« first day (2867 days earlier)   

1:34 AM
hello nerds
 
hello nerd
 
sup.
:P
 
not much, trying to not get kicked out of uni
:)
 
 
1 hour later…
2:40 AM
good on ya keep it up lol
 
mr5
3:16 AM
halo
Does Linq.Distinct operates per element or on the whole list?
 
4:04 AM
 
5:00 AM
Goooood wayTooEarlyMoooorniiing CeeeeShaaaarp! Have you encountered any interesting coding constructs lately?
Also @milleniumbug why would they kick you out of uni?
 
5:45 AM
Hola proxy o/
 
6:02 AM
´GoOoOoOoOoOoOoOoOoOoOoOd Mornin' neglecterinos!
 
I have a service that has users that connect to it. I would like to loop through all the connected users, and if they have a message, process the message.
what is hte best way to continuously loop through a collection that is mutable?
 
Good morning.
 
Good morning sharperinos.
 
hi
 
ohayou
is it bad if i continuously decline social events at my company?
 
6:16 AM
Not necessarily. Depends.
 
Define "bad". It will mark you as someone outside the company's social circles. It will have social consequences. Whether these are bad or not depends on what your goals are.
 
i know, but i do not plan to stick here for that long time
and there is not much room for an advancement even if you want to.
and we usually get invite for it 2 days before the event, like now i got an invite for a dinner at friday.
 
Don't worry, there' always people who dont go to social events in a company. We even have a guy...he is like a meme of a programmer. He doesn't really talk. You never hear him greet anyone. He's a bit fat. Not a good posture. Usually looks towards the ground.
I like him.
Also he doesnt attend social events.
Also this is in germany so your social norms may be different.
 
@Squirrelkiller That doesn't necessarily imply that his behavior is smart or beneficial. He might be regularly passed over for promotions, or interesting projects, because of his less than sociable manner.
 
that is true. I guess in the end it depends what you want to do
and how you want to be perceived.
 
6:28 AM
1) The "interesting projects" in our company are very limited. Very.
2) Promotion also is difficult here, since there isn't much fluctuation. Still not sure how that works in other companies tbh. Also he doesn't really look as if he wanted a career change.
Dude's nice being around. No thinking of what to say. No thinking of whether I already greeted him. No pointless talking for the sake of getting your head away from work for a moment.
 
That brings us back to my original point. What are your goals in the company?
 
is there a good pattern for upgrading a particular class
 
That massively depends on context I think
 
like lets say i get a raw string command that i store in a command class
and i want to parse it and upgrade it to a particular command like LoginCommand
 
@cubesnyc Usually you have to grind to get the best gear, then upgrade the relevant skill trees to match the gear you have.
 
6:30 AM
We have really old code that is kinda...dangerous to touch. So many upgrades here are using the onion.pattern. Isn't good, but works without breaking stuff.
 
@Squirrelkiller An Adapter pattern? As in, the first step is to wrap the existing class in a wrapper/adapter, and once that works, replace the inner class to a new implementation?
 
@Avner why not upgrade the skill tree first towards what you're trying ot be, and then aim for gear accordingly?
 
what does that even mean
 
What do you mean replace? Hell no I'm not touching that.
 
@Squirrelkiller Because gear drops are random. Unless you're willing to grind until you have exactly the gear you want (I rarely am), it's best to optimize for what you've got.
 
6:32 AM
Ima extend that shit and add like 5 methods and an interface.
 
Then again, I rarely optimize any characters I play.
In any game.
 
@Avner that's...pretty good advice actually. What does remind me of?
 
@AvnerShahar-Kashtan You don't min/max? What kind of gamer are you... seriously.
 
Yeah I also usually go for "make skills towards what is fun and switch gear by g1.stats>g2.stats?g1:g2;
 
I min/max'ed the shit out of most of my characters. My Dark Souls III char just tanks bosses without issues, hah.
 
6:34 AM
@RoelvanUden In tabletop RPGs I focus on the narrative and character interactions. In video games, I focus on the story and experience, rarely on winning.
I played WoW for a couple of years with a build that caused serious raiders to choke up, laughing. Had fun with it.
 
I find that it greatly depends on the type of game you play. Story-heavy games, yes, I agree.
Combat-heavy games? Optimize the shit.
 
YAWNI. Plan for the present. Some latin phrase.
That's what you reminded me of.
 
@RoelvanUden Define "combat heavy". Mass Effect has a lot of combat, but it lets you dial down the difficulty so that you can have fun with combat without having to be optimized. Smart devs.
 

« first day (2867 days earlier)