A lot of the highlighted shortfalls are where F.lux was better. You could see how much melanin inhibiting light was being produced as a percent total, you could set precise color temperatures, you could have it shift more slowly in the day rather than the minute you set like Night Shift.
I think it’s good for cases you may not think of. Just sitting at a desk or on your lap you may imagine the trackpad doing the same, but things like laying on your bed on your back with your laptop propped up on your chest – touchscreen is great there! Can probably think of more obscure scenarios like that. Touchscreens may not be make or break but having the option can change the way you use laptops.
Smudges…The rMBP screen magically picks them up if you even think about it wrong anyways, it;s the same to wipe down.
It’s nice being smart enough not to screw up the Basmati, wild grain, brown, Chinese, and other rices I regularly make.
150 to help you with one of the hardest foods to fuck up. We live in amazing times.
Next: Egg barcode scanner
The difference by the way being 900 single core GB3, vs 1700 for the 2015 CB2.
Both aggravatingly called Celerons.
Looks like Braswell/Airmont…Ew.
http://www.cpu-world.com/CPUs/Celeron/Intel-Mobile%20Celeron%20N3060.html
The 2015 Toshiba Chromebook 2 has one of the Broadwell Celerons, but also reported screen durability issues.
Reviews from other places are already out, here’s a roundup
http://www.techtimes.com/articles/144549/20160327/lg-g5-review-roundup-the-best-and-worst-things-youll-hear-about-this-smartphone.htm
There’s also the return window
All important question is: which Celeron? Some are rebranded Atoms that perform terribly, some are full on Broadwell architecture chips that perform between the other Celerons and full i3s.
Intels naming really blows.
Yeah, nowadays something like the Alpha with a core i3 and 860M is frequently beating the 8th gen on visuals and framerates at the same time. And a desktop i3+750TI will pretty much always do so.
It was impressive because MS and ATI got together and shipped a unified shader GPU a year before the 8800 would launch on PC. It was something we could not even get yet on PC. The PS4 and Xbox One use a GCN GPU that was already shipping and upper-mid range on PC.
The Xenon was just ok. PowerPC, x86, the ISA isn’t as important as the architecture of the core around it.
The PS4 has a low level API called GNM available. You’d be talking directly to buffers, registers, memory, using the higher performing API. The XBO was able to do some 360 BC despite completely different CPU architectures because the 360 used a higher level DirectX API, and even then it’s spotty.
x86 isn’t some panacea where things are instantly BC, x86 is simply an instruction set architecture, a tiny part of just the CPU cores, the architecture of the CPU alone can be drastically different, let alone the memory, GPU setup, etc.
Update to a Polaris GPU? Have to rewrite code. Update to a Zen CPU, still x86? Have to rewrite code.
Less impressive games that used the higher level GNMX may have an easier time of it, but I expect most AAAs are using GNM for performance.
In 2005, it was more impressive compared to contemporary PCs, than the PS4 was in 2014, compared to 2014 PCs. If you compare them on the same date of course the PS4 is more impressive. But for the time the 360 was.
I think his point is it had a unified shader GPU a year before PCs even had it, and the architecture of the GPU was ahead of what you could get on PC until the 8800/2900. With the XBO and PS4, they shipped with architectures that were already shipping on PC for a while, and were upper-midrange at best, rather than the 7th gen console tanks that rolled out.
Not sure why you’re getting defensive with the PS3, that’s not even part of this conversation. BOTH 7th gen twins were higher end relative to PCs of their launch date than BOTH 8th gen consoles are relative to 2014 PCs. Simple concept.
Work != work well, as I just gave example of. And how do you know that’s a requirement of something that hasn’t been officially announced yet?
Oh yeah, I forgot about that guy! The smartphone world was exciting then, many new and not so new OSs that could have been something. Alas it settled into a duopoly.
Bridging is a decent way to go too, I liked Powerline because of the lower maximum latency which is more important for gaming than total bandwidth.
It’s good enough that I forget how good it is. Gets in, gets out, rarely a miscommunication. Most things are dependant on the speed of me as a user rather than waiting for the phone.
It’s almost good to the point where you take it for granted because it feels like an appliance, it just works.
I could and do nitpick; it creaks a tiny bit when applying pressure to the side to hold it in place for one handed power button use. The bottom holes get gunked up awful quick. My top volume button sits on a slant rather than straight. The bottom edge is sharp for some reason, more than the 6 in the family. It’s so slim and slippery I feel uncomfortable without a case which sucks because I want to admire it.
But those are really really minor. It’s largely the best phone I’ve had.
I guess so. The users that respond with "The green Dell".
Faster than the full on Atom branded Atoms, but the Broadwell Celeron was a mile away, nearly between the Broadwell i3 and old rebranded Atom Celeron.
Yeah, what I’m thinking is this won’t be affordable until HBM2 has been shipping for a while, so say two or more years out. Just because they’re making it now doesn’t mean it’s launching any time soon. HBM2, Polaris, and 14nm processes with finfetts will all make 4K much more feasible, but not ready yet.
Its still a developer choice. Have you ever played a PC game that you could run at 60fps or above, but then noticed all the animations and AI updates seemed to run at half that rate? Games have to be created to run at 60fps. So even with more powerful hardware, developers would have to choose to target 60.
Ugh yeah. I just got a powerline networking kit because of how bad the PS4s internal wifi is. Much better now.

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