Particle effects
Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items of a particular quality; for example, the Unusual effects only appear on items with the Unusual quality.
Contents
- 1 Status effects
- 2 Weapon effects
- 3 Gameplay effects
- 4 Decorative effects
- 4.1 Holy glow effect
- 4.2 Community sparkle effect
- 4.3 Treasure Hat effect
- 4.4 Genteel Smoke effect
- 4.5 Map Stamps effect
- 4.6 Musical notes effect
- 4.7 Noise Maker effect
- 4.8 Flying bits effect
- 4.9 Nemesis burst effect
- 4.10 Unusual effects
- 4.11 Halloween Special
- 4.12 Robotic Boogaloo
- 4.13 Love & War
- 4.14 End of the Line
- 4.15 Gun Mettle Update
- 4.16 Invasion Community Update
- 4.17 Unused effects
- 4.18 Removed content
- 4.19 Rotating Birthday Cake
- 5 Self-Illumination
- 6 Demonstration
- 7 Update history
- 8 Bugs
- 9 Notes
- 10 External links
Status effects
Status effects are used to indicate a change in player state to other players. A common example would be the overheal particles emitted from an overhealed player or one that recently picked up a health kit.
Overheal effect
When a player is overhealed by the Medic, the player will emit medical crosses. The Overheal effect is also emitted when injured players pick up Health kits. It is also used on the Medi Gun beam itself, as well as the trail of the Crusader's Crossbow.
Critical spark effect
The Critical spark effect is used to indicate that a player's weapon will deal critical damage. This is accompanied by a team-colored tint on the weapon itself. It is also used on the Medi Gun, Kritzkrieg and Quick-Fix to indicate that a charge is ready to be deployed.
Weapons missing effect
Currently these weapons are missing the critical glow effect. This means the effect is either purely cosmetic, or it hides the visibility of the weapon being boosted, often confusing the weapon holder and enemies. As of now, the following weapons do not glow while crit boosted:
| List of weapons with missing critical glow effect | |||||
|---|---|---|---|---|---|
| Class | Slot | Item | Notes | ||
| Secondary | |
| |||
| Mad Milk | |||||
| Melee | |
| |||
| Sandman | |||||
| |
| ||||
| Wrap Assassin | |||||
| Primary | |
| |||
| Cow Mangler 5000 | |||||
| Secondary | |
| |||
| Battalion's Backup | |||||
| | |||||
| Buff Banner | |||||
| | |||||
| Concheror | |||||
| | |||||
| Festive Buff Banner | |||||
| |
| ||||
| Gunboats | |||||
| | |||||
| Mantreads | |||||
| Primary | |
| |||
| Festive Backburner | |||||
| |
| ||||
| Rainblower | |||||
| Melee | | ||||
| Festive Axtinguisher | |||||
| | |||||
| Lollichop | |||||
| Primary | | ||||
| Ali Baba's Wee Booties | |||||
| | |||||
| Bootlegger | |||||
| |
| ||||
| Iron Bomber | |||||
| |
| ||||
| Loose Cannon | |||||
| Secondary | |
| |||
| Chargin' Targe | |||||
| |
| ||||
| Festive Chargin' Targe | |||||
| |
| ||||
| Scottish Resistance | |||||
| |
| ||||
| Splendid Screen | |||||
| | |||||
| Tide Turner | |||||
| Melee | |
| |||
| Festive Eyelander | |||||
| Secondary | |
| |||
| Festive Sandvich | |||||
| Melee | |
| |||
| Apoco-Fists | |||||
| |
| ||||
| Fists | |||||
| | |||||
| Holiday Punch | |||||
| Melee | |
| |||
| Golden Wrench | |||||
| |
| ||||
| Gunslinger | |||||
| PDA 1 | | ||||
| Construction PDA | |||||
| PDA 2 | | ||||
| Destruction PDA | |||||
| Primary | |
| |||
| Syringe Gun | |||||
| Secondary | |
| |||
| Kritzkrieg | |||||
| | |||||
| Medi Gun | |||||
| | |||||
| Quick-Fix | |||||
| |
| ||||
| Vaccinator | |||||
| Melee | |
| |||
| Festive Bonesaw | |||||
| Secondary | |
| |||
| Cozy Camper | |||||
| | |||||
| Darwin's Danger Shield | |||||
| |
| ||||
| Festive Jarate | |||||
| | |||||
| Jarate | |||||
| |
| ||||
| Razorback | |||||
| Building | | ||||
| Ap-Sap | |||||
| | |||||
| Red-Tape Recorder | |||||
| PDA 2 | | ||||
| Enthusiast's Timepiece | |||||
| | |||||
| Invis Watch | |||||
| PDA 1 | | ||||
| Disguise Kit | |||||
| Multiple classes |
Secondary | | |||
| B.A.S.E. Jumper | |||||
| Melee | |
| |||
| Freedom Staff | |||||
| Melee | |
| |||
| Saxxy | |||||
| N/A | |
| |||
| Botkiller weapons | |||||
| |
| ||||
| Festive weapons | |||||
Burning Player effects
The Burning Player effects is used during the burning of players.
