(or "The Naked Engine")
This will actually be my 144th post on the subject of the "storytelling engine", and I've written all of these in the belief that there actually is an element of conscious design in creating an ongoing series, one that is different to that of creating a single story. Writers and editors have to create elements that can sustain a potentially indefinite number of stories, each one distinct and unique despite the ideas and themes that they share, and some things do that better than others. The job of creating a series is different than the job of creating a story, and editors of comics in particular need to keep that in mind even before the first issue is published.
Nowhere is this idea vindicated better than in 'Showcase', DC's Silver Age series that was essentially a try-out book for their new ongoing series ideas. Each potential comic got a three-issue run (or, on occasion, a three-story run within one issue), and editors decided based on the sales of those issues whether or not to green-light a new book. However, it's hard to imagine that sales numbers were the only factor, based on reading the various different comics that appeared in the first twenty or so issues of 'Showcase'. After all, the test-runs of different concepts served not just as a way of determining how well a book would sell, but also how easy it would be to write for. And some books have better storytelling engines than others.
The first issue, for example, was a comic about firefighters. The concept must have seemed commercial--little kids like fire engines, fighting fires is generally seen as a heroic activity with lots of danger and adventure, and you can create some pretty exciting tales out of it. However, the first issue contains three basic stories...fighting fires at a building, fighting fires at a circus, and fighting fires at...another building. Apart from the change in location, and the appropriate details about the firefighting techniques used in different situations, the concept was already starting to show its limits after one issue.
The Challengers of the Unknown, though, or the Flash, or Adam Strange all made repeated appearances in 'Showcase' even after it became obvious that they were popular and could sustain their own series. (Because no editor likes to take a concept that sells well and say, "OK, job done, let's hand off the great numbers this character is doing to someone else!" Not even when it's their job.) They've already been discussed in their various respective entries, but it's very much worth noting the way that each one has a protagonist or protagonists that are active and seek out adventures, each one has a supporting cast that has their own story hooks, and each one has a setting and a variety of antagonists that further assist writers in coming up with ideas. Not only are they popular, but any reasonably talented writer can look at Multi-Man, Iris West, or the planet of Rann and come up with a way that these elements can create a new dilemma in the life of Our Hero(es.)
Books like 'Showcase' come and go, depending on the fortunes of the industry. In the 80s, we didn't see many because the market was doing so well...a try-out book wasn't needed, because you could count on a large enough audience that would try out a new first issue that you could just put the book out there and see what happened. Nowadays, we don't see many for the exact opposite reason; the current market is appealing so strongly to nostalgia that they don't see much of a reason to put out a book featuring characters we haven't already seen in some form or other. (It says a lot that the closest thing we got, "DC Universe Presents", was sixteen issues of characters we'd already seen in the pre-Flashpoint DCU.) However, should the market improve slightly, the time might very well be right for another series like 'Showcase'. Because there are times when it's worth testing your engines before the rubber meets the road.
Tuesday, October 30, 2012
Thursday, October 25, 2012
Horror Movies Are Made To Be Snuck Into
Horror movies have changed a lot since I was a kid. Or at least, the way they're marketed and sold to their target audience has. When I was young, the perfect rating for a horror movie was 'R'; kids knew that any horror movie that had a 'PG' (or later, 'PG-13') had skimped out on the real scares. We all knew somewhere that didn't check IDs, or someone older who would buy us a ticket, and if that failed, we could always find some independent video store that would rent without looking too closely at who was renting. (I was ten years old when I watched 'Return of the Living Dead' for the first time. I rewatched it as a grown-up, and commented to a friend that I was surprised at how vividly I remembered the film. He looked at the screen, where a naked punk played by Linnea Quigley was being eaten alive by a horde of ghouls. I looked back at him and said, "Yeeeahh...we, um...we weren't very well supervised.") We were always able to get access to the 'R'-rated movies, and movie studios knew it. They amped up the scares as hard as they could, even releasing some movies unrated when the MPAA squawked. 'Evil Dead 2' and 'Dawn of the Dead', two of the most iconic horror movies ever, were unrated.
But all that changed because, in the immortal words of Helen Lovejoy, "Won't someone please think of the children?!" Independent movie theaters and video stores were driven out of business by the big chains, who proved to be more susceptible to pressure from parents' groups. Those groups forced theaters and video stores (notably Blockbuster, who began their upswing slowly but inexorably in the late 80s and early 90s) to start enforcing the 17-and-up part of the 'R' rating...which drove profitability for 'R' movies way down. The producers responded by slowly, but inexorably weakening their product to qualify for the teen-friendly 'PG-13'...but therein lies a little twist.
Because this is also the point at which first home laserdiscs, then DVDs really started to take off. The era, if you will, of the 'Director's Cut'. More specifically for horror movies, the 'Unrated Director's Cut'. Because you can make it hard on kids to go into a theater, or to rent a horror flick for the night...but once you're selling these things, then anyone can get them. Even when Wal-Mart started enforcing the ratings and refusing to sell unrated films to kids under 17, it was about as meaningful a restriction as putting a chain-link fence up to stop a river. The theatrical product became nothing more than a loss leader, a suggestion of the truly scary stuff that was to come on DVD.
And, to some extent, that's as it should be. Because when I was a thirteen-year-old, I was the perfect audience for a horror movie ostensibly aimed at seventeen-year-olds. That age between thirteen and seventeen is an age where you're starting to edge out into the deeper waters of adulthood, and you don't always get to choose where and when you start dealing with things that are intended for children. Your body is changing (sort of like in 'The Fly'), you're starting to think about sex and it's a little bit scary (like in 'Shivers'), and you're having to deal with a whole new world that you're not ready for.
Just about every really good horror movie out there is, in some allegorical way, about this mystical, alchemical transformation from childhood to adulthood...and on an emotional level, it makes sense that you should have to access it through a means forbidden to you by adults. Because adults forbid these things to children because they're only intended for grown-ups. They only let the "safe" things be seen by children, and part of growing up is learning that sometimes the unsafe things fall into your lap whether you want them to or not. The forbidden knowledge is the knowledge you need, usually before adults are willing to accept you need it. If you don't have to sneak into the movie, it's not telling you about the things you really need to know.
Does this mean I'm going to let my daughter watch and/or read whatever she wants to? No. (Especially not now--she's not even seven yet.) But I'm aware that part of the ritual of growing up is me telling her, "You don't want to watch that movie. It's too scary for kids..." And the other part of the ritual is that she'll watch it when I'm not around. Because as sad as it makes me, she's going to stop being a kid before I'm ready for her to stop being a kid.
But all that changed because, in the immortal words of Helen Lovejoy, "Won't someone please think of the children?!" Independent movie theaters and video stores were driven out of business by the big chains, who proved to be more susceptible to pressure from parents' groups. Those groups forced theaters and video stores (notably Blockbuster, who began their upswing slowly but inexorably in the late 80s and early 90s) to start enforcing the 17-and-up part of the 'R' rating...which drove profitability for 'R' movies way down. The producers responded by slowly, but inexorably weakening their product to qualify for the teen-friendly 'PG-13'...but therein lies a little twist.
Because this is also the point at which first home laserdiscs, then DVDs really started to take off. The era, if you will, of the 'Director's Cut'. More specifically for horror movies, the 'Unrated Director's Cut'. Because you can make it hard on kids to go into a theater, or to rent a horror flick for the night...but once you're selling these things, then anyone can get them. Even when Wal-Mart started enforcing the ratings and refusing to sell unrated films to kids under 17, it was about as meaningful a restriction as putting a chain-link fence up to stop a river. The theatrical product became nothing more than a loss leader, a suggestion of the truly scary stuff that was to come on DVD.
And, to some extent, that's as it should be. Because when I was a thirteen-year-old, I was the perfect audience for a horror movie ostensibly aimed at seventeen-year-olds. That age between thirteen and seventeen is an age where you're starting to edge out into the deeper waters of adulthood, and you don't always get to choose where and when you start dealing with things that are intended for children. Your body is changing (sort of like in 'The Fly'), you're starting to think about sex and it's a little bit scary (like in 'Shivers'), and you're having to deal with a whole new world that you're not ready for.
Just about every really good horror movie out there is, in some allegorical way, about this mystical, alchemical transformation from childhood to adulthood...and on an emotional level, it makes sense that you should have to access it through a means forbidden to you by adults. Because adults forbid these things to children because they're only intended for grown-ups. They only let the "safe" things be seen by children, and part of growing up is learning that sometimes the unsafe things fall into your lap whether you want them to or not. The forbidden knowledge is the knowledge you need, usually before adults are willing to accept you need it. If you don't have to sneak into the movie, it's not telling you about the things you really need to know.
Does this mean I'm going to let my daughter watch and/or read whatever she wants to? No. (Especially not now--she's not even seven yet.) But I'm aware that part of the ritual of growing up is me telling her, "You don't want to watch that movie. It's too scary for kids..." And the other part of the ritual is that she'll watch it when I'm not around. Because as sad as it makes me, she's going to stop being a kid before I'm ready for her to stop being a kid.
Tuesday, October 23, 2012
My Found Footage Sequel
'The Blair Witch Project' really is, in some ways, the mother of all "found footage" films. I remember when they announced a sequel, the ill-fated and poorly-received 'Book of Shadows', thinking that they were making a mistake by simply returning to the woods and doing more spooky stuff. I wanted to see them think well outside the box--actually outside the "found footage" box entirely. I wanted to see a movie about the people who found the "found footage", and actually do more with the "true story" psyche-out that the original played so well (for all that it did a lot of other things so badly.) My film idea started like this:
We open with the ending of the last movie. The two remaining characters are racing to the house, into it and through it. There are screams, the camera is shaking wildly. The whole thing is designed to evoke that creepy memory...and then suddenly the action pauses. The whole screen just stops dead, in a crystal-clear freeze-frame. A hand reaches in to point to one of the characters. "There. Do you see that?"
We pull out, to see a police station. Three homicide detectives are watching the footage on a DVD player in a conference room. "Look at the clothing." She rewinds the footage, and points to the same character a minute earlier. "Look at the shape of the head." She hits 'play'. "Now watch again." The footage runs forward a bit. "See the jump cut? That's where they inserted the footage of the actors." She lets the film play again as she talks to her fellow officers. "Sanchez and Myrick murdered those three kids. They hired actors to play them, and released the snuff film to all of America to watch. We're dealing with the sickest psychos we've ever tracked, and they are covering those tracks even now. If we want to catch them, we're going to have to act fast."
The movie itself would be a taut police procedural, with the directors of the last film appearing as characters in this one. The plot would revolve around an attempt to prove that they're actually serial killers who are taunting the police by "remixing" the footage of their crimes with fake footage so that they can produce actors on cue who will admit to shooting those scenes as part of a film. Possibly there'd be some sort of supernatural twist at the end, a "real" Blair Witch who's making them kill, but I think it'd be better if you just took the "it was all real" element to its logical conclusion. Assuming Sanchez and Myrick had a good sense of humor about it all, I think it could be fun.
We open with the ending of the last movie. The two remaining characters are racing to the house, into it and through it. There are screams, the camera is shaking wildly. The whole thing is designed to evoke that creepy memory...and then suddenly the action pauses. The whole screen just stops dead, in a crystal-clear freeze-frame. A hand reaches in to point to one of the characters. "There. Do you see that?"
We pull out, to see a police station. Three homicide detectives are watching the footage on a DVD player in a conference room. "Look at the clothing." She rewinds the footage, and points to the same character a minute earlier. "Look at the shape of the head." She hits 'play'. "Now watch again." The footage runs forward a bit. "See the jump cut? That's where they inserted the footage of the actors." She lets the film play again as she talks to her fellow officers. "Sanchez and Myrick murdered those three kids. They hired actors to play them, and released the snuff film to all of America to watch. We're dealing with the sickest psychos we've ever tracked, and they are covering those tracks even now. If we want to catch them, we're going to have to act fast."
The movie itself would be a taut police procedural, with the directors of the last film appearing as characters in this one. The plot would revolve around an attempt to prove that they're actually serial killers who are taunting the police by "remixing" the footage of their crimes with fake footage so that they can produce actors on cue who will admit to shooting those scenes as part of a film. Possibly there'd be some sort of supernatural twist at the end, a "real" Blair Witch who's making them kill, but I think it'd be better if you just took the "it was all real" element to its logical conclusion. Assuming Sanchez and Myrick had a good sense of humor about it all, I think it could be fun.
Thursday, October 18, 2012
My Thoughts On 'Cabin In the Woods'
Spoilers abound, so for those of you who don't want to know, well...this'd be a good place to stop reading.
This would also be a good place to point out that the ad campaign for the movie was actually really bad about that. Not just in the sense of, "Gee, the absolute best ad for this movie would be a big black screen and a voice saying, 'We'd love to tell you more about 'Cabin in the Woods', but if we told you, we'd have to kill you.' Then a rapid flash cut of screaming people and zombies and a shot of the titular cabin, all going by almost too fast for the eye to follow, and then back to the black screen and the voiceover saying, 'Kind of like that.'"
