MIGHTY EAGLE MOUNTAIN

Mighty Eagle Mountain is the highest peak on Bird Island. It is an ancient and mythical location that all the birds know about, but have never been. The moment when Red, Chuck, and Bomb see The Lake of Wisdom for the first time needed to be epic and majestic. So we designed natural infinity pools that sparkle and cascade through a blanket of clouds. Also included are some posters that hang in Mighty Eagle’s cave. He is quite a vain character and collects memorabilia of himself.

PIG CITY
Pig City was a blast to design. The Pigs are compelled to expand and develop. They are not the brightest of creatures so whatever they build is topsy-turvy, very illogical. Piggy Island is the opposite of Bird Island. The pig world is... High-res

PIG CITY

Pig City was a blast to design. The Pigs are compelled to expand and develop. They are not the brightest of creatures so whatever they build is topsy-turvy, very illogical. Piggy Island is the opposite of Bird Island. The pig world is manmade while the bird world is organic. The pigs have technology like electricity, TNT, and airplanes while the birds are more primitive and natural. This concept was painted early on to help establish how The Angry Birds game could be brought to life.

Final 2D design of Red's hut. Look Dev model of Red's hut by Sony Pictures Imageworks. Early concept painting of Red's hut. Early sketches of Red's hut.

RED’S HUT

Red is a loner. He is the angry bird amongst a village of happy birds. Red likes his solitude so he built his hut on the beach away from the village. We wanted the design of Red’s Hut to contrast all the other huts. While all the other birds live in soft nest-like huts, Red’s hut is made of harden mud stucco. This seemed to be a nice correlation to his thick-skinned personality. If Red was an animal other than a bird, he’d be a porcupine. His garden is full of cacti and a giant spiky palm tree grows right next his front door as if to say ‘Stay Out!’

Sony Pictures Imageworks did an amazing job of translating my 2D painting into a beautiful 3D set. 

SKETCH TO SCREEN

The best part of being the Production Designer of The Angry Birds Movie is collaborating with so many talented artists. This was truly a labor of love and the look of picture shows it. I want to take this opportunity to thank the amazing Art Department. 

Character Art Director    
FRANCESCA NATALE

Concept Designers    
MATT GASER    
GERALD GUERLAIS 
JUSTIN K. THOMPSON
ERNIE RINARD 

Digital Sculptors
LEO SANCHEZ BARBOSA
JONATAN CATALAN NAVARRETE
SERGIO CASAS

Character Designers    
LUIS GADEA    
SANDRO LUCIO CLEUZO

Visual Development Artists    
JEANIE CHANG    
JOHN NEVAREZ   
TRAVIS RUIZ    
ALGER TAM   
YASHAR KASSAI    
SUE BLANCHARD    
CINDEY CHIANG
SHARON HUANG

Additional Artists
AARON SPURGEON 
SAMANTHA KALLIS   
CRAIG KELLMAN    
CHRIS APPELHANS    
FERNANDO PEQUE    
SANTINO LASCANO   

Art Department Production Supervisor
SCOTT BERRI

Production Coordinator
KELLY PRIZEMAN

Production Assistants
PATRICK STRACEY    
KALA RITCHIE    
HAILEY CHAVEZ

These images show our environmental design process. From rough sketches, to paintings, to pre visualization, to CG modeling, to look dev, to lighting keys, and to the final frame. This is a massive collaboration between many artists. TODD HEAPY led our in-house Pre Visualization team. I want to thank SONY PICTURES IMAGEWORKS for creating all the digital production for the film. DANNY DIMIAN, PETE NASH, STEVE CHILDERS, TODD NAPIER, and many more knocked it out of the park!

THE ANGRY BIRDS MOVIE
This weekend the Angry Birds Movie premieres! It has been an amazing experience being the Production Designer of this film. I’ve had the honor collaborating with an extremely talented group. I want to thank John Cohen, Catherine Winder, Clay Kaytis, Fergal Riley and the rest of the team for the trust and support.

Here is a small sample of my work from the film. Stay tuned as I’ll be sharing more in-depth details of how we transformed the popular mobile game series into a spectacular world. Now go see the movie!

Character Line-Up
I was cleaning out some folders and came across this character line-up I did back in 2010. It wasn’t for any particular project, just an exercise of different personalities. High-res

Character Line-Up

I was cleaning out some folders and came across this character line-up I did back in 2010. It wasn’t for any particular project, just an exercise of different personalities.