end in long, wooden claws, and red eyes burn in the wood of the face

the Ancient One turns and walks away, the wolf following obediently beside it

the cleric blinks and the vision is gone

the trees are once again dead, casting long shadows across the dry ground

the wolf’s body is still there

the cleric smiles and exits the woods, returning to the party

the night passes, and they continue their journey West, the cleric now filled with a burning passion for vengeance

a feeling that was once alien to him, and perhaps not belonging to him at all


2 days later, they see it

the looming shape of Dark-Peak mountain

it’s an intimidating thing. Made almost entirely of black stone with jagged edges and steep cliffs, it appears almost unnatural. Like the physical embodiment of the evil in Isopin. A twisted and deadly dark spire

there is no life between where they are and the mountain. No trees, no grass. Nothing but dirt and stone stretching for kilometres

and beneath that dark peak, even from this distance, they could see the shape of Noxver Keep

as beautiful as it was eerie, the structure was a dark building with towering spires and graceful bridges

as the rogue looks at it, his fists slowly clench

“now we get to see how you feel when your home is taken from you”

nobody notices that, as soon as Noxver Keep comes into sight, all colour drains from the paladin’s scales, and his body becomes incredibly stiff

it’s like he’s staring death in the eyes

the party decide to make camp a little distance away, out of sight of the castle behind a small outcropping of black rock

they rest there as night falls, more on edge now than they had ever been, even when they had known Milana was after them

the rogue and fighter are on the first watch, and as the pale moon comes over the horizon, the land becomes somehow even creepier

as they wait on watch, the rogue notices the paladin twitching in his sleep. Stirring and rolling around, his eyes are moving quickly under his eyelids

which is when I ask everyone to leave the room

I can’t disclose what happens yet, but as the paladin sits there, I describe his dream

I invite the other players back in, and they sit there, eyeing the paladin with incredible suspicion

however, as intent the rogue is on looking at the paladin, he doesn’t hear the faintest of footprints

the fighter rolls a perception check

12

he doesn’t hear anything as a figure, ever so slowly, crawls their way down the side of the stone they rest behind

then the rogue looks up

he sees deep red eyes, sitting in a familiar pale face framed by dark hair

Milana

he opens his mouth to scream and she smiles, pouncing on him

chaos

the fighter gets to his feet, swinging his battleaxe at the crazed vampire spawn attacking his friend

Milana catches his arm and backhands him, sending him sprawling to the ground

she pins the rogue’s arms to the ground and her smile grows impossibly wide, showing off her jagged teeth

“you’re all mine little goblin”

she bites him, and he lets out a horrible scream as his legs flail uselessly

the party wakes, seeing the she demon huddled over their struggling friend

the cleric raises his hand and launches a guiding bolt, but with his sleepiness, he misses the shot

the sorcerer gets up, hitting her with magic missile

she hisses and slowly rises to her feet, glaring at him

that’s when the paladin rises to his feet

she stares at him and tilts her head

then, her grin grows even wider

“Kurot” she purrs

he growls at her and raises his axe, swinging at her with fury

she dodges both and laughs, before the fighter cuts her off with a battleaxe to the back

she slashes the cleric across the chest with her claws before dashing forward, closing her hand around the sorcerer’s throat and pinning him to the stone

he goes to raise his hand, but she grabs it, wrenching it to the side, breaking his wrist

the rogue, weak and holding his neck, stumbles to his knees, and after fumbling for a moment, launches a crossbow bolt into her back

she ignores it

the cleric summons the sword and swings it, tearing into her back

she growls and slashes at him, but he deflects the blow

the sorcerer growls, and as Milana laughs, he tries desperately to hit her

he then drops a hand to his side, his fingers glowing briefly before they land on his skin

Milana frowns as his scales begin to shake, shifting from their normal green to a deep red

the sorcerer growls, and a small grin grows across his face

the party watch in awe and confusion as he grabs her, and opening his mouth, launches a jet of flame directly into her face

screaming, she falls to the ground in front of him, hair lit on fire and face scorched

the sorcerer stands over her, red scales on full display even as he grins down at her

the paladin, not wanting to waste a moment, brings his axe up, slamming it into her back

crit because she’s prone

Milana screams as she’s hit with the power of a thousand suns, and is forced to the ground

the paladin brings it up again and slams it down

another 2nd level smite

her screams sound almost animal like at this point

she begins to crawl away, trying desperately to escape the pain

she gets to her feet and tries to run

opportunity attack from fighter

“I want to use my opportunity attack to trip her”

rolls

nat 20

she stumbles over his outstretched leg and collapses to the ground

he stands over and brings the axe down twice

barely recognisable anymore, she tries to crawl away one last time

she’s stopped when the rogue crouches down in front of her, sword held in front of him

“you’re all mine, vampire”

he brings the sword down and brings it down, impaling her through the head

Milana’s lizardfolk scale covered hand twitches as her body slowly falls still, the vampire spawn finally dead

table goes bloody insane

then the fighter turns to the paladin

“she know you”

paladin freezes

fighter gets up in his face, bringing his axe up

“she know you. Who are you, fleshy?”

rogue steps in between the two significantly taller lizardfolk

“hey, hey, chill. Milana is dead. The bitch who killed two of you, who killed me, is finally f*cking dead and this guy helped us do it”

fighter looks at him but doesn’t say anything

“like it or not, he has the power to kill them. We have a chance now. We can storm into Noxver Keep, kill every single bastard in our way and bury our swords and teeth into Highwater. Do not throw away that chance”

rogue pauses and turns on the paladin

“however, you have some explaining to do. If there’s even the slightest chance you’ll turn on us, we’ll make sure you look just like her”

he points at Milana with the sword

paladin pauses before sighing

“I’ll explain”

he sits down, and reluctantly, the rest of the party follow

the cleric slowly reaches over and touches the sorcerer, frowning as he does so

“what happened to your scales? What did she do to you?”

sorcerer shakes his head

“she did nothing. I have dragon’s blood in me. It gives me my power, just as Semuanya gives you yours” (Semuanya is the lizardfolk god of survival. Basically, their go to god)

cleric nods but says nothing

party turn to paladin, who breathes in heavily before speaking

“as far as I know, I was born in the swamp, just as you were. I was not raised there though. My egg was taken by human smugglers. They sold me to . . . to someone very powerful”

“that person let me hatch, and they . . . tried to teach me. They wanted to know if our kind could be taught to be one of theirs. They wanted to see if they could train us”

rogue; “did it work?”

paladin pauses

“to an extent. I knew I was different but didn’t know anything about my kind for years of my life. I wholeheartedly believed I was just one of them”

