
From left to right: Original Nintendo DS, DS Lite, and Nintendo DSi.
"Touching is good."
Short story, the Nintendo DS succeeded in just about every way the Nintendo 64 faltered.
Long story, Nintendo got a little nervous about the rising development costs in games, because other developers were making bigger and better games appealing to a gradually narrowing audience. Now how much of that is true is debatable, but it can't be argued that Nintendo's steps to remedy this created an unbeatable counter to the PlayStation Portable.
Their first step was, instead of simply making "a more powerful Game Boy", trying something new with the system to alter the gameplay and get developers out of a rut. With the DS, the method was to add a touchscreen in between the d-pad and the buttons, while keeping the regular screen above it. The public prototype was codenamed the "Developer's System", or the "DS" for short.* But because of its two screens, the gaming press kept thinking it stood for "Dual Screen". Recognizing it was giving the system name recognition already, Nintendo made "DS" the official name.
When it was in development, Nintendo presented the device as a "third pillar" to complement the Nintendo GameCube and the Game Boy Advance, rather than claim that the DS was the latest iteration of the Game Boy hardware. There is some indication that this was a marketing ploy — Nintendo did not want to potentially tarnish the positive image of the much-beloved Game Boy line if the DS failed to live up to expectations. Unnecessary in retrospect, and it didn't stop people from calling it the "Game Boy DS" anyway. Although, at one point, they did plan to call it the City Boy, but they fortunately didn't.
The PDA-like touchscreen also provided a more "intuitive" interface for game development. Rather than pressing buttons that manipulated some object on the screen, the player could simply touch what they wanted to. This fell into a new strategy of Nintendo pursuing so-called "non-gamers": people who would normally not play games and might be intimidated by being confronted with an array of buttons and a d-pad. Nintendo went on to market the Wii this way as well. Besides, die-hard fanboys could take solace in the console's overall layout, which was a Shout-Out to Nintendo's original handheld product, the LCD-based Game & Watch.
And they did. Non-gamers embraced games like Nintendogs and Brain Age, and gamers embraced games like New Super Mario Bros. and Mario Kart DS.
With the Game Boy Advance having owed much of its success to updated releases of SNES games, it looked early on as though the DS would do the same for Nintendo 64 games. This never happened in the end, though, with Super Mario 64 DS and Diddy Kong Racing DS being the only major examples. Exactly why this was the case is debatable, though the most common explanations are that Nintendo was making a push for more innovative games instead of ports with touchscreen gimmicks bolted on (a major problem with a lot of the system's early games), and/or Nintendo 64 games weren't really system sellers (as that system had a major marketshare decline).
Another thing that some initially believed was that with the PSP using discs, and the DS sticking with carts, that Nintendo was falling into the same trap as with the N64. There were four main reasons that wasn't the case.
- Carts have fewer moving parts, which meant less heat, battery drain, and loading time, all of which the PSP was notorious for. They are also more resistant to the rough treatment and wear mobile platforms must tolerate.
- Carts are small, and require basically no support hardware, making both them and the console they're used with more compact.
- Compression and the processing power needed to use it had evolved significantly since the N64 days, so the capacity wasn't that big of a problem.
- Of course, the most obvious reason was the fact memory prices had pretty much collapsed by the time the DS came out, making profit margins on affordable CD-capacity cart games possible.
Specifications:
Processors- Two ARM CPUs. The main processor runs at 67 MHz, and handles the Polygonal Graphics alongside with its GPU. The secondary processor is a more advanced version of the GBA's processor, and runs at 33 MHz. The DSi's main processor is clocked at 133 MHz.
- The reason for this split is partly to keep GBA compatibility through the secondary processor, and partly because running 3D graphics on both screens would split the processing between them. So having 3D on one screen and 2D on the other is the best compromise.
- That's not to say that no games use both screens for 3D however. There are games out there who try to do 3D on both screens. The only caveat is that the max framerate is 30 fps instead of 60.
- The reason for this split is partly to keep GBA compatibility through the secondary processor, and partly because running 3D graphics on both screens would split the processing between them. So having 3D on one screen and 2D on the other is the best compromise.
- The DS does not have the processor from the Game Boy Color, making it impossible to play original Game Boy or GBC cartridges. While the system is capable of emulating the games, Nintendo will only let you run an emulator if you repurchase a game with it.
