Why do we need to know so much about a game, before we're willing to spend money on it? Danny looks at consumer expectation, and the price of a little mystery.
Danny takes a look at how games limit the amount we can carry. Why they do it, when it doesn't work, and why we can't stop picking things up in the first place.
Danny & Andy answer viewer questions about editorial voice, video production, handling publisher feedback and making ridiculously long intros. Thanks to everyone for watching The Point in 2015!
Everyone wants to know what the Game of the Year is, but there are so many ways in which games can stand out from the crowd. Danny attempts to name & shame some of 2015's most infamous.
Danny wants to talk about something this week but he's not allowed to. So instead, he's going to talk about embargoes. How they work, and when you should be weary of them.
This week Danny looks at the history of the Assassin's Creed franchise and talks about how Syndicate is a totally fine game, that he doesn't want to play anymore.
This week on The Point, Danny investigates what happens to games that are on strict time-frames, and how feature creep can topple even the most popular of franchises.
This week on The Point Danny talks to Tony Hawk about his famed skateboarding franchise, and explores how games have the power to influence who we become.
Metal Gear Solid V is the latest in a long line of games which uses emergent design practices to create amazing gameplay. But what exactly is emergent gameplay? Danny explains.
How come we rarely play games outside of our comfort zone? Do we really know what we enjoy that well? Danny examines the reasons why we may all be missing out on great games.
PT has been taken off the PlayStation Network. But it's only one of thousands of games that will be lost to time unless copyright law changes. Danny travels to the Oakland Museum of Arts and Digita...
Beta Programs and Early Access are making the game demo redundant. Danny reminisces on the golden age of the demo and wonders if we've lost something in the transition.
A new Titanfall bundle and a price drop in the UK. Danny wonders whether now is the time to buy an Xbox One, or if should you should save that green for later in the year.
Can games influence our hobbies and interests in the same way music and film do? Danny explores this thought with the help of cameraman Andy and his brand new Subaru.
Danny looks back at the bitterly divisive video game violence debate, and draws comparisons to the current politically heated discussions surrounding games.
Ten years ago id software released Doom 3. Danny recalls what Doom 3 did right, what happened to id's prominence and ponders what the future has in store for Doom.