Welcome Citizen!
On this page you will find the current employment openings within all of the various studios at Cloud Imperium Games. But don’t fret if you don’t see what you are looking for. As we are always seeking amazingly talented people to add to our ranks, if you feel that your skills are unparalleled and that you would be a great fit for our team, then feel free to drop us a cover letter and resume that outlines your expertise and work history. As we continue to grow and further develop Star Citizen, we will keep your submission on hand for evaluation against any future openings. Just let us know the ideal role you are looking for, as well as which studio location interests you most, by contacting us at [email protected] for Cloud Imperium Games, LLC in the United States, [email protected].
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I like working at CIG because I get to make spaceships fly without risking people's lives (hopefully) or possibly damaging billions of dollars’ worth of hardware. John Pritchett, Senior Physics Engineer
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Every day I get to come in and help build something with some of the most talented and creative people in the world. Is that even work? Sure doesn’t feel like it to me. Thomas Hennessy, Videographer
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Being able to design spaceships for a living is one of my wildest dreams come true, and that is all made possible by Star Citizen and its amazing fans. I love being a part of the most exciting project out there right now and part of such an amazing team, making a game that dares to break all the rules, be innovative and change the entertainment industry forever! Gurmukh Bhasin, Concept Artist
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The Challenge, there are not many places which task a programmer with developing algorithms to simulate an actual universe in real time. Christopher Bolte, Senior Software Engineer
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Because when it’s done there will be few things in life more fun than sneaking onto an Idris and forcefully borrowing it in order to crash it into as many enemy ships as possible. Elwin Bachiller, Lead 3D Artist
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I love the challenge. We’re being allowed the opportunity to make something incredible with an innovative vision while partnering with an excited and passionate community. When you’re doing something new, every day presents a unprecedented and thrilling challenge. It’s also a blast living every day so far into the future.” Eric Kieron Davis, Senior Producer
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I love that at CIG I’m allowed to bring what I learned in the film business into the world of games to help Chris realize his vision of pushing his games into truly cinematic experiences. John Schimmel, Head of Linear Content, PCap producer
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I love telling people that we’re working on something kinda big. Chris approached me to work on CIG’s PR in the summer of 2012. Having worked before with the king of space sims back during the Wing Commander days, how could I say “no?” This is an incredibly ambitious project and there’s one guy who knows how to assemble a world class team to make it all happen. Chris Roberts. Star Citizen is not just a game, but a game changer. It’s fun, it’s ground breaking, it’s exhilarating. Who wouldn’t want to step into that every day at the office? David Swofford, Public Relations Director
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I like working at Cloud Imperium Games because they aren’t afraid to try the hard thing, the difficult path, or the impossible task. It’s a place for dreamers, and those who like to make dreams come true. Jared Huckaby, Community Manager