Showing posts with label Maps. Show all posts
Showing posts with label Maps. Show all posts

24 September 2015

Always-on Android Wear apps with the Google Maps API

Originally posted on the Geo Developers Blog

Posted by Ankur Kotwal, Developer Advocate

Some Android Wear apps are most useful when they are always available to the user, even at a glance. Now, with Google Play Services 8.1, the Google Maps Android API supports ambient mode, the API that provides always-on capabilities. In ambient mode, the map adjusts its style to provide a simplified, low-color rendering of the map. All markers, objects, and UI controls disappear, keeping the map on the screen while letting the user know that it is not currently ready to accept user input. An important advantage is the camera position and zoom level are retained, thus keeping the user’s context within the map.

The screenshot below show how maps appear in interactive mode and in ambient mode.

To implement ambient mode in your maps, follow these steps:

  1. Set your your targetSDKVersion to 22 or higher
  2. Add the following dependencies to build.gradle for your app to add the wearable support library.
     dependencies {
        compile 'com.google.android.support:wearable:1.2.0'
        provided 'com.google.android.wearable:wearable:1.0.0'
     }
    
  3. Add the wearable shared library entry into the wearable app manifest:
    <application>
      <uses-library android:name="com.google.android.wearable"
                    android:required="false" />
      ...
    </application>
    
    
  4. Add the WAKE_LOCK permission to the handheld and wearable app manifest:
    <uses-permission android:name="android.permission.WAKE_LOCK" />
    
  5. Have your Activity extend WearableActivity. This will provide the overrides that notify your app when the wearable enters, exits and provides screen updates in ambient mode.
  6. In the onCreate() method of your activity, call the setAmbientEnabled() method. This tells the framework that the app should enter ambient mode rather than returning to the watch face.
  7. Set your map to support ambient mode. You can do this by setting the attribute map:ambientEnabled="true" in the activity's XML layout file, or programmatically by setting GoogleMapOptions.ambientEnabled(true). This informs the API to pre-load necessary map tiles for ambient mode.
  8. When the activity switches to ambient mode, the system calls the onEnterAmbient() method in your wearable activity. Override onEnterAmbient() and call MapFragment.onEnterAmbient() or MapView.onEnterAmbient(). The map changes to a non-interactive, low-color rendering of the map.
  9. When in ambient mode, your app can update the display every minute by overriding onUpdateAmbient(). If you need more frequent updates, check out this guide.
  10. When the activity leaves ambient mode, the system calls the onExitAmbient() method in your wearable activity. Override onExitAmbient() and call MapFragment.onExitAmbient() or MapView.onExitAmbient(). The map returns to the normal rendering and is now ready to accept user input.

With always-on maps on Android Wear, you can now show maps at a glance. For more information on these APIs check out the documentation and the sample code.

26 February 2013

Google+ Sign-In Now Part of Google Play Services

Google Play Services is our platform for offering you better integration with Google products, and providing new capabilities to use within your apps. Today we’re rolling out Google Play services v3.0, which includes Google+ Sign-In and Google Maps Android API improvements.

Google+ Sign-In


Google+ Sign-In lets users sign in to your Android app with their existing Google credentials, and bring along their Google+ info for an upgraded experience. In addition to basic authentication, today’s release includes features that can accelerate both app downloads and engagement.


Over-the-air installs from your website

After signing in with Google on your web site, users will now have the option to install your Android app on their devices instantly. They’ll enjoy a seamless desktop-to-mobile experience, and you’ll be able to drive more downloads. Linking your web site and Android apps is as simple as registering your project and clients with the Google APIs console.


App customization

When users sign in with Google, they can now bring their Google+ info with them (like their public profile, and the people in their circles). This lets your app welcome them by name, display their picture, connect them with friends, and lots more.


Interactive posts

Shares from your app can now include calls to action (like “listen,” “RSVP,” and “check-in”), custom thumbnails, and brand attribution — all of which help them stand out in users’ Google+ streams. Clicking on an interactive post can also deep link to a specific piece of content inside your app, further improving engagement.


App activity that’s useful, not annoying

Users’ app activities will only be visible to the Google+ circles they specify (if any), and they’ll only appear when they’re relevant. Putting users in control, and not spraying their stream builds trust in your app, and encourages meaningful sharing.

Measure and monitor key metrics

Once your Google+ Sign-In integration is live, you’ll be able to measure and monitor downloads, total users, interactive post performance, and other key metrics. To set up Google+ Platform Insights for your Android app, simply connect it with your Google+ page.