But even by the standards of this movie, which delivers its biggest, most high-concept twist right at the beginning so that you can't possibly show anything from the film without spoiling it, the trailer offers huge spoilers. Marty, the stoner character, is "killed" halfway through the movie, but the trailer had several sequences of him in the secret base with Dana, and we hadn't seen those bits when he died. So the big reveal that he survived was deflated. Likewise, scenes that hinted at the true explanation behind it all were shown in the trailer, which was kind of a mistake.
But it's hard for me to complain too much about the trailer giving away all the spoilers when the movie is essentially a spoiler-factory. The more I think back over this film, the more effective I think it would have been if it had never shown us anything that the characters didn't already know. The scenes inside the facility are funny, don't get me wrong. They're a wonderful set of inside jokes for those of us who've grown up on a lifetime of horror movies. But to me, it feels like they traded $100 million in drama for a cool ten grand in humor. All of the reveals to the characters--the mysterious whispering voices, the wire in the lamp, the force-field that kills Curt, the hidden elevator in the grave, and finally the revelation of the endless rooms of monsters--every single one would have been more powerful and more gripping if we hadn't already known about it for an hour. (The most egregious one is the hawk flying into the force field. That scene is such a small pay-off, and it absolutely wrecks the big money shot of Curt doing the same thing later on.)
This isn't to say that the scenes in the lab aren't worth keeping. Ten grand in comedy is still a lot of money, and some of the film's best gags (the big board, the betting pool, "Am I on speakerphone?") involve the office workers. Honestly, I'd really like to see a version of this on DVD that has a few extra scenes shot or reshot to provide coverage for the gaps, and that lets you watch it with or without the office scenes, because I think that's what would make this movie the strongest. For it to really work its best, you need to see this fragile, scared group of human beings getting killed off one by one, and then finding out along with them that the whole thing is staged with the dedication and elaboration of a ritual...and then go back and watch it from the point of view of those who staged that ritual, and find out that to them, the whole thing is as banal and repetitive as a typical day in the workplace. You can get that in your imagination, of course, but it lacks the visceral impact I think you'd get if you weren't being shown what's going on behind the scenes.
(And, I have to say, even in the movie as shot, we could do with a bit less behind-the-scenes, or a bit more variation to it. There were too many scenes of Wendy reminding everyone how important it was not to screw up, and Truman standing around looking scowling and disapproving in what had to be the movie's most thankless role. "OK, Brian, your job is to stand there and frown at people, occasionally interjecting a line about how serious this all is!" "And in the climax, I--" "Die horribly without any lines, yeah. Ready?" These made the office scenes seem a lot more like filler than they actually were.)
But as so many people have pointed out, the action climax at the end is truly spectacular, and Sigourney Weaver steals her surprise cameo because she's Sigourney Weaver and she is awesome. That said, I'd be lying if I didn't have a huge gripe here, too. The whole point of the movie, plot-wise at least, is that the reason people in horror movies behave stupidly and unrealistically and follow movie cliches and always do the dumbest thing possible and always fail to get any breaks... (and how did we not get a scene of the motor home not starting on the first try? The ultimate horror movie cliche, the car not starting when you need it to even though it's in perfect working condition, and we didn't even get one "rrr-rr-rrrr"?) ...isn't because of fate or chance or character flaws, it's because someone is actively stage-managing things behind the scenes to make sure the outcome is pre-ordained. Nobody really would be dumb enough to split up like that. Nobody really would go out for a walk in the woods in the middle of the night. Nobody really would read the Latin out loud.
So why, oh for cryingoutloud why do the bad guys actually have a Big Red Button whose only basic function is "Kill everyone in the base"? Real people do not do this. Real technicians generally don't install a button whose only conceivable function is to cause the death of the user and everyone in the same building as them, even in buildings that don't expect to get unfriendly visitors and even if you have to flip a little switch before pressing it. The Big Red Button is nothing but a lazy action movie cliche, without logical explanations, in a movie whose whole function is to suggest that there is a logical explanation for all those cliches. The only way this makes sense is if the sequel is a bunch of Ancient-Ones-cultists standing around their secret monitors, commenting on all the ways they're manipulating the guys who manipulate the other guys. (Which, okay, would actually be pretty awesome. But I don't think it was planned like that.)
Probably this makes me sound a lot grumpier than I am about the movie. I did like it, and it was a fun experience. But I think that a lot more could be done with this idea. I feel like Whedon and Goddard didn't really swing for the fences, that they were so happy with a movie that got their big high-concept horror movie idea out there that they didn't really work at taking it as far as they could go. I can understand that to some extent; it is a great high-concept idea, and they do some pretty audacious stuff with it (again, complaints about the Big Red Button aside, the climax to the film is about as good as the ending to a movie could possibly be. And the very end was ballsy in a way you don't see very often, even in horror movies.) But I hold these two to incredibly high standards, and I think they could have made this movie even better. Still good, but could have been better.
These are my thoughts on 'Cabin In the Woods'.
This would also be a good place to point out that the ad campaign for the movie was actually really bad about that. Not just in the sense of, "Gee, the absolute best ad for this movie would be a big black screen and a voice saying, 'We'd love to tell you more about 'Cabin in the Woods', but if we told you, we'd have to kill you.' Then a rapid flash cut of screaming people and zombies and a shot of the titular cabin, all going by almost too fast for the eye to follow, and then back to the black screen and the voiceover saying, 'Kind of like that.'"
But even by the standards of this movie, which delivers its biggest, most high-concept twist right at the beginning so that you can't possibly show anything from the film without spoiling it, the trailer offers huge spoilers. Marty, the stoner character, is "killed" halfway through the movie, but the trailer had several sequences of him in the secret base with Dana, and we hadn't seen those bits when he died. So the big reveal that he survived was deflated. Likewise, scenes that hinted at the true explanation behind it all were shown in the trailer, which was kind of a mistake.
But it's hard for me to complain too much about the trailer giving away all the spoilers when the movie is essentially a spoiler-factory. The more I think back over this film, the more effective I think it would have been if it had never shown us anything that the characters didn't already know. The scenes inside the facility are funny, don't get me wrong. They're a wonderful set of inside jokes for those of us who've grown up on a lifetime of horror movies. But to me, it feels like they traded $100 million in drama for a cool ten grand in humor. All of the reveals to the characters--the mysterious whispering voices, the wire in the lamp, the force-field that kills Curt, the hidden elevator in the grave, and finally the revelation of the endless rooms of monsters--every single one would have been more powerful and more gripping if we hadn't already known about it for an hour. (The most egregious one is the hawk flying into the force field. That scene is such a small pay-off, and it absolutely wrecks the big money shot of Curt doing the same thing later on.)
This isn't to say that the scenes in the lab aren't worth keeping. Ten grand in comedy is still a lot of money, and some of the film's best gags (the big board, the betting pool, "Am I on speakerphone?") involve the office workers. Honestly, I'd really like to see a version of this on DVD that has a few extra scenes shot or reshot to provide coverage for the gaps, and that lets you watch it with or without the office scenes, because I think that's what would make this movie the strongest. For it to really work its best, you need to see this fragile, scared group of human beings getting killed off one by one, and then finding out along with them that the whole thing is staged with the dedication and elaboration of a ritual...and then go back and watch it from the point of view of those who staged that ritual, and find out that to them, the whole thing is as banal and repetitive as a typical day in the workplace. You can get that in your imagination, of course, but it lacks the visceral impact I think you'd get if you weren't being shown what's going on behind the scenes.
(And, I have to say, even in the movie as shot, we could do with a bit less behind-the-scenes, or a bit more variation to it. There were too many scenes of Wendy reminding everyone how important it was not to screw up, and Truman standing around looking scowling and disapproving in what had to be the movie's most thankless role. "OK, Brian, your job is to stand there and frown at people, occasionally interjecting a line about how serious this all is!" "And in the climax, I--" "Die horribly without any lines, yeah. Ready?" These made the office scenes seem a lot more like filler than they actually were.)
But as so many people have pointed out, the action climax at the end is truly spectacular, and Sigourney Weaver steals her surprise cameo because she's Sigourney Weaver and she is awesome. That said, I'd be lying if I didn't have a huge gripe here, too. The whole point of the movie, plot-wise at least, is that the reason people in horror movies behave stupidly and unrealistically and follow movie cliches and always do the dumbest thing possible and always fail to get any breaks... (and how did we not get a scene of the motor home not starting on the first try? The ultimate horror movie cliche, the car not starting when you need it to even though it's in perfect working condition, and we didn't even get one "rrr-rr-rrrr"?) ...isn't because of fate or chance or character flaws, it's because someone is actively stage-managing things behind the scenes to make sure the outcome is pre-ordained. Nobody really would be dumb enough to split up like that. Nobody really would go out for a walk in the woods in the middle of the night. Nobody really would read the Latin out loud.
So why, oh for cryingoutloud why do the bad guys actually have a Big Red Button whose only basic function is "Kill everyone in the base"? Real people do not do this. Real technicians generally don't install a button whose only conceivable function is to cause the death of the user and everyone in the same building as them, even in buildings that don't expect to get unfriendly visitors and even if you have to flip a little switch before pressing it. The Big Red Button is nothing but a lazy action movie cliche, without logical explanations, in a movie whose whole function is to suggest that there is a logical explanation for all those cliches. The only way this makes sense is if the sequel is a bunch of Ancient-Ones-cultists standing around their secret monitors, commenting on all the ways they're manipulating the guys who manipulate the other guys. (Which, okay, would actually be pretty awesome. But I don't think it was planned like that.)
Probably this makes me sound a lot grumpier than I am about the movie. I did like it, and it was a fun experience. But I think that a lot more could be done with this idea. I feel like Whedon and Goddard didn't really swing for the fences, that they were so happy with a movie that got their big high-concept horror movie idea out there that they didn't really work at taking it as far as they could go. I can understand that to some extent; it is a great high-concept idea, and they do some pretty audacious stuff with it (again, complaints about the Big Red Button aside, the climax to the film is about as good as the ending to a movie could possibly be. And the very end was ballsy in a way you don't see very often, even in horror movies.) But I hold these two to incredibly high standards, and I think they could have made this movie even better. Still good, but could have been better.
These are my thoughts on 'Cabin In the Woods'.
Monday, October 15, 2012
Storytelling Engines: Kull
(or "Self-Plagarism Is The Best Kind Of Plagarism")
For those of you unfamiliar with Kull, King of Atlantis, he's a character created by Robert E. Howard during the 1930s "pulp" era. He's a savage tribesman who wound up as a slave, then graduated to a gladiator, then got free and became a thief and mercenary. Finally, he worked his way into the palace guard and from there wound up becoming king due to the plots and intrigues of the decadent court, although his disdain for scheming and ultimately noble, if rough-edged ways resulted in a new era of prosperity. He fought against evil sorcerers and would-be conquerors with equal ferocity, and his dark hair and bronze, well-muscled arms marked him out against the pale, skinny Atlanteans. Basically, he's about the most obvious Conan rip-off you could possibly come up with...except, of course, that the same people created both, and Kull came first.
At that point, the question becomes, "Why did Howard create Conan?" After all, he already had a barbarian hero with a storytelling engine that allowed for a wide scope of fantasy stories, from sneaky capers involving fleet-footed thieves to sword-and-sorcery epics to tales of palace intrigue and treachery. They clearly couldn't have been that different; 'The Phoenix and the Sword', Conan's first story, is word-for-word in some places the same tale as the unpublished final Kull story, 'By This Axe, I Rule'. (Have I mentioned that subtlety was never Howard's strong point?) Thulsa Doom, who was used and re-used by generations of post-Howard writers as a Conan villain, is in fact out of the Kull stories. There really is only the slimmest of difference between the two men, and only slightly more in their storytelling engines. Atlantis is a vanished age to the Hyboreans, but does that really matter to a modern reader?
Ultimately, it seems like the decision came about as a result of commercial factors. The difference between Kull and Conan is a difference of emphasis more than anything else, with Conan's stories involving slightly more swordplay and battle and slightly less melancholic contemplation and dark magic (Kull's no philosopher, but he is more introspective than Conan...) But Kull never really caught the fancy of the editors of 'Weird Tales'. Howard seems to have decided that while he was retooling the series, he also needed to rebrand it to keep editors from rejecting the stories out of hand. 'Kull' had become damaged goods, and so Howard went ahead with a new name as well as a cosmetically-different setting when he changed the tone of his series.
In the end, it's hard to argue with the success of the move. It might well be that a a retooled Kull could have caught the public imagination, and certainly post-Howard storytellers have shown that a disjointed or convoluted timeline is no obstacle to the success of a storytelling engine ("missing adventures" and "definitive chronologies" being something of a cottage industry for Conan.) But clearly, the new character of Conan caught hold of the public imagination in a way that has kept the character going for decades and will probably keep him going for centuries. And as a side benefit, while Kull has never developed Conan's popularity, he has his own devoted following that spins off the occasional new series or movie for that character. They seem happy to follow the original Conan imitator...an imitation so old, in fact, that it predates the character it's imitating.
