This Isn't a New Problem...
The Acid does a number of damage to the objects following what the rules say. This damage is no different from a weapon damage, game wise. This question is the same as asking "My barbarian smashes everything". In that regard this might be a duplicate, except this is play test material instead of a core class.
Acid in DnD isn't special. It does damage just like any other weapon. You'd solve it the same way as raging barbarian tearing through stuff.
Object Have AC and HP per RAW...
Objects in 5e, have HP. Look up in the PHB or SRD the HP of chests and doors, and from the listed HP numbers for various things, figure out how much HP the other stuff he's splashing with acid. I doubt the bars would melt with reasonable HP.
A critical hip might burn some mundane objects in the chests, and I'd calculate that out, too, to make sure.
Object AC
$$
\begin{array}{l|c}
\text{Substance} & \text{AC} \\
\hline
Cloth, paper, rope & 11\\
Crystal, glass, ice & 13 \\
Wood, bone & 15 \\
Stone & 17\\
Iron, steel & 19\\
Mithral & 21\\
Adamantite&23\\
\end{array}
$$
Object HP
$$
\begin{array}{l|l|l}
\text{Size} & \text{Fragile} & \text{Resilient}\\
\hline
Tiny (bottle, lock)& 2 \; (1d4) & 5 \;(2d4)\\
Small (chest, lute)& 3 \; (1d6) & 10 \; (3d6)\\
Medium (barrel, chandelier)& 4 \; (1d8)& 18 \; (4d8)\\
Large (cart, 10'\text{x}10' window)& 5 \; (1d10)& 27 \; (5d10)\\
\end{array}
$$
Unearthed Arcana is play-test Material -- Tweak As Needed.
Lastly, remember the Artificer is playtest material. I personally think this problem isn't a problem of the class, but one of player-DM relation -- but any problem in play test material can easily be remidied by a rule change.
Inform Players Ahead of Time
If you change the way it works (either Object HP as RAW or a rules change), don't spring it as a surprise in game. "Hey, this thing is broken in our game. We're going to try a change tonight. I'm doing X differently, and see how it works."