“I might’ve lived my entire life there, if it weren’t for the Knights of Purgation. They invaded my home, killing many and suffering many losses. They found me there and took me out. I’ve never looked back, but. The people that lived there always remembered. They always searched for me”

the sorcerer, his scales slowly returning to their normal colour, nods

“you Highwater’s pet”

the paladin turns to him and nods slowly

“I was his plaything. His little experiment. I was allowed to escape, and now I’m back. Right where he wants me”

rogue looks at him and places a hand on his leg

“he won’t get you. We won’t let him. You have the power to fight back now. We’re going to kill him. We’re going to pay him back from everything he’s taken from us”

that’s when they hear a soft voice above them

“don’t be so sure”

they whip around, seeing a pale man garbed in expensive clothing standing on the rock above them

they draw their weapons and back away, all lizardfolk but the paladin growling

the man laughs

“those won’t help you”

the cleric’s hand begins to glow, and he raises it, pointing at the man

“who you?”

the man raises an eyebrow

“why, I thought after all of your talk of revenge you would recognize my face. I, my illiterate friend, am Baron Ardonus Highwater”

he turns his head to Kurot and smiles, revealing jagged teeth

“Kurot, so good to see you. You’ve grown so much since we last met”

Kurot growls at him

Highwater laughs

“really? You spend a few weeks with your kind and you’ve already taken on their traits. After all the time I spent teaching you? I almost feel insulted”

“you stole my life. I should have been with my people”

Highwater sighs

“your people? They call you fleshy, which I can only presume is intended to be an insult in the eyes of these savages. You are as much one of them as I am a goblin”

he looks at the rogue, as if noticing him for the first time

“speaking of which. You’re with an odd crowd, aren’t you? I suppose monsters attract monsters”

the rogue raises the sword, eyes burning with anger

“you call me a monster again and I’ll ram this so far up your ass it’ll come out your mouth”

Highwater raises an eyebrow

“charming. Really Kurot, could you not have chosen a more civilized crew of individuals to aid you on your crusade? It’s almost insulting”

paladin; “shut up. What are you doing here? Are you going to kill us?”

Highwater shrugs

“maybe. If the mood strikes me, I might enjoy the brief moment of fun that comes from ending your pitiful existences, however, I feel the effort alone wouldn’t be worth it, you’re far too weak to challenge me”

the cleric releases the guiding bolt he’d been holding during the entire conversation

raising a hand to his mouth as if he were yawning, Highwater dodges out of the way

“pathetic really. Well, I suppose I’d best be letting you have your rest. You’ve got a big day tomorrow. I do hope you do come see me, the castle can get so boring without your presence Kurot”

as he goes to turn away, the rogue slowly whispers under his breath

“for Kawli”

with that, he lifts his crossbow, and releases a shot right into Highwater’s back

Highwater hisses and slowly turns

he looks over his shoulder and yanks out the bolt, peering at it curiously before tossing it aside

“please, don’t disrupt my clothing. This was specifically tailored for me and far too expensive to be ruined by a lesser creature”

with that, he turns away, and as the party watch, his back begins to shift and crack

with looks of horror, they see his bones shift, and with a horrible scraping, immense bat wings protrude from his back

“I do hope to see you tomorrow Kurot. I would be disappointed if you left”

with a flap of his immense wings, Highwater then takes off into the air, buffeting the party with cold wind as he disappears into the night

game ends

First game: https://www.reddit.com/r/DnDGreentext/comments/97riuv/eating_people_is_fine_so_long_as_we_all_agree_on/

Last game: https://www.reddit.com/r/DnDGreentext/comments/9jjj8p/lizardfolk_17_a_worthy_opponent/

Next game:

1.1k
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Be me, first-time GM in a d100 game system

forget what it was called

Be not me, pirate boi who is secretly pirate girl, gun-haver pirate, pyromaniac pirate

Start campaign, PCs are in brig on enemy pirate ship after their ship was destroyed

need to escape brig

girlpirate had specified ahead of time they had decided to disguise as pirate boi to avoid rapey pirates

immediately goes back on decision

takes top off and tries to seduce guard to let her out

success

guard lets her out, but proceeds to get rapey

realizes she didn’t think this through

she tries charm again, asks him not to get rapey

howaboutidoanyway.wav

tries to silently kill him

TFW it’s a critfail

more pirates hear, appear, and join in on what is now an orgy

she rolls to escape grapple

crits

pirates all so drunk that none of them notice as she slips out

orgy continues without her

grabs clothes and weapons while they’re distracted, but doesn’t free other PCs because they’re probably rapey pirates too

moves up to next deck alone

gun-haver wants to shoot lock

gun-haver doesn’t currently have gun

gun-haver sad

pyro tries to break out of cell

rolls terribly, but still succeeds

gun-haver confused

gun-haver becomes first PC to actually examine the door

locks are crappy, easy to open

gun-haver casually exits cell

PFW they realize they could have just 3v1’d the guard from the start

pyro player not amused; girlpirate player guffawing

pirates still having orgy, so party just walks past and steals thier weapons

gun-haver especially

takes everything he can carry, particularly all the guns

gun-haver have gun

gun-haver happy

pyro searches

finds the grog

decides to use it

by this point, girlpirate has made her way to the crew’s quarters and begun slitting throats of sleeping pirates

while she’s doing this, pyro throws grog on the orgy and burns it

screamingburningnakedpirates.wav

sleepy pirates on next deck up all wake up

see girlpirate slitting throats, go aggro

HFW plan gets screwed by pyro

girlpirate nearly killed by sleepy pirates

enter gun-haver

gun-haver have gun

RIP sleepy pirates

girlpirate decides maybe fighting a whole ship’s worth of pirates alone isn’t a good idea

girlpirate and gun-haver are now a party again

pyro also joins party after making molotov cocktails from grog

party moves up to top deck

girlpirate draws attention

pyro burns anyone who goes for her

gun-haver climbs mast to be able to shoot everyone else

party being a team

me happy

enter cap’n with his pet parrot

boss fight to take the ship

girlpirate rushes cap’n

cap’n sics parrot on her

PFW the parrot wins

girlpirate unconscious

pyro throws a molotov at the parrot

parrot flies up and out of range

molotov hits cap’n by mistake, btw

also parrot now closer to gun-haver

and gun-haver have gun

gun-haver rolls d100 (2 d10s) to shoot parrot

66, fail

rest of party wants him to roll one more d10 to see if he gets 666

TFW he does

MFW they want the parrot to be a demon now

fuckitwhynot.lol

parrot gets hit by bullet and transforms into skeletal flaming parrot

“reveals” that cap’n was just a figurehead doing it’s bidding

I take advantage of fire to conveniently kill off cap’n

demonparrot is new boss

demonparrot knocks gun-haver down from his perch

gun-haver takes fall damage and is unconscious

pyro is only one left

pyro can’t hurt fiery bird with fiery molotov

only one molotov left anyway

idea.jpeg

pyro jumps below deck

demonparrot flies after him

pyro finds powder magazine

PFW pyro throws molotov at powder magazine

demonparrot tries to catch it in midair to save ship

MFW it’s a critfail

demonparrot misses and crashes its fiery self into the barrels of gunpowder

bigboom.gif

TPK

ship sinks

demonparrot dead, too

MFW session one ends with a TPK and somehow everyone’s still laughing

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Be me.

