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I'm likely going to be playing a human necromancer in an upcoming return to our Out of the Abyss campaign. My character is morally "scrambled" at the best of times, and has no qualms about raising the dead. In particular, skeletons are useful because they:

  • Weigh significantly less
  • Have a ranged option when reanimated
  • Can be neatly stored, in a bag of holding or even a regular backpack
  • Usually don't smell as bad, although that's more for the pleasure of my party members.
  • Can squeeze through smaller spaces than a Zombie.

However, bones are often encased in flesh, and so the titular question presents itself - how can I get rid of all that unwanted meat?

The text of Animate Dead makes it fairly clear that a pile of bones is reanimated as a skeleton, but a whole corpse is a zombie, and I'm pretty confident that my DM will rule that way regardless of however you might interpret that spell, so let's operate on the assumption that I must debone a corpse if I want it to be a skeleton instead of a clumsy shambler.

I'm starting as a Wizard at level 8, so any spells I have will be 4th level and below. Assuming I have access to any wizard spell of 4th level or below, and some typical adventurer gear (no magic items), what would be the quickest way to get the bones out? Quick is important - imagine I want to get those bones out, put them in a bag for later, and split before some less understanding guards show up.

My DM is open-minded, but for the sake of improv, you have to provide some kind of hook. Your answer may assume that you are working with a permissive DM, but RAW answers are also welcome. Spells are preferred, since they have rules-affecting text, but tools are welcome so long as it can be reasonably argued to be quick.

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You know those titles where you think they're on another site? I was really, really hoping this wasn't one of them. – QPaysTaxes Jan 24 at 6:09
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Pathfinder had a 1st level spell exactly for that - just a little somewhat related fact - you are not alone. – Mołot 2 days ago
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@QPaysTaxes Seasoned Advice would probably make a good alternative place to ask! – Mark Amery 2 days ago
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Yeah, @MarkAmery is kinda right. We needed to close a question about cooking elves on Worldbuilding. But I'm not quite sure if Seasoning Advice would be glad to receive such questions ;) – Mołot 2 days ago
    
Drat. Thought this was 3e D&D for some reason, and broke out my Spell Compendium to look up the Flensing spell. Bit of a high level spell for the job though. "When you cast this spell, you literally strip the flesh from a corporeal creature’s body" – Canageek yesterday
up vote 37 down vote accepted

Depending on your definition of "raw materials" the 4th level spell Fabricate (pg. 239 of PHB) might be of use. It only takes 10 minutes to cast.

You convert raw materials into products of the same material.

I see 2 ways that this spell could be used to serve your purpose, given that you have an open-minded GM.

  1. On the Flesh - Use Fabricate just on the flesh to make nice furniture (or other products) made out of flesh in a different space away from the body. This method should leave the skeleton behind. This might be a too liberal use of the term "raw materials", however it does say in its description that works on organic material.
  2. On the Bones - Use Fabricate on the bones to recreate the skeleton in a different space. Bone might considered more raw material than flesh. However, since you have to see the material, you'd need to slice up the body quite a bit to see all the bones requiring more time. Though here's a benefit, if you just had time to gather one bone at a time, you could use an assortment of bones to make a full skeleton at a later time. Also, you could make small-sized skeletons this way if so desired.

As an added note, I'm using this question here to justify that Fabricate's no-creature condition would work in this case: Is a dead creature's body considered an “object”?

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You could Fabricate a pile of steaks? :P – Adeptus Jan 23 at 22:41
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This could be good - Fabricate has a ten-minute cast time, but that beats doing it by hand, and I could make a couple of fashionable leather bags to hold the bones if i don't have a bag of holding handy. – Eidolon108 Jan 23 at 22:46
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I have doubts about it could be possible. The spell description says it "converts raw materials into products". It says nothing about its ability to automatically separate one material from another. Even if it could, "flesh" isn't a single material - but skin, muscles, tendons and many other things. – enkryptor Jan 24 at 6:47
    
You also can not use Fabricate on the bones inside a corpse, since the description says "choose raw materials that you can see". – enkryptor Jan 24 at 6:52
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Could a skeleton be a product made out the raw material that is a corpse? Some of the raw material is wasted in any crafting process, and I feel this is a less roundabout way of describing the process. – Martin Epsz Jan 24 at 17:25

Try to get your hands on an Ochre Jelly. Because of their splitting ability, you can cut one up until it hits Small size. That should be managable enough to put it in a large bag (they can squeeze through 1 inch openings, so getting them in should be doable if you pour it through a funnel.) Make sure to have some very small airholes, as Oozes do need to breathe.

When you obtain some fresh specimen, just pour out the contents of the bag, let your little friend eat, and then scoop it back into the bag. You'll need some acid resistant gloves (or just a lot of spares) and proficiency in Diplomacy to convince your allies this is a good idea, but an Ochre Jelly should be able to strip the flesh off a dead body in a few minutes max.

(A living one, too.)