For those of you unfamiliar with Kull, King of Atlantis, he's a character created by Robert E. Howard during the 1930s "pulp" era. He's a savage tribesman who wound up as a slave, then graduated to a gladiator, then got free and became a thief and mercenary. Finally, he worked his way into the palace guard and from there wound up becoming king due to the plots and intrigues of the decadent court, although his disdain for scheming and ultimately noble, if rough-edged ways resulted in a new era of prosperity. He fought against evil sorcerers and would-be conquerors with equal ferocity, and his dark hair and bronze, well-muscled arms marked him out against the pale, skinny Atlanteans. Basically, he's about the most obvious Conan rip-off you could possibly come up with...except, of course, that the same people created both, and Kull came first.
At that point, the question becomes, "Why did Howard create Conan?" After all, he already had a barbarian hero with a storytelling engine that allowed for a wide scope of fantasy stories, from sneaky capers involving fleet-footed thieves to sword-and-sorcery epics to tales of palace intrigue and treachery. They clearly couldn't have been that different; 'The Phoenix and the Sword', Conan's first story, is word-for-word in some places the same tale as the unpublished final Kull story, 'By This Axe, I Rule'. (Have I mentioned that subtlety was never Howard's strong point?) Thulsa Doom, who was used and re-used by generations of post-Howard writers as a Conan villain, is in fact out of the Kull stories. There really is only the slimmest of difference between the two men, and only slightly more in their storytelling engines. Atlantis is a vanished age to the Hyboreans, but does that really matter to a modern reader?
Ultimately, it seems like the decision came about as a result of commercial factors. The difference between Kull and Conan is a difference of emphasis more than anything else, with Conan's stories involving slightly more swordplay and battle and slightly less melancholic contemplation and dark magic (Kull's no philosopher, but he is more introspective than Conan...) But Kull never really caught the fancy of the editors of 'Weird Tales'. Howard seems to have decided that while he was retooling the series, he also needed to rebrand it to keep editors from rejecting the stories out of hand. 'Kull' had become damaged goods, and so Howard went ahead with a new name as well as a cosmetically-different setting when he changed the tone of his series.
In the end, it's hard to argue with the success of the move. It might well be that a a retooled Kull could have caught the public imagination, and certainly post-Howard storytellers have shown that a disjointed or convoluted timeline is no obstacle to the success of a storytelling engine ("missing adventures" and "definitive chronologies" being something of a cottage industry for Conan.) But clearly, the new character of Conan caught hold of the public imagination in a way that has kept the character going for decades and will probably keep him going for centuries. And as a side benefit, while Kull has never developed Conan's popularity, he has his own devoted following that spins off the occasional new series or movie for that character. They seem happy to follow the original Conan imitator...an imitation so old, in fact, that it predates the character it's imitating.
Labels:
books,
comics,
cult fiction,
movies,
storytelling engines
Thursday, October 11, 2012
Review: Moon Over Soho
Figures. I mention, in my review of 'Midnight Riot', that I went straight from that book to the next...then I misplace the bloody thing for a few months. Way of the world, I suppose.
But I did find it, and I did finish it, and I have to tell you that it's also magnificent. It's the second in Ben Aaronovitch's series of police procedurals set in a London where magic is (dimly) understood and (barely) tolerated by the Met, and in which a young policeman named Peter Grant realizes that the same qualities that have hindered him so far in his fledgling career are actually assets in his role as supernatural detective and wizard's apprentice. This one focuses on two interlocking plots, one involving the wizarding world and the gradually-dawning realization that magic isn't quite as dead as Peter's mentor once assumed, and the other involving the deaths of several up-and-coming jazz musicians in a manner that involves black magic. The plots work as stories in their own right, which is nice, but they also help to establish tantalizing hints of a world and a backstory that can serve as a backdrop to countless other stories. Aaronovitch is building a series with legs, which is always nice.
If I had a complaint, it would be that the ending does leave some untidy loose ends in a way that 'Midnight Riot' didn't...without spoiling things too much, we get hints of a lurking storm on the horizon involving sinister and unethical wizards (beautifully, the mixed-race lead character strongly objects to "black magic" and prefers "ethically challenged magical practicioners".) This means some of the threads aren't wrapped up quite as tightly as they were in the first book. That said, this is a lot more forgivable now that the third book is out and I'm reading it.
But it's once again filled with awesome prose (my favorite bit has to be when Peter and Nightingale are discussing the relative power of magic vs. modern weapons, and Peter finds out that Nightingale's "tiger hunting" with fireballs refers not to the animal but the German tank) and crisp plotting and fun characters and yes, I know, I say this about Ben Aaronovitch all the time. But trust me, this one is great.
But I did find it, and I did finish it, and I have to tell you that it's also magnificent. It's the second in Ben Aaronovitch's series of police procedurals set in a London where magic is (dimly) understood and (barely) tolerated by the Met, and in which a young policeman named Peter Grant realizes that the same qualities that have hindered him so far in his fledgling career are actually assets in his role as supernatural detective and wizard's apprentice. This one focuses on two interlocking plots, one involving the wizarding world and the gradually-dawning realization that magic isn't quite as dead as Peter's mentor once assumed, and the other involving the deaths of several up-and-coming jazz musicians in a manner that involves black magic. The plots work as stories in their own right, which is nice, but they also help to establish tantalizing hints of a world and a backstory that can serve as a backdrop to countless other stories. Aaronovitch is building a series with legs, which is always nice.
If I had a complaint, it would be that the ending does leave some untidy loose ends in a way that 'Midnight Riot' didn't...without spoiling things too much, we get hints of a lurking storm on the horizon involving sinister and unethical wizards (beautifully, the mixed-race lead character strongly objects to "black magic" and prefers "ethically challenged magical practicioners".) This means some of the threads aren't wrapped up quite as tightly as they were in the first book. That said, this is a lot more forgivable now that the third book is out and I'm reading it.
But it's once again filled with awesome prose (my favorite bit has to be when Peter and Nightingale are discussing the relative power of magic vs. modern weapons, and Peter finds out that Nightingale's "tiger hunting" with fireballs refers not to the animal but the German tank) and crisp plotting and fun characters and yes, I know, I say this about Ben Aaronovitch all the time. But trust me, this one is great.
Monday, October 08, 2012
Should We Celebrate a Saints Win?
Does anyone else have a little problem with the reporting on the New Orleans Saints win? I mean, the basic thrust of the narrative is that the team struggled during their four-game losing streak, but they pulled together and they overcame adversity and they finally got that win they'd been working so hard to achieve. Go teamwork! Yay for overcoming adversity! Hurrah for working hard!
...but I will admit, I'd like at least one person over at ESPN to point out that the "adversity" they overcame was entirely self-inflicted, that it was a punishment for cheating their way to a Superbowl win (and not just any kind of cheating, but the dirtiest cheating imaginable in any sport, deliberately injuring your opponent to prevent them from being able to compete against you) and that frankly, the fact that it was hard for them to win games means that the punishment is working exactly as intended. If anything, the way they reacted to winning tells me it wasn't enough of a punishment--if they're seeing it as a triumph that the NFL's disciplinary actions weren't enough to stop them from winning games, then they're clearly not engaging in the kind of introspection that should come to you after finding out that your teammates were out there trying very hard to inflict permanent injury on people because a trophy was more important to them than a living human being's health.
If I was Drew Brees, I don't know that I'd want my coach to be there for my big day. I'd be profoundly ambivalent about putting on a Saints uniform after the way it was tarnished by the actions of Gregg Williams and the Saints defense. I don't know that I'd go so far as to apologize for winning, but I wouldn't be comfortable portraying it as some sort of great triumph of the human spirit, either. The Saints were 0-4 because they deserved to be 0-4, not just through the quality of their play but due to the quality of their character as an organization, and I'm a little surprised that this is being so quickly forgotten in the rush to celebrate their achievements.
...but I will admit, I'd like at least one person over at ESPN to point out that the "adversity" they overcame was entirely self-inflicted, that it was a punishment for cheating their way to a Superbowl win (and not just any kind of cheating, but the dirtiest cheating imaginable in any sport, deliberately injuring your opponent to prevent them from being able to compete against you) and that frankly, the fact that it was hard for them to win games means that the punishment is working exactly as intended. If anything, the way they reacted to winning tells me it wasn't enough of a punishment--if they're seeing it as a triumph that the NFL's disciplinary actions weren't enough to stop them from winning games, then they're clearly not engaging in the kind of introspection that should come to you after finding out that your teammates were out there trying very hard to inflict permanent injury on people because a trophy was more important to them than a living human being's health.
If I was Drew Brees, I don't know that I'd want my coach to be there for my big day. I'd be profoundly ambivalent about putting on a Saints uniform after the way it was tarnished by the actions of Gregg Williams and the Saints defense. I don't know that I'd go so far as to apologize for winning, but I wouldn't be comfortable portraying it as some sort of great triumph of the human spirit, either. The Saints were 0-4 because they deserved to be 0-4, not just through the quality of their play but due to the quality of their character as an organization, and I'm a little surprised that this is being so quickly forgotten in the rush to celebrate their achievements.
Thursday, October 04, 2012
My Thoughts On the Debate
Or at least, the debate until I switched it off because frankly, Mitt Romney makes every sane human being in America want to punch him every time he opens his mouth. Seriously, I'd worry about him getting us into wars not because he's hired a bunch of belligerent neocon Bush rejects as his foreign policy advisors, but because Mother Teresa would haul off and slap that man silly if she was stuck in an elevator with him for five minutes. (And yes, I'm aware Mother Teresa is dead. This does not change my opinion.)
Basically, I think that the news media is saying that Romney won the debate because they have to say Romney won the debate. The alternative is, "Gee, Mitt really seemed like a transparent liar and a jackass, and failed to defend any of his policies coherently while throwing out the same tired attacks that have failed to stick against Obama this entire campaign. Let's face it, he's toast. Wanna spend the next five weeks talking about this fall's hot movies?" Everyone in the news media, left or right, has a vested interest in selling the narrative that this is a tense, exciting race and you should remain riveted to (INSERT CHANNEL HERE) for up-to-the-minute news and analysis. If Romney's dead in the water, it's not exciting.
That said, the overall narrative of the pundits is correct. Obama didn't really blow up on Mitt. Why? Because it's not what he does. Barack Obama is not a fiery tongue-lasher of a politician who "lets the other guy have it". I know that's what a lot of liberals wanted. Because I'm a liberal, and like many other liberals, I'd really like to see someone ask Mitt how he can stand up there lying, day in and day out, shifting positions with the wind, saying whatever he thinks people want to hear while secretly holding almost half the nation in utter contempt, and not at any point feel shame in it all. But Obama doesn't do that. Obama is all about remaining calm, letting the other guy lose his cool, and then demolishing him with the facts.
And that's what he did. The narrative today, in the papers and on the news, is that Romney might have seemed tough and pressed the attack, but that he lied openly and blatantly and frequently. (He was clocked at one provable falsehood every 1:40.) That's what people are going to remember, not anything specific. Well, maybe the bit about Mitt Romney wanting to kill Big Bird, but other than that, they're just going to remember that Mitt Romney lied. That Mitt Romney can't help but lie. And that when he wasn't lying, he was saying things like, "I don't have time to get into the specifics. Just trust me." Which would work better if he didn't, you know, lie every two minutes. LITERALLY.
The narrative is that Mitt Romney won the debate, because it's the only narrative that fits the media's desire for a close race. But I can't imagine that people watched that debate and came out of it thinking better of Romney. And I suspect that in a few days, the polls will bear me out on that.
Basically, I think that the news media is saying that Romney won the debate because they have to say Romney won the debate. The alternative is, "Gee, Mitt really seemed like a transparent liar and a jackass, and failed to defend any of his policies coherently while throwing out the same tired attacks that have failed to stick against Obama this entire campaign. Let's face it, he's toast. Wanna spend the next five weeks talking about this fall's hot movies?" Everyone in the news media, left or right, has a vested interest in selling the narrative that this is a tense, exciting race and you should remain riveted to (INSERT CHANNEL HERE) for up-to-the-minute news and analysis. If Romney's dead in the water, it's not exciting.
That said, the overall narrative of the pundits is correct. Obama didn't really blow up on Mitt. Why? Because it's not what he does. Barack Obama is not a fiery tongue-lasher of a politician who "lets the other guy have it". I know that's what a lot of liberals wanted. Because I'm a liberal, and like many other liberals, I'd really like to see someone ask Mitt how he can stand up there lying, day in and day out, shifting positions with the wind, saying whatever he thinks people want to hear while secretly holding almost half the nation in utter contempt, and not at any point feel shame in it all. But Obama doesn't do that. Obama is all about remaining calm, letting the other guy lose his cool, and then demolishing him with the facts.