Marked For Death effects
The Marked For Death effects are used to indicate that the player is marked for death. A player that is marked for death receives Mini-Crits from all oncoming damage.
Weapon effects
Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flamethrower.
The Rocket trail effect sprites.
Gameplay effects
Particles are used to indicate gameplay events.
Intelligence paper trail effect
While the Intelligence is being carried, it emits a stream of papers.
Australium laundry trail effect
While the Australium is being carried, it emits a stream of boxer shorts and socks.
Balloon effect
While birthday mode is activated, players will spurt balloons instead of blood.
Dollar Sign effect
When playing MvM, the dropped cash will a emit green dollar sign particle, if the robot was killed normally, and a red particle if it was killed by a Headshot, or through the Explosive Headshot upgrade.
Decorative effects
Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.
Holy glow effect
The holy glow effect is attached to the Cheater's Lament.
Community sparkle effect
The Community sparkle effect is attached to Community or Self-Made items.
Treasure Hat effect
There is no known localized name for the Treasure Hat effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player's model is in motion: even moving on the spot with a taunt will cause coins to fall.
Genteel Smoke effect
The Genteel Smoke effect is attached to the Lord Cockswain's Novelty Mutton Chops and Pipe, Soldier's Sparkplug, Soldier's Stogie, Backpack Broiler, Bubble Pipe, Waxy Wayfinder, Aladdin's Private Reserve, Bearded Bombardier, Nine-Pipe Problem, Steam Pipe, Outback Intellectual and the Gentle Munitionne of Leisure. An undisguised Spy, and the item El Patron, also have thinner versions of this.
Map Stamps effect
The map stamps effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects, but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.
Musical notes effect
The musical notes effect is attached to the Earbuds and Noise Maker (see below section).
Noise Maker effect
The Noise Maker effect emits musical notes or ghost particles when used. Noise maker particles are colored to distinguish them from Earbuds.
Flying bits effect
Intended to be used for rendering flames on gibs, the flying bits effect is also attached to certain Valve weapons.
Nemesis burst effect
Unusual effects
Unusual effects are attached to Unusual quality items. The first fourteen effects ("1st generation") were added to the game with the Mann-Conomy Update in 2010. Eight more unusual effects ("2nd generation") were added with the August 18, 2011 Patch, and seven more ("3rd generation") were later added with the June 19, 2013 Patch. Ten more unusual effects were added with the Robotic Boogaloo update in 2013, these effects can only be obtained through opening a RoboCrate. Four unusual taunt effects were released with the Love & War Update in June 2014, prompting the first series of Taunt effects, available only from the Mann Co. Director's Cut Reel and Mann Co. Audition Reel. Four more unusual effects were later added with the End of the Line Update in 2014, these effects can only be obtained through opening an End of the Line Community Crate. The Invasion Community Update introduced nine more unusual effects, obtainable from the Confidential Collection Case and Quarantined Collection Case, but are only able to be attributed to cosmetic items within the case collections themselves.
Four Halloween-only unusual effects were added with the Very Scary Halloween Special in 2011, another five with the Spectral Halloween Special in 2012, another eight as part of the Scream Fortress 2013 (as an undocumented change in the October 29, 2013 Patch) update, and another eight (two of which are Taunt effects) as part of the Scream Fortress 2014 update. Those can only be obtained during Halloween events, but from any crate that can be opened (including RoboCrates during that time window). A further seven were added as part of the Scream Fortress 2015 event, but these were not subject to the same yearly restrictions. Items with the particle effects introduced in the Scream Fortress 2015 event attached to them can be obtained throughout the year, from the Gargoyle Case.
The different particle effects are viewable in this animation, as well as in this video.
The first 14 effects were added to the game with the Mann-Conomy Update, 8 more unusual effects were added with the August 18, 2011 Patch, and 7 additional effects were added with the June 19, 2013 Patch. The unusual effect pool used by any given series of crate is listed in its potential uncrate results list.
