Aras Pranckevičius

@aras_p

Graphics programmer and code plumber at Unity (). Personal stuff at , ask me at

Kaunas, Lithuania
ಜನವರಿ 2009 ಸಮಯದಲ್ಲಿ ಸೇರಿದ್ದಾರೆ

@aras_p ತಡೆಹಿಡಿಯಲಾಗಿದೆ

ನೀವು ಖಚಿತವಾಗಿಯೂ ಈ ಟ್ವೀಟ್‌ಗಳನ್ನು ನೋಡಲು ಬಯಸುವಿರಾ? ಟ್ವೀಟ್‌ಗಳನ್ನು ನೋಡುವುದು @aras_p ಅವರನ್ನು ತಡೆತೆರವುಗೊಳಿಸುವುದಿಲ್ಲ.

  1. 13 ಗಂಟೆಗಳ ಹಿಂದೆ

    Blogpost, "Every Possible Scalability Limit Will Be Reached"

  2. ಜನ 30

    In case anyone missed it, I posted a new blogpost yesterday! :) "The many meanings of the confusing word 'lag'."

  3. ಫೆಬ್ರ 5

    Off to Seattle for a few days! All Unity graphics folks are gathering for a yearly "graphics summit" there.

  4. ಫೆಬ್ರ 5

    Worked on the cloth during the flight. Reflectivity is back to GGX x Smith Beckmann for now (got dual distribution terms to work nicely).

  5. ಫೆಬ್ರ 3

    Lithuania knows the way to our heart: a Gigafactory 2 pitch using Minecraft.

  6. ಫೆಬ್ರ 3

    Non-randomized emission modes (looping, ping pong, etc.) and upgraded burst emission options coming to !

  7. ಫೆಬ್ರ 3

    Just signed referral of Swedish law, binding all future governments to net zero emissions by 2045. For a safer and better future.

  8. ಫೆಬ್ರ 3
  9. ಫೆಬ್ರ 3

    GVFS: Git Virtual File System (via )

  10. ಫೆಬ್ರ 2

    Wrote this about the events of the past week. If it speaks to you, I encourage you to write your own.

  11. ಫೆಬ್ರ 3

    A peek at one of my R&D vfx project, gpu mesh ptx system that spawns ptx based on scene+shader intersects

  12. ಫೆಬ್ರ 2

    Weekly reminder: ImGui has been _THE BEST_ !/$ of any middleware and / or library I have ever used in gamedev.

  13. ಫೆಬ್ರ 2

    Progressive Lightmapper with Shadow Mask support coming along...

  14. ಜನ 31

    "What is technical debt?" Technical debt is hard to explain, but a picture is worth a thousand words.

  15. ಫೆಬ್ರ 2

    Today's result on extreme (real world though) case: 9400ms -> 2ms, somewhere deep in data build code. Not bad.

  16. ಫೆಬ್ರ 1

    Unity 5.6 beta 6 is out, and I think it has the new progressive lightmap baker! \o/

  17. ಫೆಬ್ರ 1
  18. ಜನ 31

    To read most tech executives, the order barring refugees and immigrants was a mysterious calamity unconnected to the political process

  19. ಜನ 31

    New blog post with 3D and 4D blue noise textures and an explanation why you might want to stick to 2D blue noise:

  20. ಜನ 31

    well, we finally did it. fluid-rigidbody coupling from GPU to CPU.

ಲೋಡಿಂಗ್ ಸಮಯ ಸ್ವಲ್ಪ ತೆಗೆದುಕೊಳ್ಳುತ್ತಿರುವಂತೆನಿಸುತ್ತದೆ.

Twitter ಸಾಮರ್ಥ್ಯ ಮೀರಿರಬಹುದು ಅಥವಾ ಕ್ಷಣಿಕವಾದ ತೊಂದರೆಯನ್ನು ಅನುಭವಿಸುತ್ತಿರಬಹುದು. ಮತ್ತೆ ಪ್ರಯತ್ನಿಸಿ ಅಥವಾ ಹೆಚ್ಚಿನ ಮಾಹಿತಿಗೆ Twitter ಸ್ಥಿತಿಗೆ ಭೇಟಿ ನೀಡಿ.

    ಇದನ್ನೂ ಸಹ ನೀವು ಇಷ್ಟಪಡಬಹುದು

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