Haxe 3.3 introduces a powerful and flexible new Lua target. Here's how to get started with it.
Article by Justin Donaldson on 2016-04-28.
The inspector is a clever little framework that you can integrate into your game to enable live viewing, debugging and modification of your games.
Article by Josefiene Pertosa on 2016-04-08.
It is almost time for WWX again so let's have a look at what I still have left to do before the big weekend.
Article by Josefiene Pertosa on 2016-04-04.
A new website with easy to read Haxe coding examples.
Article by Mark Knol on 2016-04-03.
This week Nicolas talked us through the Haxe Compiler Source, the the very base of the Haxe Toolkit.
Article by Josefiene Pertosa on 2016-03-25.
Part 1 of an introduction to what the Haxe compiler does with your code.
Article by Simon Krajewski on 2016-03-25.
In this week's stream, Nicolas gave a short introduction to the macro system, the most advanced features in Haxe.
Article by Josefiene Pertosa on 2016-03-23.
Sometimes bugs are very hard to figure out, yet very easy to fix.
Article by Simon Krajewski on 2016-03-17.
I this week's stream, Nicolas introduced his 2D/3D game framework Heaps, a platform agnostic game engine built with Haxe.
Article by Mark Knol on 2016-03-17.
In this first episode of his new weekly stream Nicolas will tell you more about the compilation server and how to use it to improve compile time and completion time.
Article by Josefiene Pertosa on 2016-03-09.
A short introduction to the new Haxe language feature: import.hx
Article by Dan Korostelev on 2016-03-05.
The FlashDevelop Team and the Haxe Foundation have joined forces to release a Haxe-specific version of FlashDevelop: HaxeDevelop.
Article by Josefiene Pertosa on 2016-03-03.
Nicolas Cannasse reflects on the first 3 years of the Haxe Foundation, and what the next steps are. TLDR: We're hiring a CEO!
Article by Nicolas Cannasse on 2015-11-26.
During the last three years, the development team at TiVo have had an impressive journey - from first evaluating Haxe, to having a million lines of Haxe code running on millions of devices. The experience has not only benefited the development team - but
Article by Josefiene Pertosa on 2015-05-27.