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Issue 1422: Feature Request: Let developers create custom map types
36 people starred this issue and may be notified of changes. Back to list
Status:  Fixed
Owner:  ----
Closed:  Jan 2010


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Reported by [email protected], Jun 24, 2009
Having a custom base map (not overlay) is important for a map application.

In v2, it's possible to create a custom map type by implementing a custom
getTileUrl method of GTileLayer object.

I'm not suggesting for "duplicating" the way v2 works in v3, but I think v3
should have it's own feature to help developers create their own custom map
types.
Jun 24, 2009
#1 pamela.fox
Thanks, I've shared your request with the team.
Status: Acknowledged
Labels: Internal-1942207
Jul 21, 2009
#2 [email protected]
Absolutely agree...I'm asking for the same implementation!

Aug 29, 2009
#3 [email protected]
is there any news about custom map types ?
Sep 18, 2009
#4 [email protected]
Hi Pamela,

May we bug the team with the following questions:

1. Is it planned at all?
2. If "yes", how deep in the queue is it?

It would be very nice if someone from the team could share their plans on this topic.
 Any feedback is greatly appreciated.
Sep 25, 2009
#5 [email protected]
This is a necessity for one of my projects. I'm delaying v2 development in
anticipation of v3 support for this feature. Any definite yes or no on this?
Oct 27, 2009
#6 trung%[email protected]
We are also delaying migrating to v3 until this feature is implemented.
Oct 27, 2009
#7 [email protected]
same here. correct me if I'm wrong but you (google team) were planning on 
implementing support for custom maps from the beginning, as it's one of the main map 
class functionalities of v2.x and you said, you are going to implement all of v2.x 
functionalities. so it is just a question of time, isn't?
Nov 6, 2009
#10 [email protected]
I'm looking forward to this change as well, because we need this for our project and
I like the v3 API so far except that missing feature.
Nov 12, 2009
#11 [email protected]
Waiting for some word on this too.  (Started redundant feature request 1930 when I
didn't find this thread sooner.)  GTileLayerOverlay is supported as a Mapserver
output method since 5.2 and it is very fast in API v2 with caching.  We really need
this in API v3 ASAP!!  

There must be a major issue with this or we would have heard something by now.  I
think maybe this is a fundamental bandwidth issue with mobile devices trying to load
all the tiles a desktop would at full size and trying to scale down in the client
device to small screens (s-l-o-w)?  Maybe there needs to be a resolution control
implemented at the server.
Nov 19, 2009
#12 d.l%[email protected]
 Issue 1831  has been merged into this issue.
Nov 28, 2009
#13 [email protected]
I have added some "Sparse Tile Layer Overlay" examples:

    http://www.polyarc.us/sparse
    http://www.polyarc.us/road
    http://www.polyarc.us/rail

The "height" & "width" & "bbox" values expected by mapserver are available to the
"setUrl" method.  The traditional "x" & "y" & "z" tile values are also available to
the "setUrl" method.

    xy.x = tile X offset
    xy.y = tile Y offset
    xy.X = tile width
    xy.Y = tile height
    xy.x0 = begin longitude
    xy.y0 = begin latitude
    xy.x1 = end longitude
    xy.y1 = end latitude

A single "Sparse Tile Layer Overlay" can handle multiple tile sets without redundant
OverlayViews, each requiring its own event listeners.

Jan 20, 2010
#14 [email protected]
 Issue 1402  has been merged into this issue.
Jan 20, 2010
#15 [email protected]
Apologies for the late update.  This is fixed in the release which went live last week.
https://code.google.com/p/gmaps-api-issues/wiki/JavascriptMapsAPIv3Changelog
Status: Fixed
Labels: Fixed-25
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