DMing for brother in law and his girlfriend and my wife.

Brother in law and girlfriend have never done D&D.

His girlfriend specifically is not a nerd in any sense and has never played rpg or video game type stuff.

No big deal and she is always open to try anything.

Help her build a character.

Life Domain Cleric which will be good for the party.

Hand her a sheet and tell her to pick a simple weapon.

Mace.

First combat of the game in Lost Mines and all is going well. She wants to use her mace and seems to be hitting okay.

She is slaying them goblins left and right.

She is getting more comfortable explaining what she is doing and what her character is doing.

"My character takes the mace and sprays it in the goblins eye".

we all pause and give her a look.

"What do you mean spray it in his eyes?"

"I'm using mace, duh"

That is how our cleric became a master of pepper spray. She now makes her enemies choke or claw their eyes out in pain.

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This story took place over a two year long campaign back in college:

> Be me, party ranger/geologist.

>Not me, DM, Fighter/former farmer, Rouge/Former Merchant, Cleric/Soothsayer, Wizard/ Engineer

>All of us in college, all fiance majors (except me, History Major ROTC Cadet)

>3.5 Custom Brew rule set

>Low level rescue trapped miners in a collapsing copper mine

>After rescue wizard and I ask DM if we can stabilize the mine (which is to be abandoned after the rescue)

>DM: Roll Geology check

>Me: Nat 20

>DM: Wizard, roll Engineering check

>Wiz: Nat 20

>DM.... Confirm...

>Us: Confirmed...

>DM: You can...

>Party negotiates with mine owner, he sells us what he thinks is a worthless mine... we fix it and start a copper business

>Game turns into Mining Tycoon nobody minds because finance geeks

>One city in the Kingdom is a giant flour mill that is responsible for turning 90% of the grain into flour

>Learn that they have to use a magic stone, sometimes found in our mines as a light source because flames are forbidden in the town

>Idea.jpg

>We mortgage our business to buy flour futures (Because there was a futures market in this world because finance nerds)

>We sneak into the flour mill town to sabotage the gears or whatever

>Rouge gets an Idea tells us to leave and wait for her

>Plants alchemist fire traps all over the flour mill at night

>Sneaks out of town

>shift starts in the morning.... entire fucking town is now a massive thrombolytic explosive waiting to happen

>0600 entire fucking town explodes, 95% casualties flour is now a super rare, famine begins flour futures are now worth 1000% what we paid

>DM informs us that we all have a massive alignment shift Cleric says "Fuck it" cashes in his points for necromancy

>Fighter levels up and gets his castle, now our company HQ

>Idea2.jpeg

>Buy grain futures

>Cleric and wizard work on spells to create blight

>Oats, barley, other crops start dying from "mysterious" blight

>cashregister.wav

>Cash our futures and buy all iron mines

>Miners are all starved to death, cleric revives them and we have 24/7 zombie workforce

>Convince the leadership (parliament) that all this was done by a smaller neighboring kingdom looking to gain power

>Charisma Check: Nat 20 war declared

>Our iron fuels the war effort

>War goes too well on our side, so we convince a third kingdom that they are next if they don't join the war on the enemy side.

>MFW it works

>War lasts ten years we win

>Iron suddenly not in high demand

>Idea3.jpeg

>Buy monopoly on silver mines

>Cleric starts zombie apocalypse massive army now needs silver weapons

>Profits.mp4

>Our robber Barron enterprise is too big for the five of us to manage

>Send out NPC's and make rolls on their behalf

>suddenly some start to fail, convoys get raided, NPC's assassinated etc.

>theyreontous.parchment

>We own all government institutions, including parliament must be so low-budget "heroes"

>Next session we are waiting to start DM says "not everyone is here yet"

>MFW I see the normal squad

>MFW another five players show up

>MFW we find out that they started playing in our world nearly a year (IRL) earlier.

>MFW we are somebody else's BBEGs

>MFW none of us have improved combat skills in a *very* long time focusing on diplomatic skills and traits

>After long battle, we lose the world is saved

Best damn campaign ever

I love DnD

Edit: The name of our company was "The Four Horseman Resource Management"

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be the forever dm for an open legend group

players make a pretty standard adventuring party big barbarian, pacifist healer, pyromaniac wizard, and an illusionist.

party goes to raid an orc stronghold and find plot relic.

being the murder hobos they are they charge in with less of a plan and more of a basic tactic.

healer heals, barbarian rages, wizard nukes, illusionist debuffs.

orcs not being very smart gives the illusionist pretty much free reign of the battfield

one orc snaps out of it though and charges the illusionist

"i dont have any attributes i can attack with do i?"

"you can attack with influence" (illusion magic in the system)

"oh cool."

rolls his dice

fucking one shots the orc thanks to exploding dice.

"I can technically inflict a bane right?"

"yeah but he is dead"

"I've got this one called mind dredge i can read their minds from the last day."

illusionist turns inquisititor as he simultaneously reads and destroys orc's mind.

lets everyone know where the orc saw the relic go.

quest continues without a hitch and sparks new cruelty in the illusionist.

The rest of campaign is spent using memory alterations to cover up muggings and mind dredges as the most violent form of GPS navigation.

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12

So two barbarians snuck into the town of Burtsburg, one a Orc Bezerker named Urg Ork and a Bugbear Totem of the Bear barbarian named Luurgegek. After sneaking through the streets we encountered a homeless person eating garbage, Luurgegek motioned to Urg Ork of the person in hopes to keep quiet and sneak on ahead to the goal right infront of them. Ork being no so smart took the gesture as a means to maul the homeless person causing some ruckus in the alley way awaking neighbors. The two snuck ahead with Ork in the bushes and the Bugbear disguised as a robed man in the alley.


