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Mischievous making: The madcap design process of Nolan Bushnell
When Nolan Bushnell summons Spil’s staff to a games design meeting, things are sure to get interesting. Will Freeman listens in on an industry legend fostering creativity through tomfoolery
'Blackwood Crossing is our first grown-up game'
Fresh from its triumph as this year’s UK Game of the Show at Gamescom, PaperSeven studio head Alice Guy discusses the developer’s highly propitious first-person drama
Get real: How to win over publishers with an unproven franchise
Kiss’ Darryl Still discusses how to manage expectations for a new IP
September 2016 OUT NOW
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