Interviews & Desktop
The Locomalito Interview
-June 25, 2013 9:00 AM
Blast cubes, shoot the core with Futuridium EP (Freeware Pick/Dev Interview)
-June 21, 2013 10:20 AM
The Novelist Interview: how to avoid a game "telling me someone else's story"
-May 30, 2013 3:37 PM
Ryan Clark on making an indie dream team, lessons from Big Fish and Grubby
-May 23, 2013 3:30 PM
Former Grubby Games, Big Fish dev Ryan Clark on his DDR-like roguelike
-May 20, 2013 2:30 PM
Austin Wintory Interview: The Gentleman's Private Collection
-May 3, 2013 11:00 AM
Kickstarter: Stonehearth, gorgeous sandbox strategy that also appeals to D&D fans
-April 30, 2013 12:52 PM
Tha Javier Cabrera Interview
-April 26, 2013 9:00 AM
Mayhem Triple: An indie's own personal Duke Nukem Forever
-April 19, 2013 2:38 AM
Road to the IGF: Michael Lee on mindful xp
-March 24, 2013 4:00 PM
Road to the IGF: ATUM
-March 23, 2013 4:00 PM
The intimacy of sound: Robin Arnott's mysterious SoundSelf
-March 23, 2013 12:00 PM
Road to the IGF: The Fullbright Company's Gone Home
-March 22, 2013 10:01 PM
Road to the IGF: Arcane Kids' Zineth
-March 21, 2013 3:12 PM
Road to the IGF: Behold Studios' Knights of Pen & Paper
-March 20, 2013 6:50 PM
Have you considered porting your game to MS-DOS?
-March 20, 2013 12:00 AM
Road to the IGF: Tale of Tales' Bientot l'ete
-March 17, 2013 7:55 PM
Road to the IGF: Lovers in a Dangerous Spacetime
-March 16, 2013 4:00 AM
Road to the IGF: Team Pixel Pi's Pulse
-March 15, 2013 3:00 AM
Arcen Games on A Valley Without Wind 2
-March 14, 2013 6:00 AM
Road to the IGF: Anna Anthropy's Dys4ia
-March 13, 2013 4:14 PM
The Cat that Got the Milk, The Button Affair dev on dressing games to the nines
-March 13, 2013 2:01 PM
Road to the IGF: Drinkbox Studio's Guacamelee!
-March 12, 2013 6:20 PM
Road to the IGF: Alexander Martin's Starseed Pilgrim
-March 11, 2013 3:00 AM
Road to the IGF: Terry Cavanagh's Super Hexagon
-March 9, 2013 4:00 PM
Video: Relive GDC 2012's popular Experimental Gameplay Sessions
-March 8, 2013 12:00 AM
Q&A: Brainwave game hints at future of biometric gameplay
-March 6, 2013 1:00 AM
'Road to the IGF' Pt. 2: more stories behind this year's top indie games
-March 5, 2013 10:00 PM
Road to the IGF: Klaus Pedersen's Back to Bed
-March 4, 2013 3:10 PM
Road to the IGF: Scamehorn and Baard's Super Space ____
-March 3, 2013 4:00 AM
A free Twine game about the homeless of Denver, Colorado's Cherry Creek
-February 27, 2013 10:55 PM
Road to the IGF: Jeppe Carlsen and team's 140
-February 27, 2013 3:00 AM
Sean Barrett didn't enjoy Corrypt's twist, makes a free Brough-like anyway
-February 26, 2013 3:36 PM
Hell Yeah! studio Arkedo goes on hiatus
-February 26, 2013 3:00 AM
Art Game: Make art with games in a game about art
-February 26, 2013 12:01 AM
RIOT interview: ethnicity not a focus as it disconnects us, says developer
-February 25, 2013 3:55 PM
Road to the IGF: Tomorrow Corporation's Little Inferno
-February 21, 2013 12:12 PM
3DS homebrew without piracy may work, thanks to Goodbye Galaxy Games' Indi3DS
-February 19, 2013 2:45 PM
Road to the IGF: Michael Brough's VESPER.5
-February 16, 2013 8:00 PM
Q&A: Bit.Trip Business: Indie studio life in 2013
-February 13, 2013 8:00 AM
Road to the IGF: Teknopants' Samurai Gunn
-February 11, 2013 11:00 PM
Road to the IGF: Mousechief's 7 Grand Steps
-February 9, 2013 10:00 PM
Terrorist or tourist? You decide in Lucas Pope's Papers, Please free demo
-February 5, 2013 2:30 PM
Is Proteus a game -- and if not, who cares?