The neighbor came out and the bugbear attempted to fool the lady, attempts failed and the bugbear squashed her head. The Ork attempting the hide the crime dragged her bloodied body into the bushes while taking a huge chunk of the bush and throwing it into the street in a very poor attempt to cover up the blood. Luurgegek rushed inside the woman's home and slaughtered the husband in one swoop. Urg comes in closes the door and locks it and eats a bunch of food and takes a wheel of cheese and a sausage link upstairs. As the bugbear keeps watch Urg found two children upstairs. The town guards find the body and go check on the neighbors house, Lurgegek attepts to fool the guard sounding like a very sad and crying husband. During this time the children woke up to find Urg who then commanded the children to eat the cheese and sausage. The children start screaming and the guards start pounding on the door to get in. In a ruse Luurgegek opens the door pretending to be the husband and lets the guards in saying there is an orc upstairs eating the children.


They rush in while the bugbear closes the door and locks it behind them and catches the guards upstairs offguard. Both were quickly dispatched but not long after backup shows up along with a veteran, knight and a few more guards. In an attempt to slow them down Luurgegek threw one of the children out the window at the guards which didn't do much but murder a small child. The veteran, knight and guards were bottlenecked at the stairs and ultimately fell to the duo's axe and maul. Urg gathered all the bodies into the house and dragged them upstairs because he thought it was the right thing to do to comfort the child who was passed out due to fright.


After a short rest they go next door through a window to grab the score they came for. After careful inspection Luurgegek takes the gargoyle figurine which sets off an alarm, he tries to book it out the window but an Arch mage wakes up and stops time and puts the bugbear and orc in a force bubble. Once the bubble collapses an epic battle ensues which left the duo barely alive in a building that was torn to shreds by ice and fire.


The two then go back out the window with the prize and sneak out of town, leaving one child fucked up for life and a massive pile of corpses.

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32

Be me, swashbuckling College-of-Blades gnomish bard

Be not me, heavily armored and heavily drunk Dwarven cleric

Be neither of us, insignificant rest of party

Roll into combat against a cave full of bandits and wolves

Cleric goes first

Charges forward, stops at the mouth of the cave

Turns around, kneels, pulls out his shield

"I hold my action."

Party's somewhat confused, DM is struggling not to laugh at the note the cleric gave him

Rest of party heads in, gives the cleric some odd looks as they walk past him, make a few failed attack rolls against the bandits

Bandits close in, form a wall in front of the rest of the party

MyTimeToShine.ogg

"I charge directly at the cleric."

Jump onto his shield at the last second

One Athletics check and one Acrobatics check later

Cleric launches me over the wall of enemies

Cast Thunderwave in midair

Vaporize two bandits and a dog

Was it necessary? Not even remotely.

Was it worth it? Hell yes.

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52

Be me, still pretty new DM, running campaign for 6 months now

Was supposed to be a simple campaign about killing evil secret Yuan-Ti controlling a small town, but party derailed plot by befriending a Bone Naga.

Lots of stuff happened, but party ended up getting split.

Have to now run 2 campaigns in the same setting.

ThisIsFine.png

Skip forward, more people join in the campaign. Going to run a small one-shot involving 2 new people and 1 of the older players to get them into the plot.

tl;dr Kobold drug dealers are causing havoc in capital city. Drug is so potent some people just die.

Party is a Human fighter, a pink Loxodon Monk and Dwarf Druid.

They meet in a tavern.

How Creative.

Anyway, human girl almost dies in the tavern due to the drug. Got her ass saved by the monk's medicine check.

Party decides to go bust some Kobold skull opens, mostly for the money that's on their head.

Well except for the Monk, he just HATES evil.

Bust open abandoned building that used to be a casino, now a drug den.

Okay so Kobolds hear the door getting busted open, get ready to kill them.

Fight starts off good, most of them just die in one hit, to be expected they're level 4 and most of these are just regular kobolds.

Except 2 of them... They're Dragonshields. Read a bit over them, thought to myself "Okay, so slightly stronger CR1 Kobolds. What could possibly happen?"

A LOT

Fighter is tired so I have to DM control him while the Player decides to sleep

Literally never used a fighter before. Have only really DM'd, played a rogue and cleric for a bit, but don't really have combat experience.

And as a new DM, I struggle keeping combat balanced, some combat encounters I made were very enjoyable, but most just ended up way too easy.

One of the Dragonshields attacks the monk.

Crit.

Rolls maximum damage.

Monk suddenly loses half his HP.

Decide to go give the attack a ridiculous over the top name: GLORIOUS TIAMAT HIDE SHREDDING HEAVEN PIERCER.

Battle suddenly starts snowballing from there.

half the kobolds start to shoot from a distance, pack tactics negating disadvantage.

Monk goes down from the projectiles, did stay around longer than expected.

Druid decides to moonbeam the Dragonshields.

They keep just making their saves and only take like 3-5 damage a turn from it.

I'm a shitty DM-controlled Fighter, but I basically always miss, so fuck.

Fighter is Glorious Tiamat Hide Shredding Heaven's Pierced.

Fighter eventually goes down.

Druid decides to Fog Cloud.

Literally everyone expecting him to use the Joestar Secret Technique.

Decides to instead stay and take on the remaining 50% himself.

Takes down like 2 of them.

Suddenly random Kobold does find him in the fog.

He gets critted with a dagger. Resulting in Glorious Tiamat Heart Devouring Hell Stab.

Druid is still missing.

Kobolds find him again.

Gets critted.

He just drops dead.

Party is just TPK'd by Kobolds. Their organs harvested to sell on the black market.

Haven't had a single party member die ever, but dear lord have I tried.

TPK an entire party in what was supposed to be the easiest encounter of the one-shot.

Just end the session confused. Everyone, even those not involved in the encounters, who were just watching it happen are confused.

Write in Tiamat worshipping Kobold Maffia into the plot.

Players tell me to make this into a greentext on Reddit because my last greentext 3 months ago was well liked.

And what did I learn from this? NEVER UNDERESTIMATE KOBOLDS. Also that I really need to work on writing combat.