And that's what he did. The narrative today, in the papers and on the news, is that Romney might have seemed tough and pressed the attack, but that he lied openly and blatantly and frequently. (He was clocked at one provable falsehood every 1:40.) That's what people are going to remember, not anything specific. Well, maybe the bit about Mitt Romney wanting to kill Big Bird, but other than that, they're just going to remember that Mitt Romney lied. That Mitt Romney can't help but lie. And that when he wasn't lying, he was saying things like, "I don't have time to get into the specifics. Just trust me." Which would work better if he didn't, you know, lie every two minutes. LITERALLY.
The narrative is that Mitt Romney won the debate, because it's the only narrative that fits the media's desire for a close race. But I can't imagine that people watched that debate and came out of it thinking better of Romney. And I suspect that in a few days, the polls will bear me out on that.
Monday, October 01, 2012
The Two Big Mistakes 'Revolution' Made
(Caveat and Disclaimer: I haven't really watched the series. Everything I've seen and heard about it has made it look like it was pretty aggressively mismanaged, and frankly I'm three to five seasons behind on the shows I actually like. (One of the few upsides of the impending closure of 'City of Heroes' is that I will finally catch up on leisure activities that don't involve Paragon City, RI, or the islands just three miles off the coast thereof in international waters.) Frankly, if a series looks lousy and sounds lousy and everyone says it's lousy, I'm not about to go watch it just so that I can verify it's lousy. So if you want to complain that I hate a show I haven't even seen yet, you're absolutely right. By the same token, I'm pretty sure that stove is cool. Go put your hand on it to be sure, though.)
So what are the two mistakes that 'Revolution' made? Well, everyone's agreed on what seems to be the big one, which actually isn't the big one relative to the truly huge mistake they made but is, on an empirical level, a pretty big mistake. They didn't define how the "no technology works" rule works. Not the rationale for it--let's face it, most science fiction relies on a fairy-chess style, "Well, what if someone could invent a faster-than-light drive?" or "What if you made a drug that stopped the aging process?" type of question. The actual physics of "What if electricity stopped powering electrical devices?" is never going to make sense.
But they needed to create an internally consistent set of rules for it. As it is, everyone's running around with crossbows except for the people who have black-powder guns and things have reverted to a medieval level of technology despite the fact that the 19th century worked pretty well electricity-free and and and...there needed to be a, "This is what the effect is and what it does, and that rules out A, B, and C but not D, E, and F." Because human beings are tremendously freaking inventive rules lawyers, and one of the first things we do when we find out something doesn't do what we want it to is we start engineering ways around it. Fifteen years of "no electricity" would lead to some pretty ingenious solutions, but we don't see those. Everyone's just given up and started using swords and bows instead of steam and clockwork.
And that's the second, much bigger sin. They jumped ahead fifteen years. The most important event to happen to the human race in a century at minimum, and they said, "Nah, let's just skip past that so everything can look all overgrown and people can run around with swords in the ruins, looking for the Lost Secret that will bring back The World That Was." Which is the plot of every goddamn post-apocalypse story out there ever. The loss of electricity has been reduced from "a fascinating change in human society" to "this story's MacGuffin to explain why humanity is reduced to a pre-industrial dystopia where heroes fight evil tyrants while looking for the lost secret that will restore the old order." This is the freaking plot of 'Warrior of the Lost World', 'Robot Holocaust', and 'Teenage Caveman'. It should not be the plot of your big-budget prime-time TV series.
The story should start the night the power went out...and stay there. It should follow characters who are trying to restore communications between cities in the absence of telegraphs and telephones, characters who are trying to keep food safe to store without refridgerators. It should follow the government's attempts to keep order without any way of broadcasting to the nation, and people who are re-learning how to light with gas and heat with steam. It should be about the tension of not knowing who will succeed, those who are trying to rebuild the world or those who are taking advantage of its collapse. It should be something we've never seen before, not 'The Postman' with the serial numbers filed off.
Ultimately, I think this explains the tepid response to the series better than the absurdity of its premise alone. It's bad enough that it has an absurd premise, but making a show with a premise that absurd only to utterly ignore it in favor of the pseudo-Hunger Games aesthetic you're more interested in writing is criminally annoying.
So what are the two mistakes that 'Revolution' made? Well, everyone's agreed on what seems to be the big one, which actually isn't the big one relative to the truly huge mistake they made but is, on an empirical level, a pretty big mistake. They didn't define how the "no technology works" rule works. Not the rationale for it--let's face it, most science fiction relies on a fairy-chess style, "Well, what if someone could invent a faster-than-light drive?" or "What if you made a drug that stopped the aging process?" type of question. The actual physics of "What if electricity stopped powering electrical devices?" is never going to make sense.
But they needed to create an internally consistent set of rules for it. As it is, everyone's running around with crossbows except for the people who have black-powder guns and things have reverted to a medieval level of technology despite the fact that the 19th century worked pretty well electricity-free and and and...there needed to be a, "This is what the effect is and what it does, and that rules out A, B, and C but not D, E, and F." Because human beings are tremendously freaking inventive rules lawyers, and one of the first things we do when we find out something doesn't do what we want it to is we start engineering ways around it. Fifteen years of "no electricity" would lead to some pretty ingenious solutions, but we don't see those. Everyone's just given up and started using swords and bows instead of steam and clockwork.
And that's the second, much bigger sin. They jumped ahead fifteen years. The most important event to happen to the human race in a century at minimum, and they said, "Nah, let's just skip past that so everything can look all overgrown and people can run around with swords in the ruins, looking for the Lost Secret that will bring back The World That Was." Which is the plot of every goddamn post-apocalypse story out there ever. The loss of electricity has been reduced from "a fascinating change in human society" to "this story's MacGuffin to explain why humanity is reduced to a pre-industrial dystopia where heroes fight evil tyrants while looking for the lost secret that will restore the old order." This is the freaking plot of 'Warrior of the Lost World', 'Robot Holocaust', and 'Teenage Caveman'. It should not be the plot of your big-budget prime-time TV series.
The story should start the night the power went out...and stay there. It should follow characters who are trying to restore communications between cities in the absence of telegraphs and telephones, characters who are trying to keep food safe to store without refridgerators. It should follow the government's attempts to keep order without any way of broadcasting to the nation, and people who are re-learning how to light with gas and heat with steam. It should be about the tension of not knowing who will succeed, those who are trying to rebuild the world or those who are taking advantage of its collapse. It should be something we've never seen before, not 'The Postman' with the serial numbers filed off.
Ultimately, I think this explains the tepid response to the series better than the absurdity of its premise alone. It's bad enough that it has an absurd premise, but making a show with a premise that absurd only to utterly ignore it in favor of the pseudo-Hunger Games aesthetic you're more interested in writing is criminally annoying.
Thursday, September 27, 2012
Side Project Announcement!
I wanted to let everyone know that in addition to this blog and my posts at MightyGodKing, I will also be posting irregularly to a blog I'm co-writing with my wonderful wife. This will be a sequential tour of my personal favorite era of Doctor Who, the novels published during the so-called "Wilderness Years" between the end of the old series and the beginning of the new. (One of the surprises that may come up is that the end of the old series and the beginning of the new doesn't come quite when you'd think it would...)
The blog is available here, and I invite you all to wander by when you have a moment. It'll encourage us to keep going with what is, ultimately, a Herculean labor...albeit a labor of love. Whether you loved the New Adventures, or whether you just kind of heard that there was a series of books out there and want to know more, stop on by!
The blog is available here, and I invite you all to wander by when you have a moment. It'll encourage us to keep going with what is, ultimately, a Herculean labor...albeit a labor of love. Whether you loved the New Adventures, or whether you just kind of heard that there was a series of books out there and want to know more, stop on by!
Monday, September 24, 2012
Storytelling Engines: True Story, Swear To God
(or "And Then You Threw A Squid At My Window")
When it comes to finding ideas for an ongoing series, sooner or later just about everyone comes up with the same idea: Why not just talk about myself? After all, the reasoning goes, I can never run out of stories as long as I live if I just write a sort of semi-fictionalized diary about my life and the lives of the people around me. Day-to-day living will provide endless inspiration, neatly circumventing the difficulties that writers who make stuff up for a living have to deal with. It sounds almost too good to be true...but by definition, it is true!
And for certain values of "true", it is. When you're writing an essentially autobiographical series, like Tom Beland's "True Story, Swear to God" (or Jennie Breeden's "The Devil's Panties" or Harvey Pekar's "American Splendour", to name a couple of other examples) you do have a constant source of inspiration in your day-to-day life. You really can't get writer's block, because autobiographical writing shares as much with journalism as it does with fiction. (Although it should be noted that there is always an element of fictionalization, no matter how honest you're being with yourself. You're selecting which incidents to report, which details to recall, and even the best memory is anything but perfect. Short of wearing a helmet-cam everywhere you go, you can't possibly get it perfectly real.)
That said, there are plenty of pitfalls specific to the autobiographical form...ones that in some way explain why most writers find it easier to make stuff up. First, you're constantly sharing your life with the reading audience. That requires a lot of unflinching honesty about yourself, because while we all like to think that we're charming, funny, honest, upstanding, decent paragons of virtue that are also dead sexy to boot, we sometimes aren't. Sometimes we do things that we really wish we hadn't, and the temptation to erase those less-than-flattering details can be enormous. For that matter, sometimes being absolutely honest about ourselves shows people something they'd just as soon not read about. Not everyone, I suspect, wanted to keep reading TSSTG after reading about Tom, fresh off a promise to a skittish Lily that he wouldn't hold his decision to move against her, complaining for a full issue about all the hardships he was going through because of his decision to move just for her.
And even if you do feel like you can be that honest about yourself, you have to ask whether you can be that honest about everyone around you. Your real-life friends and loved ones might not take so easily to their private conversations being reduced to grist for the fictional mill, and you have to take into account their reaction when you're writing. Balancing the committment to your audience with the committment to your family is not easy; the last thing you want is to have to write "Issue Three: In Which My Wife and I Fight About the Way I Wrote the Fight in Issue One."
Assuming you do have the skill to write yourself honestly and sympathetically, and assuming you have the skill to do the same for your family (or, alternatively, the skill to convince them that it's okay to write them as jerks) you run into the next big obstacle. Is your life interesting? Certainly, we all assume that our lives are exciting, terrifying, hilarious, and filled with larger-than-life passion. It feels that way to us. But the life of a cartoonist is filled with hours of sitting in front of a desk drawing. Once the whirlwind romance of meeting a woman and moving to Puerto Rico to be with her is over, how much of your story is going to be "And then we made dinner! And then we snuggled up and watched a movie! And then we went to bed!"? It's something you have to weigh when you start in on an auto-biographical comic.
Everyone's got a story to tell about themselves, they say. And for certain values of "true", that's absolutely true. But when you really look at how hard it is to describe your own life, in terms that are honest and engaging...you begin to understand why some writers are tempted to just make stuff up.
When it comes to finding ideas for an ongoing series, sooner or later just about everyone comes up with the same idea: Why not just talk about myself? After all, the reasoning goes, I can never run out of stories as long as I live if I just write a sort of semi-fictionalized diary about my life and the lives of the people around me. Day-to-day living will provide endless inspiration, neatly circumventing the difficulties that writers who make stuff up for a living have to deal with. It sounds almost too good to be true...but by definition, it is true!
And for certain values of "true", it is. When you're writing an essentially autobiographical series, like Tom Beland's "True Story, Swear to God" (or Jennie Breeden's "The Devil's Panties" or Harvey Pekar's "American Splendour", to name a couple of other examples) you do have a constant source of inspiration in your day-to-day life. You really can't get writer's block, because autobiographical writing shares as much with journalism as it does with fiction. (Although it should be noted that there is always an element of fictionalization, no matter how honest you're being with yourself. You're selecting which incidents to report, which details to recall, and even the best memory is anything but perfect. Short of wearing a helmet-cam everywhere you go, you can't possibly get it perfectly real.)
That said, there are plenty of pitfalls specific to the autobiographical form...ones that in some way explain why most writers find it easier to make stuff up. First, you're constantly sharing your life with the reading audience. That requires a lot of unflinching honesty about yourself, because while we all like to think that we're charming, funny, honest, upstanding, decent paragons of virtue that are also dead sexy to boot, we sometimes aren't. Sometimes we do things that we really wish we hadn't, and the temptation to erase those less-than-flattering details can be enormous. For that matter, sometimes being absolutely honest about ourselves shows people something they'd just as soon not read about. Not everyone, I suspect, wanted to keep reading TSSTG after reading about Tom, fresh off a promise to a skittish Lily that he wouldn't hold his decision to move against her, complaining for a full issue about all the hardships he was going through because of his decision to move just for her.
And even if you do feel like you can be that honest about yourself, you have to ask whether you can be that honest about everyone around you. Your real-life friends and loved ones might not take so easily to their private conversations being reduced to grist for the fictional mill, and you have to take into account their reaction when you're writing. Balancing the committment to your audience with the committment to your family is not easy; the last thing you want is to have to write "Issue Three: In Which My Wife and I Fight About the Way I Wrote the Fight in Issue One."