The first 14 effects can be obtained from any crate of Series #1 to Series #25.
The next 8 effects can be obtained from any crate of Series #26 to Series #57.
The final 7 effects can be obtained from any Series #59 crate onwards.
Halloween Special
There were 4 more Halloween-exclusive effects added with the Very Scary Halloween Special, 5 with the Spectral Halloween Special, 8 with Scream Fortress 2013, 6 with Scream Fortress 2014, 7 with Scream Fortress 2015, and 4 more with Scream Fortress 2016. 2 Halloween-only taunt effects were added in with Scream Fortress 2014, and an additional 4 were added with Scream Fortress 2016. Unlike other effects, these could only be obtained during Halloween season, from any openable crate. The Halloween effects from Scream Fortress 2015 and Scream Fortress 2016 are only found in special, limited edition crates which released with those updates: The Gargoyle Case, and the Creepy Crawly Case.
The first 4 Halloween-only effects, introduced in the Very Scary Halloween Special.
The next 5 Halloween-only effects, introduced in the Spectral Halloween Special.
The next 8 Halloween-only effects, introduced in Scream Fortress 2013.
The next 6 Halloween-only effects, introduced in Scream Fortress 2014.
The 2 Halloween-only taunt effects, introduced in Scream Fortress 2014.
Scream Fortress 2015 added 7 unusual effects. Items with these effects can only be obtained by unlocking the Gargoyle Case.
Scream Fortress 2016 added 4 unusual effects. Items with these effects can only be obtained by unlocking the Creepy Crawly Case.
The 4 Halloween-only taunt effects, introduced in Scream Fortress 2016.
Robotic Boogaloo
The Robotic Boogaloo Update added 10 Community-created unusual effects. Items with these effects can only be obtained by unlocking the RoboCrate.
Love & War
The Love & War Update added 9 unusual taunt effects.
End of the Line
The End of the Line Update added 4 unusual effects. Items with these effects can only be obtained by unlocking the End of the Line Community Crate.
Gun Mettle Update
The Gun Mettle Update added 4 unusual effects exclusively for Decorated weapons. Items with these effects can only be obtained by unlocking the Powerhouse Case, Concealed Killer Case, Pyroland Weapons Case, or the Warbird Weapons Case.
Invasion Community Update
The Invasion Community Update added 9 unusual effects. Items with these effects can only be obtained by unlocking the Confidential Collection Case and Quarantined Collection Case.
Unused effects
Unused Unusual effects
These effects were added to the game, but are currently unused.
Removed content
These effects were unused in the game files, but have since been removed.
G.R.U. skull effect
The G.R.U. skull effect was emitted when the Gloves of Running Urgently were wielded by the player.
Rotating Birthday Cake
Currently Unused
Self-Illumination
Related to particle effects, some items create a glowing effect called Self-illumination.
Demonstration
Update history
- Improved the performance of the critboost particle effect.
September 30, 2010 Patch (Mann-Conomy Update)
- Added effects: Green Confetti, Purple Confetti, Haunted Ghosts, Green Energy, Purple Energy, Circling TF Logo, Massed Flies, Burning Flames, Scorching Flames, Searing Plasma, Vivid Plasma, Sunbeams, Circling Peace Sign, and Circling Heart.
- [Undocumented] Added effect: G.R.U. skull.
- Added effect: Treasure Hat particle effect.
October 27, 2010 Patch (Scream Fortress Update)
- [Undocumented] Added effect: Marked For Death.
December 17, 2010 Patch (Australian Christmas)
- Added effect: Map Stamps particle effect.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Added effects: Stormy Storm, Blizzardy Storm, Nuts n' Bolts, Orbiting Planets, Orbiting Fire, Bubbling, Smoking, and Steaming.
- Fixed the Sunbeams effect.
October 27, 2011 Patch (Very Scary Halloween Special)
- [Undocumented] Added effects: Cloudy Moon, Orbiting Cloudy Full Moon, Eerie Orbiting Fire, Flaming Lantern, Orbiting Shells, and Cauldron Bubbles.
- Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players.
- Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped.
- Fixed missing DX8 particle effects.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added effects: Knifestorm, Misty Skull, Harvest Moon, It's A Secret To Everybody, and Stormy 13th Hour.
- Increased the particle limit.