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29

Be us

The dungeon crawlers

Chaotic/Lawful good Party

Deep in an old undead tomb

Wandering

All of us looting room

Rogue wants to explore, goes down a dark hallway alone

Goes around corner

sees Group of 4 humans

Humans notice her

Human speaks

”Who goes there-“

Rogue breathes fire on them

Screams

2 die, 2 run

Paladin comes out of room to investigate, checks if they’re evil

Evil, suprisingly

Barbarian readies great axe and rages

Bard says we should find out why they’re here, keep them alive

Group agrees

Fighter readies now and shoots at one

20, rolls 100 on crit chart

Con save or die

Fails

Bolt to the leg instakills

The other one is getting away

Monk with 45 speed runs in front of him and punches him, knocking him out

Drag him to a small room and tie him to a chair

He wakes

Bard tries to intimidate and persuade him to tell us why he was there

Bandit continues to not say anything

Barbarian tells him to say why he’s here, that well let him go free if he says

Bandit starts to talk

”We were instructed to kill you, by-“

Paladin: “I just rolled a natural 20 with my mace swinging at his cranium”

Paladin crushes his skull in, blood everywhere

All of us are pissed

Paladin feels strange, tries to heal himself, doesn’t work

His god gave up on him and took his abilities

mfw our Paladin can’t use spells

mfw we have no idea who’s hiring assasins to kill us

mfw the lawful good character murdered a hostage and felt no regrets

mfw we cut his legs off and through him into a demon bird’s nest

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> Be me, a DM of about 7 months

> Throw a 1 shot to start college off right

> have a party of 5 half elf bards, lvl 10

> start session and they all charm the crowd (in the thousands at this point for flavor)

> the guards slow down the concert due to arson being a problem

> party crowd surfs to evade guards

> crowd runs themselves into dwarf guards to protect celebs

> rollwithit.jpg

> Party uses dead corpses as ladder to get past the last of the guards

> city erupts in fire as one party member sets aflame all the corpses

> travels to a different city

> party loves cucumber water

> divas.jpg

> city welcomes them as they have heard of their shows

> party asks for cucumber water

> king says cucumbers are used for other purposes

> entire populace takes cucumbers out of asses

> laughter.av

> party fights dragon in keep with rock concert

> crown of madness on dragon to kill king who was behind whole speihl

> dragon splits king in two with his titanic monstrosity

> wtf.jpg rollwithit.jpg

> party retires with kingdom of rock

> D&D at 1:00 AM

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2

This is my first time actually having a player's character outright die. Like, I've died before due to questionable combat decisions, and I've killed players by dropping murder bosses on them to end campaigns that have no future, but this is the first time I've had players die. Even more of note, this was the very first session. Here goes.

>Party consists of one Fighter, one Druid, one Sorceror, and one Rogue. A pretty basic party layout.

>We're playing a naval campaign of my own creation, in 5e. The party is transported to a mysterious ocean called the Sea of Thaumas after a battle between the Navy, Pirates, and the civilians running for cover in between suddenly becomes a three way after a sea monster from the Sea of Thaumas attacks, pulling them in.

>They awake next to the starting island, the safest place in the entire setting, the Isla de Ranas(Island of Frogs). As expected, the whole island has nothing but frogs, giant frogs, the bugs to feed those frogs, and a single Black Wyrm(Slightly of my own creation) that eats those frogs.

>The Black Wyrm doesn't care about eating humans, so this island is super safe. The Black Wyrm is named Oreo, since the basis of its creation was Oryu from Fate Grand Order.

>I have plans about Oreo becoming a possible crew member later on in the story, but I don't reveal it yet, because Oreo also has the stats of an Adult Blue Dragon minus breath, flight, and burrow.

>For extra cruelty and survival purposes, I get rid of most of their gear at the very start of the game.

>The campaign starts with the party having survived the original wreck, but having lost most of their stuff to the water and the waves.

>The search for what they can find, but it isn't much. The Rogue loses everything but his armor, including his prized machete.(Reskinned scimitar)

>I feel kind of bad, cause the Rogue keeps moping in character, but we must press on.

>The party explores the island, entering the forest, where they find lots and lots of frogs, and also traces of Oreo walking about, eating the frogs.

>The party doesn't end up finding Oreo or anything plot relevant, since this island's only purpose is to give them the MacGuffin that provides the main quest, after which they can do whatever they like in this whole world I've created.

>They, since they've got no food, eat the frogs.

>Since combat could break out, I have everyone roll initiative, partly to make them think they're about to be ambushed.

>The smell of cooking frogs attracts Oreo, who comes out of the tree line.

>Thankfully, my party isn't very jumpy and avoids a fight, instead realizing Oreo's true objective, the cooked frogs.

>They take a long rest, and when they wake up the next morning, Oreo takes them to the MacGuffin's location, a small ceremonial warehouse. Since it's too small for Oreo to fit inside, they have to get the Giant Frogs for Oreo.

>The fight is short, but the depressingly small amount of damage per turn really sinks in. These characters are starting at level one, and can be knocked out in two hits by a Giant Frog.

>The druids try to talk the Frogs into leaving the safety of the warehouse.

>While Oreo is at the door, trying to get in.

>Not gonna happen buddy.

>The druid ends up finding out where a river is, to the apparent south.

>They beat the frogs, feed them to oreo, and find the MacGuffin. A magic compass that points to where the party needs to be.

>Also, it has an ability that kicks in when the currently attuned wielder drops below half health, where it turns into a one handed long sword that does great sword damage, and one other ability.

>Probably sufficient recompense for taking half their gear at the start of the game.

>However, I wasn't very careful, and ended up saying things like North and South. The party immediately realized that they had no actual way to tell which way was North and which was South, so it boiled into a long debate over which way was South, which ultimately ended based on what the Frogs told them.

>This information was in no way relevant, because they ended up following the Magic Compass.

>It wasn't actually pointing to an inhabited island, but it got close, so it was fine.

>They used the river to trace back to the spring, where they ate and drank, taking yet another long rest.

>Here we had a time skip, because the island wasn't dangerous at all, and it would take a week to build a raft.

>They spend two days at sea, rowing, sleeping, eating frogs they got from the island, and drinking spring water.

>It was at this point I decided to throw a storm at them, following up with a Giant Octopus if anyone fell in the water.

>The Rogue surprisingly did not make his dex saving throw and fell into the water, so I had the Giant Octopus rise out from the ocean depths.

>What's the worse that could happen?

>The Fighter, who is a Triton, decides to dive down and confront the Octopus, but it's 60 feet down. She can only go down 30 feet before running out of movement.

>Octopi have 15 feet of reach. It doesn't even move into melee range and one shots her.

>(Eh?)

>The Air Genasi sorcerer dives in to help, swimming down 15 feet.

>Octopus moves up to 30 feet deep and one shots him too.

>(UHHH)

>I can already see that this is going horribly wrong, so I rule that Air Genasi are buoyant, so the sorcerer floats back up to the surface.

>The Triton Druid dives down to grab the Triton Fighter, but on the way back up, takes an Attack of Opportunity.

>One shots him.

>(Oh no.)

>Triton Druid manages to get a healing word off, healing the Triton Fighter, who gets both of them to the surface, using her action to disengage, and her bonus action to Second Wind.

>Rogue starts taking shots with a sling the sorcerer gave him after throwing him back on board.

>Most of them miss.

>Octopus rises to the surface, starts attacking the Fighter.

>The Fighter actually manages to tank a blow!

>(Alright.)

>The Rogue is doing damage now!