Assuming you do have the skill to write yourself honestly and sympathetically, and assuming you have the skill to do the same for your family (or, alternatively, the skill to convince them that it's okay to write them as jerks) you run into the next big obstacle. Is your life interesting? Certainly, we all assume that our lives are exciting, terrifying, hilarious, and filled with larger-than-life passion. It feels that way to us. But the life of a cartoonist is filled with hours of sitting in front of a desk drawing. Once the whirlwind romance of meeting a woman and moving to Puerto Rico to be with her is over, how much of your story is going to be "And then we made dinner! And then we snuggled up and watched a movie! And then we went to bed!"? It's something you have to weigh when you start in on an auto-biographical comic.
Everyone's got a story to tell about themselves, they say. And for certain values of "true", that's absolutely true. But when you really look at how hard it is to describe your own life, in terms that are honest and engaging...you begin to understand why some writers are tempted to just make stuff up.
Thursday, September 20, 2012
Self-Taught Superheroes, Part Eighteen
I know I've mentioned this before, but comic books did not actually provide a very good guide to how my life was going to be when I got super-powers. Especially when it came to meeting other superheroes. In the comics, it's so common it's got an entry on TV Tropes all to itself; when two heroes meet for the first time, the first thing they do is assume the other one is a villain and start pounding.
In real life, it totally doesn't work that way. First, none of us are stupid. We did kind of notice a whole bunch of unconscious guards, and an even larger number of freed prisoners who didn't look especially menaced. Even in the heat of battle, it doesn't take a rocket scientist to figure out that the weird-looking guy in the junkshop armor and the woman whose hands were shimmering with unearthly light might have been responsible for that.
Second, none of us are stupid. When you run into a room and see someone who's obviously got superpowers, and you don't know what they are, the last thing you want to do is just start punching. What if their super-power is they have acid sweat, or that they can make you feel all the pain inflicted on them, or their bodies are actually portals into the Dimension of Angry Telepathic Frogs? You look pretty stupid, is what. (And ouchy. Stupid I can handle, but ouchy less so.) Superheroes fight like cats do, lots of sizing each other up and trying to look like someone you shouldn't mess with and deep down, in the back of your mind where you hope it doesn't show, calculating your odds of getting your butt kicked and wondering whether you should just run away.
So that was pretty much how we met Shining Dragon Fist and Neutrino Man. Not that either one of them was called that, then.
"I'm Captain Light," Josh said. "You might have heard of me." It was almost funny, watching him meet other superheroes. He was totally different from the way he talked to me. He lowered his voice a little, stood up straighter...he didn't actually add "citizen" to the end of all his sentences, but you could imagine him doing it with a straight face. (Well, with as straight a face as you already had. When I said 'almost funny', I really meant 'I was trying so hard not to bust out into giggles that my face got flushed.' Which is actually really weird looking on someone with light green skin. But I digress.) He finished up with, "We're here to rescue you."
Shu bowed low. "I am Shu Mai, the Shining Fist of the Celestial Dragon of the North Wind. We are most deeply gracious for your assistance, and I offer my own humble skills in return."
"I'm um, Kevin." Kevin waved. (In case it wasn't obvious, he wasn't Neutrino Man then.) "Am I supposed to have a cool name? I mean, I could probably think of one if you need one, but I really don't want to start thinking of this as a career choice or anything. I'm just trying to help out."
John Q. Public smiled. "Helping out is like shingles, my man. You get it once, it gets into your system and you're stuck with it for life." He looked over at Lord Raptor, who was just beginning to get those shifty eyes that suggested he was wondering if we were distracted enough not to notice him sneaking away. "Too bad it works both ways."
And of course, that left it to me to be the practical one. "Um, hate to break up the introductions, but there's still a lot of bad guys. How many prisoners are there, and do we have a way to get them out of here?"
"No," said Lord Raptor. "You don't." His eyes were doing a mile-a-minute shifty, now, but his voice was calm and confident. "My men are disorganized at the moment, but that won't last forever. If you leave this base, I can guarantee you the automatic defenses will cut your prisoners down before they've gone fifty feet. Even if you disable them, you couldn't possibly stop all of my Raptor transports from killing them from the air. You're outnumbered, outgunned, and frankly outclassed. Your best bet is to surrender now."
"Spoken like a man with a lot to lose," John replied, charging up his stolen rifle. "Do we need to go over the whole question of your courage?"
"Yes," Lord Raptor snarled back. "We do. Because I guarantee you, my men will settle the score. Seventy-two people, Mister 'Public'. You will not get them out of here alive. You have my personal word that dead or alive, I will ensure that those fatalities are on your conscience. I'm not without mercy, of course. If you surrender, I will arrange for an exile in another dimension once we've solved the problem of powering the portals. Not the most comfortable of fates, but better than your current dilemma."
John glared back. "You think that we're just going to hop into one of your portals and leave the Earth to--"
"Oh!" Kevin cried out. "Oh, oh, I think-- Yes, if we just-- Oh, this is so clever..." He suddenly became aware of everyone staring at him. "Sorry. I just figured out how to get everyone out of here. Us included. The portal chamber, where I came from. I hacked into their computer system and sealed off the route between there and here, I didn't want to have to fight anybody I didn't have to. We can get back there without running into any guards. Then we just have to set the portal to a destination here on Earth, somewhere safe, and we can herd everyone through!"
"I thought the portals couldn't be sustained that long," Josh replied. "How are we going to get them going without a power source?"
"We've got a power source," Kevin said, his face alight with excitement. "You!"
TO BE CONTINUED...
In real life, it totally doesn't work that way. First, none of us are stupid. We did kind of notice a whole bunch of unconscious guards, and an even larger number of freed prisoners who didn't look especially menaced. Even in the heat of battle, it doesn't take a rocket scientist to figure out that the weird-looking guy in the junkshop armor and the woman whose hands were shimmering with unearthly light might have been responsible for that.
Second, none of us are stupid. When you run into a room and see someone who's obviously got superpowers, and you don't know what they are, the last thing you want to do is just start punching. What if their super-power is they have acid sweat, or that they can make you feel all the pain inflicted on them, or their bodies are actually portals into the Dimension of Angry Telepathic Frogs? You look pretty stupid, is what. (And ouchy. Stupid I can handle, but ouchy less so.) Superheroes fight like cats do, lots of sizing each other up and trying to look like someone you shouldn't mess with and deep down, in the back of your mind where you hope it doesn't show, calculating your odds of getting your butt kicked and wondering whether you should just run away.
So that was pretty much how we met Shining Dragon Fist and Neutrino Man. Not that either one of them was called that, then.
"I'm Captain Light," Josh said. "You might have heard of me." It was almost funny, watching him meet other superheroes. He was totally different from the way he talked to me. He lowered his voice a little, stood up straighter...he didn't actually add "citizen" to the end of all his sentences, but you could imagine him doing it with a straight face. (Well, with as straight a face as you already had. When I said 'almost funny', I really meant 'I was trying so hard not to bust out into giggles that my face got flushed.' Which is actually really weird looking on someone with light green skin. But I digress.) He finished up with, "We're here to rescue you."
Shu bowed low. "I am Shu Mai, the Shining Fist of the Celestial Dragon of the North Wind. We are most deeply gracious for your assistance, and I offer my own humble skills in return."
"I'm um, Kevin." Kevin waved. (In case it wasn't obvious, he wasn't Neutrino Man then.) "Am I supposed to have a cool name? I mean, I could probably think of one if you need one, but I really don't want to start thinking of this as a career choice or anything. I'm just trying to help out."
John Q. Public smiled. "Helping out is like shingles, my man. You get it once, it gets into your system and you're stuck with it for life." He looked over at Lord Raptor, who was just beginning to get those shifty eyes that suggested he was wondering if we were distracted enough not to notice him sneaking away. "Too bad it works both ways."
And of course, that left it to me to be the practical one. "Um, hate to break up the introductions, but there's still a lot of bad guys. How many prisoners are there, and do we have a way to get them out of here?"
"No," said Lord Raptor. "You don't." His eyes were doing a mile-a-minute shifty, now, but his voice was calm and confident. "My men are disorganized at the moment, but that won't last forever. If you leave this base, I can guarantee you the automatic defenses will cut your prisoners down before they've gone fifty feet. Even if you disable them, you couldn't possibly stop all of my Raptor transports from killing them from the air. You're outnumbered, outgunned, and frankly outclassed. Your best bet is to surrender now."
"Spoken like a man with a lot to lose," John replied, charging up his stolen rifle. "Do we need to go over the whole question of your courage?"
"Yes," Lord Raptor snarled back. "We do. Because I guarantee you, my men will settle the score. Seventy-two people, Mister 'Public'. You will not get them out of here alive. You have my personal word that dead or alive, I will ensure that those fatalities are on your conscience. I'm not without mercy, of course. If you surrender, I will arrange for an exile in another dimension once we've solved the problem of powering the portals. Not the most comfortable of fates, but better than your current dilemma."
John glared back. "You think that we're just going to hop into one of your portals and leave the Earth to--"
"Oh!" Kevin cried out. "Oh, oh, I think-- Yes, if we just-- Oh, this is so clever..." He suddenly became aware of everyone staring at him. "Sorry. I just figured out how to get everyone out of here. Us included. The portal chamber, where I came from. I hacked into their computer system and sealed off the route between there and here, I didn't want to have to fight anybody I didn't have to. We can get back there without running into any guards. Then we just have to set the portal to a destination here on Earth, somewhere safe, and we can herd everyone through!"
"I thought the portals couldn't be sustained that long," Josh replied. "How are we going to get them going without a power source?"
"We've got a power source," Kevin said, his face alight with excitement. "You!"
TO BE CONTINUED...
Labels:
comics,
crazy ideas,
fragments,
self taught superheroes
Tuesday, September 18, 2012
You're A Mean One...
I suspect, at this point, everyone has heard about the video of Mitt Romney explaining how he thinks 47% of Americans are happy to depend on government for everything they need, how they think they're entitled to food and shelter, and how they would never vote for a Republican because they know Republicans are going to force them to stand on their own two feet. (No, I'm serious. He really said this. The whole video isn't released yet, so I'm still hoping for some juicy details on his Horcruxes.)
I listened to it, and I read about it, and I talked about it...and one person made a comment that suddenly made the entire campaign make a lot more sense. This commenter (on Andrew Sullivan's article on the whole mess) said that this was the first time they'd heard Romney sound comfortable and natural the entire campaign, that his awkwardness and stiffness disappeared when he started talking about how nearly half the country are parasites and leeches.
And that's when it hit me...that's why Mitt Romney seems awkward. That explains the forced grin, the leaden jokes, the quarter-hearted attempts at connecting with people on his campaign stops. It's not that he doesn't know how to deal with people, it's that he hates them. As soon as the behavior was placed into context, I recognized it instantly. We've all had to spend time around someone we really disliked, in a situation where we had to be polite with them for one reason or another. And when we do, we behave with that same stiff formality and over-rehearsed politeness. We even crack the half-hearted jokes. And deep down, what we're really thinking is, "God, I cannot wait to get away from these idiots/jackasses/insert epithet here."
I even realized that I recognized the smile. In 'The Grinch Who Stole Christmas', when the Grinch has to lie to Cindy-Lou Who (who was no more than two), he gave her a sickly, pathetic imitation of a natural grin before telling her that he was only stealing her Christmas tree to fix it. THAT GRIN IS MITT ROMNEY'S SMILE. Tell me I'm wrong, here.
Thankfully, Mittster Grinch doesn't seem likely to steal this Christmas. Although, if Obama wins and someone retaliates by breaking into my house on Christmas Eve and stealing all the roast beast, I know who I'm telling the cops to investigate.
I listened to it, and I read about it, and I talked about it...and one person made a comment that suddenly made the entire campaign make a lot more sense. This commenter (on Andrew Sullivan's article on the whole mess) said that this was the first time they'd heard Romney sound comfortable and natural the entire campaign, that his awkwardness and stiffness disappeared when he started talking about how nearly half the country are parasites and leeches.
And that's when it hit me...that's why Mitt Romney seems awkward. That explains the forced grin, the leaden jokes, the quarter-hearted attempts at connecting with people on his campaign stops. It's not that he doesn't know how to deal with people, it's that he hates them. As soon as the behavior was placed into context, I recognized it instantly. We've all had to spend time around someone we really disliked, in a situation where we had to be polite with them for one reason or another. And when we do, we behave with that same stiff formality and over-rehearsed politeness. We even crack the half-hearted jokes. And deep down, what we're really thinking is, "God, I cannot wait to get away from these idiots/jackasses/insert epithet here."
I even realized that I recognized the smile. In 'The Grinch Who Stole Christmas', when the Grinch has to lie to Cindy-Lou Who (who was no more than two), he gave her a sickly, pathetic imitation of a natural grin before telling her that he was only stealing her Christmas tree to fix it. THAT GRIN IS MITT ROMNEY'S SMILE. Tell me I'm wrong, here.
