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From The Magazine

Mischievous making: The madcap design process of Nolan Bushnell

When Nolan Bushnell summons Spil’s staff to a games design meeting, things are sure to get interesting. Will Freeman listens in on an industry legend fostering creativity through tomfoolery

'Blackwood Crossing is our first grown-up game'

Fresh from its triumph as this year’s UK Game of the Show at Gamescom, PaperSeven studio head Alice Guy discusses the developer’s highly propitious first-person drama

Get real: How to win over publishers with an unproven franchise

Kiss’ Darryl Still discusses how to manage expectations for a new IP

September 2016 OUT NOW

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