- The ARM 7 CPU does audio processing, control input and wireless communications. It can process 16 "voices" at once, with support for ADPCM, 8-bit and 16-bit PCM. Streamed audio, through either PCM or audio codecs are possible. Virtual surround is also possible with certain games.
- The DS has 4 MB of RAM, similar to the N64, but it's not Rambus DRAM, partly because of the latency, but mostly because of the increased power consumption it would cause. This has been quadrupled in the DSi to 16 MB.
- The original DS and DS Lite allow one to expand the system's RAM by slotting a special cartridge into the GBA game slot. Most notably, the DS Browser cart uses it.
- The system also has a 512 KB texture buffer for each screen, so no matter which screen the graphics were on, they would flow smoothly.
- There is also 656 KB of Video RAM (not sure if the main 4 MB can also act as video memory if needed).
- The 3D hardware can render to either a frame buffer or directly to either screen through a 48-line ring buffer. Frame buffer allows drawing 3D graphics on both screens at a cost of frame rate, color depth (drops down to 15-bit) and 192 KB of VRAM for the frame buffers. It is also possible to use only one frame buffer for advanced screen effects on only one screen, and this doesn't come with a frame rate hit, but still reduces color depth and uses 96 KB of VRAM.
- Carts have been 8 MB (e.g. Polarium) through 256 MB (e.g. Professor Layton and the Unwound Future), and a handful of games reach 512 MB (e.g. Pokémon Black 2 and White 2). The price of the larger carts is, well, price and slower data transfer speeds, but games have not been adversely affected by them, so it's more like a speed bump than a bottleneck.
- The DSi comes with 256 MB of built-in flash memory storage for downloadable games and content.
- Resolution is 256×192 per screen. For comparison, the SNES had a standard resolution of 256×224.
- Color depth is 18 bit, or 262,144 colors.
- The maximum polygon per frame is 2048 polygons (120K polygons per second), but the design of the system limits how many vertices can be in each frame, a rarity among 3D systems. Thus it can have all those polygons, but over an area not likely to be on screen at once. Another quirk — completely invisible polygons due to it being completely covered up don't count toward the poly count. It is possible to attempt to use multi-pass rendering to override this limit, at the cost of VRAM and color depth due to frame buffer usage.
- It supports edge anti-aliasing on polygon edges, except for those with only-1-pixel-thick edge-marking applied. It also doesn't work when the polygon clips through another polygon, nor on texture edges.
- Textures are a different story. Not only does the system allow huge textures (1024×1024 apparently with a max size of 512K, though you are not going to fit anything good after that due to 656K of total VRAM.), but the system also has Texture Compression built in. (Though this is more likely to save cart space than for motherboard bandwidth.) Although the system only supports point texture filtering, possibly resulting in blocky textures up close, the greatly improved texture resolution and color depth negates this disadvantage.
- The DS also keeps and improves GBA 2D hardware, which can be used by DS games.
- The DS and DS Lite could have about 18 hours of battery life on the lowest settings, and about 10 hours on the highest. The DSi features about 14 hours of playtime at the lowest brightness settings, and around 3 hours at the highest, which is even brighter than any model of DS before the DSi.
- The DS and DS Lite had an insane battery life when playing GBA games. Not quite near the original Game Boy level, but let's just say one could play a game for several weeks a few hours a day without needing to charge it.
- All versions on the DS have wireless capabilities, allowing systems to link up together without the need for any Game Link cables at all. This also allows the DS to play games over the Nintendo Wi-Fi Connection, playing with people all around the world (as long as you have a wireless router). The lack of WPA encryption is a bit of a sore point for some users. The DSi has more sophisticated wireless capabilities, allowing it to connect to many WPA networks for DSiWare, but retail packaged games have been developed with WEP in mind.
- The slot for GBA games can include extra devices for DS games. This could include a rumble pack or even a camera. This slot is sacrificed for an SD Card slot and cameras on the DSi, however.
- The loss of the second slot eliminates the backwards compatibility necessary for certain features in some games, such as 4th generation Pokémon games, and outright makes the Guitar Hero: On Tour series unplayable.
