In this document
Android Monitor includes a Graphics Processing Unit (GPU) Monitor that gives you a quick visual representation of how much time it takes to render the frames of a UI window. It profiles the amount of time it takes for the render thread to prepare, process, and execute the draw commands. The GPU Monitor can help you to:
- Quickly see how a UI window performs.
- Identify whether any part of the rendering pipeline stands out in using processing time.
- Look for spikes in frame rendering time associated with user or program actions.
For example, if displaying a static photo continues to take GPU resources long after it has finished drawing on the screen, that’s a likely candidate for optimization.
Displaying a Running App in the GPU Monitor
To display an app running on a particular device or emulator in the GPU Monitor:
- Meet the prerequisites and dependencies.
- Open an app project.
- Run the app on a hardware device or emulator.
- Display Android Monitor.
- Click the Monitors tab and display the GPU Monitor.
- Enable the GPU Monitor by clicking Pause
to deselect it.
- To stop the GPU Monitor, click Pause
again to select it.
Any GPU usage begins to appear in the GPU Monitor:
The y-axis is the amount of milliseconds it takes the GPU to execute the different stages of the rendering pipeline. The x-axis records the time elapsed; it starts with seconds, and then minutes and seconds, and so on. The green line indicates 60 frames per second (FPS), and the red line represents 30 FPS.
GPU Monitor provides a visual representation of the rendering pipeline. For more information about the stages of the rendering pipeline, see Stages and Their Meanings.