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I'm trying to explain linear algebra to some programmers with computer science backgrounds. They took a course on it long ago, but don't seem to remember much. They can follow basic formalism, but none of it seems to stick when they don't see anything in "real life" to relate the concepts to. Do people know any good examples of applications in computer science using basic linear algebra concepts? Some things I was thinking of include:

  • Eigenvalues and eigenspaces
  • Image and kernel
  • Determinants
  • Dual space
  • Transpose
  • Inner products
  • Singular value decomposition
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For eigenvalues and eigenvectors, Google's original PageRank algorithm is a good example. The idea is to build a matrix $A$ where $A_{ij}$ is the probability that you would end up at page $i$ by following a randomly chosen hyperlink on page $j$. An eigenvector with eigenvalue $1$ of this matrix is a stable probability distribution over web pages. Generally a page which is linked to by many sites which are themselves linked to by many sites will have a high page rank.

Singular value decomposition is widely used for image processing. You can represent a black-and-white image by the matrix of values for its pixels. The $k$ largest singular values represent the most significant contributions to the image. You can then compress an image by replacing $A = UDV^T$ with $U'D'(V')^T$, where $D'$ is the $k \times k$ matrix submatrix of $D$ of the largest singular values, $U'$ is the $n \times k$ submatrix of $U$ consisting of the corresponding $k$ columns of $U$, and $(V')^T$ is the submatrix of $V^T$ consisting of the corresponding $k$ rows of $V^T$.

Computer graphics is another area where linear algebra plays a huge role. Consider the problem of finding the shadow of triangle onto some plane from a light source infinitely far away. This is just a projection map.

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    $\begingroup$ Yes, and more generally the linear algebra that arises from graph theory, via the adjacency matrix, graph Laplacian, etc. $\endgroup$ – Somatic Custard 6 hours ago
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Here are a few further suggestions:

(1) The intersection of planes and lines (relevant in computer graphics) leads to linear equations and thus to kernels of linear maps.

(2) The area of parallelograms (and thus of triangles) can be computed in terms of determinants. That's maybe a bit too simple because you only need very small matrices, but on the other hand many surfaces in computer graphics are constructed from triangles.

If you compute the area of triangles in three dimensional space you'll also need to multiply $3\times 2$-matrices with their tranposed matrices.

(3) A simple way to represent directed graphs on a computer is to store their adjacency matriy $A$ as a double array. Transposing the matrix means inverting the direction of all edges.

Moreover, the entries of the $k$-th power $A^k$ tell you how many paths of length $k$ exist between any two vertices of the graph.

(4) The pseudo-inverse of a matrix (which is closely related to singular value decomposition) is very important for linear regression/least square fitting.

(5) Consider a least square problem where you have, in addition, a linear restriction on the fitting parameters (probably, it would be helpful to present this situation in terms of a more concrete example). This means you restrict your parameter space to the kernel of a linear map. Now, use for instance the Gauss algorithm to represent your kernel as the image of another linear map. This yields a coordinate transform which represents your fitting problem without any restriction - so now you can simply solve it by using the pseudo-inverse approach.

(6) Again an application from computer graphics: have your students build some nice three-dimensional geometric object (for instance, consisting of many triangles) and let them make it "visible" by projecting the object to the screen. (This is going to be a nice exercise in computing intersections of lines and planes because they need to determine which triangles are in front of the others).

Now, you want to rotate the object - so your students will need to compute rotation matrices and apply them to the coordinates of the triangles. This is a nice illustration of orthogonal matrices and of the action of matrices as linear maps.

(7) An illustration (though, admittedly not an application) of eigenvalues and eigenspaces: Have your students draw an ellipse with axes parallel to the coordinate axes in $\mathbb{R}^2$, then have them rotate the ellipse by using certain orthogonal matrices.

Afterwards, give them a quadratic equation in two variables, and make them plot the solution set (which should be chosen by you to agree with the rotated ellipse from above). Then have them diagonalize the symmetric matrix representing the corresponding quadratic form and make them compare their result with the rotation matrix above.

(8) Another example from image processing (in addition to James' example of image compression): many image "improvement" techniques are based on applying filters to the image - which is simply an application of a linear map.

(9) The discrete Fourier transform - which can by represented by a unitary matrix - is frequently used in image processing.

(10) In case that you wish to go into numerical analysis: discretization methods for linear partial differential equations usually yield linear equations in finite dimensions which have to be solved numerically.

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  • $\begingroup$ "nice exercise in computing intersections of lines and planes because they need to determine which triangles are in front of the others" - triangle occlusion (and even line occlusion in 3D) is in general cyclic (and thus non-transitive). In the old Doom and Quake games you'd instead use binary space partitioning and backface culling, these days you go straight to depth buffers (which, incidentally, are also the way to go for shadow maps - you render the depth map from the point of view of the light source, then transform each pixel into that space and compare the depths). $\endgroup$ – John Dvorak 1 min ago
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It's a standard pre-requisite in Machine Learning. For example, dimensionality reduction techniques, such as PCA and Johnson-Lindenstrauss all require a basic understanding of projections (and the former relies on the spectral theorem).

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The whole field of linear codes is a huge application of linear algebra (albeit over finite fields rather than $\mathbb R$ or $\mathbb C$)

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Numerical linear algebra is a field of computer science.

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The answer to this depends on what you classify as computer science. I'd expect that a lot of modern algorithms and automata theory involves linear algebra.

The answer to the following question involves linear algebra, for example.

Suppose $\mathcal{A}$ is a weighted automaton over a semiring $\mathbb{S}$, where $\mathbb{S}$ can be embedded in a field. Is the support language of $\mathcal{A}$ nonempty?

Linear programming techniques can also be used to give approximate solutions to several NP-complete problems. See this pdf.

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