Games:
- Ace Attorney
- Advance Wars
- Alice in Wonderland
- Aliens: Infestation
- Aliens in the Attic
- All Kamen Rider Generations 1 & 2
- Alpha and Omega
- The Amazing Spider-Man
- American Girls Collection
- American Girl: Julie Finds a Way
- American Girl: Kit Mystery Challenge!
- Animal Crossing: Wild World
- Atelier Annie: Alchemists of Sera Island
- Aura Aura Climber
- Avalon Code
- Backyard Sports
- Barbie
- Bejeweled Twist
- Big Bang Mini
- Blue Dragon
- Bomberman Land Touch! and Bomberman Land Touch! 2
- Brain Age
- Bratz
- Broken Sword: The Shadow of the Templars (Director's Cut)
- Brothers in Arms DS
- Call of Duty: Black Ops
- Captain America: Super Soldier
- Castlevania
- Charm Girls Club Series (Electronic Arts first marketed these 3 Nintendo DS games towards young girls)
- Charm Girls Club: My Fashion Mall
- Charm Girls Club: My Fashion Show
- Charm Girls Club: My Perfect Prom
- Chibi-Robo: Park Patrol
- Chrono Trigger
- Civilization Revolution
- Contra 4
- Contact
- Cooking Mama
- Custom Robo Arena
- The Dark Spire
- Dawn of Heroes
- Deep Labyrinth
- Dementium: The Ward and its sequel
- Desktop Tower Defense
- Despicable Me
- Despicable Me: Minion Mayhem
- Digimon
- Disgaea DS
- Disney Princess Magical Jewels
- Disney Princess: Enchanting Storybooks
- Diva Ballerina (only in Europe)
- DK Jungle Climber
- Doctor Who Evacuation Earth
- The Mysterious Case of Dr. Jekyll and Mr. Hyde
- Draglade
- Dragon Ball Origins
- Dragon Quest
- Drawn to Life
- Drone Tactics
- Elebits: The Adventures of Kai and Zero
- Elf Bowling 1 & 2
- Elite Beat Agents
- Endless Frontier
- Etrian Odyssey
- Feel The Magic: XY/XX
- The Rub Rabbits!
- Final Fantasy
- Final Fantasy: Crystal Chronicles
- Final Fantasy Tactics A2
- Fire Emblem
- Fire Emblem: Shadow Dragon
- Fire Emblem: New Mystery of the Emblem (only in Japan, due its release at the tail end of the system's run)
- Freddi Fish: ABCs Under the Sea
- Frozen
- Frozen: Olaf's Quest
- Geometry Wars
- Giana Sisters
- Ghost Trick
- Glory of Heracles
- Go Go Kokopolo
- Golden Sun: Dark Dawn
- Harvest Moon
- Hayarigami
- Hayarigami 2
- Henry Hatsworth in the Puzzling Adventure
- High School Musical
- High School Musical: Makin' the Cut
- High School Musical 2: Work This Out!
- High School Musical 3: Senior Year
- Hotel Dusk: Room 215
- Ice Age
- Imagine Make Up Artist
- Indiana Jones and the Staff of Kings
- Infinite Space
- Ivy the Kiwi?
- Izuna: Legend of the Unemployed Ninja
- Jake Hunter: Detective Chronicles and its later, improved remake, Jake Hunter Detective Story: Memories of the Past
- Jam with the Band
- Jewelpet: Cute Magical Fantasy and its sequels Jewelpet DS Magic Kirapi Kariin and Jewelpet Let's play Together in the Room of Magic!
- Ketsui Death Label
- Kim Possible
- Kim Possible: Kimmunicator
- Kim Possible: Global Gemini
- Kingdom Hearts: 358/2 Days
- Kirby series
- The Legend of Kage 2
- The Legend of Spyro: A New Beginning
- The Legend of Spyro: The Eternal Night
- The Legend of Spyro: Dawn of the Dragon
- The Legend of Zelda: Phantom Hourglass
- LEGO Friends
- LEGO Harry Potter
- LEGO Marvel Super Heroes
- Little Red Riding Hood's Zombie BBQ
- Lost in Blue
- Lost in Blue 2
- Lost in Blue 3
- LostMagic
- Lufia: Curse of the Sinistrals
- Luminous Arc
- Lunar: Dragon Song
- Madagascar
- Magical Starsign
- Mario & Sonic at the Olympic Games
- Mario & Luigi
- Mario Party DS
- Mario vs. Donkey Kong
- Master of the Monster Lair
- Mech Assault: Phantom War
- Medabots
- Mega Man Battle Network 5 Double Team DS
- Mega Man Star Force series
- Mega Man Zero Collection
- Mega Man ZX series
- Meteos
- Meteos: Disney Magic
- Metroid Prime Pinball
- Might and Magic: Clash of Heroes
- Mighty Flip Champs! (DSiWare)
- Mizuiro Blood
- Monster Tale
- Moon Chronicles
- Moxie Teenz
- Moxie Girlz DS: Be True! Be You!
