I want to make the shape shown in the images below, but I have a problem with the bottom side of it which I can't make. It is 12 sided and it is curved a little bit. Any ideas or ways to make it?
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Start with a plane and make some ring cuts so that you obtain this : Use proportional editing with spherical falloff to round the top of the plane : Add an array modifier with a count of 12. Add a simple deform modifier and set it to bend of 360°. Apply these modifiers and remove all doubles. The simple deform modifier has set the center of the shape "somewhere". To find this location duplicate the lower ring of the shape, extrude and scale 0. The center is found : Now come back to the shape and keep only the front part, deleting all the other vertices. Like this : We now want to flatten the bottom part. To do this, select the bottom part, make the vertex at the extremity active and set the active element as pivot point. Then scale Y to zero (assuming you have kept the good face of the shape which faces to Y): Now to remake the whole circle : Remember we have made a discus previously. Set the 3D cursor position at the discus center position : Now come back to the shape, enter edit mode and select all: Go to top view, and hit spin (from the toolshelf panel) and set the spin parameters to 12, dupli and 360° : Select all and remove doubles. Now set it a bit more "shappy". Extrude Z the top and arrange the proportions : Now the shading. If you set the shading to smooth, the effect will disappear. So to handle that simply add an edge loop : You may also want to add some bevel (based on angles and with a low angle value, like below) to enforce some edges : |
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I had a terrible work day, so to relax, now, I'll have my try at this...
here below is the overall concept: to me, it's very simple... |
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Little bit different method no array no boolean modifier Make a circle of 12sides Extrude in z axis 1 loopcut between top and bottom surface select the center loop and subdivide once select the alternative vertex as shown in gif pull selected vertex little upward in z axis Bevel the vertex (ctrl+shift+B) to make a round shape Scale down the lower part Flip the normals (ctrl+n) |
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