>The Sorcerer critically saved and is now awake!

>The Druid is stable!

>Triton Fighter gets knocked out again.

>Sorcerer gets her back to the raft.

>Sorcerer is the only one left off the raft.

>Sorcerer gets hit for max damage and dies immediately, no saving throws.

>Rogue still taking shots at the Octopus, who has now moved on to attacking the raft.

>Octopus on 2 health bails, using ink cloud to cover its escape.

>Alright, now we can-

>Fighter fails all three death saving throws.

>I let the Rogue retroactively try to stabilize with a Medicine Check.

>Failure.

>...

>Remaining Druid and Rogue make it to town, as upbeat Spanish music plays.

So... my players rapidly identified that not being on the raft meant that they were in the water and thus were an easier target than if they were on the raft, and the raft had more health than all four characters combined. I felt kinda bad, because this was the first session, and they weren't supposed to be in much danger yet. I had instant kill puzzles, bad weather, sea monsters, and all sorts of other things that would make sense to kill people so quickly.

But then an octopus, that should by all means, not be able to win the fight ends up killing half the party.

I'd blame the dice, to be honest, because the octopus only missed two attacks, and always did at least 10 damage.

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9

This serves as a follow up to my last post, and conclusion of that campaign. Our GM wanted to rap up CoS fairly quickly as he had been prepping a new campaign for us over the past few months (first session was Saturday, post to follow on that tomfoolery.) So, without further ado - the final in the saga of Tim???

Be still me Tim the Enchanter Sorcerer, bitches

Be not me: dwarven Priest, Hairy human with 3 lives priest, tiefling paladin, and human rogue

Be Strahd, invite us to wedding

Crash wedding, loot castle

Going_surprisingly_well.gif

Finish killing what we though was most of castle

Time to face BBEG in his crypt (damn that Vistani drawing that card)

Get to basement

Esmerelda missing, we'll find her later

2 sources of sunlight to help fight vamps: magic sun sword, magic amulet

enter crypts

Walls start shifting

Thatcantbegood.jpeg

roll initiative

Tim rolls low

rushed by enemies

fight way through crypt, clockwise fashion

Find esmerelda dangling over cliff, vamp about to cut rope

Rouge tries to shoot him, nat 1, arrow hits esmerelda

Vamp cuts rope anyways

No more Esmerelda ever now... Rippy Pippy

Press onwards

Strahd starts jumping out of shadows and attack Rictavio/von Rickton

runfaster.png

Nearing the last part we haven't checked

YOUV'E ACTIVATED MY TRAP CARD!!!

random shit happens depending on where we step.

Start deactivating while we fight and push onwards

Carve one path to door

multi-life cleric dies

spawns 10 feet in the wrong directon, in a tomb

books it back

hits a trap when not walking in right path

teleported away without any of his stuff

everything's fine...

rest of us get to Strahd's tomb

BBEG fight begin

Ricktavio downed instantly

Paladin follows suit next

Tim using fire based magic, pansy Rogue, dwarf cleric with holy symbol all that remain

dwarf heals Ricky-ticky-tavi, because why not

Rogue tries to back up

IT'S A TRAP

Teleported away

Then there were 3

Dwarf downed

cleric, still naked and weaponless, finds a portal back into the tomb

Rushes Strahd

Both clerics now down

Just Tim and the rogue, who managed to run back

Strahd notices the damage I do

"Hey BB, come join me"

Charming mother fucker

Fail check, now Strahds servant

Pally down

TPK.vid, Tim lives on as mindless puppet

mfw

Our DM later explained that he had to tweak the final fight, or Strahd would have gotten the ever living shit kicked out of him within just a turn or two. He tried to balance it and made it too difficult by giving Strahd gauntlets that were healing him every time he attacked. When we lost our two sunlight producing items, it was GG no re. This was kind of a rush pot as I wanted to give some closure, have forgotten some of the details, and am more focused on new campaign. If you have any questions, I can try to answer below!

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Be me

2 weeks ago, been DMing for a year

Have 4 players, a Half-Elf Bard, Halfling Rogue, Teifling Ranger and a Dwarven Fighter

All are level 2

Session 1 of the new campaign

Speant a month planning, expecting this to be a year long mega-campaign that would take them to level 20

Game Begins

They had been hired by a baron to track down and kill a bandit captain in a region

They start heading towards the last bandit sighting

Along the way they pass a peasant leading a cow into town.

The Fighter just bashes his chest in with a hammer before he can even say anything

wtf.jpg

Bard cuts off the guy's head

Rogue strips him and hangs the guy by his ankle as a warning

Present the head to the baron and claims it's the bandit

Baron is furious that they literally just killed the first guy they saw

Refuses to pay them and banishes them from the region

Ranger draws a sword and threatens to kill the baron if they don't get paid

The guards spring into action

TPK.wav

mfw that campaign lasted 20 minutes

mfw my party legitimately thought that would've worked

mfw I need to rewrite this whole campaign because my players are murder hobos

mfw they're mad at me for making the quest "too difficult"

2.5k
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416

be me, player in long ongoing campaign

be not me, several irrelevant other players and our "hero"

we'll call him Staniel

Staniel had a long and ignominious history of getting killed in bizarre and unlikely ways

almost a legend, really

all of his characters have met their end through a long-running combination of his own stupidity, freak happenstance and PC dickishness

standing in the line of fire of a party member who insisted on playing a fledgling blue dragon while at low HP, immediately turned to ash

annoying an alligator-headed NPC shopkeeper by repeatedly badgering him for a discount, until eventually he snapped and literally bit Staniel's head off

being trapped in a pit with other PCs and instantly attempting to duke it out with us under the apparent assumption that only one could survive, resulting in his immediate death with extreme prejudice

Staniel whines

gamestoohard.wah

DM allows him to roll up a new character as an enchanted skeleton whose bones reanimate themselves after his hit points reach zero after a fight is over

literally has an immortal character now

Staniel is pleased

we'll see who's the butt of the party's jokes now

party is carefully delving deeper into this dungeon, it's been a multi-week expedition and the place is riddled with traps

we're extremely deep underground, one wrong move could easily kill us

Staniel abandons caution

fuckitimmajustreanimate.lol

strides out in front of us

next room appears to be a long earthen makeshift bridge across a large cavern

roll a reflex save, says the DM

nat 1

Staniel's immortal skeleton slips on the icy bridge, plummeting to his eternal death in the endless abyss below

mfw he can't even keep an unkillable character alive for one fucking session

what a god

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40

be me, DM of little game

be not me; paladin dwarf, tiefling druid, high elf warlock, gnome fighter and Randy f*cking Savage under his title Bonesaw McGraw

in the last session, Randy had taken a ruby from a dungeon which was later found to contain magic and was being sought after by a Rakshasa (Ruby is important to this tale)

after Randy literally tore a stone door off its hinges and threw it aside, the party enters a massive maze

after a long journey, 2 hours oog, the party had inspected less than half of the maze and battled a gorgon (bronze bull that can spray petrifying gas)

