Description
The Desktop Bridge enables developers to bring their existing apps and games to the Universal Windows Platform. Through the Windows Store, developers have access to an array of integrated Windows features they can leverage within their application.
Join Jerry Nixon, Stefan Wick and Unni Ravindranathan for Part 2 of our special series on the Desktop Bridge, in which they provide us with an in-depth Q&A session on what the Desktop Bridge is, what applications are supported as well as how you can get started leveraging this awesome service.
- [1:03] How do developers get started with the Desktop Bridge?
- [3:46] What if I want to put my application in the Windows Store for Business? What do I do then?
- [9:22] Ok so I've gone through the first few steps of the conversion process, but what's the purpose behind the Windows Image file? Why is this required for conversion?
- [11:29] After this step, what's next --- testing and then submit to the store?
- [14:20] What's special about MakeAppx?
- [21:10] What kind of options do I have if I want to stay in the ide I know and love?
- [22:42] What's the debug experience like?
- [25:29] The Windows Store handles licensing of the app automatically correct?
- [27:12] Can I use Cortana in my Desktop Apps?
- [28:44] Can a Win32 application take advantage of cool tools like "Project Rome?"
- [29:12] Will a Wind32 app now run on Windows Phone?
- [31:13] How do you handle language localization in the Desktop Bridge?
- [32:44] Can I use Visual Studio Mobile Center / HockeyApp in my Desktop Bridge app?
- [38:20] Is my .NET Core application supported?
- [38:50] Around Windows 10 S --- can an application run on Windows 10S with the help of Desktop Bridge?
- [41:19] What are some other apps you've seen that are taking advantage of the Desktop Bridge?
- [44:45] What's the future look like for the Desktop Bridge?
If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:
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