-January 31, 2013 12:00 AM
Lume sequel is a gorgeous world of motorized paper and cardboard
-January 30, 2013 3:00 PM
Road to the IGF: Cardboard Computer's Kentucky Route Zero
-January 30, 2013 6:00 AM
Bombball aims to unlock OUYA eSport potential
-January 29, 2013 6:00 PM
Wipeout vets start new life outside of racing genre
-January 29, 2013 3:00 AM
Interview: The 411 on Indie Speed Run
-January 24, 2013 3:05 PM
Road to the IGF: Colin and Sarah Northway's Incredipede
-January 24, 2013 1:30 AM
Road to the IGF: Santa Ragione's MirrorMoon
-January 22, 2013 7:30 PM
The mysterious Quake-inspired game from the dev behind Dustforce
-January 22, 2013 1:30 AM
Road to the IGF: Richard Hofmeier's Cart Life
-January 20, 2013 4:00 PM
Road to the IGF: Blendo Games' Thirty Flights of Loving
-January 19, 2013 8:00 PM
Paradox CEO: New devices, open platforms offer key chances for indies
-January 19, 2013 4:00 AM
Agustin Cordes on Horror in Games
-November 29, 2012 3:00 AM
CBE's Jan Kavan on Vampires!, J.U.L.I.A., Zombies and Being Indie
-November 14, 2012 7:30 AM
IndieCade 2012 Narrated by Indie Creators
-November 7, 2012 11:10 AM
Minecraft Violation Becomes Inspiration for The Castle Doctrine
-October 23, 2012 2:00 PM
Developing a Game a Week: the Jayenkai interview
-October 18, 2012 7:30 AM
In Kairo, Minimalism Gets Pretty Complicated
-October 17, 2012 3:00 AM
Vlambeer's and Adam Saltsman's New Games Available Via Venus Patrol
-September 14, 2012 2:00 AM
Don't Starve: A Tim Burton Take on Minecraft
-September 4, 2012 2:00 AM
Q&A: Leonard J. Paul on Retro City Chiptunes and Vessel Audio
-August 29, 2012 6:40 PM
Hawken Q&A: Khang Le on Resource Management on Illal
-August 28, 2012 3:15 PM
Legendary 1979 TRS-80 Game Developer Returns To Rebuild in Unity
-August 20, 2012 6:00 AM
Pay Once for PC and iOS? Galcon Dev Experiments with Dynamite Jack
-August 10, 2012 2:00 PM
5 Tips for Making Great 16-Bit-Style Action Games
-August 10, 2012 3:00 AM
Reinventing stealth in 2D with Mark of the Ninja
-August 3, 2012 8:00 PM
The Project Zomboid Interview
-July 30, 2012 7:30 AM
Q&A: Martin Stig Andersen on Limbo's Soundtrack
-July 26, 2012 1:00 PM
Driving Discussion: Ashley McConnell on Online Racing Championship
-July 20, 2012 4:30 PM
Driving Discussion: Mario von Rickenbach on Krautscape
-July 18, 2012 8:00 PM
Driving Discussion: Joost van Dongen's Proun
-July 17, 2012 3:00 PM
Cactus Goes Commercial: How One Indie Moved Beyond His Freeware Roots
-July 14, 2012 4:00 AM
Q&A: Logan Cunningham on Voice Acting in Resonance
-July 12, 2012 6:00 PM
Interview: Christine Love on Digital and Analogue Stories
-July 9, 2012 7:30 AM
Interview: Andrew Plotkin on Interactive Fiction
-July 6, 2012 7:30 AM
Indies Have to Stand out or Else, Says Arkedo's Guermonprez
-July 3, 2012 3:00 PM
5 Ways to be a Successful Indie Developer
-June 28, 2012 10:00 PM
You're going to underestimate your work -- no matter what
-June 28, 2012 5:00 AM
Thomas Was Alone: From 24-hour prototype to fully-fledged game
-June 27, 2012 2:00 AM
Interview: Experimental Platformer Perspective is the Opposite of Fez, Crush
-June 26, 2012 1:00 AM
Why a Key Trials Evolution Coder Went Independent
-June 22, 2012 3:00 AM
Andy Moore on His One-hour Breadth Jam: Jam O'Clock
-June 1, 2012 2:00 PM
Dreadline Dev Plays with Gallows Humor
-May 31, 2012 1:00 AM
Facepalm Games Hopes to be the Next Big Indie Fund Success Story
-May 25, 2012 1:00 AM
Dev Tech Tops Wii U as "Open and Flexible," Uses Gadgets You Already Own
-May 21, 2012 2:00 PM
Wrack Devs Pump Old-fashioned Fun Back into the 'Drab' FPS Genre
-May 20, 2012 8:00 PM
FPS Games and Imitation: What Should Return and What Must Go
-May 18, 2012 2:00 PM
Irrational's Steve Gaynor and Friends Go Indie in Portland
-May 5, 2012 6:00 PM
Nigoro interview: "Overseas Sales are Essential" for Developer's Future
-May 4, 2012 3:00 PM
Discussing Sci-Fi Arcade Style Vektropolis With Frank Travaini
-April 30, 2012 3:00 PM
Bieg and Nasser on Sexy Joysticks and Subversion in Swordfight
-April 27, 2012 2:00 PM
In-house Tech Lays Foundation for Mesmerizing Reset Teaser Trailer
-April 27, 2012 2:00 AM
How Legend of Grimrock's Dev Rolled The Dice And Won
-April 26, 2012 3:00 AM
Benjamin Rivers On The Importance of Boxing Up His Home
-April 25, 2012 2:00 PM
Seinfeld-inspired 5th Ave Frogger Uses Real-time Traffic Data
-April 24, 2012 3:00 AM
The Splatters Developer Breaks Out of the Tech-driven Israeli Game Scene
-April 19, 2012 3:00 AM
Jonas Kyratzes gets interviewed
-April 18, 2012 5:00 AM