Randy was hurt but feeling pumped, especially considering he killed the gorgon by punching its ... ahem... member so hard he pushed it through its midsection

after a terrible 'dismembering' pun, they continued travelling through the maze, whereupon they discovered a large arcane gate

looking at it, it seemed to be deactivated, and although the party could see through the gate (a endless frozen wasteland) they couldn't pass through

after throwing an eldritch blast, some nearby bones and the fighter's face into the gate to no effect, Randy spoke up

"I want to throw the ruby at it"

Randy had previously been known for threatening to throw said ruby into a gelatinous cube. On the opposite side of the spectrum however, he had also refused a payment of 850 gold pieces for it

he wouldn't sell it, but he was determined to somehow break it

the party tell him not to throw the ruby at it, and instead see if the magic does something

Randy begins seductively rubbing the ruby against the gate, not taking the situation very seriously

then he sees the gate begin to activate

he hurriedly takes it off, deciding he doesn't want to open the gate

the party consider what to do with this knowledge. They know the Raskahasa wants the ruby to give to his master, who has also sent other of his minions (including a young red dragon) to force fealty from an entire town (which the Paladin had effectively appointed himself the mayor of, but that's another story).

they come to the conclusion that they don't want anyone getting this ruby and open that gate, despite not knowing what lies beyond

they agree to destroy it. But how?

"I want to crush the ruby between my thighs"

Randy, being the manliest man to ever man, places the ruby between his bulging thighs and begins to squeeze

the ruby begins to crack, but doesn't break

Randy's gay lover, the Paladin, reaches over and grabs his thighs, forcing them even tighter

the ruby is covered in spiderweb cracks, but just won't break

giving up, Randy grabs the ruby and throws it at a stone wall, where it shatters on impact

the party notice a figure walking towards the gate on the other side, and the symbols beginning to light up

deciding they prefer their lives over riches, they nope out of the maze, the fighter taking a quick second to grab the shards of ruby before leaving

2 sessions in and Randy has already achieved many feats of amazing skill and manliness. What more can he do? We can only speculate

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6

be me, new dm

not me gnome cleric, tiefling barbarian

only half my party shows up to our second session had the session planned in advance for 4 players at lvl 1

party escorts some locals in a wood cutting expedition to repair their new captains' ship

expertly beats up skeleton raid in the night, lumber is safely delivered gets paid (big nut)

gets a new “fetch” quest from the local Smith easy enough lol (evil dm grin)

party repels down a cliff to enter the ancient dwarven mine finds an old door with, much to their surprise, has goblin pirates behind it

oh boy!

cleric casts his favorite spell on the unsuspecting goblins SACRED FLAME MOTHER F**KER one goblin is engulfed by their small fire and the other two have no idea what’s going on Barbarian slices one goblin in half while the cleric draws his mace to chase down the fleeing goblin

nice work muh dudes<

two doors in the room, one locked and iron the other looks kinda old and wooden barbarian “I want to rage and punch a hole in the iron door” ok! A few rolls later and a lot of yelling, there’s a big hole in the door

opens to a short dark hallway with another iron door (dm chuckle)

oh shit, more goblins! just 3, no big deal fight ends with minimal dmg taken

leave the now ruined door to explore where the goblins came from

sneaky barbarian alerts two sets of goblins that there are intruders goblins regroup in one room

managed to kill on goblin before the 6 goblins merc the cleric, badly damaging the barbarian RIP Gladeleaf, he died with 2 potions of healing epic fight ensues! Barbarian kills the remainder of goblins retreats to the surface with dead friends armor

TIME TO SOLO THE DUNGEON

Barbarian spies another cave from the top of the cliff, climbs down to it

time for a long rest on a small edge

day breaks and he cautiously moves further into the cave only to discover there are no more goblins and the room he didn't want to go into was the first room he went into the next day

faceplam.jpeg

a little further into the dwarven ruins he comes across a fancy room with a well a new challenger approaches< Dwarven construct spider crawls out of the well! several javelins later and an enraged halberd swing the construct dies

yay!<

finds treasure room sweet prrrrecious lute!

treasure belongs to Girrr the Greedy, a tiny dragon who lives in a bag of hoarding Girrr leads barbarian out of the tunnel FIN<

TL:DR party of 2 takes on dungeon made for 4, only one survives\

formatting is hard, pls don't hate me

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Be me, new DM

Be not me: Firbolg druid, human wizard, half-elf paladin (yet to be introduced)

Party starts out having narrowly escaped a guard patrol looking to arrest them for past crimes

Walking through forest on their way to clear a hideout filled with food-stealing bandits

Wizard smells smoke and hears armor clinking nearby

Tries to army crawl up to bushes to see whether it's people camping or murderers

Bumps head on nearby rock and yells in pain

Murderer steps out through bushes

rollforinitiative.exe

Wizard shocking grasps bandit

Bandit tries to attack him with sword and misses

Bandit lieutenant runs out and slashes at wizard

Deals flesh wound that could have been fatal due to wizard being squishy lvl 1

Druid throws produced flame at bandit

Misses, catches tree on fire

Another bandit jumps out of woods and grabs peasant who was guiding them to hideout

Threatens to kill peasant if they don't drop their weapons

Party DGAF

Peasant's fw

Paladin swoops in from behind

Yells "Unhand that man!"

Crushes bandit's shoulder with his warhammer

Peasant is free but shook from party's not giving a shit about his sad life

Works up the courage to attack the hostage-holding bandit

Trips over rock and falls on his face like a dumbass

Druid thorn whips hostage-holder to death

Paladin caves in the head of another

Druid grapples bandit lieutenant with freakish Firbolg strength

Rolls like trash but bandit rolled worse

Gently yet firmly caresses bandit around around waist

Paladin hits grappled bandit with javelin and somehow doesn't hit druid

Bandit breaks free, backs away

Firbolg handaxes him in side

Bandit near death

Peasant: My time to shine!

Swings at kneeling, basically dead bandit

Misses

Horse that druid befriended named Donovan walks up

Kicks bandit in head and insta-kills him

Horse is now beloved

Peasant is verbally-abused now more than he already was

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Be party of 5 Mexican Barbarian,Gunslinger,Crazy Oracle,Hog Rider (hunter with a pig), And The Chef (a improvised weapon monk)

To introduce new players we have a dream fight where were in the land of chocolate and candy

Chef goes first goes to pick up rock tho smack baddies and it turns to cotton candy

confused.jpeg

group proceeds to smash baddies quickly chef using chairs and frying pans on his person

we wake up in an inn at different times.

