Firebase Storage lets you upload and share user generated content, such as images and video, which allows you to build rich media content into your apps. Firebase Storage stores this data in a Google Cloud Storage bucket, a petabyte scale object storage solution with high availability and global redundancy. Firebase Storage lets you securely upload these files directly from mobile devices and web browsers, handling spotty networks with ease.
Before you begin
Before you can use Firebase Storage, you will need to create a Firebase project, and add the Firebase Unity SDK packages to your Unity project.
Setup:
Prerequisites
Android
- Unity 5.0 or later.
- Android NDK version 10d or later.
iOS
- Unity 5.0 or later.
- Xcode 7.0 or later.
If you don't have a Unity project already, you can download one of our quickstart samples and experiment with a specific Firebase feature. If you're using a quickstart, remember to get the bundle identifier from the project settings; you'll need it for the next step.
Set up your app in Firebase console
To add Firebase to your app you'll need a Firebase project and a Firebase configuration file for your app.
Create a Firebase project in the Firebase console, if you don't already have one. If you already have an existing Google project associated with your mobile app, click Import Google Project. Otherwise, click Create New Project.
Android
- Click Add Firebase to your Android app and follow the setup steps. If you're importing an existing Google project, this may happen automatically and you can just download the config file.
- When prompted, enter your app's package name. It's important to enter the package name your app is using; this can only be set when you add an app to your Firebase project.
- Download a
google-services.jsonfile when instructed. You can redownload this file again at any time. - Copy this file to anywhere inside your project's assets folder.
IOs
- Click Add Firebase to your iOS app and follow the setup steps. If you're importing an existing Google project, this may happen automatically and you can just download the config file.
- When prompted, enter your app's bundle ID. It's important to enter the bundle ID your app is using; this can only be set when you add an app to your Firebase project.
- Download a
GoogleService-Info.plistfile when instructed. You can redownload this file again at any time. Add the
GoogleService-Info.plistfile to the project.Drag the
GoogleService-Info.plistdownloaded from the Firebase console into any folder in the Unity project.
Add the Firebase Unity SDK to your app
- Download the Firebase Unity SDK
- Select the Assets > Import Package > Custom Package menu item.
- Import the
FirebaseStorage.unitypackagepackage from the Firebase Unity SDK, downloaded previously. - When the Import Unity Package window appears, click the Import button.
Build your app
Android
- Select the File > Build Settings menu option.
- Select Android in the Platform list.
- Click Switch Platform to select Android as the target platform.
- Wait for the spinner (compiling) icon in the bottom right corner of the Unity status bar to stop.
- Click Build and Run.
iOS
- Select the File > Build Settings menu option.
- Select iOS in the Platform list.
- Click Switch Platform to select iOS as the target platform.
- Wait for the spinner (compiling) icon in the bottom right corner of the Unity status bar to stop.
Click Build and Run.
Setting up public access
Storage provides a declarative rules language that allows you to define how your data should be structured, how it should be indexed, and when your data can be read from and written to. By default, read and write access to Storage is restricted so only authenticated users can read or write data. To get started without setting up Authentication, you can configure your rules for public access. This does make Storage open to anyone, even people not using your app, so be sure to restrict your Storage again when you set up authentication.
Access the FirebaseStorage class
The Firebase.Storage.FirebaseStorage
is the entry point for the Firebase Storage Unity SDK.
// Get a reference to the storage service, using the default Firebase App Firebase.Storage.FirebaseStorage storage = Firebase.Storage.FirebaseStorage.DefaultInstance;
If you have chosen to use public access for your rules, you can proceed to the sections on saving and retrieving data.
Setting up restricted access.
If you do not want to use public access you can add Firebase Authentication to your app to control access to Firebase Storage.
Next Steps
You're ready to start using Firebase Storage! First, let's learn how to create a Firebase Storage reference.

