| Issue 5496: | Allow offline tile overlays to be loaded without the initial launch API key check | |
| 82 people starred this issue and may be notified of changes. | Back to list |
Currently, you need an internet connection on the first activity launch to even enable offline functionality on the Map fragment. Is it possible to allow loading of tiles using an offline tile provider without doing the initial API key check esp. when the map type is GoogleMap.MAP_TYPE_NONE? I think the API key check should really be limited to cases where map type is anything besides MAP_TYPE_NONE.
Mar 10, 2014
#3
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Mar 11, 2014
We're also working on an offline map mode for our app. Would LOVE to see this fixed!!!
Mar 11, 2014
We would benefit greatly form this functionality. Many of our applications are used in a fully disconnected mode. Has anyone figured out how to use the 'GoogleMap' locally without an internet connection?
Apr 4, 2014
I'm also creating an app with offline maps using mbtiles and would love to use Google API without need for internet connection.
Jun 24, 2014
Hey guys, is this a different issue discussed in this thread? https://code.google.com/p/gmaps-api-issues/issues/detail?id=5017 Sounds like it is fixed?
Jun 24, 2014
Nope. We need the ability to never have an internet connection. Currently a connection is needed once to validate the API key. We need to launch the app with no internet connection and be able to use offline overlays
Mar 22, 2015
I need offline maps. Maybe I need a different api version? Is api v4 out soon?
Apr 3, 2015
Ahhhhh, fix this!!!!
Aug 14, 2015
I am working on a travel/tourism app and after install users might run the app without an internet connection for the first time. A fully offline feature would be greatly appreciated!
Sep 21, 2015
I'm using MAP_TYPE_NONE for an offline app and the first time key check is a show stopper for me. Appreciate the complexity of supporting this since it may open up a back door without authorization.
Sep 21, 2015
We switched to OSM droid without too much trouble in the end. |
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