Thankfully, Mittster Grinch doesn't seem likely to steal this Christmas. Although, if Obama wins and someone retaliates by breaking into my house on Christmas Eve and stealing all the roast beast, I know who I'm telling the cops to investigate.
Thursday, September 13, 2012
Silence Vs Weeping Angel
I keep seeing this one all over the Internet as an example of one of those "immovable object meeting irresistible force" paradoxes, so I thought I should address it here.
This really wouldn't last long.
If the Weeping Angel and the Silence looked at each other, the Weeping Angel would be frozen in place until the Silence looked away. At that point, the Weeping Angel can move, and it can still see the Silence, so it wouldn't forget the Silence. It'd just charge up to it and zap it back in time 80 years or so.
At that point, it would perhaps wonder why it felt so full, but it wouldn't be much of a contest.
This really wouldn't last long.
If the Weeping Angel and the Silence looked at each other, the Weeping Angel would be frozen in place until the Silence looked away. At that point, the Weeping Angel can move, and it can still see the Silence, so it wouldn't forget the Silence. It'd just charge up to it and zap it back in time 80 years or so.
At that point, it would perhaps wonder why it felt so full, but it wouldn't be much of a contest.
Labels:
crazy ideas,
doctor who,
humor,
rants,
television
Monday, September 10, 2012
When the Bully Squeals
Has anyone else noticed a major reversal of roles in this year's Presidential campaign?
I mean, normally by this point, we'd have seen at least one prominent Democrat going on 'Meet the Press' (or equivalent program) to decry the Republican's unethical "dirty tricks", and their talking-head counterpart from across the aisle delivering a message of "hey, everybody does it, it's just part of campaigning, and if you can't take the heat stay out of the kitchen." It's been a ritual from 1980 ("welfare queens") to 1988 ("Willie Horton") to 2000 ("invented the Internet"...or, if you're paying attention as early as the primaries, "illegitimate black baby") to 2004 ("Swift Boat") to 2008 ("secret Muslim"). But this time, it's the Republicans who are shocked--shocked, I say!--that the other side isn't conducting themselves with proper decorum. They're upset that their candidate's finances, previous political decisions, and career are campaign issues, when everyone knows that the focus should be on the other guy. Unsurprisingly, that's not been much of a persuasive argument, but why is it happening?
I think that for one thing, this is the first time in a long while that the Republicans have put forward a really bad candidate. This isn't to say that they haven't put forward poor Presidents before...one of the ugly things about democracy is that it takes different skillsets to run for office than to actually govern, and not everyone has both...but Reagan and the Bushes were savvy campaigners. They knew how to turn on the charisma in front of the cameras, they knew how to set and frame a narrative, and they knew how to deflect attention from their shortcomings. Romney...doesn't have that. His attempts to be charming come off as awkward and stilted, his efforts at framing a narrative (Obama's not the person to help America out of the hole created by the Mystery Person Between Clinton and Obama Who Was Probably A Democrat Or Something) sound like shrill appeals to racism and stupidity, and his response to questions like, "Why didn't you thank the troops at your convention?" was, "I wanted to talk about important things instead." This man is fundamentally inept at the basic business of getting into office.
And that's a real problem, because the other thing is that for all his "nice guy" image, Barack Obama is a very ruthless campaigner. He's excellent at framing a narrative (his treatment of McCain in 2008 is the kind of thing they should write textbooks about. Not only did his criticisms of McCain as "erratic" ring true, they also prevented McCain from making any kind of game-changing decision in the later stages of the campaign.) He's very personable. And yes, he's very good at getting the media trained on Romney's tax returns instead of the unemployment rate (assuming, of course, that you blame Obama for that and not the Mystery Person That Republicans Pretend Never Existed.)
And that, I think, is why you're seeing such howls of protest from the Republicans. Because after years of socking the other guy in the balls whenever the ref isn't looking, their candidate just walked into the ring and said, "By the way, I'd just like to announce that I'm not wearing a cup!" They're vulnerable and someone's actually taking advantage of it, and they're finding out pretty quick that they can dish it out, but they can't take it. And speaking as a lifelong Democrat...it's just part of campaigning, and if you can't take the heat stay out of the kitchen.
I mean, normally by this point, we'd have seen at least one prominent Democrat going on 'Meet the Press' (or equivalent program) to decry the Republican's unethical "dirty tricks", and their talking-head counterpart from across the aisle delivering a message of "hey, everybody does it, it's just part of campaigning, and if you can't take the heat stay out of the kitchen." It's been a ritual from 1980 ("welfare queens") to 1988 ("Willie Horton") to 2000 ("invented the Internet"...or, if you're paying attention as early as the primaries, "illegitimate black baby") to 2004 ("Swift Boat") to 2008 ("secret Muslim"). But this time, it's the Republicans who are shocked--shocked, I say!--that the other side isn't conducting themselves with proper decorum. They're upset that their candidate's finances, previous political decisions, and career are campaign issues, when everyone knows that the focus should be on the other guy. Unsurprisingly, that's not been much of a persuasive argument, but why is it happening?
I think that for one thing, this is the first time in a long while that the Republicans have put forward a really bad candidate. This isn't to say that they haven't put forward poor Presidents before...one of the ugly things about democracy is that it takes different skillsets to run for office than to actually govern, and not everyone has both...but Reagan and the Bushes were savvy campaigners. They knew how to turn on the charisma in front of the cameras, they knew how to set and frame a narrative, and they knew how to deflect attention from their shortcomings. Romney...doesn't have that. His attempts to be charming come off as awkward and stilted, his efforts at framing a narrative (Obama's not the person to help America out of the hole created by the Mystery Person Between Clinton and Obama Who Was Probably A Democrat Or Something) sound like shrill appeals to racism and stupidity, and his response to questions like, "Why didn't you thank the troops at your convention?" was, "I wanted to talk about important things instead." This man is fundamentally inept at the basic business of getting into office.
And that's a real problem, because the other thing is that for all his "nice guy" image, Barack Obama is a very ruthless campaigner. He's excellent at framing a narrative (his treatment of McCain in 2008 is the kind of thing they should write textbooks about. Not only did his criticisms of McCain as "erratic" ring true, they also prevented McCain from making any kind of game-changing decision in the later stages of the campaign.) He's very personable. And yes, he's very good at getting the media trained on Romney's tax returns instead of the unemployment rate (assuming, of course, that you blame Obama for that and not the Mystery Person That Republicans Pretend Never Existed.)
And that, I think, is why you're seeing such howls of protest from the Republicans. Because after years of socking the other guy in the balls whenever the ref isn't looking, their candidate just walked into the ring and said, "By the way, I'd just like to announce that I'm not wearing a cup!" They're vulnerable and someone's actually taking advantage of it, and they're finding out pretty quick that they can dish it out, but they can't take it. And speaking as a lifelong Democrat...it's just part of campaigning, and if you can't take the heat stay out of the kitchen.
Thursday, September 06, 2012
How Big Is Too Big?
Hi all! Sorry I went incommunicado for a while, but I went pretty much directly from one of those "two-day intensive courses" (I'm now certified in USPAP, though! For those of you who know what that means...) to preparation for DragonCon to DragonCon to recovering from DragonCon. That left very little time for blogging, especially as I didn't bring my laptop on the trip.
For those of you who've never been to DragonCon, it's one of the larger conventions out there, although still a pretty distant second from San Diego Comic-Con. In 2011, it drew 46,000, and it's only getting bigger. When I went for the first time, back in 2001, it was probably closer to 20,000. Needless to say, that's a pretty big gang of people crowded into one convention. And yet, it'll probably be even larger next year. Is that a good thing?
On the one hand, it's still fun. Every year, a bigger draw means more people doing cosplay, more money coming in to attract more and bigger guests, more parties, and more friends coming. Capping membership cuts people out of the experience, no matter how the cap is handled (first come first serve, lottery, et cetera.) Who wants to be the one person in your group of friends who doesn't get to go? On the other hand, expansion can't be continued indefinitely. Already, the logistics of simple day-to-day operations during the con are becoming virtually insoluble problems; elevator capacity is at its limits 24/7 for the entirety of the con, walkways are congested to potentially dangerous levels (the fire marshall for Atlanta is practically on a first-name basis with the DragonCon organizers, except that they probably only address each other in four-letter words) and lines stretch around the block for practically every panel. Moving the con from one hotel to five does reduce congestion to some extent, but there still tends to be a "hub" mentality centered on the Hyatt (the original site of the con), and lateral expansion produces its own set of challenges, as you now have to walk a block and a half between panels that don't get spaced any further out in time.
Ultimately, a decision is going to have to be made to cap membership...and I suspect that the con organizers might be nearing that point. If it gets up into the 80,000 range or higher, just walking around the con is going to become a logistical nightmare, let alone things like getting food, sleeping, and oh yes that business of actually enjoying yourself at the convention. It's the kind of decision that I'm glad I don't have to make, because no matter how you slice it, someone's going to be unhappy. But I'd be surprised if they can go five years without having to put a limit on the number of badges they can sell at the rate they're expanding. SDCC has already had to cap its attendance, and while they don't have the ability to expand laterally from the convention center like DragonCon, that kind of expansion can't go on forever.
I'll be kind of sad, I think, when it gets to the point that I can't go every year because I missed my chance. But lucky for me, there's always another convention out there, I wonder if registration is open yet for CONvergence?
For those of you who've never been to DragonCon, it's one of the larger conventions out there, although still a pretty distant second from San Diego Comic-Con. In 2011, it drew 46,000, and it's only getting bigger. When I went for the first time, back in 2001, it was probably closer to 20,000. Needless to say, that's a pretty big gang of people crowded into one convention. And yet, it'll probably be even larger next year. Is that a good thing?
On the one hand, it's still fun. Every year, a bigger draw means more people doing cosplay, more money coming in to attract more and bigger guests, more parties, and more friends coming. Capping membership cuts people out of the experience, no matter how the cap is handled (first come first serve, lottery, et cetera.) Who wants to be the one person in your group of friends who doesn't get to go? On the other hand, expansion can't be continued indefinitely. Already, the logistics of simple day-to-day operations during the con are becoming virtually insoluble problems; elevator capacity is at its limits 24/7 for the entirety of the con, walkways are congested to potentially dangerous levels (the fire marshall for Atlanta is practically on a first-name basis with the DragonCon organizers, except that they probably only address each other in four-letter words) and lines stretch around the block for practically every panel. Moving the con from one hotel to five does reduce congestion to some extent, but there still tends to be a "hub" mentality centered on the Hyatt (the original site of the con), and lateral expansion produces its own set of challenges, as you now have to walk a block and a half between panels that don't get spaced any further out in time.
Ultimately, a decision is going to have to be made to cap membership...and I suspect that the con organizers might be nearing that point. If it gets up into the 80,000 range or higher, just walking around the con is going to become a logistical nightmare, let alone things like getting food, sleeping, and oh yes that business of actually enjoying yourself at the convention. It's the kind of decision that I'm glad I don't have to make, because no matter how you slice it, someone's going to be unhappy. But I'd be surprised if they can go five years without having to put a limit on the number of badges they can sell at the rate they're expanding. SDCC has already had to cap its attendance, and while they don't have the ability to expand laterally from the convention center like DragonCon, that kind of expansion can't go on forever.
I'll be kind of sad, I think, when it gets to the point that I can't go every year because I missed my chance. But lucky for me, there's always another convention out there, I wonder if registration is open yet for CONvergence?
Monday, August 20, 2012
Voter ID Laws Made Simple
To understand the voter ID laws currently being proposed and implemented in many states, it's important to first understand the problem: Voter fraud. Voter fraud is, essentially, any effort to rig the election in order to make sure it doesn't represent an accurate total of votes from the citizens of the country in question, usually to the benefit of the fraudster.
Voter fraud takes two basic forms. The first is the casting of additional ballots for one candidate that are not legitimate, inflating the total number of votes for that candidate to give them an edge. (Known as "stuffing the ballot-box" in some circles, as the oldest and most primitive form of the practice involved literally shoving fake ballots into the boxes used for counting.)
The second is the denial or destruction of legitimate votes cast for one's opposition, in order to artificially deflate the vote totals against the fraudster and give them an edge. Sometimes this is done through literal destruction or shredding of ballots, but most often it takes the form of erecting a (literal or metaphorical) fraudulent barrier to voting. For example, a fraudster might circulate a flyer among their opponent's supporters stating an incorrect time or place for polling, hoping to fool those supporters out of casting legitimate votes.
Currently, Republicans are claiming that the best way to prevent voter fraud of the first type (illegal additional ballots cast) is to erect a (metaphorical) barrier to voting, in the form of stringent requirements for voter ID. These requirements are estimated to prevent somewhere in the neighborhood of three thousand times as many legitimate votes from being cast as they will stop illegitimate votes from going through. (Depending on which estimates are used. Some estimates suggest that the number may be as high as thirty thousand, not three thousand.) Coincidentally, these legitimate ballots generally belong to demographic groups that vote overwhelmingly Democratic.
