NVIDIA GameWorks Blog

GameWorks - Oct 13 2016
Shadow Warrior 2 adds Multi-Res Shading to boost frame rate

Shadow Warrior 2 is the first non VR game to use NVIDIA Multi-Res Shading technology to increase performance.

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GameWorks - Oct 07 2016
Nsight Visual Studio Edition 5.2 RC2 released with Oculus and Vulkan support, Direct3D 12 Profiling, and Pascal GPU family support

NVIDIA® Nsight™ Visual Studio Edition 5.2 Release Candidate 2 is now available for download in the NVIDIA GameWorks Registered Developer Program.

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Vulkan - Oct 05 2016
Getting Vulkan Ready For VR

It’s a great time to be working in the field of graphics these days as there are a slew of new exciting technologies emerging, like Vulkan and VR.

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GameWorks - Sep 20 2016
VRWorks Unreal Engine Branch adds support for VR SLI, Lens Matched Shading, and Single Pass Stereo

NVIDIA has released a new VRWorks-enabled branch of Unreal Engine, adding support for new Pascal VRWorks. With this branch, Unreal developers can now easily take advantage of features including Lens Matched Shading, Single Pass Stereo, VR SLI and Multi-res Shading.

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