ಟ್ವೀಟ್ಗಳು
- ಟ್ವೀಟ್ಗಳು
- ಟ್ವೀಟ್ಗಳು & ಪ್ರತಿಕ್ರಿಯೆಗಳು
- ಮಾಧ್ಯಮ
@aras_p ತಡೆಹಿಡಿಯಲಾಗಿದೆ
ನೀವು ಖಚಿತವಾಗಿಯೂ ಈ ಟ್ವೀಟ್ಗಳನ್ನು ನೋಡಲು ಬಯಸುವಿರಾ? ಟ್ವೀಟ್ಗಳನ್ನು ನೋಡುವುದು @aras_p ಅವರನ್ನು ತಡೆತೆರವುಗೊಳಿಸುವುದಿಲ್ಲ.
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Blogpost, "Every Possible Scalability Limit Will Be Reached" http://aras-p.info/blog/2017/02/05/Every-Possible-Scalability-Limit-Will-Be-Reached/ …
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In case anyone missed it, I posted a new blogpost yesterday! :) "The many meanings of the confusing word 'lag'." http://joostdevblog.blogspot.nl/2017/01/the-many-meanings-of-confusing-word-lag.html …
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Off to Seattle for a few days! All Unity graphics folks are gathering for a yearly "graphics summit" there.
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Worked on the cloth during the flight. Reflectivity is back to GGX x Smith Beckmann for now (got dual distribution terms to work nicely).pic.twitter.com/d3OxTDeJdg
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Lithuania knows the way to our heart: a Gigafactory 2 pitch using Minecraft.https://youtu.be/cs3TjrNTflY
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Non-randomized emission modes (looping, ping pong, etc.) and upgraded burst emission options coming to
#unity3d !pic.twitter.com/RfT2yaWD2m -
Just signed referral of Swedish
#climate law, binding all future governments to net zero emissions by 2045. For a safer and better future.pic.twitter.com/OqOO2y8BU6
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Blue Noise Links, excellent list of resources by
@pixelmagerhttps://gist.github.com/pixelmager/5d25fa32987273b9608a2d2c6cc74bfa … -
GVFS: Git Virtual File System https://github.com/Microsoft/GVFS (via
@bionicbeagle) -
Wrote this about the events of the past week. If it speaks to you, I encourage you to write your own. https://medium.com/@drewthaler/a-message-for-my-family-and-friends-8ddf054aa334#.hmr9an86k …pic.twitter.com/zcJAWQCBFg
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A peek at one of my R&D vfx project, gpu mesh ptx system that spawns ptx based on scene+shader intersects
#gamedevpic.twitter.com/s4g8ICKwA8 -
Weekly reminder: ImGui has been _THE BEST_ !/$ of any middleware and / or library I have ever used in gamedev.https://github.com/ocornut/imgui
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Progressive Lightmapper with Shadow Mask support coming along...
@unity3d@madewithunitypic.twitter.com/c3f1yd9gim
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"What is technical debt?" Technical debt is hard to explain, but a picture is worth a thousand words.
#programming#softwaredevelopmentpic.twitter.com/AG2L3VDuKZ
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Today's result on extreme (real world though) case: 9400ms -> 2ms, somewhere deep in data build code. Not bad.
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Unity 5.6 beta 6 is out, and I think it has the new progressive lightmap baker! \o/https://unity3d.com/unity/beta/unity5.6.0b6 …
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To read most tech executives, the order barring refugees and immigrants was a mysterious calamity unconnected to the political process
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New blog post with 3D and 4D blue noise textures and an explanation why you might want to stick to 2D blue noise: http://momentsingraphics.de/?p=148
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well, we finally did it. fluid-rigidbody coupling from GPU to CPU.
#fluid#unity3d#madewithunitypic.twitter.com/VCSD2ZbicA
ಲೋಡಿಂಗ್ ಸಮಯ ಸ್ವಲ್ಪ ತೆಗೆದುಕೊಳ್ಳುತ್ತಿರುವಂತೆನಿಸುತ್ತದೆ.
Twitter ಸಾಮರ್ಥ್ಯ ಮೀರಿರಬಹುದು ಅಥವಾ ಕ್ಷಣಿಕವಾದ ತೊಂದರೆಯನ್ನು ಅನುಭವಿಸುತ್ತಿರಬಹುದು. ಮತ್ತೆ ಪ್ರಯತ್ನಿಸಿ ಅಥವಾ ಹೆಚ್ಚಿನ ಮಾಹಿತಿಗೆ Twitter ಸ್ಥಿತಿಗೆ ಭೇಟಿ ನೀಡಿ.
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