So to make it very simple: Republicans are currently insisting it's better to commit voter fraud 30,000 times over in ways that benefit them than to stand by and allow 10 cases of voter fraud that may benefit their opponents...or them.
What's complicated is why anyone believes these crooks anymore.
Voter fraud takes two basic forms. The first is the casting of additional ballots for one candidate that are not legitimate, inflating the total number of votes for that candidate to give them an edge. (Known as "stuffing the ballot-box" in some circles, as the oldest and most primitive form of the practice involved literally shoving fake ballots into the boxes used for counting.)
The second is the denial or destruction of legitimate votes cast for one's opposition, in order to artificially deflate the vote totals against the fraudster and give them an edge. Sometimes this is done through literal destruction or shredding of ballots, but most often it takes the form of erecting a (literal or metaphorical) fraudulent barrier to voting. For example, a fraudster might circulate a flyer among their opponent's supporters stating an incorrect time or place for polling, hoping to fool those supporters out of casting legitimate votes.
Currently, Republicans are claiming that the best way to prevent voter fraud of the first type (illegal additional ballots cast) is to erect a (metaphorical) barrier to voting, in the form of stringent requirements for voter ID. These requirements are estimated to prevent somewhere in the neighborhood of three thousand times as many legitimate votes from being cast as they will stop illegitimate votes from going through. (Depending on which estimates are used. Some estimates suggest that the number may be as high as thirty thousand, not three thousand.) Coincidentally, these legitimate ballots generally belong to demographic groups that vote overwhelmingly Democratic.
So to make it very simple: Republicans are currently insisting it's better to commit voter fraud 30,000 times over in ways that benefit them than to stand by and allow 10 cases of voter fraud that may benefit their opponents...or them.
What's complicated is why anyone believes these crooks anymore.
Friday, August 17, 2012
Dalek Vs. Jedi
I was asked about this a day or two ago, in my (apparent) capacity as expert on both Daleks and Jedi...and while it may be egotistical of me, I thought that people might be interested in my response. In a battle between a Dalek and a Jedi, who would win?
The specific question I was asked to weigh in on at first was, "Would a Dalek be affected by a Jedi's telekinesis?" This seems like a pretty good place to start, as telekinesis is one of the best weapons in a Jedi's arsenal. (Which brings up the question of why they never use it in lightsaber duels, but I'm willing to handwave that away with the assumption that equally matched Jedi either keep each other too busy with lightsaber attacks for either to bring to mind the requisite TK focus, or equally matched Jedi can block each other's telekinesis through some sort of non-visually-discernable means. I bring this up to demonstrate that I can BS with the best of them.)
The answer, I felt, is that yes, Daleks are somewhat vulnerable to Jedi telekinesis. Not totally--I think a Dalek's armor/force field, generally demonstrated to be proof against most projectile weapons, is too tough to be crushed or warped by a Jedi's telekinetic powers. Likewise, Jedi abilities have never been shown to be able to work through solid objects, so the Kaled mutant inside is probably safe from having its life-support tubes yanked out or something similar. But could a Jedi knock a Dalek over, or spoil its aim by moving the gunstick around? Yes.
Which is probably a good thing, because Dalek weaponry is generally portrayed as being not a cutting beam or a projectile, but a packet of energy that "detonates" on contact, creating a disruptive (or possibly explosive) effect that scrambles internal organs and bursts cells. In other words, the Jedi tactic of batting aside blaster bolts would be about as effective as using a baseball bat to deflect a Molotov cocktail. The first Jedi to fight the first Dalek would probably be in for a nasty surprise.
The second one, though, would probably fare better. Telekinesis could keep the Dalek's gunstick pointing in the wrong direction (or spin the Dalek's middle section around to face away) long enough for the Jedi to get into lightsaber range...and lightsabers, traditionally speaking, have been shown to be able to cut through anything. (We could argue the strength of the force-field at the lightsaber's core versus the strength of the force-field surrounding the Dalek (as exhibited in 'Doomsday', natch) but it'd be a moot point. There's not enough evidence to judge, and writerly fiat would trump real-world physics here.) So basically, the Jedi could slice up the Dalek like a layer cake, albeit a large one with a very hideous exotic dancer inside.
So the answer is ultimately "yes". After a particularly hideous casualty to serve as a tactical lesson, a Jedi could take on a Dalek. The only problem is...there's very rarely just "a" Dalek. The Dalek philosophy tends to be, "Why send in a Dalek when you can send in two thousand Daleks to do the same job?" They're also not shy on using strategies that involve expendable Dalek troops. So after the first few Daleks bite it, the Daleks are either going to attack in numbers too massive for the Jedi to deal with, or they're just going to start self-destructing whenever a Jedi gets close to them and banking on the fact that they have more Daleks than the Jedi do Jedi. ("Jedi Do Jedi" is, of course, a fanfilm that Lucas came down pretty hard on with the cease and desists.)
If you want, you can factor in the Jedi Mind Trick, but let's face it--the Jedi Mind Trick never works in the big fights. In 'Feng Shui' terms, it succeeds against unnamed characters only. Random Dalek that you have to distract so that you can sneak past? Weak-willed. Angry Dalek exploding six inches away from you? Bad news for the Jedi.
Ultimately, I think that the Daleks would win through overwhelming force, which is pretty much did in the Jedi order last time, too. Be fun to watch, though.
The specific question I was asked to weigh in on at first was, "Would a Dalek be affected by a Jedi's telekinesis?" This seems like a pretty good place to start, as telekinesis is one of the best weapons in a Jedi's arsenal. (Which brings up the question of why they never use it in lightsaber duels, but I'm willing to handwave that away with the assumption that equally matched Jedi either keep each other too busy with lightsaber attacks for either to bring to mind the requisite TK focus, or equally matched Jedi can block each other's telekinesis through some sort of non-visually-discernable means. I bring this up to demonstrate that I can BS with the best of them.)
The answer, I felt, is that yes, Daleks are somewhat vulnerable to Jedi telekinesis. Not totally--I think a Dalek's armor/force field, generally demonstrated to be proof against most projectile weapons, is too tough to be crushed or warped by a Jedi's telekinetic powers. Likewise, Jedi abilities have never been shown to be able to work through solid objects, so the Kaled mutant inside is probably safe from having its life-support tubes yanked out or something similar. But could a Jedi knock a Dalek over, or spoil its aim by moving the gunstick around? Yes.
Which is probably a good thing, because Dalek weaponry is generally portrayed as being not a cutting beam or a projectile, but a packet of energy that "detonates" on contact, creating a disruptive (or possibly explosive) effect that scrambles internal organs and bursts cells. In other words, the Jedi tactic of batting aside blaster bolts would be about as effective as using a baseball bat to deflect a Molotov cocktail. The first Jedi to fight the first Dalek would probably be in for a nasty surprise.
The second one, though, would probably fare better. Telekinesis could keep the Dalek's gunstick pointing in the wrong direction (or spin the Dalek's middle section around to face away) long enough for the Jedi to get into lightsaber range...and lightsabers, traditionally speaking, have been shown to be able to cut through anything. (We could argue the strength of the force-field at the lightsaber's core versus the strength of the force-field surrounding the Dalek (as exhibited in 'Doomsday', natch) but it'd be a moot point. There's not enough evidence to judge, and writerly fiat would trump real-world physics here.) So basically, the Jedi could slice up the Dalek like a layer cake, albeit a large one with a very hideous exotic dancer inside.
So the answer is ultimately "yes". After a particularly hideous casualty to serve as a tactical lesson, a Jedi could take on a Dalek. The only problem is...there's very rarely just "a" Dalek. The Dalek philosophy tends to be, "Why send in a Dalek when you can send in two thousand Daleks to do the same job?" They're also not shy on using strategies that involve expendable Dalek troops. So after the first few Daleks bite it, the Daleks are either going to attack in numbers too massive for the Jedi to deal with, or they're just going to start self-destructing whenever a Jedi gets close to them and banking on the fact that they have more Daleks than the Jedi do Jedi. ("Jedi Do Jedi" is, of course, a fanfilm that Lucas came down pretty hard on with the cease and desists.)
If you want, you can factor in the Jedi Mind Trick, but let's face it--the Jedi Mind Trick never works in the big fights. In 'Feng Shui' terms, it succeeds against unnamed characters only. Random Dalek that you have to distract so that you can sneak past? Weak-willed. Angry Dalek exploding six inches away from you? Bad news for the Jedi.
Ultimately, I think that the Daleks would win through overwhelming force, which is pretty much did in the Jedi order last time, too. Be fun to watch, though.
Labels:
analysis,
crazy ideas,
doctor who,
movies,
star wars,
television
Tuesday, August 14, 2012
Self-Taught Superheroes, Part Seventeen
(Bet you thought I'd forgotten about this, huh?)
It's probably worth noting that this is the point where I have to stop telling you about my dream about the first time we teamed up as superheroes and start just telling you what happened. Because in my dream, after the lights went out, I suddenly realized I was in a haunted house filled with angry telepathic frogs, and that's not really even close to what came next. (I mention it now because it'll explain why I woke up yelling, "Don't crawl down my shirt!" But that's for later.)
In fact, once the lights went out, all we could see was Captain Light. He actually glows when he's using his powers. It's a sort of soft, golden light. It kind of made him a big target, but he didn't mind. He flew into the nearest group of soldiers like a battering ram, sending them scattering like bowling pins. The flashes were almost blinding every time his fists connected--I'm not sure what kind of energy he discharges when he punches, but it packs a wallop. The big war machines weren't moving in on him, either because they were afraid to hit their teammates or because the power failure had affected them too, and those sonic guns that they carried didn't affect him very much.
Meanwhile, that force field curtain that was protecting Lord Raptor had gone down. I made a dash for him--I was having to move a little slow because of the poor light, but I was still faster than any human being alive. I hit him with about 130 pounds of teenage girl while he was still backing away from the table, and he went sprawling. Before I could start laying into him, though, John Q. Public had closed the difference. "Don't beat him up too bad," he said. "He needs to show us where the hostages are."
I nodded, then sprinted over to where Captain Light was wading through the crowd. (I admit, I took about five seconds to kick some heads in on my way. We all help in our own little way.) "Canyoukeepthemdistracted?BecauseI'mgoingtogowiththatJohnQ.Publicguytofindthehostagesandhelpfreethem!" I asked. (For the record, this was officially the first time I forgot that I can talk too fast for other people to understand.)
Captain Light stared at me in mute incomprehension for a moment. "Um..." A guy came charging out of the darkness, wielding something that looked like the offspring of a lightsaber and a naginata. (Did I mention I play D&D?) Captain Light ducked under his thrust and laid him out with an uppercut that left him in a different time-zone. "Whatever you just said, it'll have to wait, okay? You need to find the hostages. I'll hold these guys off."
I think I'm a pretty impressive person for biting my tongue and doing it.
I regrouped with John Q. Public, and the two of us manhandled Lord Raptor to the door. Captain Light stayed about ten steps behind us, giving enough light for us to see while still keeping himself between the bulk of the troops and the exit. John and I did our part to make sure that anyone unlucky enough to be in our way found out that the six-foot tall glowing guy wasn't the only dangerous thing in the room. (Go Team Small and Feisty! Well, okay, John's about five-eleven, but "Go Team People Who Don't Glow!" just doesn't have the same ring to it.)
Once we were in the corridors, things got easier. Captain Light was able to hold the soldiers back a lot better when they were in a smaller space, and things were clearly way too disorganized for them to circle round. (We found out later that Neutrino Man had made a device that was jamming their comlinks. I think the lesson here is never give a fully-equipped lab to a person who's way smarter than you are and being held against your will. Thirteen percent of superhero origins would not happen if bad guys just followed that simple rule.
Lord Raptor didn't give us any trouble, surprisingly enough. He had this slightly shellshocked look on his face, and he just pointed mutely down hallways when prompted. I think, looking back, that it was probably a mix of legitimate panic and confusion (for a guy with so many contingency plans he had them numbered and lettered, a lot of stuff was getting out of control) and him biding his time until his soldiers could get the power back up and regain the advantage through sheer force of numbers. Besides, we were taking him to the hostages...and the hostages were under heavy guard, by his own express instructions. All we could possibly be doing was taking him closer and closer to his own reinforcements.
He must have gotten a pretty nasty shock when we burst into the holding cells and found a bunch of unconscious guards, and two other superheroes.
TO BE CONTINUED...
It's probably worth noting that this is the point where I have to stop telling you about my dream about the first time we teamed up as superheroes and start just telling you what happened. Because in my dream, after the lights went out, I suddenly realized I was in a haunted house filled with angry telepathic frogs, and that's not really even close to what came next. (I mention it now because it'll explain why I woke up yelling, "Don't crawl down my shirt!" But that's for later.)
