It's hard to create a memorable character when you get the script on the way to the recording booth.
The maker of Off-Peak and the forthcoming The Norwood Suite is finding unique ways to reflect the city around him.
United Front Games has closed, dashing hopes fans would ever see a sequel to cult hit Sleeping Dogs. But for a while, they were working on it. Waypoint has proof.
CCP Games launched its spacefaring MMORPG back in 2003, but today it's controlled more by its community than its creators.
Kenichiro Takaki is one of the few Japanese designers who openly talks about sexuality in games. We chatted with him about his reasons, the moments when games go too far, censorship, and more.
Locative media has been here since the 90s, but we're only just beginning to see it's full potential now.
Far from a gang of cold, hard hackers, the cast of Ubisoft's new game is full of palpable, believable personality.
We meet up with the designer and director to discuss the series' 20th anniversary and the reboot of an old favorite.
How one player found solace—from religious discrimination and growing pains—in less-than-legal games.
Editor-in-Chief Austin Walker offers his thoughts on how the US Presidential election impacts on the goals of Waypoint.
Infinity Ward has made a CoD that dares to be different—but the series' hardcore fanbase is more interested in an older, clunkier "classic."
Inmates at a Colorado's maximum security prison use Dungeons & Dragons to collaborate and exercise their creativity... all without dice.
VICE Staff
Oct 30, 2016
VICE Staff
Prodigy of Mobb Deep is currently gaming against the Waypoint staff, and Chief Keef is coming by later to play using PSVR headsets. We couldn't be geeking out more. You can watch the livestream here to witness the legends crush the competition.
Kyle Brodzky
Oct 30, 2016
Kyle Brodzky
How I traded up virtual vehicles for a real-life ride.
Tanya Short
Oct 29, 2016
Tanya Short
The reasons why developers work far too hard on their own games are more complex than you may think.
William Barboza
Oct 26, 2016
William Barboza
We look back at the Mortal Kombat wannabes with two games industry veterans from the blood-soaked early 1990s.
No one at D-Pad expected to spend the better part of a decade on a single game, but life, death, and delays got in the way.
It wasn't Donkey Kong's fault that everyone wanted a new Metroid, but it doomed this absurdly good platformer.
Three sequels and several pieces of downloadable content later, perhaps Dark Souls has simply run out of steam.
The Waypoint crew continues to grow, as managing editor Danielle Riendeau joins Patrick Klepek and Austin Walker to kick off another week in video games.
Julien Jaffrès's hobby is beating Baten Kaitos, a cult classic card-based JRPG for the GameCube, as fast as he can. His fastest time is about two weeks.
Almost the entire Waypoint team gets together to discuss the first trailer for Red Dead Redemption 2, Nintendo's new hardware, and more.
A trip to the computer store in search of financial software with my dad became a surprising way to learn about how computers work.
It was more messily slapstick than outright offensive, but Sega's fighter took a look at Mortal Kombat's fatalities and said: we can do better.