Console Features
Duck Game for Ouya: stow your bow at home, for this is a gunfight!
-May 14, 2014 3:20 PM
Five PR tips indies really need
-July 16, 2013 10:50 AM
Indie Games Summit at GDC Europe debuts line-up, adds Gamescom perk
-July 10, 2013 11:40 AM
OUYA indie postmortem: 8,000 downloads and 46 sales for Bombball
-July 5, 2013 12:42 PM
What indie game festivals do for the big publishers
-June 25, 2013 3:30 AM
'We knew we were kind of making a deal with the devil'
-June 21, 2013 1:14 AM
GDC Europe's Indie Summit adds Ridiculous Fishing, Badland postmortems
-June 20, 2013 1:49 PM
Video: Shipping Retro City Rampage on 17 SKUs at once
-June 16, 2013 6:15 PM
Mutant Mudds Deluxe, Toki Tori 2+, Teslagrad, Sentinel, and more release info
-June 2, 2013 11:56 AM
Video: Over 20 amazing demos at GDC 2013's Experimental Gameplay Workshop
-May 21, 2013 5:50 PM
Sony tells us what's going on with the PlayStation Vita
-May 16, 2013 12:33 AM
As Vita languishes, why is Sony still gunning for indies?
-May 12, 2013 12:34 AM
La-Mulana's Takumi Naramura on the difficult life of a Japanese indie
-May 10, 2013 10:51 AM
Video: 'Hothead developers' rant at GDC 2013
-May 7, 2013 6:07 PM
Austin Wintory Interview: The Gentleman's Private Collection
-May 3, 2013 11:00 AM
A MAZE. Indie Connect - German Indie Festival - 2nd Encounter
-May 3, 2013 2:10 AM
Four perspectives on personal games
-April 30, 2013 10:40 PM
November's GDC Next open for talk submissions
-April 29, 2013 3:07 PM
Vlambeer's games popular among players, cloners alike
-April 23, 2013 12:01 AM
How a bad publisher deal made Mutant Mudds dev Renegade Kid go indie
-April 18, 2013 12:07 AM
CastleMiner Z dev's response to "The 8 keys to indie success"
-April 16, 2013 6:29 PM
Lessons from The Unfinished Swan's unique development journey
-April 2, 2013 8:00 PM
GDC/PAX East Catch-up Part 2: Home, Kentucky Route Zero devs' next plans
-April 2, 2013 2:00 PM
The five reasons freemium sucks (according to QWOP's developer)
-March 30, 2013 1:36 PM
IGF 2013 winners led by Cart Life and FTL: Faster Than Light
-March 27, 2013 10:35 PM
What happened to PlayStation Mobile?
-March 22, 2013 6:04 PM
Your indie guide to IGF 2013: a GDC primer
-March 21, 2013 6:23 PM
Indie Game Developer Quality-of-Life Survey Results
-March 21, 2013 12:55 PM
Team Meat's Refenes: Apathy and refunds are more dangerous than piracy
-March 20, 2013 11:50 AM
Video: Relive GDC 2012's popular Experimental Gameplay Sessions
-March 8, 2013 12:00 AM
A history - and call - for German indie developers
-March 6, 2013 3:00 AM
Indie game development on the rise in a big way
-March 4, 2013 3:00 AM
GDC Play 2013 'Best in Play' game winners announced
-March 3, 2013 4:00 PM
Retro City Rampage does better on PSN than Steam, XBLA; dev releases 8-bit ROM
-March 1, 2013 3:00 AM
Which indies are working on PS4 games, and why?
-February 25, 2013 2:59 AM
Happy Birthday, PlayStation Vita! Four-game giveaway to one lucky winner
-February 22, 2013 3:50 PM
3DS homebrew without piracy may work, thanks to Goodbye Galaxy Games' Indi3DS
-February 19, 2013 2:45 PM
IGF 2013 Audience Award Opens Voting
-February 19, 2013 1:07 PM
BitSummit initiative to help connect Japanese indies to the world
-February 19, 2013 3:00 AM
Q&A: Bit.Trip Business: Indie studio life in 2013
-February 13, 2013 8:00 AM
'Road to the IGF' Pt.1: the stories behind this year's top indie games
-February 8, 2013 10:00 AM
The journey to create Journey -- the quest for emotion
-February 8, 2013 1:00 AM
Bastion's argument for doing away with cross-platform development
-February 7, 2013 1:00 AM
Video: How to function as a depressed, solo game developer
-February 5, 2013 11:00 AM
It's official: XNA is dead
-February 2, 2013 6:00 PM
Top 10 Indie Platformers of 2012 (Paid)
-January 30, 2013 9:45 PM
Bombball aims to unlock OUYA eSport potential
-January 29, 2013 6:00 PM
Papo & Yo behind-the-scenes: Making a game that matters
-January 20, 2013 12:00 PM
Paradox CEO: New devices, open platforms offer key chances for indies
-January 19, 2013 4:00 AM
Super Crate Box, Thomas Was Alone devs share on new site stories of being bullied
-January 17, 2013 3:00 AM
Joe Danger is a rare example of console-to-mobile done right
-January 13, 2013 9:00 PM
10 Indie Games Scene Shakers in 2012
-January 10, 2013 4:00 PM
3DS Game Review - Fluidity: Spin Cycle (Curve)
-January 8, 2013 3:00 AM
Top 10 PlayStation Network Games of 2012
-January 4, 2013 11:00 AM
Sale on Wii U Indie Titles Ending Soon, Look to Future Releases
-January 2, 2013 4:00 PM
Top 10 Indie Shoot-'Em-Ups of 2012
-January 1, 2013 4:00 PM
Top Indie Games of 2012: Dev Redux Part 2
-December 31, 2012 2:00 PM
What AAA can learn from indies -- according to indies
-December 30, 2012 12:00 PM
Indies met challenges, learned lessons in 2012
-December 28, 2012 5:00 PM
Top Indie Games of 2012: Dev Redux Part 1
-December 25, 2012 12:00 PM
Bit.Trip, Johann Sebestian Joust devs chat Sifteo Cubes with free SDK
-December 21, 2012 12:00 PM
Top 10 Xbox Live Arcade Games of 2012
-December 21, 2012 10:00 AM
10 OUYA games announced via giveaway, including Starbound and Legend of Dungeon
-December 19, 2012 7:00 PM
Unique Showcase Space for Smaller Devs at GDC 2013 via GDC Play
-December 19, 2012 5:00 PM
Top 10 Indie Games Of 2012 (+2!)