In fact, once the lights went out, all we could see was Captain Light. He actually glows when he's using his powers. It's a sort of soft, golden light. It kind of made him a big target, but he didn't mind. He flew into the nearest group of soldiers like a battering ram, sending them scattering like bowling pins. The flashes were almost blinding every time his fists connected--I'm not sure what kind of energy he discharges when he punches, but it packs a wallop. The big war machines weren't moving in on him, either because they were afraid to hit their teammates or because the power failure had affected them too, and those sonic guns that they carried didn't affect him very much.
Meanwhile, that force field curtain that was protecting Lord Raptor had gone down. I made a dash for him--I was having to move a little slow because of the poor light, but I was still faster than any human being alive. I hit him with about 130 pounds of teenage girl while he was still backing away from the table, and he went sprawling. Before I could start laying into him, though, John Q. Public had closed the difference. "Don't beat him up too bad," he said. "He needs to show us where the hostages are."
I nodded, then sprinted over to where Captain Light was wading through the crowd. (I admit, I took about five seconds to kick some heads in on my way. We all help in our own little way.) "Canyoukeepthemdistracted?BecauseI'mgoingtogowiththatJohnQ.Publicguytofindthehostagesandhelpfreethem!" I asked. (For the record, this was officially the first time I forgot that I can talk too fast for other people to understand.)
Captain Light stared at me in mute incomprehension for a moment. "Um..." A guy came charging out of the darkness, wielding something that looked like the offspring of a lightsaber and a naginata. (Did I mention I play D&D?) Captain Light ducked under his thrust and laid him out with an uppercut that left him in a different time-zone. "Whatever you just said, it'll have to wait, okay? You need to find the hostages. I'll hold these guys off."
I think I'm a pretty impressive person for biting my tongue and doing it.
I regrouped with John Q. Public, and the two of us manhandled Lord Raptor to the door. Captain Light stayed about ten steps behind us, giving enough light for us to see while still keeping himself between the bulk of the troops and the exit. John and I did our part to make sure that anyone unlucky enough to be in our way found out that the six-foot tall glowing guy wasn't the only dangerous thing in the room. (Go Team Small and Feisty! Well, okay, John's about five-eleven, but "Go Team People Who Don't Glow!" just doesn't have the same ring to it.)
Once we were in the corridors, things got easier. Captain Light was able to hold the soldiers back a lot better when they were in a smaller space, and things were clearly way too disorganized for them to circle round. (We found out later that Neutrino Man had made a device that was jamming their comlinks. I think the lesson here is never give a fully-equipped lab to a person who's way smarter than you are and being held against your will. Thirteen percent of superhero origins would not happen if bad guys just followed that simple rule.
Lord Raptor didn't give us any trouble, surprisingly enough. He had this slightly shellshocked look on his face, and he just pointed mutely down hallways when prompted. I think, looking back, that it was probably a mix of legitimate panic and confusion (for a guy with so many contingency plans he had them numbered and lettered, a lot of stuff was getting out of control) and him biding his time until his soldiers could get the power back up and regain the advantage through sheer force of numbers. Besides, we were taking him to the hostages...and the hostages were under heavy guard, by his own express instructions. All we could possibly be doing was taking him closer and closer to his own reinforcements.
He must have gotten a pretty nasty shock when we burst into the holding cells and found a bunch of unconscious guards, and two other superheroes.
TO BE CONTINUED...
Labels:
comics,
crazy ideas,
fragments,
self taught superheroes
Friday, August 10, 2012
Confessions of a Comic-Book Refugee
I've had a shocking realization creep up on me over the last year or so. It really began to hit me during CONvergence, the sci-fi con I attended in July, but it's been slowly building ever since about 2007. I've been trying to deny it for a long time, but I think it's about time I admitted it.
I don't think I'm a comic book fan anymore.
It's weird to say that, given that I'm currently reading 'The Essential Hulk, Volume 6', having just polished off 'The Essential Captain America, Volume 5', and looking forward to the next Marvel movie...but I mean it in the sense of "following the events of the Marvel and DC Universe on a regular or even semi-regular basis." I'm sure I'll still read individual comic books--the medium isn't dead to me--but I can't imagine going back to Marvel or DC anymore. Even if I had the kind of unlimited finances that you'd need to buy the endless cat's cradle of crossovers and tie-ins and "summer events", I don't care anymore. I don't even want to know anymore, because hearing about DC's new zero issues or Earth-Two or AvX just makes me kind of sad and achy, like hearing about a friend you used to know who's in jail for dealing heroin and is HIV-positive. When I talk to comics fans about comics, I find that I just don't have a common interest with them anymore. And I'll admit, I never thought that would happen.
I think it started, as I said, back in 2007. I'd been in and out of the hobby for a while, starting back in 2002; I'd made the jump from floppies to trades, and it's only when you're not hitting the store every week to get the new fix that you step back and realize how much you're buying out of habit. When you evaluate each series in terms of, "Do I want a whole other book of this?", you find that the answer is "no" a whole lot more often than it was when you were just buying 32 more pages. I bought less and less until I was buying pretty much nothing for a year or two. And once you're not visiting the store every week, it's like comics become invisible to you. When I did go into a comics store, I didn't even know what was popular. The sad truth of comics marketing is that it's far easier to leave the hobby right now than it is to rejoin it.
...and then, in 2005, I found myself drawn back into the weekly grind. It started with morbid curiosity--I went for a visit to my local comics store, just to see what was happening, and wound up buying an issue of 'Infinite Crisis' just to convince myself that they were really doing it. That turned into the seeds of an idea for a book on the crossover phenomenon, from 'Crisis' to 'Crisis' in DC and 'Secret War' to 'Civil War' at Marvel...and while I was researching the book, I got back into the habit of buying. And following. I picked up all the 'Civil War' tie-ins, followed the follow-ups, read '52', and started in on 'Countdown' and 'World War Hulk'...
And then one day it hit me. This was all really terrible, and I was spending all my money on it. Marvel had gone from a crossover where the Scarlet Witch was the villain to one where the Scarlet Witch was the villain again to one where Iron Man was the villain (or Captain America, as Mark Millar unconvincingly insisted) to one where the Hulk was the villain. The heroes were all acting like villains and the villains were all acting like villains, to the point where I didn't actually like anyone I was reading about. Meanwhile, 'Countdown' was infamously terrible, and 'Amazons Attack' was notoriously inept as well. I could not imagine enjoying any of this stuff anymore.
And so I stopped buying it. But I still followed it all. Wikipedia, Newsarama, CBR...I still paid attention, even as I wrote endlessly about classic comics on this blog and realized I derived more enjoyment from comics written decades before my birth than I could ever get from the current crop of stories. Every time I read about a new crossover, a new event, a new reboot or preboot or softboot or retcon or prestconbootventover, it just made me irritated.
And then, at CONvergence, at a panel on the DC reboot, it finally hit me. I didn't care anymore. I didn't even care about it enough for it to anger me, unless it was right there in front of me. I was in the room, but all I could think about was how I had nothing to say to these people. We weren't speaking a common language, because I wasn't buying or reading or interested in any of the stuff they were talking about. Even the good books by creators I liked (like Paul Cornell) didn't interest me. The friend had died in prison, I'd sent a condolence card to the family, and I had moved on. 'Avengers vs. X-Men'? 'Marvel Now'? Just the corpse twitching in a lifelike manner.
And on the flip side...there were the movies. I have found myself eagerly devouring casting news, announcements of new projects, trailers and set photos and rumors. The apathy and vague depression that I feel when I hear about Marvel's comics stands in even starker contrast compared to my excitement and sheer joy over the films. I'm still a super-hero fan, just as much as ever. Maybe even more so. But there are other places for me to get that fix, ones that don't involve pointless misogyny and flailing desperation and endless, pathetic attempts to seem "mature" by rehashing themes that felt warmed over 25 years ago. (And in some cases not just themes, DC, I'm looking right at you and your 'Before Watchmen'...)
I'm now a refugee from the world of comics, taking up a new home in the world of movies and TV shows and reprints about the characters I love. It's kind of a relief to get that off my chest. I hope that those of you who are still comics fans won't think less of me for not being able to get excited about your hobby anymore. And I hope those of you who share this feeling will join me over here, where we're all eagerly awaiting 'Cap 2' and 'Iron Man 3' and 'Ant-Man' and 'Guardians of the Galaxy'...and where we're all hoping that someday, DC will get its act together and give us something to love the same way.
I used to be a comics fan. And while I still love a lot of individual comics...I don't think I am anymore.
I don't think I'm a comic book fan anymore.
It's weird to say that, given that I'm currently reading 'The Essential Hulk, Volume 6', having just polished off 'The Essential Captain America, Volume 5', and looking forward to the next Marvel movie...but I mean it in the sense of "following the events of the Marvel and DC Universe on a regular or even semi-regular basis." I'm sure I'll still read individual comic books--the medium isn't dead to me--but I can't imagine going back to Marvel or DC anymore. Even if I had the kind of unlimited finances that you'd need to buy the endless cat's cradle of crossovers and tie-ins and "summer events", I don't care anymore. I don't even want to know anymore, because hearing about DC's new zero issues or Earth-Two or AvX just makes me kind of sad and achy, like hearing about a friend you used to know who's in jail for dealing heroin and is HIV-positive. When I talk to comics fans about comics, I find that I just don't have a common interest with them anymore. And I'll admit, I never thought that would happen.
I think it started, as I said, back in 2007. I'd been in and out of the hobby for a while, starting back in 2002; I'd made the jump from floppies to trades, and it's only when you're not hitting the store every week to get the new fix that you step back and realize how much you're buying out of habit. When you evaluate each series in terms of, "Do I want a whole other book of this?", you find that the answer is "no" a whole lot more often than it was when you were just buying 32 more pages. I bought less and less until I was buying pretty much nothing for a year or two. And once you're not visiting the store every week, it's like comics become invisible to you. When I did go into a comics store, I didn't even know what was popular. The sad truth of comics marketing is that it's far easier to leave the hobby right now than it is to rejoin it.
...and then, in 2005, I found myself drawn back into the weekly grind. It started with morbid curiosity--I went for a visit to my local comics store, just to see what was happening, and wound up buying an issue of 'Infinite Crisis' just to convince myself that they were really doing it. That turned into the seeds of an idea for a book on the crossover phenomenon, from 'Crisis' to 'Crisis' in DC and 'Secret War' to 'Civil War' at Marvel...and while I was researching the book, I got back into the habit of buying. And following. I picked up all the 'Civil War' tie-ins, followed the follow-ups, read '52', and started in on 'Countdown' and 'World War Hulk'...
And then one day it hit me. This was all really terrible, and I was spending all my money on it. Marvel had gone from a crossover where the Scarlet Witch was the villain to one where the Scarlet Witch was the villain again to one where Iron Man was the villain (or Captain America, as Mark Millar unconvincingly insisted) to one where the Hulk was the villain. The heroes were all acting like villains and the villains were all acting like villains, to the point where I didn't actually like anyone I was reading about. Meanwhile, 'Countdown' was infamously terrible, and 'Amazons Attack' was notoriously inept as well. I could not imagine enjoying any of this stuff anymore.
And so I stopped buying it. But I still followed it all. Wikipedia, Newsarama, CBR...I still paid attention, even as I wrote endlessly about classic comics on this blog and realized I derived more enjoyment from comics written decades before my birth than I could ever get from the current crop of stories. Every time I read about a new crossover, a new event, a new reboot or preboot or softboot or retcon or prestconbootventover, it just made me irritated.
And then, at CONvergence, at a panel on the DC reboot, it finally hit me. I didn't care anymore. I didn't even care about it enough for it to anger me, unless it was right there in front of me. I was in the room, but all I could think about was how I had nothing to say to these people. We weren't speaking a common language, because I wasn't buying or reading or interested in any of the stuff they were talking about. Even the good books by creators I liked (like Paul Cornell) didn't interest me. The friend had died in prison, I'd sent a condolence card to the family, and I had moved on. 'Avengers vs. X-Men'? 'Marvel Now'? Just the corpse twitching in a lifelike manner.
And on the flip side...there were the movies. I have found myself eagerly devouring casting news, announcements of new projects, trailers and set photos and rumors. The apathy and vague depression that I feel when I hear about Marvel's comics stands in even starker contrast compared to my excitement and sheer joy over the films. I'm still a super-hero fan, just as much as ever. Maybe even more so. But there are other places for me to get that fix, ones that don't involve pointless misogyny and flailing desperation and endless, pathetic attempts to seem "mature" by rehashing themes that felt warmed over 25 years ago. (And in some cases not just themes, DC, I'm looking right at you and your 'Before Watchmen'...)
I'm now a refugee from the world of comics, taking up a new home in the world of movies and TV shows and reprints about the characters I love. It's kind of a relief to get that off my chest. I hope that those of you who are still comics fans won't think less of me for not being able to get excited about your hobby anymore. And I hope those of you who share this feeling will join me over here, where we're all eagerly awaiting 'Cap 2' and 'Iron Man 3' and 'Ant-Man' and 'Guardians of the Galaxy'...and where we're all hoping that someday, DC will get its act together and give us something to love the same way.
I used to be a comics fan. And while I still love a lot of individual comics...I don't think I am anymore.
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