Saw this game when it first came out and liked the idea. Finally got around to playing it and am very eager to see updates.
Skydjinn
Recent community posts
Lack of audio aside, this was a pleasant little thing you made. I used it in a New Year's video.
Festive reskins of things are always a good time, and that is some rad music going on. Great job on this.
Have a holiday vidya!
You're quite welcome. Yeah, I did finally catch on to the multiplier after playing a few more times and managed to get about 7100 points. I like the unlockable characters and the option for extra skins for each.(Didn't notice that feature until after recording.)
I'll definitely try to keep an eye out for the updates. This game seems like a fun time.
I liked the art in this, everything was well drawn and fun to look at. The music was pretty good as well. Didn't wear out its welcome, even after hearing it for a while. My only issue was how hard the kids were to hit at times. Good job on this, it was fun.
I didn't have a specific holiday in mind but, sure, Valentine's Day can work. Perhaps a resentful chef/waiter tossing something at a restaurant full of couples. Bonus points for pegging a wandering violin player.
Simple game, but I like the idea of food based destruction. A level at a fancy restaurant would be good fun.
Tenouttaten, would hurl turkey again.
This was fun. I liked having the music selection to break up the silence, and the physics puzzling with the fans and such was pretty cool.
Unfortunately, I think I've lost my pilot's license.
Glad you enjoyed it. My brain tends to be way faster than my mouth, so it's actually a habit of mine to add in stuff like that during editing. Things unsaid, after thoughts, all that fun stuff. (Plus, I just like messing around with edits.)
Thanks for making the game. I like the smaller works like this, especially when they have either a cool mechanic or a message to deliver, as this one seemed to.
This was fun. Simple for what it is, but still enjoyable, and it really captures that classic GameBoy feeling. I dig it.
Good job!
I survived and lived to be spooped again! Good job with this game. I really liked the art design for it with the simple lines and squigglevision, and the music was really simple but didn't get grating. Quality work for a simple piece.
The puppets were a tad loud though...
This is an interesting game with a unique art style to it. While I feel some things in it were lost on me, I still had fun playing. Good job.
So, about that mild rage inducing quality I praised before...
In the Expert map 'The Climb'...what is expected of the player exactly? Even compared to the previous Expert maps, it feels like a rather steep jump in skill/difficulty. I've managed Gold or Platinum in all previous maps and it still took me quite a while just to get Bronze. Silver is almost a minute less and feels impossible.(I don't even want to think about Gold...)
I applaud ambition, but...wow, that map.
Also! I found a possible issue. Some checkpoints are able to be hit from below and will respawn you in that under section, dropping you to your doom every time. Sorry if you are already aware, but it felt important to share.
I'm surprised this game isn't more popular, because this is some quality marble physics work. I've really been enjoying it so far. It even has the mild rage inducing quality of marble games! (Because if you can relax with a game like this, you're doing it wrong.)
Keep up the good work.
Good times from a good year and a good game inspired by it. Good job on this.
Now flip it and make a Metroid with Mario themes! Ha.
Funny how just a few minor changes make something "legal" again. Nice job rolling with the punches though. Good humor in the new name, heh.