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This is what I'm trying to model:

castle

I'm stuck here. I don't know how to go about creating the door of the castle. I've tried adding the cavity with a boolean modifier and solidifying the edges around, but the result is far from acceptable.

What is the smartest way to go around this? Subdivide->Knife?

PD: I added the .blend file just in case you want to give it a try. I'm interested in learning the process, not in having the result finished. I'm here to learn.

FILE:

share|improve this question
    
You want it to be low or high poly? – LukeD 7 hours ago
    
Hey @LukeD. I want to make it Low-poly. But I'm more interested in the process than in getting the final model. I thought making the door would be easy, but it is not. At least not for me. Thanks. – Jose Perez 7 hours ago
    
Ok, let me ask couple more questions. Do you want to cut a hole in it and then add doors or could it be just extrusion? And do you need some help for stones around doors? – LukeD 7 hours ago
    
I just need the hole, don't worry about the brown doors. Just the hole. And yes, some help with the stones would be welcome! But I haven't tried it yet – Jose Perez 7 hours ago
up vote 5 down vote accepted
  1. Go to Edit Mode and select desired faces. For example:

First

  1. Press X and Remove Faces.
  2. Change Transformation Orientation to Normal (a). It will help to reduce distortion of the mesh.
  3. Enable Proportional Editing (b).
  4. Grab handles and position vertices (c). You can use mouse scroll to change size of the influance ring.

second

third

Update:

  1. Turn off Proportional Editing and change Transforamtion Orientation to Global.
  2. Select loop around cutted hole.

fifth

  1. Press E to extrude it along Y axis.
  2. Now turn on Snap and choose Vertex.

sixth

  1. We need to remove the vertex that is overlaping our mesh. To do so, grab it and position over the nearest vertex, then hit A to select the whole mesh and W > Remove Doubles.

  2. To make face and complete frame select vertex point, extrude it along Z axis (E > Z and hover cursor over another vertex on the bottom). Now select all 4 of them and hit F to make a new face.

seventh

share|improve this answer
    
Hey @LukeD, thanks for the answer. I already tried that on my own. Problems start when I try to make the border of the door. I tried extruding the edge loop, and solidify but the resultant mesh is a complete mess. Ideas? – Jose Perez 6 hours ago
    
@JosePerez I've made an edit. – LukeD 6 hours ago
    
Thank you VERY much, that was the part I couldn't do by myself :) – Jose Perez 5 hours ago
1  
@JosePerez think about changing top part of the mesh, I see that you have used boolen for this and now there are ngons and tris. Not to good for my taste. You can easly create such mesh by creating cylinder (30 vertices) with Cap Fill Type > Nothing, then select top loop, press E > S scale it a bit and then select 4 faces - 2 faces gap - 4 faces - 2 faces gap etc. Extrude selection up and here you have nice clean mesh :) – LukeD 5 hours ago

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