Defining
WMLScript Functions
In
WMLScript, all code must be encapsulated in functions. This is
different from JavaScript in which a web developer can choose whether
to place the code in functions or directly in the markup. A function
in WMLScript is defined using the following format. The parts
enclosed inside brackets [] are optional.
[extern]
function function_name([argument1,
argument2...]) { WMLScript statements
here [return (some_value);] }
The
extern Keyword
The
extern keyword is used to specify that a function can be
called from both inside and outside of the WMLScript file, i.e. the
function can be called from functions in the same WMLScript file,
from functions in a different WMLScript file, or in a WML file. If
you define a function without the extern keyword, the function
can only be called from functions in the same WMLScript file.
WMLScript Function
Naming Conventions
In
WMLScript, function names must be started with a letter or an
underscore character. The rest of the characters can be letters,
numbers, or underscores. Special characters other than the underscore
are not permitted. You cannot use WMLScript reserved words and
keywords as function names. Remember that WMLScript is
case-sensitive. The names wmlscript_function and
WMLScript_Function refer to two different functions.
Here
are some examples of valid function names:
wmlscriptFunction
_wmlscript_function
wmlscript_function1
wmlscript_1st_function
WMLSCRIPT_FUNCTION
____________
And
here are some examples of invalid function names:
1st_wmlscript_function
(Reason: you cannot start a function name with a number)
11111
(Reason: You cannot start a function name with a number)
wmlscript-function
(Reason: The - character is not permitted)
~wmlscript_function
(Reason: The ~ character is not permitted)
WMLScript Function
Arguments
Arguments
are used to pass values into a function. Unlike programming languages
like C++ or Java, WMLScript does not require you to specify the data
type of an argument. For example, to pass two numbers into the
WMLScript function wmlscript_function(),
you will define something like this:
function
wmlscript_function(number1, number2) { ... }
If
a function does not require any arguments, you still need to include
the parentheses (), like this:
function
wmlscript_function() { ... }
The
return Statement
The
"return (some_value);" statement is used to return a
value back to the calling function in WMLScript. For example, the
calculateSum() function below returns the sum of two numbers
back to the calling function each time it is executed:
function
calculateSum(number1, number2) { return (number1 +
number2); }
The
wmlscript_function() function below calls calculateSum()
with two arguments 1 and 2. The value 3 is returned from
calculateSum() and is assigned to the sum variable:
function
wmlscript_function() { ... sum = calculateSum(1, 2); ... }
It
is not a must to include a return statement in a WMLScript function.
If no return statement is included, the default value, which is an
empty string, will be returned.
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