Maya is an integrated 3D modeling, animation, and rendering solution that features an open, programmable architecture. Learn how to create cool animations, 3D characters, and more.
In this chapter, we`ll learn how to create and animate the finger joints on a character. We`ll also show you how to maintain a basic local rotation axis order for future use.
If you have ever visiting a mechanical workshop, you have no doubt seen a welding machine. In this Autodesk Maya tutorial, we are going to walk through the creation of just such a machine.
In this 5th chapter, we will see some unique steps for the model we have been working on for the past four chapters. This time we will cover the creation of the surfaces of the car in Autodesk Maya.
Hello and welcome to the third chapter of the rigging in Autodesk Maya. In this chapter we will cover the arm joints and also learn how to mirror a joint chain in a seamless manner.