-December 18, 2012 6:00 PM
Top 10 Xbox Live Indie Games of 2012
-December 15, 2012 12:00 PM
The Avant-Game - brain food for the hardcore weirdos
-December 14, 2012 3:00 AM
Persistence Pays Off: How Futurlab Finally Got a Contract with Sony
-December 12, 2012 12:00 AM
How Did Indie Studio Broken Rules Get Chummy with Nintendo?
-December 11, 2012 3:00 AM
Mark of the Ninja's five stealth design rules
-December 4, 2012 3:00 AM
PlayStation Mobile opens the floodgates for all game developers
-November 20, 2012 9:00 PM
Molyneux to indies: Don't be afraid to experiment
-November 15, 2012 1:00 AM
Pid's dilemma - how do you make a 2D platformer that stands out?
-November 7, 2012 2:00 PM
Even Canabalt's Creator Can't Explain its Success
-November 7, 2012 1:00 AM
Dust: An Elysian Tail Dev Bit the Bullet, Cut a Third of the Game
-November 2, 2012 3:00 AM
A New Record for IGF Submissions at Nearly 600 Games
-October 23, 2012 8:00 PM
One Week to Go for 2013 IGF's Main Competition Entries
-October 11, 2012 1:00 AM
The Benefits of Making Your Players Suffer (and Maybe Throw Up)
-October 8, 2012 8:00 PM
Ask IndieGames: 'Can too much interaction obstruct a game's intended message?'
-October 6, 2012 2:00 PM
GDC 2013 Indie Games Summit Call for Submissions
-September 29, 2012 12:00 AM
Doing Stealth the Monaco Way
-September 28, 2012 1:00 AM
10 Indie Games to Sing Along with
-September 21, 2012 2:00 PM
Rewarding Kickstarter Donors with Copies of Your Game Is Vital
-September 3, 2012 10:00 PM
Ask IndieGames: Are indie developers censoring themselves?
-September 2, 2012 10:00 AM
Q&A: Leonard J. Paul on Retro City Chiptunes and Vessel Audio
-August 29, 2012 6:40 PM
IGF China Seeking Indie Game Submissions for 2012 Event
-August 17, 2012 8:43 PM
The Real Story of Developing for Nintendo's Download Platforms
-August 16, 2012 3:00 AM
Sound Shapes Q&A: Prototyping for PlayStation Consoles
-August 13, 2012 1:00 PM
Ask IndieGames: Which genres do you want to see indie developers tackle?
-August 5, 2012 8:00 AM
Reinventing stealth in 2D with Mark of the Ninja
-August 3, 2012 8:00 PM
Will PlayStation Mobile be Xbox Live Indie Games all over again?
-July 27, 2012 5:00 AM
Q&A: Martin Stig Andersen on Limbo's Soundtrack
-July 26, 2012 1:00 PM
HFB Q&A: A Brief History of SideTracks' PixelJunk Soundtrack
-July 23, 2012 12:30 PM
Cactus Goes Commercial: How One Indie Moved Beyond His Freeware Roots
-July 14, 2012 4:00 AM
GDC Europe's Indie Games Summit Adds Fotonica, Eufloria HD Design Discussions
-July 10, 2012 8:00 PM
Games Like Spelunky That Do Not Require An Xbox 360
-July 4, 2012 11:00 AM
A Developer Love Letter to Spelunky
-July 4, 2012 10:00 AM
Indies Challenge Themselves to Find Innovation in the Tired Old FPS Genre
-July 4, 2012 1:00 AM
Ask IndieGames: What makes a good free-to-play game?
-June 30, 2012 1:00 PM
PlayStation Network Indie Devs Divided on Software Pricing
-June 28, 2012 1:00 AM