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6811 documents found in English (US). Showing results 1 to 10.
The WebGL2RenderingContext.isTransformFeedback() method of the WebGL 2 API returns true if the passed object is a valid WebGLTransformFeedback object.
developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isTransformFeedback
The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
developer.mozilla.org/en-US/docs/Web/API/WebGLSync
The WebGL2RenderingContext.transformFeedbackVaryings() method of the WebGL 2 API specifies values to record in WebGLTransformFeedback buffers.
developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings
The WebGL2RenderingContext.resumeTransformFeedback() method of the WebGL 2 API resumes a transform feedback operation.
developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/resumeTransformFeedback
The WebGLRenderingContext.bindFramebuffer() method of the WebGL API binds a given WebGLFramebuffer to a target.
developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindFramebuffer
The WebGLRenderingContext.enable() method of the WebGL API enables specific WebGL capabilities for this context.
developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/enable
In combination with elevation, azimuth enables different audio sources to be positioned spatially for aural presentation. This is important in that it provides a natural way to tell several voices apart, as each can be positioned to originate at a different location on the sound stage. Stereo output produce a lateral sound stage, while binaural headphones and multi-speaker setups allow for a fully three-dimensional stage.
developer.mozilla.org/en-US/docs/Web/CSS/azimuth
The WebGL2RenderingContext.bindBufferRange() method of the WebGL 2 API binds a range of a given WebGLBuffer to a given binding point (target) at a given index.
developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange
The WebGLRenderingContext.bindTexture() method of the WebGL API binds a given WebGLTexture to a target (binding point).
developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindTexture
The WebGLRenderingContext.createTexture() method of the WebGL API creates and initializes a WebGLTexture object.
developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createTexture