Chris Edwards in Beijing - Part 1: Previs and Virtual Production in China
THE THIRD FLOOR founder talks about cutting edge production techniques and technology in a new global frontier.
THE THIRD FLOOR founder talks about cutting edge production techniques and technology in a new global frontier.
From environments spanning the Snowy Plains, the Underwater Garden of Eyes, and the mysterious Hall of Bones, to effects such as massive water simulations, disintegrating magical boats, and digital set extensions, explore the VFX of LAIKA head Travis Knight’s Oscar-nominated directorial debut.
Maker of OptiTrack motion capture systems to remain a separate business with its own executive team, customers and market initiatives.
Along with a slew of VFX breakdown videos and images, ‘Piper’ supervising technical director Brett Levin details the tools and techniques employed on director Alan Barillaro’s Oscar-nominated CG short.
The acclaimed director’s Oscar-nominated short warns that humanity's constant fear of the future and obsession with the past imperils our ability to live in the present.
Actors John Cho and Leslie Mann will host the Academy of Motion Picture Arts and Sciences’ Scientific and Technical Awards Presentation on Saturday, February 11, at the Beverly Wilshire in Beverly Hills.
ILM chief creative officer and senior visual effects supervisor John Knoll -- nominated for an Oscar alongside VFX supervisor Mohen Leo, animation supervisor Hal Hickel, and special effects supervisor Neil Corbould -- details the challenges of bringing the continuing saga of the Skywalker family to the big screen.
Learn from the masters at free event to be held on February 9 at the Gnomon School of Visual Effects, Games & Animation.
Leaders and upstarts from across the Virtual Reality and Augmented Reality industry will convene in Los Angeles May 1-2.
The Third Floor’s previs and postvis supervisor Faraz Hameed describes the challenges of more than two years of work on Marvel’s hit supernatural superhero adventure.
‘Moana’ producer Osnat Shurer details the meticulous process of bringing Walt Disney Animation Studios’ Oscar-nominated Polynesian adventure to the big screen.
SIGGRAPH 2017 seeking Virtual Reality and Augmented Reality submissions for possible inclusion within the VR Village, the Computer Animation Festival’s VR Theater, the Emerging Technologies program, the Games Focus Area, and Real-Time Live!
More than 45 films and series at the 2017 Sundance Film Festival used Blackmagic Design’s digital film cameras, DaVinci Resolve Studio grading, editing and finishing solution, Fusion Studio visual effects and motion graphics software, and other products throughout production and post production.
No one talks as passionately about stylized water, and the artists who create it, as Laika VFX supervisor Steve Emerson.
Irish animation studio delivers 2D animation projects like Netflix series ‘Puffin Rock’ and forthcoming feature ‘The Breadwinner’ using Thinkbox Software’s render management tool.
The director, along with art and animation director Liane-Cho Han, discuss the movie’s ten-year journey from one-page story idea to finished film.
Madden to serve as both Chief Product Officer and Chief Customer Officer, while Phil Parsonage is named Director of Engineering.
Photorealistic production renderer used on more than 150 feature films since 2002, including recent hits like ‘Doctor Strange,’ ‘Deadpool,’ and ‘Captain America: Civil War,’ to be honored for advancing the use of fully ray-traced rendering in motion pictures.
An ambitious new Beijing Film Academy initiative seeks to elevate Chinese content creation for the modern era.
Leading design studios Sarofsky, Perception and SPOV credit Maxon’s Cinema 4D for inspiring creation of main-on-end titles, previz for main assets, medical animations and a new Marvel Studios logo.
Lucasfilm publishes a statement on the official Star Wars website dispelling rumors of a possible CG Princess Leia or General Leia Organa in future installments.
Every Friday Chris Robinson unleashes some freewheeling cheer or loathing on the animation community to be mused, countered, or disregarded. It’s your call.