The MIT Center for Art, Science & Technology (CAST) creates new opportunities for art, science and technology to thrive as interrelated, mutually informing modes of exploration, knowledge and discovery. CAST’s multidisciplinary platform presents performing and visual arts programs, supports research projects for artists working with science and engineering labs, and sponsors symposia, classes, workshops, design studios, lectures and publications.
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Enjoy a virtual tour of MIT’s signature buildings designed by legendary architects Frank Gehry, alumnus I.M. Pei ‘1940, Alvar Aalto, Steven Holl, alumnus William Bosworth ‘1889, Eero Saarinen and F...
What makes the arts such a vital part of MIT? A creative culture where experimentation and innovation cross all disciplines and break all boundaries. More than half of all undergraduates expand the...
ARTificial Intelligence is a collaboration between MIT Libraries and the Cambridge Public Library led by MIT Associate Professor of Literature Stephanie Frampton. The multifaceted ongoing program ...
Guillermo’s work focuses on the back-and-forth between the physical and the virtual. He explores embodiment and experiences that address the augmentation of ourselves as technology integrated in ou...
The MIT Visiting Artists Program brings internationally acclaimed artists to engage with MIT's creative community in ways that are mutually enlightening for the artists and faculty, students and re...
B. Stephen Carpenter II, Ida Ely Rubin Artist in Residence at the MIT Center for Art, Science & Technology (CAST), a contemporary artist and scholar whose work touches upon social and political iss...
MIT Institute Professor of Music John Harbison talks about studying music at MIT, subjectivity, and how MIT students have changed over the years. Interview recorded March 13, 2009.Funded by the MI...
BEING MATERIAL: In 1995, MIT’s Nicholas Negroponte predicted that “being digital” would have us entering a realm increasingly unconstrained by the materiality of the world. Two decades later, our everyday lives are indeed ever more suffused by computation and calculation. But unwieldy materiality persists and even reasserts itself. Programmable matter, self-assembling structures, 3D/4D printing, wearable technologies and bio-inspired design today capture the attention of engineers, scientists and artists. “BEING MATERIAL” showcased recent developments in materials systems and design, placing this work in dialogue with kindred and contrasting philosophy, art practice and critique. Panels on the PROGRAMMABLE, WEARABLE, LIVABLE and INVISIBLE—along with a concert, AUDIBLE—explored new and unexpected meetings of the digital and material worlds.