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If you're putting it in a bag of holding anyway, you can just dump the whole cadaver into your bag of oozes, then retrieve the bones at your leisure. – fectin Jan 23 at 21:02
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Oozes still need to breathe so you will have to let it out frequently to do that, otherwise you will just have what appears to be fake vomit from a gag shop... – Slagmoth Jan 23 at 21:57
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Worth mentioning, the module actually gives you an opportunity to befriend a Gelatinous Cube. – daze413 Jan 24 at 8:53
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Notably, most bags are made of organic materials like wool, cotton, leather or hemp, all things an Ochre jelly would happily consume to eat into your back. Additionally, they'd very likely try and escape any container that's not nearly watertight. I agree with the comment about a bag of holding however. – Randomorph Jan 24 at 13:37
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@Randomorph: Keep it in a glass (or clay) jar, then. Actually, that's probably way more practical than trying to carry jelly -- corrosive or not -- in a bag, anyway. – Ilmari Karonen 2 days ago

My DM is open-minded, but for the sake of improv, you have to provide some kind of hook. Your answer may assume that you are working with a permissive DM, but RAW answers are also welcome. Spells are preferred, since they have rules-affecting text, but tools are welcome so long as it can be reasonably argued to be quick.

Going by this, you could ask your GM to allow you to research a spell from Pathfinder that does just what you want. It is called decompose corpse and turns a corpse into a skeleton by destroying the flesh.

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This looks like exactly what the OP was looking for. Standard action casting time, instantaneous duration... wave your hands, utter some words, and sprinkle a little dried toadstool on the corpse... poof, bones! Faster and cleaner than many other suggestions, and it's level 1 with minimal-cost material components. – Doktor J Jan 24 at 16:01
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@DoktorJ Assuming that the DM allows a Pathfinder spell without modifying it that is. – Ladifas Jan 24 at 21:01
    
I'd honestly take this as the canon answer, were it up to me. This looks like spot-on precisely what the OP is looking for, both in rules and in spirit. – Southpaw Hare 2 days ago
    
Sounds like a good answer to me. I'd describe it as an 'ancient/forbidden/foreign' spell and impose some extra cost for casting and then just let 'em have it. – Ethan The Brave yesterday
    
@EthanTheBrave Given this character's backstory, I have a feeling "forbidden" isn't much of an obstacle. – chrylis 22 hours ago

The classic non-magical method of completely cleaning the meat off a skeleton (human or otherwise) is to first boil the carcass until the meat comes off the bones, then leave the bones and remaining scraps of tissue in a tight container with a species of beetle that will efficiently clean off any remaining flesh. The problem with this is that the whole process takes a couple weeks.

If "mostly clean" is okay, a common butchering operation is "deboning" -- usually done with a "boning knife." An experienced butcher can debone a pig weighing as much as an average human in a few hours (though doing this every day was what led to the discovery of carpal tunnel syndrome). The bones produced will still have a few pounds of connective tissue and a thin film of actual muscle after deboning, but will be far too clean to be reasonably considered to produce a zombie.

To get faster than this, you'll need magic.

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"And the boiled remains make a wonderfully, fragrant stock" in my best Gordon Ramsay voice. – Slagmoth Jan 23 at 20:09
    
Depends how fresh they are... O.o – Zeiss Ikon Jan 23 at 20:24
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@ZeissIkon Given OP's mention of guards showing up, I assume he prefers working with fresh ingredients like any good chef would. – Lilienthal Jan 23 at 21:08
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Prestidigitation (Cantrip) should be enough to clean the mostly clean bones. Or even get rid of the whole flesh on a bone if the DM allows this very loose interpretation of “• You instantaneously clean or soil an object no larger than 1 cubic foot.” – Michael Jan 24 at 11:43

You're a necromancer! Let your minions do the dirty work.

At first, this may require you to raise a corpse or two as zombies, or find a preexisting skeleton through some grave robbing. They won't be the most dexterous, but they can easily do the job of stripping off most of the meat. The more minions you have, up to about 4-5, the faster this will be.

Once you've cleaned one and raised it as a skeleton, have it begin cleaning the zombie(s) as well. This may require another casting of Animate Dead to convert the now non-zombies into skeletons, but with a lenient DM, he may allow a conversion automatically.

Once you have a team of dexterous skeletons, you can have them quickly clean a corpse, then take the bones and "collapse" back to whatever storage medium you use for them. You can then cast Animate Dead at your leisure.

Note this does take a small amount of set up and tolerating one or more zombies for a bit, but it is one of the more practical methods available to a Necromancer, other than the lovely answer about Fabricate, which you notably won't have until level seven at earliest.

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Undead piranha in a bag of holding - just throw the corpse in and let them deal with it, then reach in and grab the new skeleton when ready... Just have to get the DM to agree to the non-humanoid animation... They can strip a cow in minutes mind you :-P – Rycochet 2 days ago
    
Also need access to a bag of holding, and piranhas / quippers. Not all regions have the savage little buggers, and not all campaigns will guarantee many magical items. – Randomorph 2 days ago

Obtaining quippers would most likely be one of the fastest way.

In the DMG 5e p336

A quipper is a carnivorous fish with sharp teeth.

They are described as the equivalent of real life piranhas. This way you can have the quippers eat the flesh off of your corpses.

