“I don't want to always be the person the GM has to explain things to.”
Other answers have given what I’d consider some good, general encouragement. But you’ve specifically stated that what you don’t want is to be the one person other folks need to “help out,” so this answer provides tips to keep that from happening.
Make sure the game you choose has rules in digital format
A given role-playing game may have all, some, or none of its rules available in digital format, accessible to your screen reader. The ones with all the rules available would be ideal, of course. There’s no need to overdo this, but you can become as familiar as you like with the rules before you begin.
Know your character well
This is good advice for anyone, but many folks never do it. Everyone should know the basic statistics your character will use most. A little extra time and you can put everything about a simple character to memory. If you do, you’ll be faster than others at your table, who have to check their character sheets.
Find a “Theater of the Mind” campaign
While some groups role-play with a physical or virtual map, others eschew this, and rely entirely on the descriptions of the game master to determine where things are and what can be done. Favor these theater-of-the-mind groups if you never want to worry about moving your token or mini to the needed place.
If you are going to use a game play app like roll20, learn its macro system, or find someone who knows it
A couple years ago, roll20 introduced character sheets, which were a great advance for many, since many of the rolls you needed to make were now “just a click away.” But this was in some ways a step backward for accessibility, because you have to be able to read the character sheet to use it effectively.
Macros, on the other hand, let you do the same thing with a few keystrokes.
Brailled Dice
A group that rolls its own dice should not be a blocker for you. There are braille dice that have been well-received, as well as large, high contrast dice for those with impaired visual acuity.
Play to your strengths
If you’re funny, likable, organized, attentive, creative, tactical, etc., you’ll be an asset to any gaming table you join. These are the important things for a role-playing game.
Best of luck, I think you’ve got a lot of fun ahead of you.