May 17, 2013 Patch (Robotic Boogaloo)
- [Undocumented] Added effects: Anti-Freeze, Electrostatic, Green Black Hole, Memory Leak, Overclocked, Phosphorous, Power Surge, Roboactive, Suplurous, and Time Warp.
- Attachment point and offset for particle effects on unusual hats can now be adjusted from the character loadout screen.
- Fixed a bug that would cause unusual effects to float in the air over dead players.
- Fixed a bug that would cause unusual effects to show incorrectly sometimes when spectating other players.
- [Undocumented] Added effects: Aces High, Cloud 9, Dead Presidents, Disco Beatdown, Kill-a-Watt, Miami Nights, and Terror-Watt.
- Fixed Disco Beat Down unusual effect showing through walls.
- Removed showing the Marked For Death icon over the head of the local player.
October 29, 2013 Patch (Scream Fortress 2013)
- [Undocumented] Added effects: Arcana, Spellbound, Poisoned Shadows, Chiroptera Venenata, Hellfire, Something Burning This Way Comes, Darkblaze, and Demonflame.
- Fixed a bug related to orphaned marked for death particles.
June 18, 2014 Patch (Love & War Update)
- [Undocumented] Added Taunt effects: '72, Fountain of Delight, Holy Grail, Mega Strike, Midnight Whirlwind, Screaming Tiger, Showstopper, Skill Gotten Gains.
October 29, 2014 Patch (Scream Fortress 2014)
- [Undocumented] Added Amaranthine, Bonzo The All-Gnawing, Ghastly Ghosts, Ghastly Ghosts Jr., Haunted Phantasm, Haunted Phantasm Jr., Stare From Beyond, and The Ooze unusual effects.
December 8, 2014 Patch (End of the Line Update)
- [Undocumented] Added Death at Dusk, Frostbite, Molten Mallard and Morning Glory unusual effects.
- Fixed the Mega Strike unusual taunt effect showing through walls
- Fixed a client crash related to the particle system.
- Fixed the Mega Strike unusual taunt effect showing through walls
- Added convar
r_drawtracers_firstpersonto disable the drawing of first person bullet tracer particles.
- Fixed a client crash related to disappearing particles, props, and players.
- Fixed some Unusual particle effects not drawing correctly
- Fixed a bug that caused some particles to not draw correctly.
July 2, 2015 Patch (Gun Mettle Update)
- [Undocumented] Added Isotope, Hot, Cool, and Energy Orb unusual effects.
- Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect.
- Fixed character loadout menus so they display the particle effects for all equipped Unusual items.
October 6, 2015 Patch (Invasion Update)
- [Undocumented] Added Abduction, Atomic, Subatomic, Electric Hat Protector, Magnetic Hat Protector, Voltaic Hat Protector, Galactic Codex, Ancient Codex, and Nebula unusual effects.
- Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects.
October 28, 2015 Patch (Scream Fortress 2015)
- [Undocumented] Added Death by Disco, It's a mystery to everyone, It's a puzzle to me, Ether Trail, Nether Trail, Ancient Eldritch, and Eldritch Flame unusual effects.
- Fixed the Invasion Unusual effect "Subatomic" being off-center.
October 21, 2016 Patch (Scream Fortress 2016)
- Added 8 new community-created Unusual effects.
- 4 new effects for Unusual hats.
- 4 new effects for Unusual taunts.
[Unknown Date]
- Added effect: Rotating Birthday Cake.
Bugs
- The Nuts n' Bolts particle effect has a visual problem. When circle strafing around a player, the Nuts n' Bolts appear to slow right down or even stop moving. This is much easier to detect if crouched.
- One end of the particle effect on Kill-a-Watt and Terror-Watt may randomly attach to temporarily random areas of a map, causing the effect to stretch from the point through any walls to the wearer's head.
- On certain graphics drivers, particles no longer appear to have a distinct bright glow. This applies on the medibeam, unusual effects and energy based weapons. It has also has been reported by DirectX 11 users.
- Upon death or disconnect, particle effects often stay in the spot the player was, fully animated.
- The 'Marked for Death' particle effect sometimes appears when the user is not marked for death.
- Particle effects of cosmetic items may appear in First Person view.
- The particle effects of the player and their cosmetic items does also appear while spectating someone.
- Effects which have been adjusted may not appear.
Notes
- Particle effects that are attached to an item will not be visible to the player wielding it in first-person view, unless the player is using the
cl_first_person_uses_world_modelconsole variable. - Cosmetic items with particle effects can create multiple effect combinations.
- Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.