This might or might not fit your campaign depending upon how often you'll be near bodies of water. (Quippers can only breathe underwater).

However, if you have a bag of holding you can potentially hold some water with quippers inside.

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Could you maybe go into more detail about quippers? As it stands this is really more of a comment. – Oblivious Sage Jan 23 at 22:04
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Please go into a bit more detail, since quippers a like pirhanas, who can strip the flesh and leave the carcass. This could be a good answer with more 'meat on the bone' -- sorry, had to pun. – KorvinStarmast Jan 23 at 22:08
    
I added some detail, Jasper, but I recommend that you edit again with more detail on the suggestion. – KorvinStarmast Jan 23 at 22:17

Since you are specifically allowing a for a lenient DM, some possibilities spring to mind, all requiring DM approval.

Acid Splash is a cantrip that you can cast over and over again at no resource cost. Whether the acid produced is strong enough to dissolve flesh, yet weak enough to leave the bones is something to discuss with your DM.

Alternatively, consult an alchemist for a type of agent that will work, apparently a strong base instead of an acid. that will work. You'll likely need a prep tank though, so it's not a good on-the-fly solution.

The dividing line between zombie and skeleton is really the amount of flesh. Bones with a few tendons would be hard to justify as a zombie. If you practice, you might be able to quickly carve enough flesh away to qualify. If your DM rules leniently, this might even be a task that can be given to an Unseen Servant.

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Yet another fine use of unseen servant. +1 – KorvinStarmast Jan 24 at 18:07
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Not acid. You're gonna want to use a strong base for that... basically dissolving skin and muscle and turning fat into soap, all of which you can wash away, leaving the bones. Still probably takes too long though. See chemistry.stackexchange.com/questions/4877/… – Tiercelet Jan 24 at 18:37
    
Since only one half of the pH scale is represented within the rules, I don't think there's an option. If the DM is content to allow acid to do the job within the context of a fantasy world, I don't think there'll be much howling. :) However, that would be a good roleplaying bit to bring up if the alchemist option I posited is invoked. Thanks. – keithcurtis Jan 24 at 19:55
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@Tiercelet keep in mind that "Acid damage" may in fact cover basic solutions as well. The fundamental point of acid damage is chemical burns to the skin. Also the different oozes have varying dissolving properties, some of which may be basic in nature, but they all do "Acid" damage. – Randomorph Jan 24 at 21:06
    
True. Technically, the damage type should be called something like "caustic" or "chemical", but we go with the RAW terminology. It can actually be anything that fits the general description. – keithcurtis Jan 24 at 21:38

Prestidigitation allows you to "instantaneously clean or soil an object no larger than 1 cubic foot." I'm pretty sure that this is meant to do laundry, but if your DM is a permissive as you say, you could use this to clean the bones of flesh.

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Could you follow this on to complete the thought? (Are you suggesting prestidigitation would clean the bones of flesh?) – doppelgreener 2 days ago
    
yes. 1 cubic foot at a time. – eyecosahedron 2 days ago
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For prestidigitation, the entire object to clean has to be no larger than 1 cubic foot. This would only work (if at all) on very tiny humans. – SevenSidedDie yesterday
    
true, but you could dismember the target beforehand to create six smaller targets – eyecosahedron yesterday

The insect world has much to offer you here.

Here is a fun idea (from a not at all rule minding occasional DM):

  1. Make a familiar out of an oversized scarab beetle ala the Brendan Frasier mummy movies.

  2. Or make a familiar out of a swarm of such flesh devouring beetles.

Let the Minions do it. Let bugs and other critters do it. Blend the two and keep an army of small, fast, flesh devouring buddies that can also act as tiny scouts. I'm trying to mix Terry Pratchett's description of a beehive as a single organism into this mentally (hundreds of bees, one swarm)

Or have an Imp familiar that can conjure large amounts of ravenous maggots. Make it the really dark side of medicinal use of maggots for cleaning burns and such.

If you have a relaxed DM, you can make the case that this could work in service to the story and story trumps all else.

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This would require a ruling that a swarm conforms to the description in the find familiar spell of "You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast." Swarm of insects CR 1/2/HP 5d8. Quipper CR 0 1d4-1 HP. Bat CR 0 HP 1d4-1. Poison Snake CR 1/8 HP 1d4 – KorvinStarmast Jan 24 at 18:14
    
I tend to use rules as guidelines rather than absolute strict adherence. To me, story always takes precedence over strict adherence to the text. If a player can make the case to me why a swarm would make sense and it serves the story, why not? BTW, thanks for the formatting edit, looks much better that way. – Paul TIKI Jan 24 at 20:30
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I agree: why not? You'd make the ruling with possible impact/balance in mind weighed against story/rule of cool. (I think it's a great idea, by the way, and very much in theme). – KorvinStarmast Jan 24 at 20:39
    
You are absolutely right about the balance. Overpowered bugs probably not a great idea. I'd have to look at creating some sort of downside on it, like the bugs have to be sure that life is extinct, corpse has to be at room temperature, they bite, or the necromancer gets a nasty headache when trying to deal with swarm consciousness on a mind to mind basis. – Paul TIKI Jan 24 at 20:47

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