More about Google+ Sign-In

To learn more about integrating with Google+ Sign-In, visit our developer docs. You can also read our announcement on the Google+ Developers Blog, or download some of the first apps to include this functionality.

Google Maps Android API v2


This release includes fixes for more than 20 bugs, including half of the top 10 issues filed in the Google Maps API issue tracker. These include improvements to map rendering and the behavior of markers and infowindows.

Also included are features like native support for new map shapes such as circles, anti-clockwise polygons, and the OnMyLocationChangeListener event, which is called when a change in location is detected.

Check out the product documentation for a complete set of release notes.

More About Google Play Services


To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site.

03 December 2012

New Google Maps Android API now part of Google Play services

Posted by Reto Meier, Evan Rapoport, and Andrew Foster

Google Play services is our new platform that offers you better integration with Google products, and which provides greater agility for quickly rolling out new capabilities for you to use within your apps. Today we’re launching Google Play services v2.0, which includes two new APIs, including perhaps our most frequently requested upgrade: Maps.

Google Maps Android API


The new version of the API allows developers to bring many of the recent features of Google Maps for Android to your Android apps. We’re excited to make this API available as part of Google Play services supporting devices from Froyo onwards (API level 8+).

The new API uses vector-based maps that support 2D and 3D views, and allow users to tilt and rotate the map with simple gestures. Along with the layers you’ve come to know from Google Maps such as satellite, hybrid, terrain and traffic, the new API lets you include indoor maps for many major airports and shopping centers in your app.

One of most common feature requests we’ve heard on Android is support for Map Fragments. With this new API, adding a map to your Activity is as simple as:

<fragment
  android:id="@+id/map"
  android:layout_width="match_parent"
  android:layout_height="match_parent"
  class="com.google.android.gms.maps.MapFragment" />

Check out this image from updated Trulia Android app (which goes live tomorrow), that users can use to search for a place to buy or rent in 3D.


The new API is simpler to use, so that creating markers and info windows is easy. Polylines, Polygons, Ground Overlays and Tile Overlays can all now be added to the map with just a few lines of code.

To get started follow the getting started instructions to obtain an API Key. Then download and configure the Google Play services SDK using the SDK Manager. Check the Google Maps for Android API documentation for more details. If you haven't got it already, you'll need to download the Android SDK first.

More than 800,000 sites around the world already use our mapping APIs to create amazing and useful apps. We hope you enjoy using this new addition to the Google Maps API family, and building mapping experiences that were never before possible on a mobile device.

Photo Sphere


In Android 4.2, we introduced Photo Sphere mode in the Camera, which you can use to create amazing, immersive panoramas just like you see in Street View on Google Maps. Today we’re excited to announce new APIs and documentation that empower developers, businesses, and photographers to explore new uses of Photo Sphere for work and for play.

We’ve made Photo Sphere an open format so anyone can create and view them on the web or on mobile devices.

A Photo sphere is simply an image file (like a JPG) that has in it text-based metadata, an open format created by Adobe called XMP. The metadata describes the Photo Sphere’s dimensions and how it should be rendered within the interactive Photo Sphere viewer you see in Android, Google+, and Google Maps.

If you’d like to programmatically or manually add the XMP metadata into panoramic images not created by the Photo Sphere camera in Android, stay tuned today for more details on the metadata and how to apply it to your photos programmatically later.

In the new Google Play services, we’ve added APIs to give you the ability to check whether an image is a Photo Sphere and then open it up in the Photo Sphere viewer.

// This listener will be called with information about the given panorama.
OnPanoramaInfoLoadedListener infoLoadedListener =
  new OnPanoramaInfoLoadedListener() {
    @Override
    public void onPanoramaInfoLoaded(ConnectionResult result,
                                     Intent viewerIntent) {
        if (result.isSuccess()) {
            // If the intent is not null, the image can be shown as a
            // panorama.
            if (viewerIntent != null) {
                // Use the given intent to start the panorama viewer.
                startActivity(viewerIntent);
            }
        }
        
        // If viewerIntent is null, the image is not a viewable panorama.
    }
};

// Create client instance and connect to it.
PanoramaClient client = ...
...

// Once connected to the client, initiate the asynchronous check on whether
// the image is a viewable panorama.
client.loadPanoramaInfo(infoLoadedListener, panoramaUri);

To learn more about Google Play services and the APIs available to you through it, visit the new Google Services area of the Android Developers site.