Chef goes to make pancakes in kitchen cause gotta learn recipes

start serving party members pancakes rude oracle throws pancakes on floor and disrespects my cooking

go to beat oracle with stool and miss smashing it

oracle makes fun of big dumb chef

chef gets upsetty and grabs chair from under oracle to smash him with.

gun slinger shoots chair causing more chaos (real stealthy so we dont know who did it)

everyone in inn clears out cause fights a brewing (besides party members and inn owner)

hog rider gets upset when we ask about the snack he has with him (the pig)

leaves in a fuf as oracle calls him a bitch

were told to leave bar but before we do oracle has plan

"what can you make out of that pig mr.chef"

roll a 24 for cooking Ideas.png

oracle proceeds to convince gunslinger of the pigs value on the market

chef thinks more muscle is needed to stop hog man and asks friendly mexican barbarian to join

were now heading out to hunt a future party member for his animal companion....

i feel like we messed up a bit on forming the party

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Posted byNothing I post is serious1 day ago

Alternate title: Disregard intricate plans, acquire t-rex

Playing 5e campaign

On a boat being attacked by a dragon and its fanatical dragonborn and kobold worshippers

Dragon vaporized our boat so we're on a lifeboat, worshippers are clearly supposed to capture us in DM's plans

Fuck that

Party bard polymorphs into a blue whale and swallows the rest of the party then swims away

Arrive at an island, turns out the dragon and cult live here

Hatch an elaborate plan to stealthily steal a boat and escape the island

Two party members disguise as island locals and go to get a boat

Turns out there was some big ceremonial gladiatorial sacrifice tonight

Undercover party members go watch out of curiosity

Witness prisoners getting mauled by dinosaurs in the arena

Announcer: "Well, its too bad we didn't get any sacrifices strong enough to fight the t-rexes. Unless someone wants to volunteer to fight them."

DM pauses and looks around the table

We all look at each other

Disguised bard

Worth it

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  • Party repulses horde of hobgoblins, saves village.
  • Several villagers taken by fleeing hobgoblins.
  • Request custody of two captured hobgoblins as reward for our efforts.
  • Plan interrogation technique.
  • Place hobgoblins prone and parallel to line of fenceposts flat on ground.
  • Dwarf chops first post in half; hobgoblins take notice.
  • Dwarf chops second post in half; hobgoblins begin to yell at each other.
  • Dwarf works his way up the line, severing each post with a single blow.
  • Last post is cleaved, dwarf raises axe over hobgoblins, pauses, cocks an ear towards them: "I'm sorry, did you say something?"
  • DM doesn't even bother asking for Intimidation check. Hobgoblins can't talk fast enough. Primary difficulty lies in discerning details as they babble over each other.
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Be me

For years have been trying to get my best friend and his gf to play D&D with me

Tell them it's just as fun as their other nerdy interests which are mostly video games, anime, comics, etc.

They finally agree

Fastfoward to last night

Spend some time creating level 1 characters

Buddy rolls up Thuk, a Goliath Barbarian that's beefy like Armstrong from FMA

His gf rolls up Maillee, a Wood Elf Druid who looked like a typical anime girl

We start playing

Use the "Fiery Grog Tavern" supplement I found here for plot hooks

Decide to tweak it a bit, and introduce two high-elf twins named Maevis and Annabelle, who want to hire a party to clear out some ruins they want to research

They accept

Annabelle and Maevis travel with them, heading towards the ruins

The party gets to the ruins, it is guarded by a goblin

Get to experience the joy of people who are playing the game for the first time

They kick some goblin butt, clear traps, succeed on some throws, fail on others, all around a good time

The party finally reaches a room with some magic pillars and a puzzle

Annabelle and Maevis bust out some scroll and start getting very excited about everything there

They ask Maillee and Thuk to help them with the puzzle

It ends up being a trap

Maillee and Thuk are helpless as this temple starts to shake and mephits appear around them, then they hear laughter

They turn to see Maevis and Annabelle, standing near an exit with something in hand

Annabelle speaks "I can't believe how easy this was, they were such fools! Wouldn't you agree Mae?"

Maevis "Why yes Annie, I can hardly believe it myself. We have pulled one over on many people in the past, but this one is up there with one of the best."

Annabelle "You know, you're absolutely right. I would say this is one of the top 20? No, top 10. Yes, this is one of the top ten Annie-Mae betrayals."

At this point my buddy and his gf are both went "god dammit", laughed & groaned through their smiles.

Called the session there.

Can't wait to play with them again in two weeks.

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First player session zero: https://reddit.app.link/L1nics2QDQ

be me, DM

be not me, Trickstery Cleric Firbolg

through the woods shortly after crossing the border

spot a couple walking down the path

heartwarming.parchment

spot group of goblins preparing an ambush, not as heartwarming

emerges from the woods in almost 8ft glory

roll initiative

five goblins against one level 1 player who rolled a 2 on initiative

down to 3 hp and not even his round yet

one goblin goes after the couple, gets hit by an arrow from the trees, can’t spot the source

top of the round, a goblin misses and two more arrows, revealing a person on one of the trees

takes two arrows to the chest, jumps down from tree

now two goblins are dead, Firbolg heals up, backs up a little

mfw this way he can’t see the person’s face

person takes one more arrow also

Cleric decides to get behind him and cast Cure Wounds

”you touch the person, cast the spell and... nothing happens”

top of the round, warrior takes another arrow to the chest, doesn’t flinch

”so is he like a construct or something?”

”the warrior takes another two arrows from his quiver with his bony arm and you hear this clicking as he raises his bow and shoots”

player kinda freaking out as the skeleton shoots one goblin dead and wounds another

one of the remaining goblins misses his shot while the other just nopes out of there

remaining goblin gets executed

skeleton warrior turns to cleric with four arrows sticking out of his well kept but bloodied and filled with other, broken arrows, salutes him and falls to the ground

player successfuly confused

mfw that Cure Wounds was a better way to break the twist than anything I could’ve came up with

can’t wait for players reaction when skeleton returns good as new a couple sessions later, with four newly broken arrows sticking out of him

So basically this was a plot hook for a reocurring band of soldiers cursed to die at war, murdered in an ambush during relative peace time. They roam around, slowly regining their memory of their past life, at first knowing only to get back past the border (which they did), then to protect the citizens (which they are now doing) and later to fulfill the mission interrupted by the ambush.

What’chu think, guys?

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