- My Ballet Studio
- My Secret World by Imagine
- My World, My Way
- New Super Mario Bros. 1
- Nanashi no Game
- New International Track & Field
- Ni no Kuni (Japan only)
- Nine Hours, Nine Persons, Nine Doors
- Ninja Gaiden: Dragon Sword
- Ninja Town
- Ni no Kuni
- Nintendogs
- Ōkamiden
- Osu! Tatakae! Ouendan
- Overlord: Minions
- Over the Hedge
- Pac-Man World 3
- Pang: Magical Michael
- Phantasy Star Zero
- Plants vs. Zombies
- Pokémon
- Poupee Girl DS (only in Japan)
- Poupee Girl DS 2: Elegant Mint Style (only in Japan)
- Poupee Girl DS 2: Sweet Pink Style (only in Japan)
- Princess Debut (and its spin-off, Princess Debut: The Royal Ball)
- Professor Layton
- Puyo Puyo
- Puyo Pop Fever
- Puyo Puyo Fever 2
- Puyo Puyo 15th Anniversary
- Puyo Puyo 7
- Puyo Puyo 20th Anniversary
- Puzzle Quest
- Rainbow Islands Revolution
- Western Animation/Ratatouille
- Ratatouille: Food Frenzy
- Resident Evil (released as "Resident Evil: Deadly Silence")
- Retro Game Challenge (has a Japan-only sequel)
- Rhythm Heaven
- Rondo of Swords
- Rooms The Main Building
- Sands of Destruction
- Scribblenauts
- Secret Files
- Sega Superstars Tennis and Sonic & Sega All-Stars Racing
- Shin Megami Tensei
- Shounen Kininden Tsumuji
- Shrek
- SimCity DS
- The Simpsons Game
- Solatorobo
- Soma Bringer
- Sonic the Hedgehog
- Space Invaders Extreme
- Spectrobes
- Spider-Man 2
- Sprung
- Style Savvy
- Suikoden Tierkreis
- Super Mario 64 DS
- Super Monkey Ball Step And Roll
- Super Princess Peach
- Super Robot Wars
- Taiko no Tatsujin DS: Touch de Dokodon!
- Meccha! Taiko no Tatsujin DS: Nanatsu no Shima no Daibouken!
- Taiko no Tatsujin DS: Dororon! Youkai Dai Kessen!
- Tak: The Great Juju Challenge
- Tak Mojo Mistake
- Tales of Innocence
- Tales of the Tempest
- Tengai Makyou II: Manjimaru
- That's So Raven
- That's So Raven: Psychic on the Scene
- The iDOLM@STER Dearly Stars
- The Suite Life of Zack and Cody
- The Suite Life of Zack and Cody: Tipton Trouble
- The Suite Life of Zack and Cody: Circle of Spies
- The World Ends with You
- Theme Park
- Tokimeki Memorial Girls Side saga
- Tomodachi Collection
- Trauma Center: Under the Knife
- Trauma Center: Under the Knife 2
- Umihara Kawase Shun: Second Edition Kanzenban
- Uttachi!
- Victorious
- Victorious: Hollywood Arts Debut
- Victorious: Taking the Lead
- Viewtiful Joe
- Wario: Master of Disguise
- WarioWare: Touched!
- WarioWare: Snapped!
- WarioWare: D.I.Y.
- Winx Club
- World of Mana
- Xenosaga I&II
- Yoshi's Island DS
- Yu-Gi-Oh! Nightmare Troubadour
- Yu-Gi-Oh! GX: Spirit Caller
- Zoo Tycoon DS