This lesson teaches you to
You should also read
Lists let users select an item from a set of choices easily on wearable devices. The Wearable UI
Library includes the
WearableRecyclerView class, which is a
RecyclerView
implementation for creating lists optimized for wearable devices. You can adapt to this
interface in your wearable app by creating a new WearableRecyclerView container.
You should decide whether to use a WearableRecyclerView, based on the kind of user experience you want to provide. We recommend using the WearableRecyclerView for a long list of simple items, such as an application launcher, or a list contacts. Each item might have a short string and an associated icon. Alternatively, each item might have only a string or an icon. We do not recommend using a WearableRecyclerView for very short or complex lists. In that case use the RecyclerView or a ListView from the regular Android support library.
By extending the existing RecyclerView class, WearableRecyclerView APIs display a vertically scrollable list of items in a straight list by default. You can use the WearableRecyclerView APIs to opt-in for a curved layout and a circular scrolling gesture in your wearable apps.
Figure 1. Default list view on Android Wear.
This lesson shows you how to use the WearableRecyclerView class to create lists in your Android Wear apps. The document also describes how to opt-in for a curved layout for your scrollable items, enable circular scrolling gesture, and customize the appearance of the children while scrolling.
Adding WearableRecyclerView to an Activity using XML
The following layout adds a WearableRecyclerView to an activity, so the list is
displayed properly on both round and square devices:
res/layout/activity_main.xml
<android.support.wearable.view.WearableRecyclerView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/recycler_launcher_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scrollbars="vertical" />
Then apply the layout to your activity:
import android.os.Bundle;
import android.support.wearable.activity.WearableActivity;
import android.support.wearable.view.WearableRecyclerView
public class MainActivity extends WearableActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
...
}
Creating a Curved Layout
To create a curved layout for scrollable items in your wearable app:
- Use
WearableRecyclerViewas your main container in the relevant XML layout. - Set the
setCenterEdgeItems(boolean)method totrue. This will align the first and last items on the list vertically centered on the screen. - Use the
WearableRecyclerView.setLayoutManager()method to set the offsetting logic.
// To align the edge children (first and last) with the center of the screen mRecyclerView.setCenterEdgeItems(true); ... mChildLayoutManager = new CurvedChildLayoutManager(mContext); mRecyclerView.setLayoutManager(mChildLayoutManager);
To customize the appearance of the children while scrolling (for example,
scale the icons and text while the items scroll away from the center), extend
the
CurvedChildLayoutManager class and override the
updateChild
method. It is important to call the super.updateChild(child, parent) to
offset the children along the curve. However, if for any particular child you do
not wish them to follow a curve, you can chose not to call the super method for
that particular child.
public class MyLauncherChildLayoutManager extends CurvedChildLayoutManager {
/** How much should we scale the icon at most. */
private static final float MAX_ICON_PROGRESS = 0.65f;
private float mProgressToCenter;
public OffsettingHelper() {}
@Override
public void updateChild(View child, WearableRecyclerView parent) {
super.updateChild(child, parent);
// Figure out % progress from top to bottom
float centerOffset = ((float) child.getHeight() / 2.0f) / (float) mParentView.getHeight();
float yRelativeToCenterOffset = (child.getY() / mParentView.getHeight()) + centerOffset;
// Normalize for center
mProgressToCenter = Math.abs(0.5f - yRelativeToCenterOffset);
// Adjust to the maximum scale
mProgressToCenter = Math.min(mProgressToCenter, MAX_ICON_PROGRESS);
child.setScaleX(1 - mProgressToCenter);
child.setScaleY(1 - mProgressToCenter);
}
}
Adding a Circular Scrolling Gesture
By default, circular scrolling is disabled in the WearableRecyclerView. If you want
to enable a circular scrolling gesture
in your child view, use the WearableRecyclerView’s
setCircularScrollingGestureEnabled() method. You can also customize the
circular scrolling gesture by defining one or both of the following:
- How many degrees the user has to rotate by to scroll through one screen height.
This effectively influences the speed of the scolling —
setScrollDegreesPerScreen— the default value is set at 180 degrees. -
The width of a virtual ‘bezel’ near the edge of the screen in which the
gesture will be recognized —
setBezelWidth—the default value is set at 1. This is expressed as a fraction of the radius of the view.
The following code snippet shows how to set these methods:
setCircularScrollingGestureEnabled(true); setBezelWidth(0.5f); setScrollDegreesPerScreen(90);